| 1 | // |
| 2 | // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // TextureGL.cpp: Implements the class methods for TextureGL. |
| 8 | |
| 9 | #include "libANGLE/renderer/gl/TextureGL.h" |
| 10 | |
| 11 | #include "common/bitset_utils.h" |
| 12 | #include "common/debug.h" |
| 13 | #include "common/utilities.h" |
| 14 | #include "libANGLE/Context.h" |
| 15 | #include "libANGLE/MemoryObject.h" |
| 16 | #include "libANGLE/State.h" |
| 17 | #include "libANGLE/Surface.h" |
| 18 | #include "libANGLE/angletypes.h" |
| 19 | #include "libANGLE/formatutils.h" |
| 20 | #include "libANGLE/queryconversions.h" |
| 21 | #include "libANGLE/renderer/gl/BlitGL.h" |
| 22 | #include "libANGLE/renderer/gl/BufferGL.h" |
| 23 | #include "libANGLE/renderer/gl/ContextGL.h" |
| 24 | #include "libANGLE/renderer/gl/FramebufferGL.h" |
| 25 | #include "libANGLE/renderer/gl/FunctionsGL.h" |
| 26 | #include "libANGLE/renderer/gl/ImageGL.h" |
| 27 | #include "libANGLE/renderer/gl/MemoryObjectGL.h" |
| 28 | #include "libANGLE/renderer/gl/StateManagerGL.h" |
| 29 | #include "libANGLE/renderer/gl/SurfaceGL.h" |
| 30 | #include "libANGLE/renderer/gl/formatutilsgl.h" |
| 31 | #include "libANGLE/renderer/gl/renderergl_utils.h" |
| 32 | #include "platform/autogen/FeaturesGL_autogen.h" |
| 33 | |
| 34 | using angle::CheckedNumeric; |
| 35 | |
| 36 | namespace rx |
| 37 | { |
| 38 | |
| 39 | namespace |
| 40 | { |
| 41 | // For use with the uploadTextureDataInChunks feature. See http://crbug.com/1181068 |
| 42 | constexpr const size_t kUploadTextureDataInChunksUploadSize = (120 * 1024) - 1; |
| 43 | |
| 44 | size_t GetLevelInfoIndex(gl::TextureTarget target, size_t level) |
| 45 | { |
| 46 | return gl::IsCubeMapFaceTarget(target) |
| 47 | ? ((level * gl::kCubeFaceCount) + gl::CubeMapTextureTargetToFaceIndex(target)) |
| 48 | : level; |
| 49 | } |
| 50 | |
| 51 | bool IsLUMAFormat(GLenum format) |
| 52 | { |
| 53 | return format == GL_LUMINANCE || format == GL_ALPHA || format == GL_LUMINANCE_ALPHA; |
| 54 | } |
| 55 | |
| 56 | LUMAWorkaroundGL GetLUMAWorkaroundInfo(GLenum originalFormat, GLenum destinationFormat) |
| 57 | { |
| 58 | if (IsLUMAFormat(format: originalFormat)) |
| 59 | { |
| 60 | return LUMAWorkaroundGL(!IsLUMAFormat(format: destinationFormat), destinationFormat); |
| 61 | } |
| 62 | else |
| 63 | { |
| 64 | return LUMAWorkaroundGL(false, GL_NONE); |
| 65 | } |
| 66 | } |
| 67 | |
| 68 | bool GetDepthStencilWorkaround(GLenum format) |
| 69 | { |
| 70 | return format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL; |
| 71 | } |
| 72 | |
| 73 | bool GetEmulatedAlphaChannel(const angle::FeaturesGL &features, |
| 74 | const gl::InternalFormat &originalInternalFormat) |
| 75 | { |
| 76 | return (features.RGBDXT1TexturesSampleZeroAlpha.enabled && |
| 77 | (originalInternalFormat.sizedInternalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || |
| 78 | originalInternalFormat.sizedInternalFormat == GL_COMPRESSED_SRGB_S3TC_DXT1_EXT)) || |
| 79 | (features.emulateRGB10.enabled && originalInternalFormat.format == GL_RGB && |
| 80 | originalInternalFormat.type == GL_UNSIGNED_INT_2_10_10_10_REV_EXT); |
| 81 | } |
| 82 | |
| 83 | LevelInfoGL GetLevelInfo(const angle::FeaturesGL &features, |
| 84 | const gl::InternalFormat &originalInternalFormat, |
| 85 | GLenum destinationInternalFormat) |
| 86 | { |
| 87 | GLenum destinationFormat = gl::GetUnsizedFormat(internalFormat: destinationInternalFormat); |
| 88 | return LevelInfoGL(originalInternalFormat.format, destinationInternalFormat, |
| 89 | GetDepthStencilWorkaround(format: originalInternalFormat.format), |
| 90 | GetLUMAWorkaroundInfo(originalFormat: originalInternalFormat.format, destinationFormat), |
| 91 | GetEmulatedAlphaChannel(features, originalInternalFormat)); |
| 92 | } |
| 93 | |
| 94 | gl::Texture::DirtyBits GetLevelWorkaroundDirtyBits() |
| 95 | { |
| 96 | gl::Texture::DirtyBits bits; |
| 97 | bits.set(pos: gl::Texture::DIRTY_BIT_SWIZZLE_RED); |
| 98 | bits.set(pos: gl::Texture::DIRTY_BIT_SWIZZLE_GREEN); |
| 99 | bits.set(pos: gl::Texture::DIRTY_BIT_SWIZZLE_BLUE); |
| 100 | bits.set(pos: gl::Texture::DIRTY_BIT_SWIZZLE_ALPHA); |
| 101 | return bits; |
| 102 | } |
| 103 | |
| 104 | size_t GetMaxLevelInfoCountForTextureType(gl::TextureType type) |
| 105 | { |
| 106 | switch (type) |
| 107 | { |
| 108 | case gl::TextureType::CubeMap: |
| 109 | return (gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1) * gl::kCubeFaceCount; |
| 110 | |
| 111 | case gl::TextureType::External: |
| 112 | return 1; |
| 113 | |
| 114 | default: |
| 115 | return gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1; |
| 116 | } |
| 117 | } |
| 118 | |
| 119 | } // anonymous namespace |
| 120 | |
| 121 | LUMAWorkaroundGL::LUMAWorkaroundGL() : LUMAWorkaroundGL(false, GL_NONE) {} |
| 122 | |
| 123 | LUMAWorkaroundGL::LUMAWorkaroundGL(bool enabled_, GLenum workaroundFormat_) |
| 124 | : enabled(enabled_), workaroundFormat(workaroundFormat_) |
| 125 | {} |
| 126 | |
| 127 | LevelInfoGL::LevelInfoGL() : LevelInfoGL(GL_NONE, GL_NONE, false, LUMAWorkaroundGL(), false) {} |
| 128 | |
| 129 | LevelInfoGL::LevelInfoGL(GLenum sourceFormat_, |
| 130 | GLenum nativeInternalFormat_, |
| 131 | bool depthStencilWorkaround_, |
| 132 | const LUMAWorkaroundGL &lumaWorkaround_, |
| 133 | bool emulatedAlphaChannel_) |
| 134 | : sourceFormat(sourceFormat_), |
| 135 | nativeInternalFormat(nativeInternalFormat_), |
| 136 | depthStencilWorkaround(depthStencilWorkaround_), |
| 137 | lumaWorkaround(lumaWorkaround_), |
| 138 | emulatedAlphaChannel(emulatedAlphaChannel_) |
| 139 | {} |
| 140 | |
| 141 | TextureGL::TextureGL(const gl::TextureState &state, GLuint id) |
| 142 | : TextureImpl(state), |
| 143 | mAppliedSwizzle(state.getSwizzleState()), |
| 144 | mAppliedSampler(state.getSamplerState()), |
| 145 | mAppliedBaseLevel(state.getEffectiveBaseLevel()), |
| 146 | mAppliedMaxLevel(state.getEffectiveMaxLevel()), |
| 147 | mTextureID(id) |
| 148 | { |
| 149 | mLevelInfo.resize(sz: GetMaxLevelInfoCountForTextureType(type: getType())); |
| 150 | } |
| 151 | |
| 152 | TextureGL::~TextureGL() |
| 153 | { |
| 154 | ASSERT(mTextureID == 0); |
| 155 | } |
| 156 | |
| 157 | void TextureGL::onDestroy(const gl::Context *context) |
| 158 | { |
| 159 | GetImplAs<ContextGL>(src: context)->flushIfNecessaryBeforeDeleteTextures(); |
| 160 | StateManagerGL *stateManager = GetStateManagerGL(context); |
| 161 | stateManager->deleteTexture(texture: mTextureID); |
| 162 | mTextureID = 0; |
| 163 | } |
| 164 | |
| 165 | angle::Result TextureGL::setImage(const gl::Context *context, |
| 166 | const gl::ImageIndex &index, |
| 167 | GLenum internalFormat, |
| 168 | const gl::Extents &size, |
| 169 | GLenum format, |
| 170 | GLenum type, |
| 171 | const gl::PixelUnpackState &unpack, |
| 172 | gl::Buffer *unpackBuffer, |
| 173 | const uint8_t *pixels) |
| 174 | { |
| 175 | const angle::FeaturesGL &features = GetFeaturesGL(context); |
| 176 | |
| 177 | gl::TextureTarget target = index.getTarget(); |
| 178 | size_t level = static_cast<size_t>(index.getLevelIndex()); |
| 179 | |
| 180 | if (features.unpackOverlappingRowsSeparatelyUnpackBuffer.enabled && unpackBuffer && |
| 181 | unpack.rowLength != 0 && unpack.rowLength < size.width) |
| 182 | { |
| 183 | // The rows overlap in unpack memory. Upload the texture row by row to work around |
| 184 | // driver bug. |
| 185 | ANGLE_TRY( |
| 186 | reserveTexImageToBeFilled(context, target, level, internalFormat, size, format, type)); |
| 187 | |
| 188 | if (size.width == 0 || size.height == 0 || size.depth == 0) |
| 189 | { |
| 190 | return angle::Result::Continue; |
| 191 | } |
| 192 | |
| 193 | gl::Box area(0, 0, 0, size.width, size.height, size.depth); |
| 194 | return setSubImageRowByRowWorkaround(context, target, level, area, format, type, unpack, |
| 195 | unpackBuffer, maxBytesUploadedPerChunk: 0, pixels); |
| 196 | } |
| 197 | |
| 198 | if (features.unpackLastRowSeparatelyForPaddingInclusion.enabled) |
| 199 | { |
| 200 | bool apply = false; |
| 201 | ANGLE_TRY(ShouldApplyLastRowPaddingWorkaround( |
| 202 | GetImplAs<ContextGL>(context), size, unpack, unpackBuffer, format, type, |
| 203 | nativegl::UseTexImage3D(getType()), pixels, &apply)); |
| 204 | |
| 205 | // The driver will think the pixel buffer doesn't have enough data, work around this bug |
| 206 | // by uploading the last row (and last level if 3D) separately. |
| 207 | if (apply) |
| 208 | { |
| 209 | ANGLE_TRY(reserveTexImageToBeFilled(context, target, level, internalFormat, size, |
| 210 | format, type)); |
| 211 | |
| 212 | if (size.width == 0 || size.height == 0 || size.depth == 0) |
| 213 | { |
| 214 | return angle::Result::Continue; |
| 215 | } |
| 216 | |
| 217 | gl::Box area(0, 0, 0, size.width, size.height, size.depth); |
| 218 | return setSubImagePaddingWorkaround(context, target, level, area, format, type, unpack, |
| 219 | unpackBuffer, pixels); |
| 220 | } |
| 221 | } |
| 222 | |
| 223 | ANGLE_TRY(setImageHelper(context, target, level, internalFormat, size, format, type, pixels)); |
| 224 | |
| 225 | return angle::Result::Continue; |
| 226 | } |
| 227 | |
| 228 | angle::Result TextureGL::setImageHelper(const gl::Context *context, |
| 229 | gl::TextureTarget target, |
| 230 | size_t level, |
| 231 | GLenum internalFormat, |
| 232 | const gl::Extents &size, |
| 233 | GLenum format, |
| 234 | GLenum type, |
| 235 | const uint8_t *pixels) |
| 236 | { |
| 237 | ASSERT(TextureTargetToType(target) == getType()); |
| 238 | |
| 239 | const FunctionsGL *functions = GetFunctionsGL(context); |
| 240 | StateManagerGL *stateManager = GetStateManagerGL(context); |
| 241 | const angle::FeaturesGL &features = GetFeaturesGL(context); |
| 242 | |
| 243 | const gl::InternalFormat &originalInternalFormatInfo = |
| 244 | gl::GetInternalFormatInfo(internalFormat, type); |
| 245 | nativegl::TexImageFormat texImageFormat = |
| 246 | nativegl::GetTexImageFormat(functions, features, internalFormat, format, type); |
| 247 | |
| 248 | stateManager->bindTexture(type: getType(), texture: mTextureID); |
| 249 | |
| 250 | if (features.resetTexImage2DBaseLevel.enabled) |
| 251 | { |
| 252 | // setBaseLevel doesn't ever generate errors. |
| 253 | (void)setBaseLevel(context, baseLevel: 0); |
| 254 | } |
| 255 | |
| 256 | if (nativegl::UseTexImage2D(textureType: getType())) |
| 257 | { |
| 258 | ASSERT(size.depth == 1); |
| 259 | ANGLE_GL_TRY_ALWAYS_CHECK( |
| 260 | context, functions->texImage2D(nativegl::GetTextureBindingTarget(target), |
| 261 | static_cast<GLint>(level), texImageFormat.internalFormat, |
| 262 | size.width, size.height, 0, texImageFormat.format, |
| 263 | texImageFormat.type, pixels)); |
| 264 | } |
| 265 | else |
| 266 | { |
| 267 | ASSERT(nativegl::UseTexImage3D(getType())); |
| 268 | ANGLE_GL_TRY_ALWAYS_CHECK( |
| 269 | context, functions->texImage3D(ToGLenum(target), static_cast<GLint>(level), |
| 270 | texImageFormat.internalFormat, size.width, size.height, |
| 271 | size.depth, 0, texImageFormat.format, |
| 272 | texImageFormat.type, pixels)); |
| 273 | } |
| 274 | |
| 275 | LevelInfoGL levelInfo = |
| 276 | GetLevelInfo(features, originalInternalFormat: originalInternalFormatInfo, destinationInternalFormat: texImageFormat.internalFormat); |
| 277 | setLevelInfo(context, target, level, levelCount: 1, levelInfo); |
| 278 | |
| 279 | if (features.setZeroLevelBeforeGenerateMipmap.enabled && getType() == gl::TextureType::_2D && |
| 280 | level != 0 && mLevelInfo[0].nativeInternalFormat == GL_NONE) |
| 281 | { |
| 282 | // Only fill level zero if it's possible that mipmaps can be generated with this format |
| 283 | const gl::InternalFormat &internalFormatInfo = |
| 284 | gl::GetInternalFormatInfo(internalFormat, type); |
| 285 | if (!internalFormatInfo.sized || |
| 286 | (internalFormatInfo.filterSupport(context->getClientVersion(), |
| 287 | context->getExtensions()) && |
| 288 | internalFormatInfo.textureAttachmentSupport(context->getClientVersion(), |
| 289 | context->getExtensions()))) |
| 290 | { |
| 291 | ANGLE_GL_TRY_ALWAYS_CHECK( |
| 292 | context, |
| 293 | functions->texImage2D(nativegl::GetTextureBindingTarget(target), 0, |
| 294 | texImageFormat.internalFormat, 1, 1, 0, texImageFormat.format, |
| 295 | texImageFormat.type, nullptr)); |
| 296 | setLevelInfo(context, target, level: 0, levelCount: 1, levelInfo); |
| 297 | } |
| 298 | } |
| 299 | |
| 300 | return angle::Result::Continue; |
