1 | /* |
2 | Copyright James E. King III, 2017 |
3 | Distributed under the Boost Software License, Version 1.0. |
4 | (See accompanying file LICENSE_1_0.txt or copy at |
5 | http://www.boost.org/LICENSE_1_0.txt) |
6 | */ |
7 | |
8 | #ifndef BOOST_PREDEF_PLAT_WINDOWS_SERVER_H |
9 | #define BOOST_PREDEF_PLAT_WINDOWS_SERVER_H |
10 | |
11 | #include <boost/predef/make.h> |
12 | #include <boost/predef/os/windows.h> |
13 | #include <boost/predef/platform/windows_uwp.h> |
14 | #include <boost/predef/version_number.h> |
15 | |
16 | /* tag::reference[] |
17 | = `BOOST_PLAT_WINDOWS_SERVER` |
18 | |
19 | https://docs.microsoft.com/en-us/windows/uwp/get-started/universal-application-platform-guide[UWP] |
20 | for Windows Server development. |
21 | |
22 | [options="header"] |
23 | |=== |
24 | | {predef_symbol} | {predef_version} |
25 | |
26 | | `WINAPI_FAMILY == WINAPI_FAMILY_SERVER` | {predef_detection} |
27 | |=== |
28 | */ // end::reference[] |
29 | |
30 | #define BOOST_PLAT_WINDOWS_SERVER BOOST_VERSION_NUMBER_NOT_AVAILABLE |
31 | |
32 | #if BOOST_OS_WINDOWS && \ |
33 | defined(WINAPI_FAMILY_SERVER) && WINAPI_FAMILY == WINAPI_FAMILY_SERVER |
34 | # undef BOOST_PLAT_WINDOWS_SERVER |
35 | # define BOOST_PLAT_WINDOWS_SERVER BOOST_VERSION_NUMBER_AVAILABLE |
36 | #endif |
37 | |
38 | #if BOOST_PLAT_WINDOWS_SERVER |
39 | # define BOOST_PLAT_WINDOWS_SERVER_AVAILABLE |
40 | # include <boost/predef/detail/platform_detected.h> |
41 | #endif |
42 | |
43 | #define BOOST_PLAT_WINDOWS_SERVER_NAME "Windows Server" |
44 | |
45 | #endif |
46 | |
47 | #include <boost/predef/detail/test.h> |
48 | BOOST_PREDEF_DECLARE_TEST(BOOST_PLAT_WINDOWS_SERVER,BOOST_PLAT_WINDOWS_SERVER_NAME) |
49 | |