| 1 | // Copyright 2020 the Resvg Authors |
| 2 | // SPDX-License-Identifier: Apache-2.0 OR MIT |
| 3 | |
| 4 | // Based on https://github.com/fschutt/fastblur |
| 5 | |
| 6 | #![allow (clippy::needless_range_loop)] |
| 7 | |
| 8 | use super::ImageRefMut; |
| 9 | use rgb::RGBA8; |
| 10 | use std::cmp; |
| 11 | |
| 12 | const STEPS: usize = 5; |
| 13 | |
| 14 | /// Applies a box blur. |
| 15 | /// |
| 16 | /// Input image pixels should have a **premultiplied alpha**. |
| 17 | /// |
| 18 | /// A negative or zero `sigma_x`/`sigma_y` will disable the blur along that axis. |
| 19 | /// |
| 20 | /// # Allocations |
| 21 | /// |
| 22 | /// This method will allocate a copy of the `src` image as a back buffer. |
| 23 | pub fn apply(sigma_x: f64, sigma_y: f64, mut src: ImageRefMut) { |
| 24 | let boxes_horz: [i32; 5] = create_box_gauss(sigma_x as f32); |
| 25 | let boxes_vert: [i32; 5] = create_box_gauss(sigma_y as f32); |
| 26 | let mut backbuf: Vec> = src.data.to_vec(); |
| 27 | let mut backbuf: ImageRefMut<'_> = ImageRefMut::new(src.width, src.height, &mut backbuf); |
| 28 | |
| 29 | for (box_size_horz: &i32, box_size_vert: &i32) in boxes_horz.iter().zip(boxes_vert.iter()) { |
| 30 | let radius_horz: usize = ((box_size_horz - 1) / 2) as usize; |
| 31 | let radius_vert: usize = ((box_size_vert - 1) / 2) as usize; |
| 32 | box_blur_impl(radius_horz, radius_vert, &mut backbuf, &mut src); |
| 33 | } |
| 34 | } |
| 35 | |
| 36 | #[inline (never)] |
| 37 | fn create_box_gauss(sigma: f32) -> [i32; STEPS] { |
| 38 | if sigma > 0.0 { |
| 39 | let n_float = STEPS as f32; |
| 40 | |
| 41 | // Ideal averaging filter width |
| 42 | let w_ideal = (12.0 * sigma * sigma / n_float).sqrt() + 1.0; |
| 43 | let mut wl = w_ideal.floor() as i32; |
| 44 | if wl % 2 == 0 { |
| 45 | wl -= 1; |
| 46 | } |
| 47 | |
| 48 | let wu = wl + 2; |
| 49 | |
| 50 | let wl_float = wl as f32; |
| 51 | let m_ideal = (12.0 * sigma * sigma |
| 52 | - n_float * wl_float * wl_float |
| 53 | - 4.0 * n_float * wl_float |
| 54 | - 3.0 * n_float) |
| 55 | / (-4.0 * wl_float - 4.0); |
| 56 | let m = m_ideal.round() as usize; |
| 57 | |
| 58 | let mut sizes = [0; STEPS]; |
| 59 | for i in 0..STEPS { |
| 60 | if i < m { |
| 61 | sizes[i] = wl; |
| 62 | } else { |
| 63 | sizes[i] = wu; |
| 64 | } |
| 65 | } |
| 66 | |
| 67 | sizes |
| 68 | } else { |
| 69 | [1; STEPS] |
| 70 | } |
| 71 | } |
| 72 | |
| 73 | #[inline ] |
| 74 | fn box_blur_impl( |
| 75 | blur_radius_horz: usize, |
| 76 | blur_radius_vert: usize, |
| 77 | backbuf: &mut ImageRefMut, |
| 78 | frontbuf: &mut ImageRefMut, |
| 79 | ) { |
| 80 | box_blur_vert(blur_radius_vert, backbuf:frontbuf, frontbuf:backbuf); |
| 81 | box_blur_horz(blur_radius_horz, backbuf, frontbuf); |
| 82 | } |
| 83 | |
| 84 | #[inline ] |
| 85 | fn box_blur_vert(blur_radius: usize, backbuf: &ImageRefMut, frontbuf: &mut ImageRefMut) { |
| 86 | if blur_radius == 0 { |
| 87 | frontbuf.data.copy_from_slice(backbuf.data); |
| 88 | return; |
| 89 | } |
| 90 | |