| 301 | } |
| 302 | |
| 303 | angle::Result TextureGL::reserveTexImageToBeFilled(const gl::Context *context, |
| 304 | gl::TextureTarget target, |
| 305 | size_t level, |
| 306 | GLenum internalFormat, |
| 307 | const gl::Extents &size, |
| 308 | GLenum format, |
| 309 | GLenum type) |
| 310 | { |
| 311 | StateManagerGL *stateManager = GetStateManagerGL(context); |
| 312 | ANGLE_TRY(stateManager->setPixelUnpackBuffer(context, nullptr)); |
| 313 | ANGLE_TRY(setImageHelper(context, target, level, internalFormat, size, format, type, nullptr)); |
| 314 | return angle::Result::Continue; |
| 315 | } |
| 316 | |
| 317 | angle::Result TextureGL::setSubImage(const gl::Context *context, |
| 318 | const gl::ImageIndex &index, |
| 319 | const gl::Box &area, |
| 320 | GLenum format, |
| 321 | GLenum type, |
| 322 | const gl::PixelUnpackState &unpack, |
| 323 | gl::Buffer *unpackBuffer, |
| 324 | const uint8_t *pixels) |
| 325 | { |
| 326 | ASSERT(TextureTargetToType(index.getTarget()) == getType()); |
| 327 | |
| 328 | ContextGL *contextGL = GetImplAs<ContextGL>(src: context); |
| 329 | const FunctionsGL *functions = GetFunctionsGL(context); |
| 330 | StateManagerGL *stateManager = GetStateManagerGL(context); |
| 331 | const angle::FeaturesGL &features = GetFeaturesGL(context); |
| 332 | |
| 333 | const gl::InternalFormat &originalInternalFormatInfo = *mState.getImageDesc(imageIndex: index).format.info; |
| 334 | nativegl::TexSubImageFormat texSubImageFormat = |
| 335 | nativegl::GetTexSubImageFormat(functions, features, format, type); |
| 336 | |
| 337 | gl::TextureTarget target = index.getTarget(); |
| 338 | size_t level = static_cast<size_t>(index.getLevelIndex()); |
| 339 | |
| 340 | ASSERT(getLevelInfo(target, level).lumaWorkaround.enabled == |
| 341 | GetLevelInfo(features, originalInternalFormatInfo, texSubImageFormat.format) |
| 342 | .lumaWorkaround.enabled); |
| 343 | |
| 344 | stateManager->bindTexture(type: getType(), texture: mTextureID); |
| 345 | if (features.unpackOverlappingRowsSeparatelyUnpackBuffer.enabled && unpackBuffer && |
| 346 | unpack.rowLength != 0 && unpack.rowLength < area.width) |
| 347 | { |
| 348 | ANGLE_TRY(setSubImageRowByRowWorkaround(context, target, level, area, format, type, unpack, |
| 349 | unpackBuffer, 0, pixels)); |
| 350 | contextGL->markWorkSubmitted(); |
| 351 | return angle::Result::Continue; |
| 352 | } |
| 353 | |
| 354 | if (features.unpackLastRowSeparatelyForPaddingInclusion.enabled) |
| 355 | { |
| 356 | gl::Extents size(area.width, area.height, area.depth); |
| 357 | |
| 358 | bool apply = false; |
| 359 | ANGLE_TRY(ShouldApplyLastRowPaddingWorkaround( |
| 360 | GetImplAs<ContextGL>(context), size, unpack, unpackBuffer, format, type, |
| 361 | nativegl::UseTexImage3D(getType()), pixels, &apply)); |
| 362 | |
| 363 | // The driver will think the pixel buffer doesn't have enough data, work around this bug |
| 364 | // by uploading the last row (and last level if 3D) separately. |
| 365 | if (apply) |
| 366 | { |
| 367 | ANGLE_TRY(setSubImagePaddingWorkaround(context, target, level, area, format, type, |
| 368 | unpack, unpackBuffer, pixels)); |
| 369 | contextGL->markWorkSubmitted(); |
| 370 | return angle::Result::Continue; |
| 371 | } |
| 372 | } |
| 373 | |
| 374 | if (features.uploadTextureDataInChunks.enabled) |
| 375 | { |
| 376 | ANGLE_TRY(setSubImageRowByRowWorkaround(context, target, level, area, format, type, unpack, |
| 377 | unpackBuffer, kUploadTextureDataInChunksUploadSize, |
| 378 | pixels)); |
| 379 | contextGL->markWorkSubmitted(); |
| 380 | return angle::Result::Continue; |
| 381 | } |
| 382 | |
| 383 | if (nativegl::UseTexImage2D(textureType: getType())) |
| 384 | { |
| 385 | ASSERT(area.z == 0 && area.depth == 1); |
| 386 | ANGLE_GL_TRY(context, |
| 387 | functions->texSubImage2D(nativegl::GetTextureBindingTarget(target), |
| 388 | static_cast<GLint>(level), area.x, area.y, area.width, |
| 389 | area.height, texSubImageFormat.format, |
| 390 | texSubImageFormat.type, pixels)); |
| 391 | } |
| 392 | else |
| 393 | { |
| 394 | ASSERT(nativegl::UseTexImage3D(getType())); |
| 395 | ANGLE_GL_TRY(context, functions->texSubImage3D( |
| 396 | ToGLenum(target), static_cast<GLint>(level), area.x, area.y, |
| 397 | area.z, area.width, area.height, area.depth, |
| 398 | texSubImageFormat.format, texSubImageFormat.type, pixels)); |
| 399 | } |
| 400 | |
| 401 | contextGL->markWorkSubmitted(); |
| 402 | return angle::Result::Continue; |
| 403 | } |
| 404 | |
| 405 | angle::Result TextureGL::setSubImageRowByRowWorkaround(const gl::Context *context, |
| 406 | gl::TextureTarget target, |
| 407 | size_t level, |
| 408 | const gl::Box &area, |
| 409 | GLenum format, |
| 410 | GLenum type, |
| 411 | const gl::PixelUnpackState &unpack, |
| 412 | const gl::Buffer *unpackBuffer, |
| 413 | size_t maxBytesUploadedPerChunk, |
| 414 | const uint8_t *pixels) |
| 415 | { |
| 416 | ContextGL *contextGL = GetImplAs<ContextGL>(src: context); |
| 417 | const FunctionsGL *functions = GetFunctionsGL(context); |
| 418 | StateManagerGL *stateManager = GetStateManagerGL(context); |
| 419 | const angle::FeaturesGL &features = GetFeaturesGL(context); |
| 420 | |
| 421 | gl::PixelUnpackState directUnpack = unpack; |
| 422 | directUnpack.skipRows = 0; |
| 423 | directUnpack.skipPixels = 0; |
| 424 | directUnpack.skipImages = 0; |
| 425 | ANGLE_TRY(stateManager->setPixelUnpackState(context, directUnpack)); |
| 426 | ANGLE_TRY(stateManager->setPixelUnpackBuffer(context, unpackBuffer)); |
| 427 | |
| 428 | const gl::InternalFormat &glFormat = gl::GetInternalFormatInfo(internalFormat: format, type); |
| 429 | GLuint rowBytes = 0; |
| 430 | ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeRowPitch(type, area.width, unpack.alignment, |
| 431 | unpack.rowLength, &rowBytes)); |
| 432 | GLuint imageBytes = 0; |
| 433 | ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeDepthPitch(area.height, unpack.imageHeight, |
| 434 | rowBytes, &imageBytes)); |
| 435 | |
| 436 | bool useTexImage3D = nativegl::UseTexImage3D(textureType: getType()); |
| 437 | GLuint skipBytes = 0; |
| 438 | ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeSkipBytes(type, rowBytes, imageBytes, unpack, |
| 439 | useTexImage3D, &skipBytes)); |
| 440 | |
| 441 | GLint rowsPerChunk = |
| 442 | std::min(a: std::max(a: static_cast<GLint>(maxBytesUploadedPerChunk / rowBytes), b: 1), b: area.height); |
| 443 | if (maxBytesUploadedPerChunk > 0 && rowsPerChunk < area.height) |
| 444 | { |
| 445 | ANGLE_PERF_WARNING(contextGL->getDebug(), GL_DEBUG_SEVERITY_LOW, |
| 446 | "Chunking upload of texture data to work around driver hangs." ); |
| 447 | } |
| 448 | |
| 449 | nativegl::TexSubImageFormat texSubImageFormat = |
| 450 | nativegl::GetTexSubImageFormat(functions, features, format, type); |
| 451 | |
| 452 | const uint8_t *pixelsWithSkip = pixels + skipBytes; |
| 453 | if (useTexImage3D) |
| 454 | { |
| 455 | for (GLint image = 0; image < area.depth; ++image) |
| 456 | { |
| 457 | GLint imageByteOffset = image * imageBytes; |
| 458 | for (GLint row = 0; row < area.height; row += rowsPerChunk) |
| 459 | { |
| 460 | GLint height = std::min(a: rowsPerChunk, b: area.height - row); |
| 461 | GLint byteOffset = imageByteOffset + row * rowBytes; |
| 462 | const GLubyte *rowPixels = pixelsWithSkip + byteOffset; |
| 463 | ANGLE_GL_TRY(context, |
| 464 | functions->texSubImage3D( |
| 465 | ToGLenum(target), static_cast<GLint>(level), area.x, row + area.y, |
| 466 | image + area.z, area.width, height, 1, texSubImageFormat.format, |
| 467 | texSubImageFormat.type, rowPixels)); |
| 468 | } |
| 469 | } |
| 470 | } |
| 471 | else |
| 472 | { |
| 473 | ASSERT(nativegl::UseTexImage2D(getType())); |
| 474 | for (GLint row = 0; row < area.height; row += rowsPerChunk) |
| 475 | { |
| 476 | GLint height = std::min(a: rowsPerChunk, b: area.height - row); |
| 477 | GLint byteOffset = row * rowBytes; |
| 478 | const GLubyte *rowPixels = pixelsWithSkip + byteOffset; |
| 479 | ANGLE_GL_TRY(context, functions->texSubImage2D( |
| 480 | ToGLenum(target), static_cast<GLint>(level), area.x, |
| 481 | row + area.y, area.width, height, texSubImageFormat.format, |
| 482 | texSubImageFormat.type, rowPixels)); |
| 483 | } |
| 484 | } |
| 485 | return angle::Result::Continue; |
| 486 | } |
| 487 | |
| 488 | angle::Result TextureGL::setSubImagePaddingWorkaround(const gl::Context *context, |
| 489 | gl::TextureTarget target, |
| 490 | size_t level, |
| 491 | const gl::Box &area, |
| 492 | GLenum format, |
| 493 | GLenum type, |
| 494 | const gl::PixelUnpackState &unpack, |
| 495 | const gl::Buffer *unpackBuffer, |
| 496 | const uint8_t *pixels) |
| 497 | { |
| 498 | ContextGL *contextGL = GetImplAs<ContextGL>(src: context); |
| 499 | const FunctionsGL *functions = GetFunctionsGL(context); |
| 500 | StateManagerGL *stateManager = GetStateManagerGL(context); |
| 501 | |
| 502 | const gl::InternalFormat &glFormat = gl::GetInternalFormatInfo(internalFormat: format, type); |
| 503 | GLuint rowBytes = 0; |
| 504 | ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeRowPitch(type, area.width, unpack.alignment, |
| 505 | unpack.rowLength, &rowBytes)); |
| 506 | GLuint imageBytes = 0; |
| 507 | ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeDepthPitch(area.height, unpack.imageHeight, |
| 508 | rowBytes, &imageBytes)); |
| 509 | bool useTexImage3D = nativegl::UseTexImage3D(textureType: getType()); |
| 510 | GLuint skipBytes = 0; |
| 511 | ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeSkipBytes(type, rowBytes, imageBytes, unpack, |
| 512 | useTexImage3D, &skipBytes)); |
| 513 | |
| 514 | ANGLE_TRY(stateManager->setPixelUnpackState(context, unpack)); |
| 515 | ANGLE_TRY(stateManager->setPixelUnpackBuffer(context, unpackBuffer)); |
| 516 | |
| 517 | gl::PixelUnpackState directUnpack; |
| 518 | directUnpack.alignment = 1; |
| 519 | |
| 520 | if (useTexImage3D) |
| 521 | { |
| 522 | // Upload all but the last slice |
| 523 | if (area.depth > 1) |
| 524 | { |
| 525 | ANGLE_GL_TRY(context, |
| 526 | functions->texSubImage3D(ToGLenum(target), static_cast<GLint>(level), |
| 527 | area.x, area.y, area.z, area.width, area.height, |
| 528 | area.depth - 1, format, type, pixels)); |
| 529 | } |
| 530 | |
| 531 | // Upload the last slice but its last row |
| 532 | if (area.height > 1) |
| 533 | { |
| 534 | // Do not include skipBytes in the last image pixel start offset as it will be done by |
| 535 | // the driver |
| 536 | GLint lastImageOffset = (area.depth - 1) * imageBytes; |
| 537 | const GLubyte *lastImagePixels = pixels + lastImageOffset; |
| 538 | ANGLE_GL_TRY(context, functions->texSubImage3D( |
| 539 | ToGLenum(target), static_cast<GLint>(level), area.x, area.y, |
| 540 | area.z + area.depth - 1, area.width, area.height - 1, 1, |
| 541 | format, type, lastImagePixels)); |
| 542 | } |
| 543 | |
| 544 | // Upload the last row of the last slice "manually" |
| 545 | ANGLE_TRY(stateManager->setPixelUnpackState(context, directUnpack)); |
| 546 | |
| 547 | GLint lastRowOffset = |
| 548 | skipBytes + (area.depth - 1) * imageBytes + (area.height - 1) * rowBytes; |
| 549 | const GLubyte *lastRowPixels = pixels + lastRowOffset; |
| 550 | ANGLE_GL_TRY(context, |
| 551 | functions->texSubImage3D(ToGLenum(target), static_cast<GLint>(level), area.x, |
| 552 | area.y + area.height - 1, area.z + area.depth - 1, |
| 553 | area.width, 1, 1, format, type, lastRowPixels)); |
| 554 | } |
| 555 | else |
| 556 | { |
| 557 | ASSERT(nativegl::UseTexImage2D(getType())); |
| 558 | |
| 559 | // Upload all but the last row |
| 560 | if (area.height > 1) |
| 561 | { |
| 562 | ANGLE_GL_TRY(context, functions->texSubImage2D( |
| 563 | ToGLenum(target), static_cast<GLint>(level), area.x, area.y, |
| 564 | area.width, area.height - 1, format, type, pixels)); |
| 565 | } |
| 566 | |
| 567 | // Upload the last row "manually" |
| 568 | ANGLE_TRY(stateManager->setPixelUnpackState(context, directUnpack)); |
| 569 | |
| 570 | GLint lastRowOffset = skipBytes + (area.height - 1) * rowBytes; |
| 571 | const GLubyte *lastRowPixels = pixels + lastRowOffset; |
| 572 | ANGLE_GL_TRY(context, functions->texSubImage2D(ToGLenum(target), static_cast<GLint>(level), |
| 573 | area.x, area.y + area.height - 1, area.width, |
| 574 | 1, format, type, lastRowPixels)); |
| 575 | } |
| 576 | |
| 577 | return angle::Result::Continue; |
| 578 | } |
