| 1 | // dear imgui: Platform Backend for Windows (standard windows API for 32-bits AND 64-bits applications) |
| 2 | // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) |
| 3 | |
| 4 | // Implemented features: |
| 5 | // [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui) |
| 6 | // [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen. |
| 7 | // [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy VK_* values are obsolete since 1.87 and not supported since 1.91.5] |
| 8 | // [X] Platform: Gamepad support. |
| 9 | // [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. |
| 10 | // [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. |
| 11 | |
| 12 | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. |
| 13 | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. |
| 14 | // Learn about Dear ImGui: |
| 15 | // - FAQ https://dearimgui.com/faq |
| 16 | // - Getting Started https://dearimgui.com/getting-started |
| 17 | // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). |
| 18 | // - Introduction, links and more at the top of imgui.cpp |
| 19 | |
| 20 | // Configuration flags to add in your imconfig file: |
| 21 | //#define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD // Disable gamepad support. This was meaningful before <1.81 but we now load XInput dynamically so the option is now less relevant. |
| 22 | |
| 23 | // CHANGELOG |
| 24 | // (minor and older changes stripped away, please see git history for details) |
| 25 | // 2025-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. |
| 26 | // 2025-06-02: [Docking] WM_DPICHANGED also apply io.ConfigDpiScaleViewports for main viewport instead of letting it be done by application code. |
| 27 | // 2025-04-30: Inputs: Fixed an issue where externally losing mouse capture (due to e.g. focus loss) would fail to claim it again the next subsequent click. (#8594) |
| 28 | // 2025-03-26: [Docking] Viewports: fixed an issue when closing a window from the OS close button (with io.ConfigViewportsNoDecoration = false) while user code was discarding the 'bool* p_open = false' output from Begin(). Because we allowed the Win32 window to close early, Windows destroyed it and our imgui window became not visible even though user code was still submitting it. |
| 29 | // 2025-03-10: When dealing with OEM keys, use scancodes instead of translated keycodes to choose ImGuiKey values. (#7136, #7201, #7206, #7306, #7670, #7672, #8468) |
| 30 | // 2025-02-21: [Docking] WM_SETTINGCHANGE's SPI_SETWORKAREA message also triggers a refresh of monitor list. (#8415) |
| 31 | // 2025-02-18: Added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support. |
| 32 | // 2024-11-21: [Docking] Fixed a crash when multiple processes are running with multi-viewports, caused by misusage of GetProp(). (#8162, #8069) |
| 33 | // 2024-10-28: [Docking] Rely on property stored inside HWND to retrieve context/viewport, should facilitate attempt to use this for parallel contexts. (#8069) |
| 34 | // 2024-09-16: [Docking] Inputs: fixed an issue where a viewport destroyed while clicking would hog mouse tracking and temporary lead to incorrect update of HoveredWindow. (#7971) |
| 35 | // 2024-07-08: Inputs: Fixed ImGuiMod_Super being mapped to VK_APPS instead of VK_LWIN||VK_RWIN. (#7768) |
| 36 | // 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys, app back/forward keys. |
| 37 | // 2023-09-25: Inputs: Synthesize key-down event on key-up for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit it (same behavior as GLFW/SDL). |
| 38 | // 2023-09-07: Inputs: Added support for keyboard codepage conversion for when application is compiled in MBCS mode and using a non-Unicode window. |
| 39 | // 2023-04-19: Added ImGui_ImplWin32_InitForOpenGL() to facilitate combining raw Win32/Winapi with OpenGL. (#3218) |
| 40 | // 2023-04-04: Inputs: Added support for io.AddMouseSourceEvent() to discriminate ImGuiMouseSource_Mouse/ImGuiMouseSource_TouchScreen/ImGuiMouseSource_Pen. (#2702) |
| 41 | // 2023-02-15: Inputs: Use WM_NCMOUSEMOVE / WM_NCMOUSELEAVE to track mouse position over non-client area (e.g. OS decorations) when app is not focused. (#6045, #6162) |
| 42 | // 2023-02-02: Inputs: Flipping WM_MOUSEHWHEEL (horizontal mouse-wheel) value to match other backends and offer consistent horizontal scrolling direction. (#4019, #6096, #1463) |
| 43 | // 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11. |
| 44 | // 2022-09-28: Inputs: Convert WM_CHAR values with MultiByteToWideChar() when window class was registered as MBCS (not Unicode). |
| 45 | // 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported). |
| 46 | // 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion. |
| 47 | // 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[]. |
| 48 | // 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+). |
| 49 | // 2022-01-17: Inputs: always update key mods next and before a key event (not in NewFrame) to fix input queue with very low framerates. |
| 50 | // 2022-01-12: Inputs: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured. More standard and will allow us to pass it to future input queue API. |
