| 1 | #![allow (dead_code)] |
| 2 | |
| 3 | struct Node { |
| 4 | x: usize, |
| 5 | y: usize, |
| 6 | width: usize, |
| 7 | } |
| 8 | |
| 9 | /// Represents an atlas for packing rectangles. |
| 10 | pub struct Atlas { |
| 11 | width: usize, |
| 12 | height: usize, |
| 13 | nodes: Vec<Node>, |
| 14 | } |
| 15 | |
| 16 | impl Atlas { |
| 17 | /// Creates a new atlas with the specified width and height. |
| 18 | pub fn new(width: usize, height: usize) -> Self { |
| 19 | Self { |
| 20 | width, |
| 21 | height, |
| 22 | nodes: vec![Node { x: 0, y: 0, width }], |
| 23 | } |
| 24 | } |
| 25 | |
| 26 | /// Returns the size (width and height) of the atlas. |
| 27 | pub fn size(&self) -> (usize, usize) { |
| 28 | (self.width, self.height) |
| 29 | } |
| 30 | |
| 31 | /// Expands the atlas to the specified width and height. |
| 32 | pub fn expand(&mut self, width: usize, height: usize) { |
| 33 | // Insert node for empty space |
| 34 | |
| 35 | if width > self.width { |
| 36 | self.insert_node(self.nodes.len(), self.width, 0, width - self.width); |
| 37 | } |
| 38 | |
| 39 | self.width = width; |
| 40 | self.height = height; |
| 41 | } |
| 42 | |
| 43 | /// Resets the atlas to the specified width and height. |
| 44 | pub fn reset(&mut self, width: usize, height: usize) { |
| 45 | *self = Self::new(width, height); |
| 46 | } |
| 47 | |
| 48 | /// Adds a rectangle with the specified width and height to the atlas. |
| 49 | /// |
| 50 | /// Returns the position (x, y) of the added rectangle, or `None` if the rectangle cannot be added. |
| 51 | pub fn add_rect(&mut self, rect_width: usize, rect_height: usize) -> Option<(usize, usize)> { |
| 52 | let mut besth = self.height; |
| 53 | let mut bestw = self.width; |
| 54 | let mut besti = None; |
| 55 | let mut bestx = 0; |
| 56 | let mut besty = 0; |
| 57 | |
| 58 | // Bottom left fit heuristic. |
| 59 | for i in 0..self.nodes.len() { |
| 60 | if let Some(y) = self.rect_fits(i, rect_width, rect_height) { |
| 61 | if y + rect_height < besth || (y + rect_height == besth && self.nodes[i].width < bestw) { |
| 62 | besti = Some(i); |
| 63 | bestw = self.nodes[i].width; |
| 64 | besth = y + rect_height; |
| 65 | bestx = self.nodes[i].x; |
| 66 | besty = y; |
| 67 | } |
| 68 | } |
| 69 | } |
| 70 | |
| 71 | if let Some(besti) = besti { |
| 72 | // Perform the actual packing. |
| 73 | self.add_skyline_level(besti, bestx, besty, rect_width, rect_height); |
| 74 | return Some((bestx, besty)); |
| 75 | } |
| 76 | |
| 77 | None |
| 78 | } |
| 79 | |
| 80 | fn insert_node(&mut self, idx: usize, x: usize, y: usize, width: usize) { |
| 81 | self.nodes.insert(idx, Node { x, y, width }); |
| 82 | } |
| 83 | |
| 84 | fn remove_node(&mut self, idx: usize) { |
| 85 | self.nodes.remove(idx); |
| 86 | } |
| 87 | |
| 88 | fn add_skyline_level(&mut self, idx: usize, x: usize, y: usize, width: usize, height: usize) { |
| 89 | // Insert new node |
| 90 | self.insert_node(idx, x, y + height, width); |
| 91 | |
| 92 | // Delete skyline segments that fall under the shadow of the new segment. |
| 93 | let mut i = idx + 1; |
| 94 | |
| 95 | while i < self.nodes.len() { |
| 96 | if self.nodes[i].x < self.nodes[i - 1].x + self.nodes[i - 1].width { |
| 97 | let shrink = self.nodes[i - 1].x + self.nodes[i - 1].width - self.nodes[i].x; |
| 98 | |
| 99 | self.nodes[i].x += shrink; |
| 100 | let new_width = self.nodes[i].width as isize - shrink as isize; |
| 101 | |
| 102 | if new_width <= 0 { |
| 103 | self.remove_node(i); |
| 104 | i -= 1; |
| 105 | } else { |
| 106 | self.nodes[i].width = new_width as usize; |
| 107 | break; |
| 108 | } |
| 109 | } else { |
| 110 | break; |
| 111 | } |
| 112 | |
| 113 | i += 1; |
| 114 | } |
| 115 | |
| 116 | // Merge same height skyline segments that are next to each other. |
| 117 | let mut i = 0isize; |
| 118 | |
| 119 | while i < self.nodes.len() as isize - 1 { |
| 120 | let index = i as usize; |
| 121 | |
| 122 | if self.nodes[index].y == self.nodes[index + 1].y { |
| 123 | self.nodes[index].width += self.nodes[index + 1].width; |
| 124 | self.remove_node(index + 1); |
| 125 | |
| 126 | i -= 1; |
| 127 | } |
| 128 | |
| 129 | i += 1; |
| 130 | } |
| 131 | } |
| 132 | |
| 133 | fn rect_fits(&self, mut idx: usize, width: usize, height: usize) -> Option<usize> { |
| 134 | // Checks if there is enough space at the location of skyline span 'i', |
| 135 | // and return the max height of all skyline spans under that at that location, |
| 136 | // (think tetris block being dropped at that position). Or -1 if no space found. |
| 137 | |
| 138 | let x = self.nodes[idx].x; |
| 139 | let mut y = self.nodes[idx].y; |
| 140 | |
| 141 | if x + width > self.width { |
| 142 | return None; |
| 143 | } |
| 144 | |
| 145 | let mut space_left = width as isize; |
| 146 | |
| 147 | while space_left > 0 { |
| 148 | if idx == self.nodes.len() { |
| 149 | return None; |
| 150 | } |
| 151 | |
| 152 | y = y.max(self.nodes[idx].y); |
| 153 | |
| 154 | if y + height > self.height { |
| 155 | return None; |
| 156 | } |
| 157 | |
| 158 | space_left -= self.nodes[idx].width as isize; |
| 159 | idx += 1; |
| 160 | } |
| 161 | |
| 162 | Some(y) |
| 163 | } |
| 164 | } |
| 165 | |