| 579 | |
| 580 | angle::Result TextureGL::setCompressedImage(const gl::Context *context, |
| 581 | const gl::ImageIndex &index, |
| 582 | GLenum internalFormat, |
| 583 | const gl::Extents &size, |
| 584 | const gl::PixelUnpackState &unpack, |
| 585 | size_t imageSize, |
| 586 | const uint8_t *pixels) |
| 587 | { |
| 588 | ContextGL *contextGL = GetImplAs<ContextGL>(src: context); |
| 589 | const FunctionsGL *functions = GetFunctionsGL(context); |
| 590 | StateManagerGL *stateManager = GetStateManagerGL(context); |
| 591 | const angle::FeaturesGL &features = GetFeaturesGL(context); |
| 592 | |
| 593 | gl::TextureTarget target = index.getTarget(); |
| 594 | size_t level = static_cast<size_t>(index.getLevelIndex()); |
| 595 | ASSERT(TextureTargetToType(target) == getType()); |
| 596 | |
| 597 | const gl::InternalFormat &originalInternalFormatInfo = |
| 598 | gl::GetSizedInternalFormatInfo(internalFormat); |
| 599 | nativegl::CompressedTexImageFormat compressedTexImageFormat = |
| 600 | nativegl::GetCompressedTexImageFormat(functions, features, internalFormat); |
| 601 | |
| 602 | stateManager->bindTexture(type: getType(), texture: mTextureID); |
| 603 | ANGLE_TRY(stateManager->setPixelUnpackState(context, unpack)); |
| 604 | if (nativegl::UseTexImage2D(textureType: getType())) |
| 605 | { |
| 606 | ASSERT(size.depth == 1); |
| 607 | ANGLE_GL_TRY_ALWAYS_CHECK( |
| 608 | context, functions->compressedTexImage2D(ToGLenum(target), static_cast<GLint>(level), |
| 609 | compressedTexImageFormat.internalFormat, |
| 610 | size.width, size.height, 0, |
| 611 | static_cast<GLsizei>(imageSize), pixels)); |
| 612 | } |
| 613 | else |
| 614 | { |
| 615 | ASSERT(nativegl::UseTexImage3D(getType())); |
| 616 | |
| 617 | ANGLE_GL_TRY_ALWAYS_CHECK( |
| 618 | context, functions->compressedTexImage3D(ToGLenum(target), static_cast<GLint>(level), |
| 619 | compressedTexImageFormat.internalFormat, |
| 620 | size.width, size.height, size.depth, 0, |
| 621 | static_cast<GLsizei>(imageSize), pixels)); |
| 622 | } |
| 623 | |
| 624 | LevelInfoGL levelInfo = |
| 625 | GetLevelInfo(features, originalInternalFormat: originalInternalFormatInfo, destinationInternalFormat: compressedTexImageFormat.internalFormat); |
| 626 | ASSERT(!levelInfo.lumaWorkaround.enabled); |
| 627 | setLevelInfo(context, target, level, levelCount: 1, levelInfo); |
| 628 | |
| 629 | contextGL->markWorkSubmitted(); |
| 630 | return angle::Result::Continue; |
| 631 | } |
| 632 | |
| 633 | angle::Result TextureGL::setCompressedSubImage(const gl::Context *context, |
| 634 | const gl::ImageIndex &index, |
| 635 | const gl::Box &area, |
| 636 | GLenum format, |
| 637 | const gl::PixelUnpackState &unpack, |
| 638 | size_t imageSize, |
| 639 | const uint8_t *pixels) |
| 640 | { |
| 641 | ContextGL *contextGL = GetImplAs<ContextGL>(src: context); |
| 642 | const FunctionsGL *functions = GetFunctionsGL(context); |
| 643 | StateManagerGL *stateManager = GetStateManagerGL(context); |
| 644 | const angle::FeaturesGL &features = GetFeaturesGL(context); |
| 645 | |
| 646 | gl::TextureTarget target = index.getTarget(); |
| 647 | size_t level = static_cast<size_t>(index.getLevelIndex()); |
| 648 | ASSERT(TextureTargetToType(target) == getType()); |
| 649 | |
| 650 | const gl::InternalFormat &originalInternalFormatInfo = gl::GetSizedInternalFormatInfo(internalFormat: format); |
| 651 | nativegl::CompressedTexSubImageFormat compressedTexSubImageFormat = |
| 652 | nativegl::GetCompressedSubTexImageFormat(functions, features, format); |
| 653 | |
| 654 | stateManager->bindTexture(type: getType(), texture: mTextureID); |
| 655 | if (nativegl::UseTexImage2D(textureType: getType())) |
| 656 | { |
| 657 | ASSERT(area.z == 0 && area.depth == 1); |
| 658 | ANGLE_GL_TRY(context, functions->compressedTexSubImage2D( |
| 659 | ToGLenum(target), static_cast<GLint>(level), area.x, area.y, |
| 660 | area.width, area.height, compressedTexSubImageFormat.format, |
| 661 | static_cast<GLsizei>(imageSize), pixels)); |
| 662 | } |
| 663 | else |
| 664 | { |
| 665 | ASSERT(nativegl::UseTexImage3D(getType())); |
| 666 | ANGLE_GL_TRY(context, |
| 667 | functions->compressedTexSubImage3D( |
| 668 | ToGLenum(target), static_cast<GLint>(level), area.x, area.y, area.z, |
| 669 | area.width, area.height, area.depth, compressedTexSubImageFormat.format, |
| 670 | static_cast<GLsizei>(imageSize), pixels)); |
| 671 | } |
| 672 | |
| 673 | ASSERT(!getLevelInfo(target, level).lumaWorkaround.enabled && |
| 674 | !GetLevelInfo(features, originalInternalFormatInfo, compressedTexSubImageFormat.format) |
| 675 | .lumaWorkaround.enabled); |
| 676 | |
| 677 | contextGL->markWorkSubmitted(); |
| 678 | return angle::Result::Continue; |
| 679 | } |
| 680 | |
| 681 | angle::Result TextureGL::copyImage(const gl::Context *context, |
| 682 | const gl::ImageIndex &index, |
| 683 | const gl::Rectangle &sourceArea, |
| 684 | GLenum internalFormat, |
| 685 | gl::Framebuffer *source) |
| 686 | { |
| 687 | ContextGL *contextGL = GetImplAs<ContextGL>(src: context); |
| 688 | const FunctionsGL *functions = GetFunctionsGL(context); |
| 689 | StateManagerGL *stateManager = GetStateManagerGL(context); |
| 690 | const angle::FeaturesGL &features = GetFeaturesGL(context); |
| 691 | |
| 692 | gl::TextureTarget target = index.getTarget(); |
| 693 | size_t level = static_cast<size_t>(index.getLevelIndex()); |
| 694 | GLenum type = source->getImplementationColorReadType(context); |
| 695 | const gl::InternalFormat &originalInternalFormatInfo = |
| 696 | gl::GetInternalFormatInfo(internalFormat, type); |
| 697 | nativegl::CopyTexImageImageFormat copyTexImageFormat = |
| 698 | nativegl::GetCopyTexImageImageFormat(functions, features, internalFormat, framebufferType: type); |
| 699 | |
| 700 | stateManager->bindTexture(type: getType(), texture: mTextureID); |
| 701 | |
| 702 | const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(src: source); |
| 703 | gl::Extents fbSize = sourceFramebufferGL->getState().getReadAttachment()->getSize(); |
| 704 | |
| 705 | // Did the read area go outside the framebuffer? |
| 706 | bool outside = sourceArea.x < 0 || sourceArea.y < 0 || |
| 707 | sourceArea.x + sourceArea.width > fbSize.width || |
| 708 | sourceArea.y + sourceArea.height > fbSize.height; |
| 709 | |
| 710 | // TODO: Find a way to initialize the texture entirely in the gl level with ensureInitialized. |
| 711 | // Right now there is no easy way to pre-fill the texture when it is being redefined with |
| 712 | // partially uninitialized data. |
| 713 | bool requiresInitialization = |
| 714 | outside && (context->isRobustResourceInitEnabled() || context->isWebGL()); |
| 715 | |
| 716 | // When robust resource initialization is enabled, the area outside the framebuffer must be |
| 717 | // zeroed. We just zero the whole thing before copying into the area that overlaps the |
| 718 | // framebuffer. |
| 719 | if (requiresInitialization) |
| 720 | { |
| 721 | GLuint pixelBytes = |
| 722 | gl::GetInternalFormatInfo(internalFormat: copyTexImageFormat.internalFormat, type).pixelBytes; |
| 723 | angle::MemoryBuffer *zero; |
| 724 | ANGLE_CHECK_GL_ALLOC( |
| 725 | contextGL, |
| 726 | context->getZeroFilledBuffer(sourceArea.width * sourceArea.height * pixelBytes, &zero)); |
| 727 | |
| 728 | gl::PixelUnpackState unpack; |
| 729 | unpack.alignment = 1; |
| 730 | ANGLE_TRY(stateManager->setPixelUnpackState(context, unpack)); |
| 731 | ANGLE_TRY(stateManager->setPixelUnpackBuffer(context, nullptr)); |
| 732 | |
| 733 | // getImplementationColorReadType aligns the type with ES client version |
| 734 | if (type == GL_HALF_FLOAT_OES && functions->standard == STANDARD_GL_DESKTOP) |
| 735 | { |
| 736 | type = GL_HALF_FLOAT; |
| 737 | } |
| 738 | |
| 739 | ANGLE_GL_TRY_ALWAYS_CHECK( |
| 740 | context, functions->texImage2D(ToGLenum(target), static_cast<GLint>(level), |
| 741 | copyTexImageFormat.internalFormat, sourceArea.width, |
| 742 | sourceArea.height, 0, |
| 743 | gl::GetUnsizedFormat(copyTexImageFormat.internalFormat), |
| 744 | type, zero->data())); |
| 745 | } |
| 746 | |
| 747 | // Clip source area to framebuffer and copy if remaining area is not empty. |
| 748 | gl::Rectangle clippedArea; |
| 749 | if (ClipRectangle(source: sourceArea, clip: gl::Rectangle(0, 0, fbSize.width, fbSize.height), intersection: &clippedArea)) |
| 750 | { |
| 751 | // If fbo's read buffer and the target texture are the same texture but different levels, |
| 752 | // and if the read buffer is a non-base texture level, then implementations glTexImage2D |
| 753 | // may change the target texture and make the original texture mipmap incomplete, which in |
| 754 | // turn makes the fbo incomplete. |
| 755 | // To avoid that, we clamp BASE_LEVEL and MAX_LEVEL to the same texture level as the fbo's |
| 756 | // read buffer attachment. See http://crbug.com/797235 |
| 757 | const gl::FramebufferAttachment *readBuffer = source->getReadColorAttachment(); |
| 758 | if (readBuffer && readBuffer->type() == GL_TEXTURE) |
| 759 | { |
| 760 | TextureGL *sourceTexture = GetImplAs<TextureGL>(src: readBuffer->getTexture()); |
| 761 | if (sourceTexture && sourceTexture->mTextureID == mTextureID) |
| 762 | { |
| 763 | GLuint attachedTextureLevel = readBuffer->mipLevel(); |
| 764 | if (attachedTextureLevel != mState.getEffectiveBaseLevel()) |
| 765 | { |
| 766 | ANGLE_TRY(setBaseLevel(context, attachedTextureLevel)); |
| 767 | ANGLE_TRY(setMaxLevel(context, attachedTextureLevel)); |
| 768 | } |
| 769 | } |
| 770 | } |
| 771 | |
| 772 | LevelInfoGL levelInfo = |
| 773 | GetLevelInfo(features, originalInternalFormat: originalInternalFormatInfo, destinationInternalFormat: copyTexImageFormat.internalFormat); |
| 774 | gl::Offset destOffset(clippedArea.x - sourceArea.x, clippedArea.y - sourceArea.y, 0); |
| 775 | |
| 776 | if (levelInfo.lumaWorkaround.enabled) |
| 777 | { |
| 778 | BlitGL *blitter = GetBlitGL(context); |
| 779 | |
| 780 | if (requiresInitialization) |
| 781 | { |
| 782 | ANGLE_TRY(blitter->copySubImageToLUMAWorkaroundTexture( |
| 783 | context, mTextureID, getType(), target, levelInfo.sourceFormat, level, |
| 784 | destOffset, clippedArea, source)); |
| 785 | } |
| 786 | else |
| 787 | { |
| 788 | ANGLE_TRY(blitter->copyImageToLUMAWorkaroundTexture( |
| 789 | context, mTextureID, getType(), target, levelInfo.sourceFormat, level, |
| 790 | clippedArea, copyTexImageFormat.internalFormat, source)); |
| 791 | } |
| 792 | } |
| 793 | else |
| 794 | { |
| 795 | ASSERT(nativegl::UseTexImage2D(getType())); |
| 796 | stateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, |
| 797 | framebuffer: sourceFramebufferGL->getFramebufferID()); |
| 798 | if (features.emulateCopyTexImage2DFromRenderbuffers.enabled && readBuffer && |
| 799 | readBuffer->type() == GL_RENDERBUFFER) |
| 800 | { |
| 801 | BlitGL *blitter = GetBlitGL(context); |
| 802 | ANGLE_TRY(blitter->blitColorBufferWithShader( |
| 803 | context, source, mTextureID, target, level, clippedArea, |
| 804 | gl::Rectangle(destOffset.x, destOffset.y, clippedArea.width, |
| 805 | clippedArea.height), |
| 806 | GL_NEAREST, true)); |
| 807 | } |
| 808 | else if (requiresInitialization) |
| 809 | { |
| 810 | ANGLE_GL_TRY(context, functions->copyTexSubImage2D( |
| 811 | ToGLenum(target), static_cast<GLint>(level), destOffset.x, |
| 812 | destOffset.y, clippedArea.x, clippedArea.y, |
| 813 | clippedArea.width, clippedArea.height)); |
| 814 | } |
| 815 | else |
| 816 | { |
| 817 | if (features.emulateCopyTexImage2D.enabled) |
| 818 | { |
| 819 | if (type == GL_HALF_FLOAT_OES && functions->standard == STANDARD_GL_DESKTOP) |
| 820 | { |
| 821 | type = GL_HALF_FLOAT; |
| 822 | } |
| 823 | |
| 824 | ANGLE_GL_TRY_ALWAYS_CHECK( |
| 825 | context, |
| 826 | functions->texImage2D( |
| 827 | ToGLenum(target), static_cast<GLint>(level), |
| 828 | copyTexImageFormat.internalFormat, sourceArea.width, sourceArea.height, |
| 829 | 0, gl::GetUnsizedFormat(copyTexImageFormat.internalFormat), type, |
| 830 | nullptr)); |
| 831 | ANGLE_GL_TRY_ALWAYS_CHECK( |
| 832 | context, |
| 833 | functions->copyTexSubImage2D(ToGLenum(target), static_cast<GLint>(level), 0, |
| 834 | 0, sourceArea.x, sourceArea.y, |
| 835 | sourceArea.width, sourceArea.height)); |
| 836 | } |
| 837 | else |
| 838 | { |
| 839 | ANGLE_GL_TRY_ALWAYS_CHECK( |
| 840 | context, functions->copyTexImage2D( |
| 841 | ToGLenum(target), static_cast<GLint>(level), |