| 51 | // 2022-01-12: Inputs: Maintain our own copy of MouseButtonsDown mask instead of using ImGui::IsAnyMouseDown() which will be obsoleted. |
| 52 | // 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range. |
| 53 | // 2021-12-16: Inputs: Fill VK_LCONTROL/VK_RCONTROL/VK_LSHIFT/VK_RSHIFT/VK_LMENU/VK_RMENU for completeness. |
| 54 | // 2021-08-17: Calling io.AddFocusEvent() on WM_SETFOCUS/WM_KILLFOCUS messages. |
| 55 | // 2021-08-02: Inputs: Fixed keyboard modifiers being reported when host window doesn't have focus. |
| 56 | // 2021-07-29: Inputs: MousePos is correctly reported when the host platform window is hovered but not focused (using TrackMouseEvent() to receive WM_MOUSELEAVE events). |
| 57 | // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX). |
| 58 | // 2021-06-08: Fixed ImGui_ImplWin32_EnableDpiAwareness() and ImGui_ImplWin32_GetDpiScaleForMonitor() to handle Windows 8.1/10 features without a manifest (per-monitor DPI, and properly calls SetProcessDpiAwareness() on 8.1). |
| 59 | // 2021-03-23: Inputs: Clearing keyboard down array when losing focus (WM_KILLFOCUS). |
| 60 | // 2021-02-18: Added ImGui_ImplWin32_EnableAlphaCompositing(). Non Visual Studio users will need to link with dwmapi.lib (MinGW/gcc: use -ldwmapi). |
| 61 | // 2021-02-17: Fixed ImGui_ImplWin32_EnableDpiAwareness() attempting to get SetProcessDpiAwareness from shcore.dll on Windows 8 whereas it is only supported on Windows 8.1. |
| 62 | // 2021-01-25: Inputs: Dynamically loading XInput DLL. |
| 63 | // 2020-12-04: Misc: Fixed setting of io.DisplaySize to invalid/uninitialized data when after hwnd has been closed. |
| 64 | // 2020-03-03: Inputs: Calling AddInputCharacterUTF16() to support surrogate pairs leading to codepoint >= 0x10000 (for more complete CJK inputs) |
| 65 | // 2020-02-17: Added ImGui_ImplWin32_EnableDpiAwareness(), ImGui_ImplWin32_GetDpiScaleForHwnd(), ImGui_ImplWin32_GetDpiScaleForMonitor() helper functions. |
| 66 | // 2020-01-14: Inputs: Added support for #define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD/IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT. |
| 67 | // 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor. |
| 68 | // 2019-05-11: Inputs: Don't filter value from WM_CHAR before calling AddInputCharacter(). |
| 69 | // 2019-01-17: Misc: Using GetForegroundWindow()+IsChild() instead of GetActiveWindow() to be compatible with windows created in a different thread or parent. |
| 70 | // 2019-01-17: Inputs: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages. |
| 71 | // 2019-01-15: Inputs: Added support for XInput gamepads (if ImGuiConfigFlags_NavEnableGamepad is set by user application). |
| 72 | // 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. |
| 73 | // 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor. |
| 74 | // 2018-06-10: Inputs: Fixed handling of mouse wheel messages to support fine position messages (typically sent by track-pads). |
| 75 | // 2018-06-08: Misc: Extracted imgui_impl_win32.cpp/.h away from the old combined DX9/DX10/DX11/DX12 examples. |
| 76 | // 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors and ImGuiBackendFlags_HasSetMousePos flags + honor ImGuiConfigFlags_NoMouseCursorChange flag. |
| 77 | // 2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). |
| 78 | // 2018-02-06: Inputs: Added mapping for ImGuiKey_Space. |
| 79 | // 2018-02-06: Inputs: Honoring the io.WantSetMousePos by repositioning the mouse (when using navigation and ImGuiConfigFlags_NavMoveMouse is set). |
| 80 | // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. |
| 81 | // 2018-01-20: Inputs: Added Horizontal Mouse Wheel support. |
| 82 | // 2018-01-08: Inputs: Added mapping for ImGuiKey_Insert. |
| 83 | // 2018-01-05: Inputs: Added WM_LBUTTONDBLCLK double-click handlers for window classes with the CS_DBLCLKS flag. |
| 84 | // 2017-10-23: Inputs: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. the VK_MENU key can be read. |
| 85 | // 2017-10-23: Inputs: Using Win32 ::SetCapture/::GetCapture() to retrieve mouse positions outside the client area when dragging. |
| 86 | // 2016-11-12: Inputs: Only call Win32 ::SetCursor(nullptr) when io.MouseDrawCursor is set. |
| 87 | |
| 88 | #include "imgui.h" |
| 89 | #ifndef IMGUI_DISABLE |
| 90 | #include "imgui_impl_win32.h" |
| 91 | #ifndef WIN32_LEAN_AND_MEAN |
| 92 | #define WIN32_LEAN_AND_MEAN |
| 93 | #endif |
| 94 | #include <windows.h> |
| 95 | #include <windowsx.h> // GET_X_LPARAM(), GET_Y_LPARAM() |
| 96 | #include <tchar.h> |
| 97 | #include <dwmapi.h> |
| 98 | |
| 99 | // Using XInput for gamepad (will load DLL dynamically) |
| 100 | #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD |
| 101 | #include <xinput.h> |
| 102 | typedef DWORD(WINAPI* PFN_XInputGetCapabilities)(DWORD, DWORD, XINPUT_CAPABILITIES*); |
| 103 | typedef DWORD(WINAPI* PFN_XInputGetState)(DWORD, XINPUT_STATE*); |
| 104 | #endif |
| 105 | |
| 106 | // Clang/GCC warnings with -Weverything |
| 107 | #if defined(__clang__) |
| 108 | #pragma clang diagnostic push |
