| 1 | use super::{ProjectionMatrix, ProjectionMatrixBuilder}; |
| 2 | use crate::coord::ranged1d::Ranged; |
| 3 | use crate::coord::CoordTranslate; |
| 4 | use plotters_backend::BackendCoord; |
| 5 | |
| 6 | use std::ops::Range; |
| 7 | |
| 8 | /// A 3D cartesian coordinate system |
| 9 | #[derive (Clone)] |
| 10 | pub struct Cartesian3d<X: Ranged, Y: Ranged, Z: Ranged> { |
| 11 | pub(crate) logic_x: X, |
| 12 | pub(crate) logic_y: Y, |
| 13 | pub(crate) logic_z: Z, |
| 14 | coord_size: (i32, i32, i32), |
| 15 | projection: ProjectionMatrix, |
| 16 | } |
| 17 | |
| 18 | impl<X: Ranged, Y: Ranged, Z: Ranged> Cartesian3d<X, Y, Z> { |
| 19 | fn compute_default_size(actual_x: Range<i32>, actual_y: Range<i32>) -> i32 { |
| 20 | (actual_x.end - actual_x.start).min(actual_y.end - actual_y.start) * 4 / 5 |
| 21 | } |
| 22 | fn create_projection<F: FnOnce(ProjectionMatrixBuilder) -> ProjectionMatrix>( |
| 23 | actual_x: Range<i32>, |
| 24 | actual_y: Range<i32>, |
| 25 | coord_size: (i32, i32, i32), |
| 26 | f: F, |
| 27 | ) -> ProjectionMatrix { |
| 28 | let center_3d = (coord_size.0 / 2, coord_size.1 / 2, coord_size.2 / 2); |
| 29 | let center_2d = ( |
| 30 | (actual_x.end + actual_x.start) / 2, |
| 31 | (actual_y.end + actual_y.start) / 2, |
| 32 | ); |
| 33 | let mut pb = ProjectionMatrixBuilder::new(); |
| 34 | pb.set_pivot(center_3d, center_2d); |
| 35 | f(pb) |
| 36 | } |
| 37 | /// Creates a Cartesian3d object with the given projection. |
| 38 | pub fn with_projection< |
| 39 | SX: Into<X>, |
| 40 | SY: Into<Y>, |
| 41 | SZ: Into<Z>, |
| 42 | F: FnOnce(ProjectionMatrixBuilder) -> ProjectionMatrix, |
| 43 | >( |
| 44 | logic_x: SX, |
| 45 | logic_y: SY, |
| 46 | logic_z: SZ, |
| 47 | (actual_x, actual_y): (Range<i32>, Range<i32>), |
| 48 | build_projection_matrix: F, |
| 49 | ) -> Self { |
| 50 | let default_size = Self::compute_default_size(actual_x.clone(), actual_y.clone()); |
| 51 | let coord_size = (default_size, default_size, default_size); |
| 52 | Self { |
| 53 | logic_x: logic_x.into(), |
| 54 | logic_y: logic_y.into(), |
| 55 | logic_z: logic_z.into(), |
| 56 | coord_size, |
| 57 | projection: Self::create_projection( |
| 58 | actual_x, |
| 59 | actual_y, |
| 60 | coord_size, |
| 61 | build_projection_matrix, |
| 62 | ), |
| 63 | } |
| 64 | } |
| 65 | |
| 66 | /// Sets the pixel sizes and projections according to the given ranges. |
| 67 | pub fn set_coord_pixel_range( |
| 68 | &mut self, |
| 69 | actual_x: Range<i32>, |
| 70 | actual_y: Range<i32>, |
| 71 | coord_size: (i32, i32, i32), |
| 72 | ) -> &mut Self { |
| 73 | self.coord_size = coord_size; |
| 74 | self.projection = |
| 75 | Self::create_projection(actual_x, actual_y, coord_size, |pb| pb.into_matrix()); |
| 76 | self |
| 77 | } |
| 78 | |
| 79 | /// Set the projection matrix |
| 80 | pub fn set_projection<F: FnOnce(ProjectionMatrixBuilder) -> ProjectionMatrix>( |
| 81 | &mut self, |
| 82 | actual_x: Range<i32>, |
| 83 | actual_y: Range<i32>, |
| 84 | f: F, |
| 85 | ) -> &mut Self { |
| 86 | self.projection = Self::create_projection(actual_x, actual_y, self.coord_size, f); |
| 87 | self |
| 88 | } |
| 89 | |
| 90 | /// Create a new coordinate |
| 91 | pub fn new<SX: Into<X>, SY: Into<Y>, SZ: Into<Z>>( |
| 92 | logic_x: SX, |
| 93 | logic_y: SY, |
| 94 | logic_z: SZ, |
| 95 | (actual_x, actual_y): (Range<i32>, Range<i32>), |
| 96 | ) -> Self { |
| 97 | Self::with_projection(logic_x, logic_y, logic_z, (actual_x, actual_y), |pb| { |
| 98 | pb.into_matrix() |
| 99 | }) |
| 100 | } |
| 101 | /// Get the projection matrix |
| 102 | pub fn projection(&self) -> &ProjectionMatrix { |
| 103 | &self.projection |
| 104 | } |
| 105 | |
| 106 | /// Do not project, only transform the guest coordinate system |
| 107 | pub fn map_3d(&self, x: &X::ValueType, y: &Y::ValueType, z: &Z::ValueType) -> (i32, i32, i32) { |
| 108 | ( |
| 109 | self.logic_x.map(x, (0, self.coord_size.0)), |
| 110 | self.logic_y.map(y, (0, self.coord_size.1)), |
| 111 | self.logic_z.map(z, (0, self.coord_size.2)), |
| 112 | ) |
| 113 | } |
| 114 | |
| 115 | /// Get the depth of the projection |
| 116 | pub fn projected_depth(&self, x: &X::ValueType, y: &Y::ValueType, z: &Z::ValueType) -> i32 { |
| 117 | self.projection.projected_depth(self.map_3d(x, y, z)) |
| 118 | } |
| 119 | } |
| 120 | |
| 121 | impl<X: Ranged, Y: Ranged, Z: Ranged> CoordTranslate for Cartesian3d<X, Y, Z> { |
| 122 | type From = (X::ValueType, Y::ValueType, Z::ValueType); |
| 123 | fn translate(&self, coord: &Self::From) -> BackendCoord { |
| 124 | let pixel_coord_3d: (i32, i32, i32) = self.map_3d(&coord.0, &coord.1, &coord.2); |
| 125 | self.projection * pixel_coord_3d |
| 126 | } |
| 127 | |
| 128 | fn depth(&self, coord: &Self::From) -> i32 { |
| 129 | self.projected_depth(&coord.0, &coord.1, &coord.2) |
| 130 | } |
| 131 | } |
| 132 | |