| 842 | copyTexImageFormat.internalFormat, sourceArea.x, sourceArea.y, |
| 843 | sourceArea.width, sourceArea.height, 0)); |
| 844 | } |
| 845 | } |
| 846 | } |
| 847 | setLevelInfo(context, target, level, levelCount: 1, levelInfo); |
| 848 | } |
| 849 | |
| 850 | if (features.flushBeforeDeleteTextureIfCopiedTo.enabled) |
| 851 | { |
| 852 | contextGL->setNeedsFlushBeforeDeleteTextures(); |
| 853 | } |
| 854 | |
| 855 | contextGL->markWorkSubmitted(); |
| 856 | return angle::Result::Continue; |
| 857 | } |
| 858 | |
| 859 | angle::Result TextureGL::copySubImage(const gl::Context *context, |
| 860 | const gl::ImageIndex &index, |
| 861 | const gl::Offset &destOffset, |
| 862 | const gl::Rectangle &sourceArea, |
| 863 | gl::Framebuffer *source) |
| 864 | { |
| 865 | ContextGL *contextGL = GetImplAs<ContextGL>(src: context); |
| 866 | const FunctionsGL *functions = GetFunctionsGL(context); |
| 867 | StateManagerGL *stateManager = GetStateManagerGL(context); |
| 868 | const angle::FeaturesGL &features = GetFeaturesGL(context); |
| 869 | |
| 870 | gl::TextureTarget target = index.getTarget(); |
| 871 | size_t level = static_cast<size_t>(index.getLevelIndex()); |
| 872 | const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(src: source); |
| 873 | |
| 874 | // Clip source area to framebuffer. |
| 875 | const gl::Extents fbSize = sourceFramebufferGL->getState().getReadAttachment()->getSize(); |
| 876 | gl::Rectangle clippedArea; |
| 877 | if (!ClipRectangle(source: sourceArea, clip: gl::Rectangle(0, 0, fbSize.width, fbSize.height), intersection: &clippedArea)) |
| 878 | { |
| 879 | // nothing to do |
| 880 | return angle::Result::Continue; |
| 881 | } |
| 882 | gl::Offset clippedOffset(destOffset.x + clippedArea.x - sourceArea.x, |
| 883 | destOffset.y + clippedArea.y - sourceArea.y, destOffset.z); |
| 884 | |
| 885 | stateManager->bindTexture(type: getType(), texture: mTextureID); |
| 886 | GLenum framebufferTarget = |
| 887 | stateManager->getHasSeparateFramebufferBindings() ? GL_READ_FRAMEBUFFER : GL_FRAMEBUFFER; |
| 888 | stateManager->bindFramebuffer(type: framebufferTarget, framebuffer: sourceFramebufferGL->getFramebufferID()); |
| 889 | |
| 890 | const LevelInfoGL &levelInfo = getLevelInfo(target, level); |
| 891 | if (levelInfo.lumaWorkaround.enabled) |
| 892 | { |
| 893 | BlitGL *blitter = GetBlitGL(context); |
| 894 | ANGLE_TRY(blitter->copySubImageToLUMAWorkaroundTexture( |
| 895 | context, mTextureID, getType(), target, levelInfo.sourceFormat, level, clippedOffset, |
| 896 | clippedArea, source)); |
| 897 | } |
| 898 | else |
| 899 | { |
| 900 | if (nativegl::UseTexImage2D(textureType: getType())) |
| 901 | { |
| 902 | ASSERT(clippedOffset.z == 0); |
| 903 | if (features.emulateCopyTexImage2DFromRenderbuffers.enabled && |
| 904 | source->getReadColorAttachment() && |
| 905 | source->getReadColorAttachment()->type() == GL_RENDERBUFFER) |
| 906 | { |
| 907 | BlitGL *blitter = GetBlitGL(context); |
| 908 | ANGLE_TRY(blitter->blitColorBufferWithShader( |
| 909 | context, source, mTextureID, target, level, clippedArea, |
| 910 | gl::Rectangle(clippedOffset.x, clippedOffset.y, clippedArea.width, |
| 911 | clippedArea.height), |
| 912 | GL_NEAREST, true)); |
| 913 | } |
| 914 | else |
| 915 | { |
| 916 | ANGLE_GL_TRY(context, functions->copyTexSubImage2D( |
| 917 | ToGLenum(target), static_cast<GLint>(level), |
| 918 | clippedOffset.x, clippedOffset.y, clippedArea.x, |
| 919 | clippedArea.y, clippedArea.width, clippedArea.height)); |
| 920 | } |
| 921 | } |
| 922 | else |
| 923 | { |
| 924 | ASSERT(nativegl::UseTexImage3D(getType())); |
| 925 | ANGLE_GL_TRY(context, functions->copyTexSubImage3D( |
| 926 | ToGLenum(target), static_cast<GLint>(level), clippedOffset.x, |
| 927 | clippedOffset.y, clippedOffset.z, clippedArea.x, |
| 928 | clippedArea.y, clippedArea.width, clippedArea.height)); |
| 929 | } |
| 930 | } |
| 931 | |
| 932 | if (features.flushBeforeDeleteTextureIfCopiedTo.enabled) |
| 933 | { |
| 934 | contextGL->setNeedsFlushBeforeDeleteTextures(); |
| 935 | } |
| 936 | |
| 937 | contextGL->markWorkSubmitted(); |
| 938 | return angle::Result::Continue; |
| 939 | } |
| 940 | |
| 941 | angle::Result TextureGL::copyTexture(const gl::Context *context, |
| 942 | const gl::ImageIndex &index, |
| 943 | GLenum internalFormat, |
| 944 | GLenum type, |
| 945 | GLint sourceLevel, |
| 946 | bool unpackFlipY, |
| 947 | bool unpackPremultiplyAlpha, |
| 948 | bool unpackUnmultiplyAlpha, |
| 949 | const gl::Texture *source) |
| 950 | { |
| 951 | gl::TextureTarget target = index.getTarget(); |
| 952 | size_t level = static_cast<size_t>(index.getLevelIndex()); |
| 953 | const TextureGL *sourceGL = GetImplAs<TextureGL>(src: source); |
| 954 | const gl::ImageDesc &sourceImageDesc = |
| 955 | sourceGL->mState.getImageDesc(target: NonCubeTextureTypeToTarget(type: source->getType()), level: sourceLevel); |
| 956 | gl::Rectangle sourceArea(0, 0, sourceImageDesc.size.width, sourceImageDesc.size.height); |
| 957 | |
| 958 | ANGLE_TRY(reserveTexImageToBeFilled(context, target, level, internalFormat, |
| 959 | sourceImageDesc.size, gl::GetUnsizedFormat(internalFormat), |
| 960 | type)); |
| 961 | |
| 962 | const gl::InternalFormat &destFormatInfo = gl::GetInternalFormatInfo(internalFormat, type); |
| 963 | return copySubTextureHelper(context, target, level, destOffset: gl::Offset(0, 0, 0), sourceLevel, |
| 964 | sourceArea, destFormat: destFormatInfo, unpackFlipY, unpackPremultiplyAlpha, |
| 965 | unpackUnmultiplyAlpha, source); |
| 966 | } |
| 967 | |
| 968 | angle::Result TextureGL::copySubTexture(const gl::Context *context, |
| 969 | const gl::ImageIndex &index, |
| 970 | const gl::Offset &destOffset, |
| 971 | GLint sourceLevel, |
| 972 | const gl::Box &sourceBox, |
| 973 | bool unpackFlipY, |
| 974 | bool unpackPremultiplyAlpha, |
| 975 | bool unpackUnmultiplyAlpha, |
| 976 | const gl::Texture *source) |
| 977 | { |
| 978 | gl::TextureTarget target = index.getTarget(); |
| 979 | size_t level = static_cast<size_t>(index.getLevelIndex()); |
| 980 | const gl::InternalFormat &destFormatInfo = *mState.getImageDesc(target, level).format.info; |
| 981 | return copySubTextureHelper(context, target, level, destOffset, sourceLevel, sourceArea: sourceBox.toRect(), |
| 982 | destFormat: destFormatInfo, unpackFlipY, unpackPremultiplyAlpha, |
| 983 | unpackUnmultiplyAlpha, source); |
| 984 | } |
| 985 | |
| 986 | angle::Result TextureGL::copySubTextureHelper(const gl::Context *context, |
| 987 | gl::TextureTarget target, |
| 988 | size_t level, |
| 989 | const gl::Offset &destOffset, |
| 990 | GLint sourceLevel, |
| 991 | const gl::Rectangle &sourceArea, |
| 992 | const gl::InternalFormat &destFormat, |
| 993 | bool unpackFlipY, |
| 994 | bool unpackPremultiplyAlpha, |
| 995 | bool unpackUnmultiplyAlpha, |
| 996 | const gl::Texture *source) |
| 997 | { |
| 998 | ContextGL *contextGL = GetImplAs<ContextGL>(src: context); |
| 999 | const FunctionsGL *functions = GetFunctionsGL(context); |
| 1000 | const angle::FeaturesGL &features = GetFeaturesGL(context); |
| 1001 | BlitGL *blitter = GetBlitGL(context); |
| 1002 | |
| 1003 | TextureGL *sourceGL = GetImplAs<TextureGL>(src: source); |
| 1004 | const gl::ImageDesc &sourceImageDesc = |
| 1005 | sourceGL->mState.getImageDesc(target: NonCubeTextureTypeToTarget(type: source->getType()), level: sourceLevel); |
| 1006 | |
| 1007 | if (features.flushBeforeDeleteTextureIfCopiedTo.enabled) |
| 1008 | { |
| 1009 | // Conservatively indicate that this workaround is necessary. Not clear |
| 1010 | // if it is on this code path, but added for symmetry. |
| 1011 | contextGL->setNeedsFlushBeforeDeleteTextures(); |
| 1012 | } |
| 1013 | |
| 1014 | // Check is this is a simple copySubTexture that can be done with a copyTexSubImage |
| 1015 | ASSERT(sourceGL->getType() == gl::TextureType::_2D || |
| 1016 | source->getType() == gl::TextureType::External || |
| 1017 | source->getType() == gl::TextureType::Rectangle); |
| 1018 | const LevelInfoGL &sourceLevelInfo = |
| 1019 | sourceGL->getLevelInfo(target: NonCubeTextureTypeToTarget(type: source->getType()), level: sourceLevel); |
| 1020 | bool needsLumaWorkaround = sourceLevelInfo.lumaWorkaround.enabled; |
| 1021 | |
| 1022 | const gl::InternalFormat &sourceFormatInfo = *sourceImageDesc.format.info; |
| 1023 | GLenum sourceFormat = sourceFormatInfo.format; |
| 1024 | bool sourceFormatContainSupersetOfDestFormat = |
| 1025 | (sourceFormat == destFormat.format && sourceFormat != GL_BGRA_EXT) || |
| 1026 | (sourceFormat == GL_RGBA && destFormat.format == GL_RGB); |
| 1027 | |
| 1028 | GLenum sourceComponentType = sourceFormatInfo.componentType; |
| 1029 | GLenum destComponentType = destFormat.componentType; |
| 1030 | bool destSRGB = destFormat.colorEncoding == GL_SRGB; |
| 1031 | if (!unpackFlipY && unpackPremultiplyAlpha == unpackUnmultiplyAlpha && !needsLumaWorkaround && |
| 1032 | sourceFormatContainSupersetOfDestFormat && sourceComponentType == destComponentType && |
| 1033 | !destSRGB && sourceGL->getType() == gl::TextureType::_2D) |
| 1034 | { |
| 1035 | bool copySucceeded = false; |
| 1036 | ANGLE_TRY(blitter->copyTexSubImage(context, sourceGL, sourceLevel, this, target, level, |
| 1037 | sourceArea, destOffset, ©Succeeded)); |
| 1038 | if (copySucceeded) |
| 1039 | { |
| 1040 | contextGL->markWorkSubmitted(); |
| 1041 | return angle::Result::Continue; |
| 1042 | } |
| 1043 | } |
| 1044 | |
| 1045 | // Check if the destination is renderable and copy on the GPU |
| 1046 | const LevelInfoGL &destLevelInfo = getLevelInfo(target, level); |
| 1047 | // todo(jonahr): http://crbug.com/773861 |
| 1048 | // Behavior for now is to fallback to CPU readback implementation if the destination texture |
| 1049 | // is a luminance format. The correct solution is to handle both source and destination in the |
| 1050 | // luma workaround. |
| 1051 | if (!destSRGB && !destLevelInfo.lumaWorkaround.enabled && |
| 1052 | nativegl::SupportsNativeRendering(functions, type: getType(), internalFormat: destLevelInfo.nativeInternalFormat)) |
| 1053 | { |
| 1054 | bool copySucceeded = false; |
| 1055 | ANGLE_TRY(blitter->copySubTexture( |
| 1056 | context, sourceGL, sourceLevel, sourceComponentType, mTextureID, target, level, |
| 1057 | destComponentType, sourceImageDesc.size, sourceArea, destOffset, needsLumaWorkaround, |
| 1058 | sourceLevelInfo.sourceFormat, unpackFlipY, unpackPremultiplyAlpha, |
| 1059 | unpackUnmultiplyAlpha, ©Succeeded)); |
| 1060 | if (copySucceeded) |
| 1061 | { |
| 1062 | contextGL->markWorkSubmitted(); |
| 1063 | return angle::Result::Continue; |
| 1064 | } |
| 1065 | } |
| 1066 | |
| 1067 | // Fall back to CPU-readback |
| 1068 | ANGLE_TRY(blitter->copySubTextureCPUReadback( |
| 1069 | context, sourceGL, sourceLevel, sourceFormatInfo.sizedInternalFormat, this, target, level, |
| 1070 | destFormat.format, destFormat.type, sourceImageDesc.size, sourceArea, destOffset, |
| 1071 | needsLumaWorkaround, sourceLevelInfo.sourceFormat, unpackFlipY, unpackPremultiplyAlpha, |
| 1072 | unpackUnmultiplyAlpha)); |
| 1073 | contextGL->markWorkSubmitted(); |
| 1074 | return angle::Result::Continue; |
| 1075 | } |
| 1076 | |
| 1077 | angle::Result TextureGL::setStorage(const gl::Context *context, |
| 1078 | gl::TextureType type, |
| 1079 | size_t levels, |
| 1080 | GLenum internalFormat, |
| 1081 | const gl::Extents &size) |
| 1082 | { |
| 1083 | ContextGL *contextGL = GetImplAs<ContextGL>(src: context); |
| 1084 | const FunctionsGL *functions = GetFunctionsGL(context); |
| 1085 | StateManagerGL *stateManager = GetStateManagerGL(context); |
| 1086 | const angle::FeaturesGL &features = GetFeaturesGL(context); |
| 1087 | |
| 1088 | const gl::InternalFormat &originalInternalFormatInfo = |
| 1089 | gl::GetSizedInternalFormatInfo(internalFormat); |
| 1090 | nativegl::TexStorageFormat texStorageFormat = |
| 1091 | nativegl::GetTexStorageFormat(functions, features, internalFormat); |
| 1092 | |
| 1093 | stateManager->bindTexture(type: getType(), texture: mTextureID); |
| 1094 | if (nativegl::UseTexImage2D(textureType: getType())) |
| 1095 | { |
| 1096 | ASSERT(size.depth == 1); |
| 1097 | if (functions->texStorage2D) |
| 1098 | { |
| 1099 | ANGLE_GL_TRY_ALWAYS_CHECK( |
| 1100 | context, |
| 1101 | functions->texStorage2D(ToGLenum(type), static_cast<GLsizei>(levels), |
| 1102 | texStorageFormat.internalFormat, size.width, size.height)); |