| 109 | #pragma clang diagnostic ignored "-Wcast-function-type" // warning: cast between incompatible function types (for loader) |
| 110 | #endif |
| 111 | #if defined(__GNUC__) |
| 112 | #pragma GCC diagnostic push |
| 113 | #pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind |
| 114 | #pragma GCC diagnostic ignored "-Wcast-function-type" // warning: cast between incompatible function types (for loader) |
| 115 | #endif |
| 116 | |
| 117 | // Forward Declarations |
| 118 | static void ImGui_ImplWin32_InitMultiViewportSupport(bool platform_has_own_dc); |
| 119 | static void ImGui_ImplWin32_ShutdownMultiViewportSupport(); |
| 120 | static void ImGui_ImplWin32_UpdateMonitors(); |
| 121 | |
| 122 | struct ImGui_ImplWin32_Data |
| 123 | { |
| 124 | HWND hWnd; |
| 125 | HWND MouseHwnd; |
| 126 | int MouseTrackedArea; // 0: not tracked, 1: client area, 2: non-client area |
| 127 | int MouseButtonsDown; |
| 128 | INT64 Time; |
| 129 | INT64 TicksPerSecond; |
| 130 | ImGuiMouseCursor LastMouseCursor; |
| 131 | UINT32 KeyboardCodePage; |
| 132 | bool WantUpdateMonitors; |
| 133 | |
| 134 | #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD |
| 135 | bool HasGamepad; |
| 136 | bool WantUpdateHasGamepad; |
| 137 | HMODULE XInputDLL; |
| 138 | PFN_XInputGetCapabilities XInputGetCapabilities; |
| 139 | PFN_XInputGetState XInputGetState; |
| 140 | #endif |
| 141 | |
| 142 | ImGui_ImplWin32_Data() { memset(s: (void*)this, c: 0, n: sizeof(*this)); } |
| 143 | }; |
| 144 | |
| 145 | // Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts |
| 146 | // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts. |
| 147 | // FIXME: multi-context support is not well tested and probably dysfunctional in this backend. |
| 148 | // FIXME: some shared resources (mouse cursor shape, gamepad) are mishandled when using multi-context. |
| 149 | static ImGui_ImplWin32_Data* ImGui_ImplWin32_GetBackendData() |
| 150 | { |
| 151 | return ImGui::GetCurrentContext() ? (ImGui_ImplWin32_Data*)ImGui::GetIO().BackendPlatformUserData : nullptr; |
| 152 | } |
| 153 | static ImGui_ImplWin32_Data* ImGui_ImplWin32_GetBackendData(ImGuiIO& io) |
| 154 | { |
| 155 | return (ImGui_ImplWin32_Data*)io.BackendPlatformUserData; |
| 156 | } |
| 157 | |
| 158 | // Functions |
| 159 | static void (ImGuiIO& io) |
| 160 | { |
| 161 | // Retrieve keyboard code page, required for handling of non-Unicode Windows. |
| 162 | ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(io); |
| 163 | HKL keyboard_layout = ::GetKeyboardLayout(0); |
| 164 | LCID keyboard_lcid = MAKELCID(HIWORD(keyboard_layout), SORT_DEFAULT); |
| 165 | if (::GetLocaleInfoA(keyboard_lcid, (LOCALE_RETURN_NUMBER | LOCALE_IDEFAULTANSICODEPAGE), (LPSTR)&bd->KeyboardCodePage, sizeof(bd->KeyboardCodePage)) == 0) |
| 166 | bd->KeyboardCodePage = CP_ACP; // Fallback to default ANSI code page when fails. |
| 167 | } |
| 168 | |
| 169 | static bool ImGui_ImplWin32_InitEx(void* hwnd, bool platform_has_own_dc) |
| 170 | { |
| 171 | ImGuiIO& io = ImGui::GetIO(); |
| 172 | IMGUI_CHECKVERSION(); |
| 173 | IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!" ); |
| 174 | |
| 175 | INT64 perf_frequency, perf_counter; |
| 176 | if (!::QueryPerformanceFrequency((LARGE_INTEGER*)&perf_frequency)) |
| 177 | return false; |
| 178 | if (!::QueryPerformanceCounter((LARGE_INTEGER*)&perf_counter)) |
| 179 | return false; |
| 180 | |
| 181 | // Setup backend capabilities flags |
| 182 | ImGui_ImplWin32_Data* bd = IM_NEW(ImGui_ImplWin32_Data)(); |
| 183 | io.BackendPlatformUserData = (void*)bd; |
| 184 | io.BackendPlatformName = "imgui_impl_win32" ; |
| 185 | io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional) |
| 186 | io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used) |
| 187 | io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional) |
| 188 | io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can call io.AddMouseViewportEvent() with correct data (optional) |
| 189 | |
| 190 | bd->hWnd = (HWND)hwnd; |
| 191 | bd->TicksPerSecond = perf_frequency; |
| 192 | bd->Time = perf_counter; |
| 193 | bd->LastMouseCursor = ImGuiMouseCursor_COUNT; |
| 194 | ImGui_ImplWin32_UpdateKeyboardCodePage(io); |
| 195 | |
| 196 | // Update monitor a first time during init |
| 197 | ImGui_ImplWin32_UpdateMonitors(); |
| 198 | |
| 199 | // Our mouse update function expect PlatformHandle to be filled for the main viewport |
| 200 | ImGuiViewport* main_viewport = ImGui::GetMainViewport(); |
| 201 | main_viewport->PlatformHandle = main_viewport->PlatformHandleRaw = (void*)bd->hWnd; |
| 202 | |
| 203 | // Be aware that GetPropA()/SetPropA() may be accessed from other processes. |
| 204 | // So as we store a pointer in IMGUI_CONTEXT we need to make sure we only call GetPropA() on windows owned by our process. |
| 205 | ::SetPropA(bd->hWnd, "IMGUI_CONTEXT" , ImGui::GetCurrentContext()); |
| 206 | ImGui_ImplWin32_InitMultiViewportSupport(platform_has_own_dc); |
| 207 | |
| 208 | // Dynamically load XInput library |
| 209 | #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD |
| 210 | bd->WantUpdateHasGamepad = true; |