| 91 | let width = backbuf.width as usize; |
| 92 | let height = backbuf.height as usize; |
| 93 | |
| 94 | let iarr = 1.0 / (blur_radius + blur_radius + 1) as f32; |
| 95 | let blur_radius_prev = blur_radius as isize - height as isize; |
| 96 | let blur_radius_next = blur_radius as isize + 1; |
| 97 | |
| 98 | for i in 0..width { |
| 99 | let col_start = i; //inclusive |
| 100 | let col_end = i + width * (height - 1); //inclusive |
| 101 | let mut ti = i; |
| 102 | let mut li = ti; |
| 103 | let mut ri = ti + blur_radius * width; |
| 104 | |
| 105 | let fv = RGBA8::default(); |
| 106 | let lv = RGBA8::default(); |
| 107 | |
| 108 | let mut val_r = blur_radius_next * (fv.r as isize); |
| 109 | let mut val_g = blur_radius_next * (fv.g as isize); |
| 110 | let mut val_b = blur_radius_next * (fv.b as isize); |
| 111 | let mut val_a = blur_radius_next * (fv.a as isize); |
| 112 | |
| 113 | // Get the pixel at the specified index, or the first pixel of the column |
| 114 | // if the index is beyond the top edge of the image |
| 115 | let get_top = |i| { |
| 116 | if i < col_start { |
| 117 | fv |
| 118 | } else { |
| 119 | backbuf.data[i] |
| 120 | } |
| 121 | }; |
| 122 | |
| 123 | // Get the pixel at the specified index, or the last pixel of the column |
| 124 | // if the index is beyond the bottom edge of the image |
| 125 | let get_bottom = |i| { |
| 126 | if i > col_end { |
| 127 | lv |
| 128 | } else { |
| 129 | backbuf.data[i] |
| 130 | } |
| 131 | }; |
| 132 | |
| 133 | for j in 0..cmp::min(blur_radius, height) { |
| 134 | let bb = backbuf.data[ti + j * width]; |
| 135 | val_r += bb.r as isize; |
| 136 | val_g += bb.g as isize; |
| 137 | val_b += bb.b as isize; |
| 138 | val_a += bb.a as isize; |
| 139 | } |
| 140 | if blur_radius > height { |
| 141 | val_r += blur_radius_prev * (lv.r as isize); |
| 142 | val_g += blur_radius_prev * (lv.g as isize); |
| 143 | val_b += blur_radius_prev * (lv.b as isize); |
| 144 | val_a += blur_radius_prev * (lv.a as isize); |
| 145 | } |
| 146 | |
| 147 | for _ in 0..cmp::min(height, blur_radius + 1) { |
| 148 | let bb = get_bottom(ri); |
| 149 | ri += width; |
| 150 | val_r += sub(bb.r, fv.r); |
| 151 | val_g += sub(bb.g, fv.g); |
| 152 | val_b += sub(bb.b, fv.b); |
| 153 | val_a += sub(bb.a, fv.a); |
| 154 | |
| 155 | frontbuf.data[ti] = RGBA8 { |
| 156 | r: round(val_r as f32 * iarr) as u8, |
| 157 | g: round(val_g as f32 * iarr) as u8, |
| 158 | b: round(val_b as f32 * iarr) as u8, |
| 159 | a: round(val_a as f32 * iarr) as u8, |
| 160 | }; |
| 161 | ti += width; |
| 162 | } |
| 163 | |
| 164 | if height <= blur_radius { |
| 165 | // otherwise `(height - blur_radius)` will underflow |
| 166 | continue; |
| 167 | } |
| 168 | |
| 169 | for _ in (blur_radius + 1)..(height - blur_radius) { |
| 170 | let bb1 = backbuf.data[ri]; |
| 171 | ri += width; |
| 172 | let bb2 = backbuf.data[li]; |
| 173 | li += width; |
| 174 | |
| 175 | val_r += sub(bb1.r, bb2.r); |
| 176 | val_g += sub(bb1.g, bb2.g); |
| 177 | val_b += sub(bb1.b, bb2.b); |