| 1103 | } |
| 1104 | else |
| 1105 | { |
| 1106 | // Make sure no pixel unpack buffer is bound |
| 1107 | stateManager->bindBuffer(target: gl::BufferBinding::PixelUnpack, buffer: 0); |
| 1108 | |
| 1109 | const gl::InternalFormat &internalFormatInfo = |
| 1110 | gl::GetSizedInternalFormatInfo(internalFormat); |
| 1111 | |
| 1112 | // Internal format must be sized |
| 1113 | ASSERT(internalFormatInfo.sized); |
| 1114 | |
| 1115 | for (size_t level = 0; level < levels; level++) |
| 1116 | { |
| 1117 | gl::Extents levelSize(std::max(a: size.width >> level, b: 1), |
| 1118 | std::max(a: size.height >> level, b: 1), 1); |
| 1119 | |
| 1120 | if (getType() == gl::TextureType::_2D || getType() == gl::TextureType::Rectangle) |
| 1121 | { |
| 1122 | if (internalFormatInfo.compressed) |
| 1123 | { |
| 1124 | nativegl::CompressedTexSubImageFormat compressedTexImageFormat = |
| 1125 | nativegl::GetCompressedSubTexImageFormat(functions, features, |
| 1126 | format: internalFormat); |
| 1127 | |
| 1128 | GLuint dataSize = 0; |
| 1129 | ANGLE_CHECK_GL_MATH( |
| 1130 | contextGL, |
| 1131 | internalFormatInfo.computeCompressedImageSize(levelSize, &dataSize)); |
| 1132 | ANGLE_GL_TRY_ALWAYS_CHECK( |
| 1133 | context, |
| 1134 | functions->compressedTexImage2D( |
| 1135 | ToGLenum(type), static_cast<GLint>(level), |
| 1136 | compressedTexImageFormat.format, levelSize.width, levelSize.height, |
| 1137 | 0, static_cast<GLsizei>(dataSize), nullptr)); |
| 1138 | } |
| 1139 | else |
| 1140 | { |
| 1141 | nativegl::TexImageFormat texImageFormat = nativegl::GetTexImageFormat( |
| 1142 | functions, features, internalFormat, format: internalFormatInfo.format, |
| 1143 | type: internalFormatInfo.type); |
| 1144 | |
| 1145 | ANGLE_GL_TRY_ALWAYS_CHECK( |
| 1146 | context, |
| 1147 | functions->texImage2D(ToGLenum(type), static_cast<GLint>(level), |
| 1148 | texImageFormat.internalFormat, levelSize.width, |
| 1149 | levelSize.height, 0, texImageFormat.format, |
| 1150 | texImageFormat.type, nullptr)); |
| 1151 | } |
| 1152 | } |
| 1153 | else |
| 1154 | { |
| 1155 | ASSERT(getType() == gl::TextureType::CubeMap); |
| 1156 | for (gl::TextureTarget face : gl::AllCubeFaceTextureTargets()) |
| 1157 | { |
| 1158 | if (internalFormatInfo.compressed) |
| 1159 | { |
| 1160 | nativegl::CompressedTexSubImageFormat compressedTexImageFormat = |
| 1161 | nativegl::GetCompressedSubTexImageFormat(functions, features, |
| 1162 | format: internalFormat); |
| 1163 | |
| 1164 | GLuint dataSize = 0; |
| 1165 | ANGLE_CHECK_GL_MATH(contextGL, |
| 1166 | internalFormatInfo.computeCompressedImageSize( |
| 1167 | levelSize, &dataSize)); |
| 1168 | ANGLE_GL_TRY_ALWAYS_CHECK( |
| 1169 | context, |
| 1170 | functions->compressedTexImage2D( |
| 1171 | ToGLenum(face), static_cast<GLint>(level), |
| 1172 | compressedTexImageFormat.format, levelSize.width, |
| 1173 | levelSize.height, 0, static_cast<GLsizei>(dataSize), nullptr)); |
| 1174 | } |
| 1175 | else |
| 1176 | { |
| 1177 | nativegl::TexImageFormat texImageFormat = nativegl::GetTexImageFormat( |
| 1178 | functions, features, internalFormat, format: internalFormatInfo.format, |
| 1179 | type: internalFormatInfo.type); |
| 1180 | |
| 1181 | ANGLE_GL_TRY_ALWAYS_CHECK( |
| 1182 | context, functions->texImage2D( |
| 1183 | ToGLenum(face), static_cast<GLint>(level), |
| 1184 | texImageFormat.internalFormat, levelSize.width, |
| 1185 | levelSize.height, 0, texImageFormat.format, |
| 1186 | texImageFormat.type, nullptr)); |
| 1187 | } |
| 1188 | } |
| 1189 | } |
| 1190 | } |
| 1191 | } |
| 1192 | } |
| 1193 | else |
| 1194 | { |
| 1195 | ASSERT(nativegl::UseTexImage3D(getType())); |
| 1196 | const gl::InternalFormat &internalFormatInfo = |
| 1197 | gl::GetSizedInternalFormatInfo(internalFormat); |
| 1198 | const bool bypassTexStorage3D = type == gl::TextureType::_3D && |
| 1199 | internalFormatInfo.compressed && |
| 1200 | features.emulateImmutableCompressedTexture3D.enabled; |
| 1201 | if (functions->texStorage3D && !bypassTexStorage3D) |
| 1202 | { |
| 1203 | ANGLE_GL_TRY_ALWAYS_CHECK( |
| 1204 | context, functions->texStorage3D(ToGLenum(type), static_cast<GLsizei>(levels), |
| 1205 | texStorageFormat.internalFormat, size.width, |
| 1206 | size.height, size.depth)); |
| 1207 | } |
| 1208 | else |
| 1209 | { |
| 1210 | // Make sure no pixel unpack buffer is bound |
| 1211 | stateManager->bindBuffer(target: gl::BufferBinding::PixelUnpack, buffer: 0); |
| 1212 | |
| 1213 | // Internal format must be sized |
| 1214 | ASSERT(internalFormatInfo.sized); |
| 1215 | |
| 1216 | for (GLsizei i = 0; i < static_cast<GLsizei>(levels); i++) |
| 1217 | { |
| 1218 | gl::Extents levelSize( |
| 1219 | std::max(a: size.width >> i, b: 1), std::max(a: size.height >> i, b: 1), |
| 1220 | getType() == gl::TextureType::_3D ? std::max(a: size.depth >> i, b: 1) : size.depth); |
| 1221 | |
| 1222 | if (internalFormatInfo.compressed) |
| 1223 | { |
| 1224 | nativegl::CompressedTexSubImageFormat compressedTexImageFormat = |
| 1225 | nativegl::GetCompressedSubTexImageFormat(functions, features, |
| 1226 | format: internalFormat); |
| 1227 | |
| 1228 | GLuint dataSize = 0; |
| 1229 | ANGLE_CHECK_GL_MATH(contextGL, internalFormatInfo.computeCompressedImageSize( |
| 1230 | levelSize, &dataSize)); |
| 1231 | ANGLE_GL_TRY_ALWAYS_CHECK( |
| 1232 | context, functions->compressedTexImage3D( |
| 1233 | ToGLenum(type), i, compressedTexImageFormat.format, |
| 1234 | levelSize.width, levelSize.height, levelSize.depth, 0, |
| 1235 | static_cast<GLsizei>(dataSize), nullptr)); |
| 1236 | } |
| 1237 | else |
| 1238 | { |
| 1239 | nativegl::TexImageFormat texImageFormat = nativegl::GetTexImageFormat( |
| 1240 | functions, features, internalFormat, format: internalFormatInfo.format, |
| 1241 | type: internalFormatInfo.type); |
| 1242 | |
| 1243 | ANGLE_GL_TRY_ALWAYS_CHECK( |
| 1244 | context, |
| 1245 | functions->texImage3D(ToGLenum(type), i, texImageFormat.internalFormat, |
| 1246 | levelSize.width, levelSize.height, levelSize.depth, 0, |
| 1247 | texImageFormat.format, texImageFormat.type, nullptr)); |
| 1248 | } |
| 1249 | } |
| 1250 | } |
| 1251 | } |
| 1252 | |
| 1253 | setLevelInfo( |
| 1254 | context, type, level: 0, levelCount: levels, |
| 1255 | levelInfo: GetLevelInfo(features, originalInternalFormat: originalInternalFormatInfo, destinationInternalFormat: texStorageFormat.internalFormat)); |
| 1256 | |
| 1257 | return angle::Result::Continue; |
| 1258 | } |
| 1259 | |
| 1260 | angle::Result TextureGL::setImageExternal(const gl::Context *context, |
| 1261 | const gl::ImageIndex &index, |
| 1262 | GLenum internalFormat, |
| 1263 | const gl::Extents &size, |
| 1264 | GLenum format, |
| 1265 | GLenum type) |
| 1266 | { |
| 1267 | const FunctionsGL *functions = GetFunctionsGL(context); |
| 1268 | const angle::FeaturesGL &features = GetFeaturesGL(context); |
| 1269 | |
| 1270 | gl::TextureTarget target = index.getTarget(); |
| 1271 | size_t level = static_cast<size_t>(index.getLevelIndex()); |
| 1272 | const gl::InternalFormat &originalInternalFormatInfo = |
| 1273 | gl::GetInternalFormatInfo(internalFormat, type); |
| 1274 | nativegl::TexImageFormat texImageFormat = |
| 1275 | nativegl::GetTexImageFormat(functions, features, internalFormat, format, type); |
| 1276 | |
| 1277 | setLevelInfo(context, target, level, levelCount: 1, |
| 1278 | levelInfo: GetLevelInfo(features, originalInternalFormat: originalInternalFormatInfo, destinationInternalFormat: texImageFormat.internalFormat)); |
| 1279 | return angle::Result::Continue; |
| 1280 | } |
| 1281 | |
| 1282 | angle::Result TextureGL::setStorageMultisample(const gl::Context *context, |
| 1283 | gl::TextureType type, |
| 1284 | GLsizei samples, |
| 1285 | GLint internalformat, |
| 1286 | const gl::Extents &size, |
| 1287 | bool fixedSampleLocations) |
| 1288 | { |
| 1289 | const FunctionsGL *functions = GetFunctionsGL(context); |
| 1290 | StateManagerGL *stateManager = GetStateManagerGL(context); |
| 1291 | const angle::FeaturesGL &features = GetFeaturesGL(context); |
| 1292 | |
| 1293 | const gl::InternalFormat &originalInternalFormatInfo = |
| 1294 | gl::GetSizedInternalFormatInfo(internalFormat: internalformat); |
| 1295 | nativegl::TexStorageFormat texStorageFormat = |
| 1296 | nativegl::GetTexStorageFormat(functions, features, internalFormat: internalformat); |
| 1297 | |
| 1298 | stateManager->bindTexture(type: getType(), texture: mTextureID); |
| 1299 | |
| 1300 | if (nativegl::UseTexImage2D(textureType: getType())) |
| 1301 | { |
| 1302 | ASSERT(size.depth == 1); |
| 1303 | if (functions->texStorage2DMultisample) |
| 1304 | { |
| 1305 | ANGLE_GL_TRY_ALWAYS_CHECK( |
| 1306 | context, functions->texStorage2DMultisample( |
| 1307 | ToGLenum(type), samples, texStorageFormat.internalFormat, size.width, |
| 1308 | size.height, gl::ConvertToGLBoolean(fixedSampleLocations))); |
| 1309 | } |
| 1310 | else |
| 1311 | { |
| 1312 | // texImage2DMultisample is similar to texStorage2DMultisample of es 3.1 core feature, |
| 1313 | // On macos and some old drivers which doesn't support OpenGL ES 3.1, the function can |
| 1314 | // be supported by ARB_texture_multisample or OpenGL 3.2 core feature. |
| 1315 | ANGLE_GL_TRY_ALWAYS_CHECK( |
| 1316 | context, functions->texImage2DMultisample( |
| 1317 | ToGLenum(type), samples, texStorageFormat.internalFormat, size.width, |
| 1318 | size.height, gl::ConvertToGLBoolean(fixedSampleLocations))); |
| 1319 | } |
| 1320 | } |
| 1321 | else |
| 1322 | { |
| 1323 | ASSERT(nativegl::UseTexImage3D(getType())); |
| 1324 | ANGLE_GL_TRY_ALWAYS_CHECK( |
| 1325 | context, functions->texStorage3DMultisample( |
| 1326 | ToGLenum(type), samples, texStorageFormat.internalFormat, size.width, |
| 1327 | size.height, size.depth, gl::ConvertToGLBoolean(fixedSampleLocations))); |
| 1328 | } |
| 1329 | |
| 1330 | setLevelInfo( |
| 1331 | context, type, level: 0, levelCount: 1, |
| 1332 | levelInfo: GetLevelInfo(features, originalInternalFormat: originalInternalFormatInfo, destinationInternalFormat: texStorageFormat.internalFormat)); |
| 1333 | |
| 1334 | return angle::Result::Continue; |
| 1335 | } |
| 1336 | |
| 1337 | angle::Result TextureGL::setStorageExternalMemory(const gl::Context *context, |
| 1338 | gl::TextureType type, |
| 1339 | size_t levels, |
| 1340 | GLenum internalFormat, |
| 1341 | const gl::Extents &size, |
| 1342 | gl::MemoryObject *memoryObject, |
| 1343 | GLuint64 offset, |
| 1344 | GLbitfield createFlags, |
| 1345 | GLbitfield usageFlags, |
| 1346 | const void *imageCreateInfoPNext) |
| 1347 | { |
| 1348 | // GL_ANGLE_external_objects_flags not supported. |
| 1349 | ASSERT(createFlags == 0); |
| 1350 | ASSERT(usageFlags == std::numeric_limits<uint32_t>::max()); |
| 1351 | ASSERT(imageCreateInfoPNext == nullptr); |
| 1352 | |
| 1353 | const FunctionsGL *functions = GetFunctionsGL(context); |
| 1354 | StateManagerGL *stateManager = GetStateManagerGL(context); |
| 1355 | const angle::FeaturesGL &features = GetFeaturesGL(context); |
| 1356 | |
| 1357 | MemoryObjectGL *memoryObjectGL = GetImplAs<MemoryObjectGL>(src: memoryObject); |
| 1358 | |
| 1359 | const gl::InternalFormat &originalInternalFormatInfo = |
| 1360 | gl::GetSizedInternalFormatInfo(internalFormat); |
| 1361 | nativegl::TexStorageFormat texStorageFormat = |
| 1362 | nativegl::GetTexStorageFormat(functions, features, internalFormat); |
| 1363 | |
| 1364 | stateManager->bindTexture(type: getType(), texture: mTextureID); |
| 1365 | if (nativegl::UseTexImage2D(textureType: getType())) |
| 1366 | { |
| 1367 | ANGLE_GL_TRY_ALWAYS_CHECK( |
| 1368 | context, |
| 1369 | functions->texStorageMem2DEXT(ToGLenum(type), static_cast<GLsizei>(levels), |
| 1370 | texStorageFormat.internalFormat, size.width, size.height, |
| 1371 | memoryObjectGL->getMemoryObjectID(), offset)); |
| 1372 | } |
| 1373 | else |
| 1374 | { |
| 1375 | ASSERT(nativegl::UseTexImage3D(getType())); |
| 1376 | ANGLE_GL_TRY_ALWAYS_CHECK( |
| 1377 | context, |
| 1378 | functions->texStorageMem3DEXT(ToGLenum(type), static_cast<GLsizei>(levels), |
| 1379 | texStorageFormat.internalFormat, size.width, size.height, |
| 1380 | size.depth, memoryObjectGL->getMemoryObjectID(), offset)); |
| 1381 | } |
| 1382 | |
| 1383 | setLevelInfo( |
| 1384 | context, type, level: 0, levelCount: levels, |
| 1385 | levelInfo: GetLevelInfo(features, originalInternalFormat: originalInternalFormatInfo, destinationInternalFormat: texStorageFormat.internalFormat)); |