| 211 | const char* xinput_dll_names[] = |
| 212 | { |
| 213 | "xinput1_4.dll" , // Windows 8+ |
| 214 | "xinput1_3.dll" , // DirectX SDK |
| 215 | "xinput9_1_0.dll" , // Windows Vista, Windows 7 |
| 216 | "xinput1_2.dll" , // DirectX SDK |
| 217 | "xinput1_1.dll" // DirectX SDK |
| 218 | }; |
| 219 | for (int n = 0; n < IM_ARRAYSIZE(xinput_dll_names); n++) |
| 220 | if (HMODULE dll = ::LoadLibraryA(xinput_dll_names[n])) |
| 221 | { |
| 222 | bd->XInputDLL = dll; |
| 223 | bd->XInputGetCapabilities = (PFN_XInputGetCapabilities)::GetProcAddress(dll, "XInputGetCapabilities" ); |
| 224 | bd->XInputGetState = (PFN_XInputGetState)::GetProcAddress(dll, "XInputGetState" ); |
| 225 | break; |
| 226 | } |
| 227 | #endif // IMGUI_IMPL_WIN32_DISABLE_GAMEPAD |
| 228 | |
| 229 | return true; |
| 230 | } |
| 231 | |
| 232 | IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd) |
| 233 | { |
| 234 | return ImGui_ImplWin32_InitEx(hwnd, platform_has_own_dc: false); |
| 235 | } |
| 236 | |
| 237 | IMGUI_IMPL_API bool ImGui_ImplWin32_InitForOpenGL(void* hwnd) |
| 238 | { |
| 239 | // OpenGL needs CS_OWNDC |
| 240 | return ImGui_ImplWin32_InitEx(hwnd, platform_has_own_dc: true); |
| 241 | } |
| 242 | |
| 243 | void ImGui_ImplWin32_Shutdown() |
| 244 | { |
| 245 | ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); |
| 246 | IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?" ); |
| 247 | ImGuiIO& io = ImGui::GetIO(); |
| 248 | |
| 249 | ::SetPropA(bd->hWnd, "IMGUI_CONTEXT" , nullptr); |
| 250 | ImGui_ImplWin32_ShutdownMultiViewportSupport(); |
| 251 | |
| 252 | // Unload XInput library |
| 253 | #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD |
| 254 | if (bd->XInputDLL) |
| 255 | ::FreeLibrary(bd->XInputDLL); |
| 256 | #endif // IMGUI_IMPL_WIN32_DISABLE_GAMEPAD |
| 257 | |
| 258 | io.BackendPlatformName = nullptr; |
| 259 | io.BackendPlatformUserData = nullptr; |
| 260 | io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasSetMousePos | ImGuiBackendFlags_HasGamepad | ImGuiBackendFlags_PlatformHasViewports | ImGuiBackendFlags_HasMouseHoveredViewport); |
| 261 | IM_DELETE(p: bd); |
| 262 | } |
| 263 | |
| 264 | static bool ImGui_ImplWin32_UpdateMouseCursor(ImGuiIO& io, ImGuiMouseCursor imgui_cursor) |
| 265 | { |
| 266 | if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) |
| 267 | return false; |
| 268 | |
| 269 | if (imgui_cursor == ImGuiMouseCursor_None || io.MouseDrawCursor) |
| 270 | { |
| 271 | // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor |
| 272 | ::SetCursor(nullptr); |
| 273 | } |
| 274 | else |
| 275 | { |
| 276 | // Show OS mouse cursor |
| 277 | LPTSTR win32_cursor = IDC_ARROW; |
| 278 | switch (imgui_cursor) |
| 279 | { |
| 280 | case ImGuiMouseCursor_Arrow: win32_cursor = IDC_ARROW; break; |
| 281 | case ImGuiMouseCursor_TextInput: win32_cursor = IDC_IBEAM; break; |
| 282 | case ImGuiMouseCursor_ResizeAll: win32_cursor = IDC_SIZEALL; break; |
| 283 | case ImGuiMouseCursor_ResizeEW: win32_cursor = IDC_SIZEWE; break; |
| 284 | case ImGuiMouseCursor_ResizeNS: win32_cursor = IDC_SIZENS; break; |
| 285 | case ImGuiMouseCursor_ResizeNESW: win32_cursor = IDC_SIZENESW; break; |
| 286 | case ImGuiMouseCursor_ResizeNWSE: win32_cursor = IDC_SIZENWSE; break; |
| 287 | case ImGuiMouseCursor_Hand: win32_cursor = IDC_HAND; break; |
| 288 | case ImGuiMouseCursor_Wait: win32_cursor = IDC_WAIT; break; |
| 289 | case ImGuiMouseCursor_Progress: win32_cursor = IDC_APPSTARTING; break; |
| 290 | case ImGuiMouseCursor_NotAllowed: win32_cursor = IDC_NO; break; |
| 291 | } |
| 292 | ::SetCursor(::LoadCursor(nullptr, win32_cursor)); |
| 293 | } |
| 294 | return true; |
| 295 | } |
| 296 | |
| 297 | static bool IsVkDown(int vk) |
| 298 | { |
| 299 | return (::GetKeyState(vk) & 0x8000) != 0; |
| 300 | } |
| 301 | |
| 302 | static void ImGui_ImplWin32_AddKeyEvent(ImGuiIO& io, ImGuiKey key, bool down, int native_keycode, int native_scancode = -1) |
| 303 | { |
| 304 | io.AddKeyEvent(key, down); |
| 305 | io.SetKeyEventNativeData(key, native_keycode, native_scancode); // To support legacy indexing (<1.87 user code) |
| 306 | IM_UNUSED(native_scancode); |
| 307 | } |
| 308 | |
| 309 | static void ImGui_ImplWin32_ProcessKeyEventsWorkarounds(ImGuiIO& io) |
| 310 | { |
| 311 | // Left & right Shift keys: when both are pressed together, Windows tend to not generate the WM_KEYUP event for the first released one. |
| 312 | if (ImGui::IsKeyDown(ImGuiKey_LeftShift) && !IsVkDown(VK_LSHIFT)) |
| 313 | ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_LeftShift, false, VK_LSHIFT); |
| 314 | if (ImGui::IsKeyDown(ImGuiKey_RightShift) && !IsVkDown(VK_RSHIFT)) |
| 315 | ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_RightShift, false, VK_RSHIFT); |
| 316 | |
| 317 | // Sometimes WM_KEYUP for Win key is not passed down to the app (e.g. for Win+V on some setups, according to GLFW). |
| 318 | if (ImGui::IsKeyDown(ImGuiKey_LeftSuper) && !IsVkDown(VK_LWIN)) |
| 319 | ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_LeftSuper, false, VK_LWIN); |
| 320 | if (ImGui::IsKeyDown(ImGuiKey_RightSuper) && !IsVkDown(VK_RWIN)) |
