1 | // Copyright 2013 The Servo Project Developers. See the COPYRIGHT |
2 | // file at the top-level directory of this distribution. |
3 | // |
4 | // Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or |
5 | // http://www.apache.org/licenses/LICENSE-2.0> or the MIT license |
6 | // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your |
7 | // option. This file may not be copied, modified, or distributed |
8 | // except according to those terms. |
9 | |
10 | #![cfg_attr (not(test), no_std)] |
11 | |
12 | //! A collection of strongly typed math tools for computer graphics with an inclination |
13 | //! towards 2d graphics and layout. |
14 | //! |
15 | //! All types are generic over the scalar type of their component (`f32`, `i32`, etc.), |
16 | //! and tagged with a generic Unit parameter which is useful to prevent mixing |
17 | //! values from different spaces. For example it should not be legal to translate |
18 | //! a screen-space position by a world-space vector and this can be expressed using |
19 | //! the generic Unit parameter. |
20 | //! |
21 | //! This unit system is not mandatory and all structures have an alias |
22 | //! with the default unit: `UnknownUnit`. |
23 | //! for example ```default::Point2D<T>``` is equivalent to ```Point2D<T, UnknownUnit>```. |
24 | //! Client code typically creates a set of aliases for each type and doesn't need |
25 | //! to deal with the specifics of typed units further. For example: |
26 | //! |
27 | //! ```rust |
28 | //! use euclid::*; |
29 | //! pub struct ScreenSpace; |
30 | //! pub type ScreenPoint = Point2D<f32, ScreenSpace>; |
31 | //! pub type ScreenSize = Size2D<f32, ScreenSpace>; |
32 | //! pub struct WorldSpace; |
33 | //! pub type WorldPoint = Point3D<f32, WorldSpace>; |
34 | //! pub type ProjectionMatrix = Transform3D<f32, WorldSpace, ScreenSpace>; |
35 | //! // etc... |
36 | //! ``` |
37 | //! |
38 | //! All euclid types are marked `#[repr (C)]` in order to facilitate exposing them to |
39 | //! foreign function interfaces (provided the underlying scalar type is also `repr(C)`). |
40 | //! |
41 | #![deny (unconditional_recursion)] |
42 | |
43 | pub use crate::angle::Angle; |
44 | pub use crate::box2d::Box2D; |
45 | pub use crate::homogen::HomogeneousVector; |
46 | pub use crate::length::Length; |
47 | pub use crate::point::{point2, point3, Point2D, Point3D}; |
48 | pub use crate::scale::Scale; |
49 | pub use crate::transform2d::Transform2D; |
50 | pub use crate::transform3d::Transform3D; |
51 | pub use crate::vector::{bvec2, bvec3, BoolVector2D, BoolVector3D}; |
52 | pub use crate::vector::{vec2, vec3, Vector2D, Vector3D}; |
53 | |
54 | pub use crate::box3d::{box3d, Box3D}; |
55 | pub use crate::rect::{rect, Rect}; |
56 | pub use crate::rigid::RigidTransform3D; |
57 | pub use crate::rotation::{Rotation2D, Rotation3D}; |
58 | pub use crate::side_offsets::SideOffsets2D; |
59 | pub use crate::size::{size2, size3, Size2D, Size3D}; |
60 | pub use crate::translation::{Translation2D, Translation3D}; |
61 | pub use crate::trig::Trig; |
62 | |
63 | #[macro_use ] |
64 | mod macros; |
65 | |
66 | mod angle; |
67 | pub mod approxeq; |
68 | pub mod approxord; |
69 | mod box2d; |
70 | mod box3d; |
71 | mod homogen; |
72 | mod length; |
73 | pub mod num; |
74 | mod point; |
75 | mod rect; |
76 | mod rigid; |
77 | mod rotation; |
78 | mod scale; |
79 | mod side_offsets; |
80 | mod size; |
81 | mod transform2d; |
82 | mod transform3d; |
83 | mod translation; |
84 | mod trig; |
85 | mod vector; |
86 | |
87 | /// The default unit. |
88 | #[derive (Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash)] |
89 | pub struct UnknownUnit; |
90 | |
91 | pub mod default { |
92 | //! A set of aliases for all types, tagged with the default unknown unit. |
93 | |
94 | use super::UnknownUnit; |
95 | pub type Length<T> = super::Length<T, UnknownUnit>; |
96 | pub type Point2D<T> = super::Point2D<T, UnknownUnit>; |
97 | pub type Point3D<T> = super::Point3D<T, UnknownUnit>; |
98 | pub type Vector2D<T> = super::Vector2D<T, UnknownUnit>; |
99 | pub type Vector3D<T> = super::Vector3D<T, UnknownUnit>; |
100 | pub type HomogeneousVector<T> = super::HomogeneousVector<T, UnknownUnit>; |
101 | pub type Size2D<T> = super::Size2D<T, UnknownUnit>; |
102 | pub type Size3D<T> = super::Size3D<T, UnknownUnit>; |
103 | pub type Rect<T> = super::Rect<T, UnknownUnit>; |
104 | pub type Box2D<T> = super::Box2D<T, UnknownUnit>; |
105 | pub type Box3D<T> = super::Box3D<T, UnknownUnit>; |
106 | pub type SideOffsets2D<T> = super::SideOffsets2D<T, UnknownUnit>; |
107 | pub type Transform2D<T> = super::Transform2D<T, UnknownUnit, UnknownUnit>; |
108 | pub type Transform3D<T> = super::Transform3D<T, UnknownUnit, UnknownUnit>; |
109 | pub type Rotation2D<T> = super::Rotation2D<T, UnknownUnit, UnknownUnit>; |
110 | pub type Rotation3D<T> = super::Rotation3D<T, UnknownUnit, UnknownUnit>; |
111 | pub type Translation2D<T> = super::Translation2D<T, UnknownUnit, UnknownUnit>; |
112 | pub type Translation3D<T> = super::Translation3D<T, UnknownUnit, UnknownUnit>; |
113 | pub type Scale<T> = super::Scale<T, UnknownUnit, UnknownUnit>; |
114 | pub type RigidTransform3D<T> = super::RigidTransform3D<T, UnknownUnit, UnknownUnit>; |
115 | } |
116 | |