| 1386 | |
| 1387 | return angle::Result::Continue; |
| 1388 | } |
| 1389 | |
| 1390 | angle::Result TextureGL::setImageExternal(const gl::Context *context, |
| 1391 | gl::TextureType type, |
| 1392 | egl::Stream *stream, |
| 1393 | const egl::Stream::GLTextureDescription &desc) |
| 1394 | { |
| 1395 | ANGLE_GL_UNREACHABLE(GetImplAs<ContextGL>(context)); |
| 1396 | return angle::Result::Stop; |
| 1397 | } |
| 1398 | |
| 1399 | angle::Result TextureGL::generateMipmap(const gl::Context *context) |
| 1400 | { |
| 1401 | ContextGL *contextGL = GetImplAs<ContextGL>(src: context); |
| 1402 | const FunctionsGL *functions = GetFunctionsGL(context); |
| 1403 | StateManagerGL *stateManager = GetStateManagerGL(context); |
| 1404 | const angle::FeaturesGL &features = GetFeaturesGL(context); |
| 1405 | |
| 1406 | const GLuint effectiveBaseLevel = mState.getEffectiveBaseLevel(); |
| 1407 | const GLuint maxLevel = mState.getMipmapMaxLevel(); |
| 1408 | |
| 1409 | const gl::ImageDesc &baseLevelDesc = mState.getBaseLevelDesc(); |
| 1410 | const gl::InternalFormat &baseLevelInternalFormat = *baseLevelDesc.format.info; |
| 1411 | |
| 1412 | stateManager->bindTexture(type: getType(), texture: mTextureID); |
| 1413 | if (baseLevelInternalFormat.colorEncoding == GL_SRGB && |
| 1414 | features.decodeEncodeSRGBForGenerateMipmap.enabled && getType() == gl::TextureType::_2D) |
| 1415 | { |
| 1416 | nativegl::TexImageFormat texImageFormat = nativegl::GetTexImageFormat( |
| 1417 | functions, features, internalFormat: baseLevelInternalFormat.internalFormat, |
| 1418 | format: baseLevelInternalFormat.format, type: baseLevelInternalFormat.type); |
| 1419 | |
| 1420 | // Manually allocate the mip levels of this texture if they don't exist |
| 1421 | GLuint levelCount = maxLevel - effectiveBaseLevel + 1; |
| 1422 | for (GLuint levelIdx = 1; levelIdx < levelCount; levelIdx++) |
| 1423 | { |
| 1424 | gl::Extents levelSize(std::max(a: baseLevelDesc.size.width >> levelIdx, b: 1), |
| 1425 | std::max(a: baseLevelDesc.size.height >> levelIdx, b: 1), 1); |
| 1426 | |
| 1427 | const gl::ImageDesc &levelDesc = |
| 1428 | mState.getImageDesc(target: gl::TextureTarget::_2D, level: effectiveBaseLevel + levelIdx); |
| 1429 | |
| 1430 | // Make sure no pixel unpack buffer is bound |
| 1431 | stateManager->bindBuffer(target: gl::BufferBinding::PixelUnpack, buffer: 0); |
| 1432 | |
| 1433 | if (levelDesc.size != levelSize || *levelDesc.format.info != baseLevelInternalFormat) |
| 1434 | { |
| 1435 | ANGLE_GL_TRY_ALWAYS_CHECK( |
| 1436 | context, functions->texImage2D( |
| 1437 | ToGLenum(getType()), effectiveBaseLevel + levelIdx, |
| 1438 | texImageFormat.internalFormat, levelSize.width, levelSize.height, |
| 1439 | 0, texImageFormat.format, texImageFormat.type, nullptr)); |
| 1440 | } |
| 1441 | } |
| 1442 | |
| 1443 | // Use the blitter to generate the mips |
| 1444 | BlitGL *blitter = GetBlitGL(context); |
| 1445 | ANGLE_TRY(blitter->generateSRGBMipmap(context, this, effectiveBaseLevel, levelCount, |
| 1446 | baseLevelDesc.size)); |
| 1447 | } |
| 1448 | else |
| 1449 | { |
| 1450 | ANGLE_GL_TRY_ALWAYS_CHECK(context, functions->generateMipmap(ToGLenum(getType()))); |
| 1451 | } |
| 1452 | |
| 1453 | setLevelInfo(context, type: getType(), level: effectiveBaseLevel, levelCount: maxLevel - effectiveBaseLevel, |
| 1454 | levelInfo: getBaseLevelInfo()); |
| 1455 | |
| 1456 | contextGL->markWorkSubmitted(); |
| 1457 | return angle::Result::Continue; |
| 1458 | } |
| 1459 | |
| 1460 | angle::Result TextureGL::bindTexImage(const gl::Context *context, egl::Surface *surface) |
| 1461 | { |
| 1462 | ASSERT(getType() == gl::TextureType::_2D || getType() == gl::TextureType::Rectangle); |
| 1463 | |
| 1464 | StateManagerGL *stateManager = GetStateManagerGL(context); |
| 1465 | |
| 1466 | // Make sure this texture is bound |
| 1467 | stateManager->bindTexture(type: getType(), texture: mTextureID); |
| 1468 | |
| 1469 | SurfaceGL *surfaceGL = GetImplAs<SurfaceGL>(src: surface); |
| 1470 | |
| 1471 | const gl::Format &surfaceFormat = surface->getBindTexImageFormat(); |
| 1472 | setLevelInfo(context, type: getType(), level: 0, levelCount: 1, |
| 1473 | levelInfo: LevelInfoGL(surfaceFormat.info->format, surfaceFormat.info->internalFormat, false, |
| 1474 | LUMAWorkaroundGL(), surfaceGL->hasEmulatedAlphaChannel())); |
| 1475 | return angle::Result::Continue; |
| 1476 | } |
| 1477 | |
| 1478 | angle::Result TextureGL::releaseTexImage(const gl::Context *context) |
| 1479 | { |
| 1480 | ANGLE_TRY(recreateTexture(context)); |
| 1481 | return angle::Result::Continue; |
| 1482 | } |
| 1483 | |
| 1484 | angle::Result TextureGL::setEGLImageTarget(const gl::Context *context, |
| 1485 | gl::TextureType type, |
| 1486 | egl::Image *image) |
| 1487 | { |
| 1488 | const angle::FeaturesGL &features = GetFeaturesGL(context); |
| 1489 | |
| 1490 | ImageGL *imageGL = GetImplAs<ImageGL>(src: image); |
| 1491 | |
| 1492 | GLenum imageNativeInternalFormat = GL_NONE; |
| 1493 | ANGLE_TRY(imageGL->setTexture2D(context, type, this, &imageNativeInternalFormat)); |
| 1494 | |
| 1495 | const gl::InternalFormat &originalInternalFormatInfo = *image->getFormat().info; |
| 1496 | |
| 1497 | setLevelInfo(context, type, level: 0, levelCount: 1, |
| 1498 | levelInfo: GetLevelInfo(features, originalInternalFormat: originalInternalFormatInfo, destinationInternalFormat: imageNativeInternalFormat)); |
| 1499 | |
| 1500 | return angle::Result::Continue; |
| 1501 | } |
| 1502 | |
| 1503 | GLint TextureGL::getNativeID() const |
| 1504 | { |
| 1505 | return mTextureID; |
| 1506 | } |
| 1507 | |
| 1508 | angle::Result TextureGL::syncState(const gl::Context *context, |
| 1509 | const gl::Texture::DirtyBits &dirtyBits, |
| 1510 | gl::Command source) |
| 1511 | { |
| 1512 | if (dirtyBits.none() && mLocalDirtyBits.none()) |
| 1513 | { |
| 1514 | return angle::Result::Continue; |
| 1515 | } |
| 1516 | |
| 1517 | const FunctionsGL *functions = GetFunctionsGL(context); |
| 1518 | StateManagerGL *stateManager = GetStateManagerGL(context); |
| 1519 | |
| 1520 | stateManager->bindTexture(type: getType(), texture: mTextureID); |
| 1521 | |
| 1522 | gl::Texture::DirtyBits syncDirtyBits = dirtyBits | mLocalDirtyBits; |
| 1523 | if (dirtyBits[gl::Texture::DIRTY_BIT_BASE_LEVEL] || dirtyBits[gl::Texture::DIRTY_BIT_MAX_LEVEL]) |
| 1524 | { |
| 1525 | // Don't know if the previous base level was using any workarounds, always re-sync the |
| 1526 | // workaround dirty bits |
| 1527 | syncDirtyBits |= GetLevelWorkaroundDirtyBits(); |
| 1528 | } |
| 1529 | for (auto dirtyBit : syncDirtyBits) |
| 1530 | { |
| 1531 | |
| 1532 | switch (dirtyBit) |
| 1533 | { |
| 1534 | case gl::Texture::DIRTY_BIT_MIN_FILTER: |
| 1535 | mAppliedSampler.setMinFilter(mState.getSamplerState().getMinFilter()); |
| 1536 | ANGLE_GL_TRY(context, functions->texParameteri( |
| 1537 | nativegl::GetTextureBindingTarget(getType()), |
| 1538 | GL_TEXTURE_MIN_FILTER, mAppliedSampler.getMinFilter())); |
| 1539 | break; |
| 1540 | case gl::Texture::DIRTY_BIT_MAG_FILTER: |
| 1541 | mAppliedSampler.setMagFilter(mState.getSamplerState().getMagFilter()); |
| 1542 | ANGLE_GL_TRY(context, functions->texParameteri( |
| 1543 | nativegl::GetTextureBindingTarget(getType()), |
| 1544 | GL_TEXTURE_MAG_FILTER, mAppliedSampler.getMagFilter())); |
| 1545 | break; |
| 1546 | case gl::Texture::DIRTY_BIT_WRAP_S: |
| 1547 | mAppliedSampler.setWrapS(mState.getSamplerState().getWrapS()); |
| 1548 | ANGLE_GL_TRY(context, functions->texParameteri( |
| 1549 | nativegl::GetTextureBindingTarget(getType()), |
| 1550 | GL_TEXTURE_WRAP_S, mAppliedSampler.getWrapS())); |
| 1551 | break; |
| 1552 | case gl::Texture::DIRTY_BIT_WRAP_T: |
| 1553 | mAppliedSampler.setWrapT(mState.getSamplerState().getWrapT()); |
| 1554 | ANGLE_GL_TRY(context, functions->texParameteri( |
| 1555 | nativegl::GetTextureBindingTarget(getType()), |
| 1556 | GL_TEXTURE_WRAP_T, mAppliedSampler.getWrapT())); |
| 1557 | break; |
| 1558 | case gl::Texture::DIRTY_BIT_WRAP_R: |
| 1559 | mAppliedSampler.setWrapR(mState.getSamplerState().getWrapR()); |
| 1560 | ANGLE_GL_TRY(context, functions->texParameteri( |
| 1561 | nativegl::GetTextureBindingTarget(getType()), |
| 1562 | GL_TEXTURE_WRAP_R, mAppliedSampler.getWrapR())); |
| 1563 | break; |
| 1564 | case gl::Texture::DIRTY_BIT_MAX_ANISOTROPY: |
| 1565 | mAppliedSampler.setMaxAnisotropy(mState.getSamplerState().getMaxAnisotropy()); |
| 1566 | ANGLE_GL_TRY(context, |
| 1567 | functions->texParameterf(nativegl::GetTextureBindingTarget(getType()), |
| 1568 | GL_TEXTURE_MAX_ANISOTROPY_EXT, |
| 1569 | mAppliedSampler.getMaxAnisotropy())); |
| 1570 | break; |
| 1571 | case gl::Texture::DIRTY_BIT_MIN_LOD: |
| 1572 | mAppliedSampler.setMinLod(mState.getSamplerState().getMinLod()); |
| 1573 | ANGLE_GL_TRY(context, functions->texParameterf( |
| 1574 | nativegl::GetTextureBindingTarget(getType()), |
| 1575 | GL_TEXTURE_MIN_LOD, mAppliedSampler.getMinLod())); |
| 1576 | break; |
| 1577 | case gl::Texture::DIRTY_BIT_MAX_LOD: |
| 1578 | mAppliedSampler.setMaxLod(mState.getSamplerState().getMaxLod()); |
| 1579 | ANGLE_GL_TRY(context, functions->texParameterf( |
| 1580 | nativegl::GetTextureBindingTarget(getType()), |
| 1581 | GL_TEXTURE_MAX_LOD, mAppliedSampler.getMaxLod())); |
| 1582 | break; |
| 1583 | case gl::Texture::DIRTY_BIT_COMPARE_MODE: |
| 1584 | mAppliedSampler.setCompareMode(mState.getSamplerState().getCompareMode()); |
| 1585 | ANGLE_GL_TRY(context, |
| 1586 | functions->texParameteri(nativegl::GetTextureBindingTarget(getType()), |
| 1587 | GL_TEXTURE_COMPARE_MODE, |
| 1588 | mAppliedSampler.getCompareMode())); |
| 1589 | break; |
| 1590 | case gl::Texture::DIRTY_BIT_COMPARE_FUNC: |
| 1591 | mAppliedSampler.setCompareFunc(mState.getSamplerState().getCompareFunc()); |
| 1592 | ANGLE_GL_TRY(context, |
| 1593 | functions->texParameteri(nativegl::GetTextureBindingTarget(getType()), |
| 1594 | GL_TEXTURE_COMPARE_FUNC, |
| 1595 | mAppliedSampler.getCompareFunc())); |
| 1596 | break; |
| 1597 | case gl::Texture::DIRTY_BIT_SRGB_DECODE: |
| 1598 | mAppliedSampler.setSRGBDecode(mState.getSamplerState().getSRGBDecode()); |
| 1599 | ANGLE_GL_TRY(context, |
| 1600 | functions->texParameteri(nativegl::GetTextureBindingTarget(getType()), |
| 1601 | GL_TEXTURE_SRGB_DECODE_EXT, |
| 1602 | mAppliedSampler.getSRGBDecode())); |
| 1603 | break; |
| 1604 | case gl::Texture::DIRTY_BIT_BORDER_COLOR: |
| 1605 | { |
| 1606 | const LevelInfoGL &levelInfo = getBaseLevelInfo(); |
| 1607 | angle::ColorGeneric borderColor = mState.getSamplerState().getBorderColor(); |
| 1608 | if (levelInfo.sourceFormat == GL_ALPHA) |
| 1609 | { |
| 1610 | if (levelInfo.lumaWorkaround.enabled) |
| 1611 | { |
| 1612 | ASSERT(levelInfo.lumaWorkaround.workaroundFormat == GL_RED); |
| 1613 | borderColor.colorF.red = borderColor.colorF.alpha; |
| 1614 | } |
| 1615 | else |
| 1616 | { |
| 1617 | // Some ES drivers treat ALPHA as swizzled RG, triplicating |
| 1618 | // border's red to RGB and sampling border's green as alpha. |
| 1619 | borderColor.colorF.red = 0.0f; |
| 1620 | borderColor.colorF.green = borderColor.colorF.alpha; |
| 1621 | } |
| 1622 | } |
| 1623 | else if (levelInfo.sourceFormat == GL_LUMINANCE_ALPHA) |
| 1624 | { |
| 1625 | if (levelInfo.lumaWorkaround.enabled) |
| 1626 | { |
| 1627 | ASSERT(levelInfo.lumaWorkaround.workaroundFormat == GL_RG); |
| 1628 | } |
| 1629 | // When using desktop GL, this format is emulated as swizzled RG. |
| 1630 | // Some ES drivers do the same without adjusting the border color. |
| 1631 | borderColor.colorF.green = borderColor.colorF.alpha; |
| 1632 | } |
| 1633 | |
| 1634 | mAppliedSampler.setBorderColor(borderColor); |
| 1635 | switch (borderColor.type) |
| 1636 | { |
| 1637 | case angle::ColorGeneric::Type::Float: |
| 1638 | ANGLE_GL_TRY(context, |
| 1639 | functions->texParameterfv( |
| 1640 | nativegl::GetTextureBindingTarget(getType()), |
| 1641 | GL_TEXTURE_BORDER_COLOR, &borderColor.colorF.red)); |
| 1642 | break; |
| 1643 | case angle::ColorGeneric::Type::Int: |
| 1644 | ANGLE_GL_TRY(context, |
| 1645 | functions->texParameterIiv( |
| 1646 | nativegl::GetTextureBindingTarget(getType()), |
| 1647 | GL_TEXTURE_BORDER_COLOR, &borderColor.colorI.red)); |
| 1648 | break; |
| 1649 | case angle::ColorGeneric::Type::UInt: |
| 1650 | ANGLE_GL_TRY(context, |