| 321 | ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_RightSuper, false, VK_RWIN); |
| 322 | } |
| 323 | |
| 324 | static void ImGui_ImplWin32_UpdateKeyModifiers(ImGuiIO& io) |
| 325 | { |
| 326 | io.AddKeyEvent(ImGuiMod_Ctrl, IsVkDown(VK_CONTROL)); |
| 327 | io.AddKeyEvent(ImGuiMod_Shift, IsVkDown(VK_SHIFT)); |
| 328 | io.AddKeyEvent(ImGuiMod_Alt, IsVkDown(VK_MENU)); |
| 329 | io.AddKeyEvent(ImGuiMod_Super, IsVkDown(VK_LWIN) || IsVkDown(VK_RWIN)); |
| 330 | } |
| 331 | |
| 332 | static ImGuiViewport* ImGui_ImplWin32_FindViewportByPlatformHandle(ImGuiPlatformIO& platform_io, HWND hwnd) |
| 333 | { |
| 334 | // We cannot use ImGui::FindViewportByPlatformHandle() because it doesn't take a context. |
| 335 | // When called from ImGui_ImplWin32_WndProcHandler_PlatformWindow() we don't assume that context is bound. |
| 336 | //return ImGui::FindViewportByPlatformHandle((void*)hwnd); |
| 337 | for (ImGuiViewport* viewport : platform_io.Viewports) |
| 338 | if (viewport->PlatformHandle == hwnd) |
| 339 | return viewport; |
| 340 | return nullptr; |
| 341 | } |
| 342 | |
| 343 | // This code supports multi-viewports (multiple OS Windows mapped into different Dear ImGui viewports) |
| 344 | // Because of that, it is a little more complicated than your typical single-viewport binding code! |
| 345 | static void ImGui_ImplWin32_UpdateMouseData(ImGuiIO& io, ImGuiPlatformIO& platform_io) |
| 346 | { |
| 347 | ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(io); |
| 348 | IM_ASSERT(bd->hWnd != 0); |
| 349 | |
| 350 | POINT mouse_screen_pos; |
| 351 | bool has_mouse_screen_pos = ::GetCursorPos(&mouse_screen_pos) != 0; |
| 352 | |
| 353 | HWND focused_window = ::GetForegroundWindow(); |
| 354 | const bool is_app_focused = (focused_window && (focused_window == bd->hWnd || ::IsChild(focused_window, bd->hWnd) || ImGui_ImplWin32_FindViewportByPlatformHandle(platform_io, focused_window))); |
| 355 | if (is_app_focused) |
| 356 | { |
| 357 | // (Optional) Set OS mouse position from Dear ImGui if requested (rarely used, only when io.ConfigNavMoveSetMousePos is enabled by user) |
| 358 | // When multi-viewports are enabled, all Dear ImGui positions are same as OS positions. |
| 359 | if (io.WantSetMousePos) |
| 360 | { |
| 361 | POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y }; |
| 362 | if ((io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) == 0) |
| 363 | ::ClientToScreen(focused_window, &pos); |
| 364 | ::SetCursorPos(pos.x, pos.y); |
| 365 | } |
| 366 | |
| 367 | // (Optional) Fallback to provide mouse position when focused (WM_MOUSEMOVE already provides this when hovered or captured) |
| 368 | // This also fills a short gap when clicking non-client area: WM_NCMOUSELEAVE -> modal OS move -> gap -> WM_NCMOUSEMOVE |
| 369 | if (!io.WantSetMousePos && bd->MouseTrackedArea == 0 && has_mouse_screen_pos) |
| 370 | { |
| 371 | // Single viewport mode: mouse position in client window coordinates (io.MousePos is (0,0) when the mouse is on the upper-left corner of the app window) |
| 372 | // (This is the position you can get with ::GetCursorPos() + ::ScreenToClient() or WM_MOUSEMOVE.) |
| 373 | // Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor) |
| 374 | // (This is the position you can get with ::GetCursorPos() or WM_MOUSEMOVE + ::ClientToScreen(). In theory adding viewport->Pos to a client position would also be the same.) |
| 375 | POINT mouse_pos = mouse_screen_pos; |
| 376 | if (!(io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)) |
| 377 | ::ScreenToClient(bd->hWnd, &mouse_pos); |
| 378 | io.AddMousePosEvent(x: (float)mouse_pos.x, y: (float)mouse_pos.y); |
| 379 | } |
| 380 | } |
| 381 | |
| 382 | // (Optional) When using multiple viewports: call io.AddMouseViewportEvent() with the viewport the OS mouse cursor is hovering. |
| 383 | // If ImGuiBackendFlags_HasMouseHoveredViewport is not set by the backend, Dear imGui will ignore this field and infer the information using its flawed heuristic. |
| 384 | // - [X] Win32 backend correctly ignore viewports with the _NoInputs flag (here using ::WindowFromPoint with WM_NCHITTEST + HTTRANSPARENT in WndProc does that) |
| 385 | // Some backend are not able to handle that correctly. If a backend report an hovered viewport that has the _NoInputs flag (e.g. when dragging a window |
| 386 | // for docking, the viewport has the _NoInputs flag in order to allow us to find the viewport under), then Dear ImGui is forced to ignore the value reported |
| 387 | // by the backend, and use its flawed heuristic to guess the viewport behind. |
| 388 | // - [X] Win32 backend correctly reports this regardless of another viewport behind focused and dragged from (we need this to find a useful drag and drop target). |
| 389 | ImGuiID mouse_viewport_id = 0; |
| 390 | if (has_mouse_screen_pos) |
| 391 | if (HWND hovered_hwnd = ::WindowFromPoint(mouse_screen_pos)) |
| 392 | if (ImGuiViewport* viewport = ImGui_ImplWin32_FindViewportByPlatformHandle(platform_io, hovered_hwnd)) |
| 393 | mouse_viewport_id = viewport->ID; |
| 394 | io.AddMouseViewportEvent(id: mouse_viewport_id); |