| 178 | val_a += sub(bb1.a, bb2.a); |
| 179 | |
| 180 | frontbuf.data[ti] = RGBA8 { |
| 181 | r: round(val_r as f32 * iarr) as u8, |
| 182 | g: round(val_g as f32 * iarr) as u8, |
| 183 | b: round(val_b as f32 * iarr) as u8, |
| 184 | a: round(val_a as f32 * iarr) as u8, |
| 185 | }; |
| 186 | ti += width; |
| 187 | } |
| 188 | |
| 189 | for _ in 0..cmp::min(height - blur_radius - 1, blur_radius) { |
| 190 | let bb = get_top(li); |
| 191 | li += width; |
| 192 | |
| 193 | val_r += sub(lv.r, bb.r); |
| 194 | val_g += sub(lv.g, bb.g); |
| 195 | val_b += sub(lv.b, bb.b); |
| 196 | val_a += sub(lv.a, bb.a); |
| 197 | |
| 198 | frontbuf.data[ti] = RGBA8 { |
| 199 | r: round(val_r as f32 * iarr) as u8, |
| 200 | g: round(val_g as f32 * iarr) as u8, |
| 201 | b: round(val_b as f32 * iarr) as u8, |
| 202 | a: round(val_a as f32 * iarr) as u8, |
| 203 | }; |
| 204 | ti += width; |
| 205 | } |
| 206 | } |
| 207 | } |
| 208 | |
| 209 | #[inline ] |
| 210 | fn box_blur_horz(blur_radius: usize, backbuf: &ImageRefMut, frontbuf: &mut ImageRefMut) { |
| 211 | if blur_radius == 0 { |
| 212 | frontbuf.data.copy_from_slice(backbuf.data); |
| 213 | return; |
| 214 | } |
| 215 | |
| 216 | let width = backbuf.width as usize; |
| 217 | let height = backbuf.height as usize; |
| 218 | |
| 219 | let iarr = 1.0 / (blur_radius + blur_radius + 1) as f32; |
| 220 | let blur_radius_prev = blur_radius as isize - width as isize; |
| 221 | let blur_radius_next = blur_radius as isize + 1; |
| 222 | |
| 223 | for i in 0..height { |
| 224 | let row_start = i * width; // inclusive |
| 225 | let row_end = (i + 1) * width - 1; // inclusive |
| 226 | let mut ti = i * width; // VERTICAL: $i; |
| 227 | let mut li = ti; |
| 228 | let mut ri = ti + blur_radius; |
| 229 | |
| 230 | let fv = RGBA8::default(); |
| 231 | let lv = RGBA8::default(); |
| 232 | |
| 233 | let mut val_r = blur_radius_next * (fv.r as isize); |
| 234 | let mut val_g = blur_radius_next * (fv.g as isize); |
| 235 | let mut val_b = blur_radius_next * (fv.b as isize); |
| 236 | let mut val_a = blur_radius_next * (fv.a as isize); |
| 237 | |
| 238 | // Get the pixel at the specified index, or the first pixel of the row |
| 239 | // if the index is beyond the left edge of the image |
| 240 | let get_left = |i| { |
| 241 | if i < row_start { |
| 242 | fv |
| 243 | } else { |
| 244 | backbuf.data[i] |
| 245 | } |
| 246 | }; |
| 247 | |
| 248 | // Get the pixel at the specified index, or the last pixel of the row |
| 249 | // if the index is beyond the right edge of the image |
| 250 | let get_right = |i| { |
| 251 | if i > row_end { |
| 252 | lv |
| 253 | } else { |
| 254 | backbuf.data[i] |
| 255 | } |
| 256 | }; |
| 257 | |
| 258 | for j in 0..cmp::min(blur_radius, width) { |
| 259 | let bb = backbuf.data[ti + j]; // VERTICAL: ti + j * width |
| 260 | val_r += bb.r as isize; |
| 261 | val_g += bb.g as isize; |
| 262 | val_b += bb.b as isize; |
| 263 | val_a += bb.a as isize; |
| 264 | } |
| 265 | if blur_radius > width { |