| 1651 | functions->texParameterIuiv( |
| 1652 | nativegl::GetTextureBindingTarget(getType()), |
| 1653 | GL_TEXTURE_BORDER_COLOR, &borderColor.colorUI.red)); |
| 1654 | break; |
| 1655 | default: |
| 1656 | UNREACHABLE(); |
| 1657 | break; |
| 1658 | } |
| 1659 | break; |
| 1660 | } |
| 1661 | |
| 1662 | // Texture state |
| 1663 | case gl::Texture::DIRTY_BIT_SWIZZLE_RED: |
| 1664 | ANGLE_TRY(syncTextureStateSwizzle(context, functions, GL_TEXTURE_SWIZZLE_R, |
| 1665 | mState.getSwizzleState().swizzleRed, |
| 1666 | &mAppliedSwizzle.swizzleRed)); |
| 1667 | break; |
| 1668 | case gl::Texture::DIRTY_BIT_SWIZZLE_GREEN: |
| 1669 | ANGLE_TRY(syncTextureStateSwizzle(context, functions, GL_TEXTURE_SWIZZLE_G, |
| 1670 | mState.getSwizzleState().swizzleGreen, |
| 1671 | &mAppliedSwizzle.swizzleGreen)); |
| 1672 | break; |
| 1673 | case gl::Texture::DIRTY_BIT_SWIZZLE_BLUE: |
| 1674 | ANGLE_TRY(syncTextureStateSwizzle(context, functions, GL_TEXTURE_SWIZZLE_B, |
| 1675 | mState.getSwizzleState().swizzleBlue, |
| 1676 | &mAppliedSwizzle.swizzleBlue)); |
| 1677 | break; |
| 1678 | case gl::Texture::DIRTY_BIT_SWIZZLE_ALPHA: |
| 1679 | ANGLE_TRY(syncTextureStateSwizzle(context, functions, GL_TEXTURE_SWIZZLE_A, |
| 1680 | mState.getSwizzleState().swizzleAlpha, |
| 1681 | &mAppliedSwizzle.swizzleAlpha)); |
| 1682 | break; |
| 1683 | case gl::Texture::DIRTY_BIT_BASE_LEVEL: |
| 1684 | mAppliedBaseLevel = mState.getEffectiveBaseLevel(); |
| 1685 | ANGLE_GL_TRY(context, |
| 1686 | functions->texParameteri(nativegl::GetTextureBindingTarget(getType()), |
| 1687 | GL_TEXTURE_BASE_LEVEL, mAppliedBaseLevel)); |
| 1688 | break; |
| 1689 | case gl::Texture::DIRTY_BIT_MAX_LEVEL: |
| 1690 | mAppliedMaxLevel = mState.getEffectiveMaxLevel(); |
| 1691 | ANGLE_GL_TRY(context, |
| 1692 | functions->texParameteri(nativegl::GetTextureBindingTarget(getType()), |
| 1693 | GL_TEXTURE_MAX_LEVEL, mAppliedMaxLevel)); |
| 1694 | break; |
| 1695 | case gl::Texture::DIRTY_BIT_DEPTH_STENCIL_TEXTURE_MODE: |
| 1696 | { |
| 1697 | GLenum mDepthStencilTextureMode = mState.getDepthStencilTextureMode(); |
| 1698 | ANGLE_GL_TRY(context, functions->texParameteri( |
| 1699 | nativegl::GetTextureBindingTarget(getType()), |
| 1700 | GL_DEPTH_STENCIL_TEXTURE_MODE, mDepthStencilTextureMode)); |
| 1701 | break; |
| 1702 | } |
| 1703 | case gl::Texture::DIRTY_BIT_USAGE: |
| 1704 | case gl::Texture::DIRTY_BIT_RENDERABILITY_VALIDATION_ANGLE: |
| 1705 | break; |
| 1706 | |
| 1707 | case gl::Texture::DIRTY_BIT_IMPLEMENTATION: |
| 1708 | // This special dirty bit is used to signal the front-end that the implementation |
| 1709 | // has local dirty bits. The real dirty bits are in mLocalDirty bits. |
| 1710 | break; |
| 1711 | case gl::Texture::DIRTY_BIT_BOUND_AS_IMAGE: |
| 1712 | case gl::Texture::DIRTY_BIT_BOUND_AS_ATTACHMENT: |
| 1713 | // Only used for Vulkan. |
| 1714 | break; |
| 1715 | |
| 1716 | default: |
| 1717 | UNREACHABLE(); |
| 1718 | } |
| 1719 | } |
| 1720 | |
| 1721 | mAllModifiedDirtyBits |= syncDirtyBits; |
| 1722 | mLocalDirtyBits.reset(); |
| 1723 | return angle::Result::Continue; |
| 1724 | } |
| 1725 | |
| 1726 | bool TextureGL::hasAnyDirtyBit() const |
| 1727 | { |
| 1728 | return mLocalDirtyBits.any(); |
| 1729 | } |
| 1730 | |
| 1731 | angle::Result TextureGL::setBaseLevel(const gl::Context *context, GLuint baseLevel) |
| 1732 | { |
| 1733 | if (baseLevel != mAppliedBaseLevel) |
| 1734 | { |
| 1735 | const FunctionsGL *functions = GetFunctionsGL(context); |
| 1736 | StateManagerGL *stateManager = GetStateManagerGL(context); |
| 1737 | |
| 1738 | mAppliedBaseLevel = baseLevel; |
| 1739 | mLocalDirtyBits.set(pos: gl::Texture::DIRTY_BIT_BASE_LEVEL); |
| 1740 | |
| 1741 | // Signal to the GL layer that the Impl has dirty bits. |
| 1742 | onStateChange(message: angle::SubjectMessage::DirtyBitsFlagged); |
| 1743 | |
| 1744 | stateManager->bindTexture(type: getType(), texture: mTextureID); |
| 1745 | ANGLE_GL_TRY(context, functions->texParameteri(ToGLenum(getType()), GL_TEXTURE_BASE_LEVEL, |
| 1746 | baseLevel)); |
| 1747 | } |
| 1748 | return angle::Result::Continue; |
| 1749 | } |
| 1750 | |
| 1751 | angle::Result TextureGL::setMaxLevel(const gl::Context *context, GLuint maxLevel) |
| 1752 | { |
| 1753 | if (maxLevel != mAppliedMaxLevel) |
| 1754 | { |
| 1755 | const FunctionsGL *functions = GetFunctionsGL(context); |
| 1756 | StateManagerGL *stateManager = GetStateManagerGL(context); |
| 1757 | |
| 1758 | mAppliedMaxLevel = maxLevel; |
| 1759 | mLocalDirtyBits.set(pos: gl::Texture::DIRTY_BIT_MAX_LEVEL); |
| 1760 | |
| 1761 | // Signal to the GL layer that the Impl has dirty bits. |
| 1762 | onStateChange(message: angle::SubjectMessage::DirtyBitsFlagged); |
| 1763 | |
| 1764 | stateManager->bindTexture(type: getType(), texture: mTextureID); |
| 1765 | ANGLE_GL_TRY(context, |
| 1766 | functions->texParameteri(ToGLenum(getType()), GL_TEXTURE_MAX_LEVEL, maxLevel)); |
| 1767 | } |
| 1768 | return angle::Result::Continue; |
| 1769 | } |
| 1770 | |
| 1771 | angle::Result TextureGL::setMinFilter(const gl::Context *context, GLenum filter) |
| 1772 | { |
| 1773 | if (mAppliedSampler.setMinFilter(filter)) |
| 1774 | { |
| 1775 | const FunctionsGL *functions = GetFunctionsGL(context); |
| 1776 | StateManagerGL *stateManager = GetStateManagerGL(context); |
| 1777 | |
| 1778 | mLocalDirtyBits.set(pos: gl::Texture::DIRTY_BIT_MIN_FILTER); |
| 1779 | |
| 1780 | // Signal to the GL layer that the Impl has dirty bits. |
| 1781 | onStateChange(message: angle::SubjectMessage::DirtyBitsFlagged); |
| 1782 | |
| 1783 | stateManager->bindTexture(type: getType(), texture: mTextureID); |
| 1784 | ANGLE_GL_TRY(context, |
| 1785 | functions->texParameteri(ToGLenum(getType()), GL_TEXTURE_MIN_FILTER, filter)); |
| 1786 | } |
| 1787 | return angle::Result::Continue; |
| 1788 | } |
| 1789 | angle::Result TextureGL::setMagFilter(const gl::Context *context, GLenum filter) |
| 1790 | { |
| 1791 | if (mAppliedSampler.setMagFilter(filter)) |
| 1792 | { |
| 1793 | const FunctionsGL *functions = GetFunctionsGL(context); |
| 1794 | StateManagerGL *stateManager = GetStateManagerGL(context); |
| 1795 | |
| 1796 | mLocalDirtyBits.set(pos: gl::Texture::DIRTY_BIT_MAG_FILTER); |
| 1797 | |
| 1798 | // Signal to the GL layer that the Impl has dirty bits. |
| 1799 | onStateChange(message: angle::SubjectMessage::DirtyBitsFlagged); |
| 1800 | |
| 1801 | stateManager->bindTexture(type: getType(), texture: mTextureID); |
| 1802 | ANGLE_GL_TRY(context, |
| 1803 | functions->texParameteri(ToGLenum(getType()), GL_TEXTURE_MAG_FILTER, filter)); |
| 1804 | } |
| 1805 | return angle::Result::Continue; |
| 1806 | } |
| 1807 | |
| 1808 | angle::Result TextureGL::setSwizzle(const gl::Context *context, GLint swizzle[4]) |
| 1809 | { |
| 1810 | gl::SwizzleState resultingSwizzle = |
| 1811 | gl::SwizzleState(swizzle[0], swizzle[1], swizzle[2], swizzle[3]); |
| 1812 | |
| 1813 | if (resultingSwizzle != mAppliedSwizzle) |
| 1814 | { |
| 1815 | const FunctionsGL *functions = GetFunctionsGL(context); |
| 1816 | StateManagerGL *stateManager = GetStateManagerGL(context); |
| 1817 | |
| 1818 | mAppliedSwizzle = resultingSwizzle; |
| 1819 | mLocalDirtyBits.set(pos: gl::Texture::DIRTY_BIT_SWIZZLE_RED); |
| 1820 | mLocalDirtyBits.set(pos: gl::Texture::DIRTY_BIT_SWIZZLE_GREEN); |
| 1821 | mLocalDirtyBits.set(pos: gl::Texture::DIRTY_BIT_SWIZZLE_BLUE); |
| 1822 | mLocalDirtyBits.set(pos: gl::Texture::DIRTY_BIT_SWIZZLE_ALPHA); |
| 1823 | |
| 1824 | // Signal to the GL layer that the Impl has dirty bits. |
| 1825 | onStateChange(message: angle::SubjectMessage::DirtyBitsFlagged); |
| 1826 | |
| 1827 | stateManager->bindTexture(type: getType(), texture: mTextureID); |
| 1828 | if (functions->standard == STANDARD_GL_ES) |
| 1829 | { |
| 1830 | ANGLE_GL_TRY(context, functions->texParameteri(ToGLenum(getType()), |
| 1831 | GL_TEXTURE_SWIZZLE_R, swizzle[0])); |
| 1832 | ANGLE_GL_TRY(context, functions->texParameteri(ToGLenum(getType()), |
| 1833 | GL_TEXTURE_SWIZZLE_G, swizzle[1])); |
| 1834 | ANGLE_GL_TRY(context, functions->texParameteri(ToGLenum(getType()), |
| 1835 | GL_TEXTURE_SWIZZLE_B, swizzle[2])); |
| 1836 | ANGLE_GL_TRY(context, functions->texParameteri(ToGLenum(getType()), |
| 1837 | GL_TEXTURE_SWIZZLE_A, swizzle[3])); |
| 1838 | } |
| 1839 | else |
| 1840 | { |
| 1841 | ANGLE_GL_TRY(context, functions->texParameteriv(ToGLenum(getType()), |
| 1842 | GL_TEXTURE_SWIZZLE_RGBA, swizzle)); |
| 1843 | } |
| 1844 | } |
| 1845 | return angle::Result::Continue; |
| 1846 | } |
| 1847 | |
| 1848 | angle::Result TextureGL::setBuffer(const gl::Context *context, GLenum internalFormat) |
| 1849 | { |
| 1850 | const FunctionsGL *functions = GetFunctionsGL(context); |
| 1851 | const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding = mState.getBuffer(); |
| 1852 | const gl::Buffer *buffer = bufferBinding.get(); |
| 1853 | const GLintptr offset = bufferBinding.getOffset(); |
| 1854 | const GLsizeiptr size = bufferBinding.getSize(); |
| 1855 | const GLuint bufferID = buffer ? GetImplAs<BufferGL>(src: buffer)->getBufferID() : 0; |
| 1856 | |
| 1857 | // If buffer is not bound, use texBuffer to unbind it. If size is 0, texBuffer was used to |
| 1858 | // create this binding, so use the same function. This will allow the implementation to take |
| 1859 | // the current size of the buffer on every draw/dispatch call even if the buffer size changes. |
| 1860 | if (buffer == nullptr || size == 0) |
| 1861 | { |
| 1862 | ANGLE_GL_TRY(context, functions->texBuffer(GL_TEXTURE_BUFFER, internalFormat, bufferID)); |
| 1863 | } |
| 1864 | else |
| 1865 | { |
| 1866 | ANGLE_GL_TRY(context, |
| 1867 | functions->texBufferRange(GL_TEXTURE_BUFFER, internalFormat, bufferID, offset, |
| 1868 | GetBoundBufferAvailableSize(bufferBinding))); |
| 1869 | } |
| 1870 | |
| 1871 | return angle::Result::Continue; |
| 1872 | } |
| 1873 | |
| 1874 | GLenum TextureGL::getNativeInternalFormat(const gl::ImageIndex &index) const |
| 1875 | { |
| 1876 | return getLevelInfo(target: index.getTarget(), level: index.getLevelIndex()).nativeInternalFormat; |
| 1877 | } |
| 1878 | |
| 1879 | bool TextureGL::hasEmulatedAlphaChannel(const gl::ImageIndex &index) const |
| 1880 | { |
| 1881 | return getLevelInfo(target: index.getTargetOrFirstCubeFace(), level: index.getLevelIndex()) |
| 1882 | .emulatedAlphaChannel; |
| 1883 | } |
| 1884 | |
| 1885 | angle::Result TextureGL::recreateTexture(const gl::Context *context) |
| 1886 | { |
| 1887 | const FunctionsGL *functions = GetFunctionsGL(context); |
| 1888 | StateManagerGL *stateManager = GetStateManagerGL(context); |
| 1889 | |
| 1890 | stateManager->bindTexture(type: getType(), texture: mTextureID); |
| 1891 | stateManager->deleteTexture(texture: mTextureID); |
| 1892 | |
| 1893 | functions->genTextures(1, &mTextureID); |
| 1894 | stateManager->bindTexture(type: getType(), texture: mTextureID); |
| 1895 | |
| 1896 | mLevelInfo.clear(); |
| 1897 | mLevelInfo.resize(sz: GetMaxLevelInfoCountForTextureType(type: getType())); |
| 1898 | |
| 1899 | mAppliedSwizzle = gl::SwizzleState(); |
| 1900 | mAppliedSampler = gl::SamplerState::CreateDefaultForTarget(type: getType()); |
| 1901 | |
| 1902 | mAppliedBaseLevel = 0; |
| 1903 | mAppliedBaseLevel = gl::kInitialMaxLevel; |
| 1904 | |
| 1905 | mLocalDirtyBits = mAllModifiedDirtyBits; |
| 1906 | |
| 1907 | onStateChange(message: angle::SubjectMessage::SubjectChanged); |
| 1908 | |
| 1909 | return angle::Result::Continue; |
| 1910 | } |
| 1911 | |
| 1912 | angle::Result TextureGL::syncTextureStateSwizzle(const gl::Context *context, |
| 1913 | const FunctionsGL *functions, |
| 1914 | GLenum name, |
| 1915 | GLenum value, |
| 1916 | GLenum *outValue) |
| 1917 | { |
| 1918 | const LevelInfoGL &levelInfo = getBaseLevelInfo(); |
| 1919 | GLenum resultSwizzle = value; |
| 1920 | if (levelInfo.lumaWorkaround.enabled) |
| 1921 | { |
| 1922 | switch (value) |
| 1923 | { |
| 1924 | case GL_RED: |
| 1925 | case GL_GREEN: |
| 1926 | case GL_BLUE: |
| 1927 | if (levelInfo.sourceFormat == GL_LUMINANCE || |
| 1928 | levelInfo.sourceFormat == GL_LUMINANCE_ALPHA) |
| 1929 | { |
| 1930 | // Texture is backed by a RED or RG texture, point all color channels at the |
| 1931 | // red channel. |
| 1932 | ASSERT(levelInfo.lumaWorkaround.workaroundFormat == GL_RED || |
| 1933 | levelInfo.lumaWorkaround.workaroundFormat == GL_RG); |
| 1934 | resultSwizzle = GL_RED; |
| 1935 | } |
