| 1 | // |
|---|---|
| 2 | // Copyright 2022 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // CompiledShaderState.h: |
| 7 | // Defines a struct containing any data that is needed to build |
| 8 | // a ShaderState from a TCompiler. |
| 9 | // |
| 10 | |
| 11 | #ifndef COMMON_COMPILEDSHADERSTATE_H_ |
| 12 | #define COMMON_COMPILEDSHADERSTATE_H_ |
| 13 | |
| 14 | #include "common/BinaryStream.h" |
| 15 | #include "common/Optional.h" |
| 16 | #include "common/PackedEnums.h" |
| 17 | |
| 18 | #include <GLSLANG/ShaderLang.h> |
| 19 | #include <GLSLANG/ShaderVars.h> |
| 20 | |
| 21 | #include <string> |
| 22 | |
| 23 | namespace sh |
| 24 | { |
| 25 | struct BlockMemberInfo; |
| 26 | } |
| 27 | |
| 28 | namespace gl |
| 29 | { |
| 30 | |
| 31 | // @todo this type is also defined in compiler/Compiler.h and libANGLE/renderer_utils.h. Move this |
| 32 | // to a single common definition? |
| 33 | using SpecConstUsageBits = angle::PackedEnumBitSet<sh::vk::SpecConstUsage, uint32_t>; |
| 34 | |
| 35 | // Helper functions for serializing shader variables |
| 36 | void WriteShaderVar(gl::BinaryOutputStream *stream, const sh::ShaderVariable &var); |
| 37 | void LoadShaderVar(gl::BinaryInputStream *stream, sh::ShaderVariable *var); |
| 38 | |
| 39 | void WriteShInterfaceBlock(gl::BinaryOutputStream *stream, const sh::InterfaceBlock &block); |
| 40 | void LoadShInterfaceBlock(gl::BinaryInputStream *stream, sh::InterfaceBlock *block); |
| 41 | |
| 42 | bool CompareShaderVar(const sh::ShaderVariable &x, const sh::ShaderVariable &y); |
| 43 | |
| 44 | struct CompiledShaderState |
| 45 | { |
| 46 | CompiledShaderState(gl::ShaderType shaderType); |
| 47 | ~CompiledShaderState(); |
| 48 | |
| 49 | void buildCompiledShaderState(const ShHandle compilerHandle, const bool isBinaryOutput); |
| 50 | |
| 51 | void serialize(gl::BinaryOutputStream &stream) const; |
| 52 | void deserialize(gl::BinaryInputStream &stream); |
| 53 | |
| 54 | const gl::ShaderType shaderType; |
| 55 | |
| 56 | int shaderVersion; |
| 57 | std::string translatedSource; |
| 58 | sh::BinaryBlob compiledBinary; |
| 59 | sh::WorkGroupSize localSize; |
| 60 | |
| 61 | std::vector<sh::ShaderVariable> inputVaryings; |
| 62 | std::vector<sh::ShaderVariable> outputVaryings; |
| 63 | std::vector<sh::ShaderVariable> uniforms; |
| 64 | std::vector<sh::InterfaceBlock> uniformBlocks; |
| 65 | std::vector<sh::InterfaceBlock> shaderStorageBlocks; |
| 66 | std::vector<sh::ShaderVariable> allAttributes; |
| 67 | std::vector<sh::ShaderVariable> activeAttributes; |
| 68 | std::vector<sh::ShaderVariable> activeOutputVariables; |
| 69 | |
| 70 | bool hasClipDistance; |
| 71 | bool hasDiscard; |
| 72 | bool enablesPerSampleShading; |
| 73 | gl::BlendEquationBitSet advancedBlendEquations; |
| 74 | SpecConstUsageBits specConstUsageBits; |
| 75 | |
| 76 | // GL_OVR_multiview / GL_OVR_multiview2 |
| 77 | int numViews; |
| 78 | |
| 79 | // Geometry Shader |
| 80 | Optional<gl::PrimitiveMode> geometryShaderInputPrimitiveType; |
| 81 | Optional<gl::PrimitiveMode> geometryShaderOutputPrimitiveType; |
| 82 | Optional<GLint> geometryShaderMaxVertices; |
| 83 | int geometryShaderInvocations; |
| 84 | |
| 85 | // Tessellation Shader |
| 86 | int tessControlShaderVertices; |
| 87 | GLenum tessGenMode; |
| 88 | GLenum tessGenSpacing; |
| 89 | GLenum tessGenVertexOrder; |
| 90 | GLenum tessGenPointMode; |
| 91 | }; |
| 92 | } // namespace gl |
| 93 | |
| 94 | #endif // COMMON_COMPILEDSHADERSTATE_H_ |
| 95 |