| 395 | } |
| 396 | |
| 397 | // Gamepad navigation mapping |
| 398 | static void ImGui_ImplWin32_UpdateGamepads(ImGuiIO& io) |
| 399 | { |
| 400 | #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD |
| 401 | ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(io); |
| 402 | |
| 403 | // Calling XInputGetState() every frame on disconnected gamepads is unfortunately too slow. |
| 404 | // Instead we refresh gamepad availability by calling XInputGetCapabilities() _only_ after receiving WM_DEVICECHANGE. |
| 405 | if (bd->WantUpdateHasGamepad) |
| 406 | { |
| 407 | XINPUT_CAPABILITIES caps = {}; |
| 408 | bd->HasGamepad = bd->XInputGetCapabilities ? (bd->XInputGetCapabilities(0, XINPUT_FLAG_GAMEPAD, &caps) == ERROR_SUCCESS) : false; |
| 409 | bd->WantUpdateHasGamepad = false; |
| 410 | } |
| 411 | |
| 412 | io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad; |
| 413 | XINPUT_STATE xinput_state; |
| 414 | XINPUT_GAMEPAD& gamepad = xinput_state.Gamepad; |
| 415 | if (!bd->HasGamepad || bd->XInputGetState == nullptr || bd->XInputGetState(0, &xinput_state) != ERROR_SUCCESS) |
| 416 | return; |
| 417 | io.BackendFlags |= ImGuiBackendFlags_HasGamepad; |
| 418 | |
| 419 | #define IM_SATURATE(V) (V < 0.0f ? 0.0f : V > 1.0f ? 1.0f : V) |
| 420 | #define MAP_BUTTON(KEY_NO, BUTTON_ENUM) { io.AddKeyEvent(KEY_NO, (gamepad.wButtons & BUTTON_ENUM) != 0); } |
| 421 | #define MAP_ANALOG(KEY_NO, VALUE, V0, V1) { float vn = (float)(VALUE - V0) / (float)(V1 - V0); io.AddKeyAnalogEvent(KEY_NO, vn > 0.10f, IM_SATURATE(vn)); } |
| 422 | MAP_BUTTON(ImGuiKey_GamepadStart, XINPUT_GAMEPAD_START); |
| 423 | MAP_BUTTON(ImGuiKey_GamepadBack, XINPUT_GAMEPAD_BACK); |
| 424 | MAP_BUTTON(ImGuiKey_GamepadFaceLeft, XINPUT_GAMEPAD_X); |
| 425 | MAP_BUTTON(ImGuiKey_GamepadFaceRight, XINPUT_GAMEPAD_B); |
| 426 | MAP_BUTTON(ImGuiKey_GamepadFaceUp, XINPUT_GAMEPAD_Y); |
| 427 | MAP_BUTTON(ImGuiKey_GamepadFaceDown, XINPUT_GAMEPAD_A); |
| 428 | MAP_BUTTON(ImGuiKey_GamepadDpadLeft, XINPUT_GAMEPAD_DPAD_LEFT); |
| 429 | MAP_BUTTON(ImGuiKey_GamepadDpadRight, XINPUT_GAMEPAD_DPAD_RIGHT); |
| 430 | MAP_BUTTON(ImGuiKey_GamepadDpadUp, XINPUT_GAMEPAD_DPAD_UP); |
| 431 | MAP_BUTTON(ImGuiKey_GamepadDpadDown, XINPUT_GAMEPAD_DPAD_DOWN); |
| 432 | MAP_BUTTON(ImGuiKey_GamepadL1, XINPUT_GAMEPAD_LEFT_SHOULDER); |
| 433 | MAP_BUTTON(ImGuiKey_GamepadR1, XINPUT_GAMEPAD_RIGHT_SHOULDER); |
| 434 | MAP_ANALOG(ImGuiKey_GamepadL2, gamepad.bLeftTrigger, XINPUT_GAMEPAD_TRIGGER_THRESHOLD, 255); |
| 435 | MAP_ANALOG(ImGuiKey_GamepadR2, gamepad.bRightTrigger, XINPUT_GAMEPAD_TRIGGER_THRESHOLD, 255); |
| 436 | MAP_BUTTON(ImGuiKey_GamepadL3, XINPUT_GAMEPAD_LEFT_THUMB); |
| 437 | MAP_BUTTON(ImGuiKey_GamepadR3, XINPUT_GAMEPAD_RIGHT_THUMB); |
| 438 | MAP_ANALOG(ImGuiKey_GamepadLStickLeft, gamepad.sThumbLX, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768); |
| 439 | MAP_ANALOG(ImGuiKey_GamepadLStickRight, gamepad.sThumbLX, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767); |
| 440 | MAP_ANALOG(ImGuiKey_GamepadLStickUp, gamepad.sThumbLY, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767); |
| 441 | MAP_ANALOG(ImGuiKey_GamepadLStickDown, gamepad.sThumbLY, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768); |
| 442 | MAP_ANALOG(ImGuiKey_GamepadRStickLeft, gamepad.sThumbRX, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768); |
| 443 | MAP_ANALOG(ImGuiKey_GamepadRStickRight, gamepad.sThumbRX, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767); |
| 444 | MAP_ANALOG(ImGuiKey_GamepadRStickUp, gamepad.sThumbRY, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767); |
| 445 | MAP_ANALOG(ImGuiKey_GamepadRStickDown, gamepad.sThumbRY, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768); |
| 446 | #undef MAP_BUTTON |
| 447 | #undef MAP_ANALOG |
| 448 | #else // #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD |
| 449 | IM_UNUSED(io); |
| 450 | #endif |
| 451 | } |
| 452 | |
| 453 | static BOOL CALLBACK ImGui_ImplWin32_UpdateMonitors_EnumFunc(HMONITOR monitor, HDC, LPRECT, LPARAM) |
| 454 | { |
| 455 | MONITORINFO info = {}; |
| 456 | info.cbSize = sizeof(MONITORINFO); |
| 457 | if (!::GetMonitorInfo(monitor, &info)) |
| 458 | return TRUE; |
| 459 | ImGuiPlatformMonitor imgui_monitor; |
| 460 | imgui_monitor.MainPos = ImVec2((float)info.rcMonitor.left, (float)info.rcMonitor.top); |
| 461 | imgui_monitor.MainSize = ImVec2((float)(info.rcMonitor.right - info.rcMonitor.left), (float)(info.rcMonitor.bottom - info.rcMonitor.top)); |
| 462 | imgui_monitor.WorkPos = ImVec2((float)info.rcWork.left, (float)info.rcWork.top); |
| 463 | imgui_monitor.WorkSize = ImVec2((float)(info.rcWork.right - info.rcWork.left), (float)(info.rcWork.bottom - info.rcWork.top)); |
| 464 | imgui_monitor.DpiScale = ImGui_ImplWin32_GetDpiScaleForMonitor(monitor); |
| 465 | imgui_monitor.PlatformHandle = (void*)monitor; |
| 466 | if (imgui_monitor.DpiScale <= 0.0f) |
| 467 | return TRUE; // Some accessibility applications are declaring virtual monitors with a DPI of 0, see #7902. |
| 468 | ImGuiPlatformIO& io = ImGui::GetPlatformIO(); |