| 266 | val_r += blur_radius_prev * (lv.r as isize); |
| 267 | val_g += blur_radius_prev * (lv.g as isize); |
| 268 | val_b += blur_radius_prev * (lv.b as isize); |
| 269 | val_a += blur_radius_prev * (lv.a as isize); |
| 270 | } |
| 271 | |
| 272 | // Process the left side where we need pixels from beyond the left edge |
| 273 | for _ in 0..cmp::min(width, blur_radius + 1) { |
| 274 | let bb = get_right(ri); |
| 275 | ri += 1; |
| 276 | val_r += sub(bb.r, fv.r); |
| 277 | val_g += sub(bb.g, fv.g); |
| 278 | val_b += sub(bb.b, fv.b); |
| 279 | val_a += sub(bb.a, fv.a); |
| 280 | |
| 281 | frontbuf.data[ti] = RGBA8 { |
| 282 | r: round(val_r as f32 * iarr) as u8, |
| 283 | g: round(val_g as f32 * iarr) as u8, |
| 284 | b: round(val_b as f32 * iarr) as u8, |
| 285 | a: round(val_a as f32 * iarr) as u8, |
| 286 | }; |
| 287 | ti += 1; // VERTICAL : ti += width, same with the other areas |
| 288 | } |
| 289 | |
| 290 | if width <= blur_radius { |
| 291 | // otherwise `(width - blur_radius)` will underflow |
| 292 | continue; |
| 293 | } |
| 294 | |
| 295 | // Process the middle where we know we won't bump into borders |
| 296 | // without the extra indirection of get_left/get_right. This is faster. |
| 297 | for _ in (blur_radius + 1)..(width - blur_radius) { |
| 298 | let bb1 = backbuf.data[ri]; |
| 299 | ri += 1; |
| 300 | let bb2 = backbuf.data[li]; |
| 301 | li += 1; |
| 302 | |
| 303 | val_r += sub(bb1.r, bb2.r); |
| 304 | val_g += sub(bb1.g, bb2.g); |
| 305 | val_b += sub(bb1.b, bb2.b); |
| 306 | val_a += sub(bb1.a, bb2.a); |
| 307 | |
| 308 | frontbuf.data[ti] = RGBA8 { |
| 309 | r: round(val_r as f32 * iarr) as u8, |
| 310 | g: round(val_g as f32 * iarr) as u8, |
| 311 | b: round(val_b as f32 * iarr) as u8, |
| 312 | a: round(val_a as f32 * iarr) as u8, |
| 313 | }; |
| 314 | ti += 1; |
| 315 | } |
| 316 | |
| 317 | // Process the right side where we need pixels from beyond the right edge |
| 318 | for _ in 0..cmp::min(width - blur_radius - 1, blur_radius) { |
| 319 | let bb = get_left(li); |
| 320 | li += 1; |
| 321 | |
| 322 | val_r += sub(lv.r, bb.r); |
| 323 | val_g += sub(lv.g, bb.g); |
| 324 | val_b += sub(lv.b, bb.b); |
| 325 | val_a += sub(lv.a, bb.a); |
| 326 | |
| 327 | frontbuf.data[ti] = RGBA8 { |
| 328 | r: round(val_r as f32 * iarr) as u8, |
| 329 | g: round(val_g as f32 * iarr) as u8, |
| 330 | b: round(val_b as f32 * iarr) as u8, |
| 331 | a: round(val_a as f32 * iarr) as u8, |
| 332 | }; |
| 333 | ti += 1; |
| 334 | } |
| 335 | } |
| 336 | } |
| 337 | |
| 338 | /// Fast rounding for x <= 2^23. |
| 339 | /// This is orders of magnitude faster than built-in rounding intrinsic. |
| 340 | /// |
| 341 | /// Source: https://stackoverflow.com/a/42386149/585725 |
| 342 | #[inline ] |
| 343 | fn round(mut x: f32) -> f32 { |
| 344 | x += 12582912.0; |
| 345 | x -= 12582912.0; |
| 346 | x |
| 347 | } |
| 348 | |
| 349 | #[inline ] |
| 350 | fn sub(c1: u8, c2: u8) -> isize { |
| 351 | c1 as isize - c2 as isize |
| 352 | } |
| 353 | |