| 1936 | else |
| 1937 | { |
| 1938 | ASSERT(levelInfo.sourceFormat == GL_ALPHA); |
| 1939 | // Color channels are not supposed to exist, make them always sample 0. |
| 1940 | resultSwizzle = GL_ZERO; |
| 1941 | } |
| 1942 | break; |
| 1943 | |
| 1944 | case GL_ALPHA: |
| 1945 | if (levelInfo.sourceFormat == GL_LUMINANCE) |
| 1946 | { |
| 1947 | // Alpha channel is not supposed to exist, make it always sample 1. |
| 1948 | resultSwizzle = GL_ONE; |
| 1949 | } |
| 1950 | else if (levelInfo.sourceFormat == GL_ALPHA) |
| 1951 | { |
| 1952 | // Texture is backed by a RED texture, point the alpha channel at the red |
| 1953 | // channel. |
| 1954 | ASSERT(levelInfo.lumaWorkaround.workaroundFormat == GL_RED); |
| 1955 | resultSwizzle = GL_RED; |
| 1956 | } |
| 1957 | else |
| 1958 | { |
| 1959 | ASSERT(levelInfo.sourceFormat == GL_LUMINANCE_ALPHA); |
| 1960 | // Texture is backed by an RG texture, point the alpha channel at the green |
| 1961 | // channel. |
| 1962 | ASSERT(levelInfo.lumaWorkaround.workaroundFormat == GL_RG); |
| 1963 | resultSwizzle = GL_GREEN; |
| 1964 | } |
| 1965 | break; |
| 1966 | |
| 1967 | case GL_ZERO: |
| 1968 | case GL_ONE: |
| 1969 | // Don't modify the swizzle state when requesting ZERO or ONE. |
| 1970 | resultSwizzle = value; |
| 1971 | break; |
| 1972 | |
| 1973 | default: |
| 1974 | UNREACHABLE(); |
| 1975 | break; |
| 1976 | } |
| 1977 | } |
| 1978 | else if (levelInfo.depthStencilWorkaround) |
| 1979 | { |
| 1980 | switch (value) |
| 1981 | { |
| 1982 | case GL_RED: |
| 1983 | // Don't modify the swizzle state when requesting the red channel. |
| 1984 | resultSwizzle = value; |
| 1985 | break; |
| 1986 | |
| 1987 | case GL_GREEN: |
| 1988 | case GL_BLUE: |
| 1989 | if (context->getClientMajorVersion() <= 2) |
| 1990 | { |
| 1991 | // In OES_depth_texture/ARB_depth_texture, depth |
| 1992 | // textures are treated as luminance. |
| 1993 | resultSwizzle = GL_RED; |
| 1994 | } |
| 1995 | else |
| 1996 | { |
| 1997 | // In GLES 3.0, depth textures are treated as RED |
| 1998 | // textures, so green and blue should be 0. |
| 1999 | resultSwizzle = GL_ZERO; |
| 2000 | } |
| 2001 | break; |
| 2002 | |
| 2003 | case GL_ALPHA: |
| 2004 | // Depth textures should sample 1 from the alpha channel. |
| 2005 | resultSwizzle = GL_ONE; |
| 2006 | break; |
| 2007 | |
| 2008 | case GL_ZERO: |
| 2009 | case GL_ONE: |
| 2010 | // Don't modify the swizzle state when requesting ZERO or ONE. |
| 2011 | resultSwizzle = value; |
| 2012 | break; |
| 2013 | |
| 2014 | default: |
| 2015 | UNREACHABLE(); |
| 2016 | break; |
| 2017 | } |
| 2018 | } |
| 2019 | else if (levelInfo.emulatedAlphaChannel) |
| 2020 | { |
| 2021 | if (value == GL_ALPHA) |
| 2022 | { |
| 2023 | resultSwizzle = GL_ONE; |
| 2024 | } |
| 2025 | } |
| 2026 | |
| 2027 | *outValue = resultSwizzle; |
| 2028 | ANGLE_GL_TRY(context, functions->texParameteri(ToGLenum(getType()), name, resultSwizzle)); |
| 2029 | |
| 2030 | return angle::Result::Continue; |
| 2031 | } |
| 2032 | |
| 2033 | void TextureGL::setLevelInfo(const gl::Context *context, |
| 2034 | gl::TextureTarget target, |
| 2035 | size_t level, |
| 2036 | size_t levelCount, |
| 2037 | const LevelInfoGL &levelInfo) |
| 2038 | { |
| 2039 | ASSERT(levelCount > 0); |
| 2040 | |
| 2041 | bool updateWorkarounds = levelInfo.depthStencilWorkaround || levelInfo.lumaWorkaround.enabled || |
| 2042 | levelInfo.emulatedAlphaChannel; |
| 2043 | |
| 2044 | for (size_t i = level; i < level + levelCount; i++) |
| 2045 | { |
| 2046 | size_t index = GetLevelInfoIndex(target, level: i); |
| 2047 | ASSERT(index < mLevelInfo.size()); |
| 2048 | auto &curLevelInfo = mLevelInfo[index]; |
| 2049 | |
| 2050 | updateWorkarounds |= curLevelInfo.depthStencilWorkaround; |
| 2051 | updateWorkarounds |= curLevelInfo.lumaWorkaround.enabled; |
| 2052 | updateWorkarounds |= curLevelInfo.emulatedAlphaChannel; |
| 2053 | |
| 2054 | curLevelInfo = levelInfo; |
| 2055 | } |
| 2056 | |
| 2057 | if (updateWorkarounds) |
| 2058 | { |
| 2059 | mLocalDirtyBits |= GetLevelWorkaroundDirtyBits(); |
| 2060 | onStateChange(message: angle::SubjectMessage::DirtyBitsFlagged); |
| 2061 | } |
| 2062 | } |
| 2063 | |
| 2064 | void TextureGL::setLevelInfo(const gl::Context *context, |
| 2065 | gl::TextureType type, |
| 2066 | size_t level, |
| 2067 | size_t levelCount, |
| 2068 | const LevelInfoGL &levelInfo) |
| 2069 | { |
| 2070 | if (type == gl::TextureType::CubeMap) |
| 2071 | { |
| 2072 | for (gl::TextureTarget target : gl::AllCubeFaceTextureTargets()) |
| 2073 | { |
| 2074 | setLevelInfo(context, target, level, levelCount, levelInfo); |
| 2075 | } |
| 2076 | } |
| 2077 | else |
| 2078 | { |
| 2079 | setLevelInfo(context, target: NonCubeTextureTypeToTarget(type), level, levelCount, levelInfo); |
| 2080 | } |
| 2081 | } |
| 2082 | |
| 2083 | const LevelInfoGL &TextureGL::getLevelInfo(gl::TextureTarget target, size_t level) const |
| 2084 | { |
| 2085 | return mLevelInfo[GetLevelInfoIndex(target, level)]; |
| 2086 | } |
| 2087 | |
| 2088 | const LevelInfoGL &TextureGL::getBaseLevelInfo() const |
| 2089 | { |
| 2090 | GLint effectiveBaseLevel = mState.getEffectiveBaseLevel(); |
| 2091 | gl::TextureTarget target = getType() == gl::TextureType::CubeMap |
| 2092 | ? gl::kCubeMapTextureTargetMin |
| 2093 | : gl::NonCubeTextureTypeToTarget(type: getType()); |
| 2094 | return getLevelInfo(target, level: effectiveBaseLevel); |
| 2095 | } |
| 2096 | |
| 2097 | gl::TextureType TextureGL::getType() const |
| 2098 | { |
| 2099 | return mState.getType(); |
| 2100 | } |
| 2101 | |
| 2102 | angle::Result TextureGL::initializeContents(const gl::Context *context, |
| 2103 | GLenum binding, |
| 2104 | const gl::ImageIndex &imageIndex) |
| 2105 | { |
| 2106 | ContextGL *contextGL = GetImplAs<ContextGL>(src: context); |
| 2107 | const FunctionsGL *functions = GetFunctionsGL(context); |
| 2108 | StateManagerGL *stateManager = GetStateManagerGL(context); |
| 2109 | const angle::FeaturesGL &features = GetFeaturesGL(context); |
| 2110 | |
| 2111 | bool shouldUseClear = !nativegl::SupportsTexImage(type: getType()); |
| 2112 | GLenum nativeInternalFormat = |
| 2113 | getLevelInfo(target: imageIndex.getTarget(), level: imageIndex.getLevelIndex()).nativeInternalFormat; |
| 2114 | if ((features.allowClearForRobustResourceInit.enabled || shouldUseClear) && |
| 2115 | nativegl::SupportsNativeRendering(functions, type: mState.getType(), internalFormat: nativeInternalFormat)) |
| 2116 | { |
| 2117 | BlitGL *blitter = GetBlitGL(context); |
| 2118 | |
| 2119 | int levelDepth = mState.getImageDesc(imageIndex).size.depth; |
| 2120 | |
| 2121 | bool clearSucceeded = false; |
| 2122 | ANGLE_TRY(blitter->clearRenderableTexture(context, this, nativeInternalFormat, levelDepth, |
| 2123 | imageIndex, &clearSucceeded)); |
| 2124 | if (clearSucceeded) |
| 2125 | { |
| 2126 | contextGL->markWorkSubmitted(); |
| 2127 | return angle::Result::Continue; |
| 2128 | } |
| 2129 | } |
| 2130 | |
| 2131 | // Either the texture is not renderable or was incomplete when clearing, fall back to a data |
| 2132 | // upload |
| 2133 | ASSERT(nativegl::SupportsTexImage(getType())); |
| 2134 | const gl::ImageDesc &desc = mState.getImageDesc(imageIndex); |
| 2135 | const gl::InternalFormat &internalFormatInfo = *desc.format.info; |
| 2136 | |
| 2137 | gl::PixelUnpackState unpackState; |
| 2138 | unpackState.alignment = 1; |
| 2139 | ANGLE_TRY(stateManager->setPixelUnpackState(context, unpackState)); |
| 2140 | |
| 2141 | GLuint prevUnpackBuffer = stateManager->getBufferID(binding: gl::BufferBinding::PixelUnpack); |
| 2142 | stateManager->bindBuffer(target: gl::BufferBinding::PixelUnpack, buffer: 0); |
| 2143 | |
| 2144 | stateManager->bindTexture(type: getType(), texture: mTextureID); |
| 2145 | if (internalFormatInfo.compressed) |
| 2146 | { |
| 2147 | nativegl::CompressedTexSubImageFormat nativeSubImageFormat = |
| 2148 | nativegl::GetCompressedSubTexImageFormat(functions, features, |
| 2149 | format: internalFormatInfo.internalFormat); |
| 2150 | |
| 2151 | GLuint imageSize = 0; |
| 2152 | ANGLE_CHECK_GL_MATH(contextGL, |
| 2153 | internalFormatInfo.computeCompressedImageSize(desc.size, &imageSize)); |
| 2154 | |
| 2155 | angle::MemoryBuffer *zero; |
| 2156 | ANGLE_CHECK_GL_ALLOC(contextGL, context->getZeroFilledBuffer(imageSize, &zero)); |
| 2157 | |
| 2158 | // WebGL spec requires that zero data is uploaded to compressed textures even if it might |
| 2159 | // not result in zero color data. |
| 2160 | if (nativegl::UseTexImage2D(textureType: getType())) |
| 2161 | { |
| 2162 | ANGLE_GL_TRY(context, functions->compressedTexSubImage2D( |
| 2163 | ToGLenum(imageIndex.getTarget()), imageIndex.getLevelIndex(), |
| 2164 | 0, 0, desc.size.width, desc.size.height, |
| 2165 | nativeSubImageFormat.format, imageSize, zero->data())); |
| 2166 | } |
| 2167 | else |
| 2168 | { |
| 2169 | ASSERT(nativegl::UseTexImage3D(getType())); |
| 2170 | ANGLE_GL_TRY(context, functions->compressedTexSubImage3D( |
| 2171 | ToGLenum(imageIndex.getTarget()), imageIndex.getLevelIndex(), |
| 2172 | 0, 0, 0, desc.size.width, desc.size.height, desc.size.depth, |
| 2173 | nativeSubImageFormat.format, imageSize, zero->data())); |
| 2174 | } |
| 2175 | } |
| 2176 | else |
| 2177 | { |
| 2178 | nativegl::TexSubImageFormat nativeSubImageFormat = nativegl::GetTexSubImageFormat( |
| 2179 | functions, features, format: internalFormatInfo.format, type: internalFormatInfo.type); |
| 2180 | |
| 2181 | GLuint imageSize = 0; |
| 2182 | ANGLE_CHECK_GL_MATH(contextGL, internalFormatInfo.computePackUnpackEndByte( |
| 2183 | nativeSubImageFormat.type, desc.size, unpackState, |
| 2184 | nativegl::UseTexImage3D(getType()), &imageSize)); |
| 2185 | |
| 2186 | angle::MemoryBuffer *zero; |
| 2187 | ANGLE_CHECK_GL_ALLOC(contextGL, context->getZeroFilledBuffer(imageSize, &zero)); |
| 2188 | |
| 2189 | if (nativegl::UseTexImage2D(textureType: getType())) |
| 2190 | { |
| 2191 | if (features.uploadTextureDataInChunks.enabled) |
| 2192 | { |
| 2193 | gl::Box area(0, 0, 0, desc.size.width, desc.size.height, 1); |
| 2194 | ANGLE_TRY(setSubImageRowByRowWorkaround( |
| 2195 | context, imageIndex.getTarget(), imageIndex.getLevelIndex(), area, |
| 2196 | nativeSubImageFormat.format, nativeSubImageFormat.type, unpackState, nullptr, |
| 2197 | kUploadTextureDataInChunksUploadSize, zero->data())); |
| 2198 | } |
| 2199 | else |
| 2200 | { |
| 2201 | ANGLE_GL_TRY(context, |
| 2202 | functions->texSubImage2D( |
| 2203 | ToGLenum(imageIndex.getTarget()), imageIndex.getLevelIndex(), 0, 0, |
| 2204 | desc.size.width, desc.size.height, nativeSubImageFormat.format, |
| 2205 | nativeSubImageFormat.type, zero->data())); |
| 2206 | } |
| 2207 | } |
| 2208 | else |
| 2209 | { |
| 2210 | ASSERT(nativegl::UseTexImage3D(getType())); |
| 2211 | ANGLE_GL_TRY(context, |
| 2212 | functions->texSubImage3D( |
| 2213 | ToGLenum(imageIndex.getTarget()), imageIndex.getLevelIndex(), 0, 0, 0, |
| 2214 | desc.size.width, desc.size.height, desc.size.depth, |
| 2215 | nativeSubImageFormat.format, nativeSubImageFormat.type, zero->data())); |
| 2216 | } |
| 2217 | } |
| 2218 | |
| 2219 | // Reset the pixel unpack state. Because this call is made after synchronizing dirty bits in a |
| 2220 | // glTexImage call, we need to make sure that the texture data to be uploaded later has the |
| 2221 | // expected unpack state. |
| 2222 | ANGLE_TRY(stateManager->setPixelUnpackState(context, context->getState().getUnpackState())); |
| 2223 | stateManager->bindBuffer(target: gl::BufferBinding::PixelUnpack, buffer: prevUnpackBuffer); |
| 2224 | |
| 2225 | contextGL->markWorkSubmitted(); |
| 2226 | return angle::Result::Continue; |
| 2227 | } |
| 2228 | |
| 2229 | GLint TextureGL::getRequiredExternalTextureImageUnits(const gl::Context *context) |
| 2230 | { |
| 2231 | const FunctionsGL *functions = GetFunctionsGL(context); |
| 2232 | StateManagerGL *stateManager = GetStateManagerGL(context); |
| 2233 | |
| 2234 | ASSERT(getType() == gl::TextureType::External); |
| 2235 | stateManager->bindTexture(type: getType(), texture: mTextureID); |
| 2236 | |
| 2237 | GLint result = 0; |
| 2238 | functions->getTexParameteriv(ToGLenum(from: gl::NonCubeTextureTypeToTarget(type: getType())), |
| 2239 | GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES, &result); |
| 2240 | return result; |
| 2241 | } |
| 2242 | |
| 2243 | } // namespace rx |
| 2244 | |