| 469 | if (info.dwFlags & MONITORINFOF_PRIMARY) |
| 470 | io.Monitors.push_front(imgui_monitor); |
| 471 | else |
| 472 | io.Monitors.push_back(imgui_monitor); |
| 473 | return TRUE; |
| 474 | } |
| 475 | |
| 476 | static void ImGui_ImplWin32_UpdateMonitors() |
| 477 | { |
| 478 | ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); |
| 479 | ImGui::GetPlatformIO().Monitors.resize(new_size: 0); |
| 480 | ::EnumDisplayMonitors(nullptr, nullptr, ImGui_ImplWin32_UpdateMonitors_EnumFunc, 0); |
| 481 | bd->WantUpdateMonitors = false; |
| 482 | } |
| 483 | |
| 484 | void ImGui_ImplWin32_NewFrame() |
| 485 | { |
| 486 | ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); |
| 487 | IM_ASSERT(bd != nullptr && "Context or backend not initialized? Did you call ImGui_ImplWin32_Init()?" ); |
| 488 | ImGuiIO& io = ImGui::GetIO(); |
| 489 | ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); |
| 490 | |
| 491 | // Setup display size (every frame to accommodate for window resizing) |
| 492 | RECT rect = { 0, 0, 0, 0 }; |
| 493 | ::GetClientRect(bd->hWnd, &rect); |
| 494 | io.DisplaySize = ImVec2((float)(rect.right - rect.left), (float)(rect.bottom - rect.top)); |
| 495 | if (bd->WantUpdateMonitors) |
| 496 | ImGui_ImplWin32_UpdateMonitors(); |
| 497 | |
| 498 | // Setup time step |
| 499 | INT64 current_time = 0; |
| 500 | ::QueryPerformanceCounter((LARGE_INTEGER*)¤t_time); |
| 501 | io.DeltaTime = (float)(current_time - bd->Time) / bd->TicksPerSecond; |
| 502 | bd->Time = current_time; |
| 503 | |
| 504 | // Update OS mouse position |
| 505 | ImGui_ImplWin32_UpdateMouseData(io, platform_io); |
| 506 | |
| 507 | // Process workarounds for known Windows key handling issues |
| 508 | ImGui_ImplWin32_ProcessKeyEventsWorkarounds(io); |
| 509 | |
| 510 | // Update OS mouse cursor with the cursor requested by imgui |
| 511 | ImGuiMouseCursor mouse_cursor = io.MouseDrawCursor ? ImGuiMouseCursor_None : ImGui::GetMouseCursor(); |
| 512 | if (bd->LastMouseCursor != mouse_cursor) |
| 513 | { |
| 514 | bd->LastMouseCursor = mouse_cursor; |
| 515 | ImGui_ImplWin32_UpdateMouseCursor(io, imgui_cursor: mouse_cursor); |
| 516 | } |
| 517 | |
| 518 | // Update game controllers (if enabled and available) |
| 519 | ImGui_ImplWin32_UpdateGamepads(io); |
| 520 | } |
| 521 | |
| 522 | // Map VK_xxx to ImGuiKey_xxx. |
| 523 | // Not static to allow third-party code to use that if they want to (but undocumented) |
| 524 | ImGuiKey ImGui_ImplWin32_KeyEventToImGuiKey(WPARAM wParam, LPARAM lParam); |
| 525 | ImGuiKey ImGui_ImplWin32_KeyEventToImGuiKey(WPARAM wParam, LPARAM lParam) |
| 526 | { |
| 527 | // There is no distinct VK_xxx for keypad enter, instead it is VK_RETURN + KF_EXTENDED. |
| 528 | if ((wParam == VK_RETURN) && (HIWORD(lParam) & KF_EXTENDED)) |
| 529 | return ImGuiKey_KeypadEnter; |
| 530 | |
| 531 | const int scancode = (int)LOBYTE(HIWORD(lParam)); |
| 532 | //IMGUI_DEBUG_LOG("scancode %3d, keycode = 0x%02X\n", scancode, wParam); |
| 533 | switch (wParam) |
| 534 | { |
| 535 | case VK_TAB: return ImGuiKey_Tab; |
| 536 | case VK_LEFT: return ImGuiKey_LeftArrow; |
| 537 | case VK_RIGHT: return ImGuiKey_RightArrow; |
| 538 | case VK_UP: return ImGuiKey_UpArrow; |
| 539 | case VK_DOWN: return ImGuiKey_DownArrow; |
| 540 | case VK_PRIOR: return ImGuiKey_PageUp; |
| 541 | case VK_NEXT: return ImGuiKey_PageDown; |
| 542 | case VK_HOME: return ImGuiKey_Home; |
| 543 | case VK_END: return ImGuiKey_End; |
| 544 | case VK_INSERT: return ImGuiKey_Insert; |
| 545 | case VK_DELETE: return ImGuiKey_Delete; |
| 546 | case VK_BACK: return ImGuiKey_Backspace; |
| 547 | case VK_SPACE: return ImGuiKey_Space; |
| 548 | case VK_RETURN: return ImGuiKey_Enter; |
| 549 | case VK_ESCAPE: return ImGuiKey_Escape; |
| 550 | //case VK_OEM_7: return ImGuiKey_Apostrophe; |
| 551 | case VK_OEM_COMMA: return ImGuiKey_Comma; |
| 552 | //case VK_OEM_MINUS: return ImGuiKey_Minus; |
| 553 | case VK_OEM_PERIOD: return ImGuiKey_Period; |
| 554 | //case VK_OEM_2: return ImGuiKey_Slash; |
| 555 | //case VK_OEM_1: return ImGuiKey_Semicolon; |
| 556 | //case VK_OEM_PLUS: return ImGuiKey_Equal; |
| 557 | //case VK_OEM_4: return ImGuiKey_LeftBracket; |
| 558 | //case VK_OEM_5: return ImGuiKey_Backslash; |
| 559 | //case VK_OEM_6: return ImGuiKey_RightBracket; |
| 560 | //case VK_OEM_3: return ImGuiKey_GraveAccent; |
| 561 | case VK_CAPITAL: return ImGuiKey_CapsLock; |
| 562 | case VK_SCROLL: return ImGuiKey_ScrollLock; |
| 563 | case VK_NUMLOCK: return ImGuiKey_NumLock; |
| 564 | case VK_SNAPSHOT: return ImGuiKey_PrintScreen; |
| 565 | case VK_PAUSE: return ImGuiKey_Pause; |
| 566 | case VK_NUMPAD0: return ImGuiKey_Keypad0; |
| 567 | case VK_NUMPAD1: return ImGuiKey_Keypad1; |
| 568 | case VK_NUMPAD2: return ImGuiKey_Keypad2; |
| 569 | case VK_NUMPAD3: return ImGuiKey_Keypad3; |
| 570 | case VK_NUMPAD4: return ImGuiKey_Keypad4; |
| 571 | case VK_NUMPAD5: return ImGuiKey_Keypad5; |
| 572 | case VK_NUMPAD6: return ImGuiKey_Keypad6; |
| 573 | case VK_NUMPAD7: return ImGuiKey_Keypad7; |
| 574 | case VK_NUMPAD8: return ImGuiKey_Keypad8; |
| 575 | case VK_NUMPAD9: return ImGuiKey_Keypad9; |
| 576 | case VK_DECIMAL: return ImGuiKey_KeypadDecimal; |
| 577 | case VK_DIVIDE: return ImGuiKey_KeypadDivide; |
| 578 | case VK_MULTIPLY: return ImGuiKey_KeypadMultiply; |
| 579 | case VK_SUBTRACT: return ImGuiKey_KeypadSubtract; |
| 580 | case VK_ADD: return ImGuiKey_KeypadAdd; |
| 581 | case VK_LSHIFT: return ImGuiKey_LeftShift; |
| 582 | case VK_LCONTROL: return ImGuiKey_LeftCtrl; |
| 583 | case VK_LMENU: return ImGuiKey_LeftAlt; |
| 584 | case VK_LWIN: return ImGuiKey_LeftSuper; |
| 585 | case VK_RSHIFT: return ImGuiKey_RightShift; |
| 586 | case VK_RCONTROL: return ImGuiKey_RightCtrl; |
| 587 | case VK_RMENU: return ImGuiKey_RightAlt; |
| 588 | case VK_RWIN: return ImGuiKey_RightSuper; |
| 589 | case VK_APPS: return ImGuiKey_Menu; |
| 590 | case '0': return ImGuiKey_0; |
| 591 | case '1': return ImGuiKey_1; |
| 592 | case '2': return ImGuiKey_2; |
| 593 | case '3': return ImGuiKey_3; |
| 594 | case '4': return ImGuiKey_4; |
| 595 | case '5': return ImGuiKey_5; |
| 596 | case '6': return ImGuiKey_6; |
| 597 | case '7': return ImGuiKey_7; |
| 598 | case '8': return ImGuiKey_8; |
| 599 | case '9': return ImGuiKey_9; |
| 600 | case 'A': return ImGuiKey_A; |
| 601 | case 'B': return ImGuiKey_B; |
| 602 | case 'C': return ImGuiKey_C; |
| 603 | case 'D': return ImGuiKey_D; |
| 604 | case 'E': return ImGuiKey_E; |
| 605 | case 'F': return ImGuiKey_F; |
| 606 | case 'G': return ImGuiKey_G; |
| 607 | case 'H': return ImGuiKey_H; |
| 608 | case 'I': return ImGuiKey_I; |
| 609 | case 'J': return ImGuiKey_J; |
| 610 | case 'K': return ImGuiKey_K; |
| 611 | case 'L': return ImGuiKey_L; |
| 612 | case 'M': return ImGuiKey_M; |
| 613 | case 'N': return ImGuiKey_N; |
| 614 | case 'O': return ImGuiKey_O; |
| 615 | case 'P': return ImGuiKey_P; |
| 616 | case 'Q': return ImGuiKey_Q; |
| 617 | case 'R': return ImGuiKey_R; |
| 618 | case 'S': return ImGuiKey_S; |
| 619 | case 'T': return ImGuiKey_T; |
| 620 | case 'U': return ImGuiKey_U; |
| 621 | case 'V': return ImGuiKey_V; |
| 622 | case 'W': return ImGuiKey_W; |
| 623 | case 'X': return ImGuiKey_X; |
| 624 | case 'Y': return ImGuiKey_Y; |
| 625 | case 'Z': return ImGuiKey_Z; |
| 626 | case VK_F1: return ImGuiKey_F1; |
| 627 | case VK_F2: return ImGuiKey_F2; |
| 628 | case VK_F3: return ImGuiKey_F3; |
| 629 | case VK_F4: return ImGuiKey_F4; |
| 630 | case VK_F5: return ImGuiKey_F5; |
| 631 | case VK_F6: return ImGuiKey_F6; |
| 632 | case VK_F7: return ImGuiKey_F7; |
| 633 | case VK_F8: return ImGuiKey_F8; |
| 634 | case VK_F9: return ImGuiKey_F9; |
| 635 | case VK_F10: return ImGuiKey_F10; |
| 636 | case VK_F11: return ImGuiKey_F11; |
| 637 | case VK_F12: return ImGuiKey_F12; |
| 638 | case VK_F13: return ImGuiKey_F13; |
| 639 | case VK_F14: return ImGuiKey_F14; |
| 640 | case VK_F15: return ImGuiKey_F15; |
| 641 | case VK_F16: return ImGuiKey_F16; |
| 642 | case VK_F17: return ImGuiKey_F17; |
| 643 | case VK_F18: return ImGuiKey_F18; |
| 644 | case VK_F19: return ImGuiKey_F19; |
| 645 | case VK_F20: return ImGuiKey_F20; |
| 646 | case VK_F21: return ImGuiKey_F21; |
| 647 | case VK_F22: return ImGuiKey_F22; |
| 648 | case VK_F23: return ImGuiKey_F23; |
| 649 | case VK_F24: return ImGuiKey_F24; |
| 650 | case VK_BROWSER_BACK: return ImGuiKey_AppBack; |
| 651 | case VK_BROWSER_FORWARD: return ImGuiKey_AppForward; |
| 652 | default: break; |
| 653 | } |
| 654 | |
| 655 | // Fallback to scancode |
| 656 | // https://handmade.network/forums/t/2011-keyboard_inputs_-_scancodes,_raw_input,_text_input,_key_names |
| 657 | switch (scancode) |
| 658 | { |
| 659 | case 41: return ImGuiKey_GraveAccent; // VK_OEM_8 in EN-UK, VK_OEM_3 in EN-US, VK_OEM_7 in FR, VK_OEM_5 in DE, etc. |
| 660 | case 12: return ImGuiKey_Minus; |
| 661 | case 13: return ImGuiKey_Equal; |
| 662 | case 26: return ImGuiKey_LeftBracket; |
| 663 | case 27: return ImGuiKey_RightBracket; |
| 664 | case 86: return ImGuiKey_Oem102; |
| 665 | case 43: return ImGuiKey_Backslash; |
| 666 | case 39: return ImGuiKey_Semicolon; |
| 667 | case 40: return ImGuiKey_Apostrophe; |
| 668 | case 51: return ImGuiKey_Comma; |
| 669 | case 52: return ImGuiKey_Period; |
| 670 | case 53: return ImGuiKey_Slash; |
| 671 | default: break; |
| 672 | } |
| 673 | |
| 674 | return ImGuiKey_None; |
| 675 | } |
| 676 | |
| 677 | // Allow compilation with old Windows SDK. MinGW doesn't have default _WIN32_WINNT/WINVER versions. |
| 678 | #ifndef WM_MOUSEHWHEEL |
| 679 | #define WM_MOUSEHWHEEL 0x020E |
| 680 | #endif |
| 681 | #ifndef DBT_DEVNODES_CHANGED |
| 682 | #define DBT_DEVNODES_CHANGED 0x0007 |
| 683 | #endif |
| 684 | |
| 685 | // Helper to obtain the source of mouse messages. |
| 686 | // See https://learn.microsoft.com/en-us/windows/win32/tablet/system-events-and-mouse-messages |
| 687 | // Prefer to call this at the top of the message handler to avoid the possibility of other Win32 calls interfering with this. |
| 688 | static ImGuiMouseSource () |
| 689 | { |
| 690 | LPARAM = ::GetMessageExtraInfo(); |
| 691 | if ((extra_info & 0xFFFFFF80) == 0xFF515700) |
| 692 | return ImGuiMouseSource_Pen; |
| 693 | if ((extra_info & 0xFFFFFF80) == 0xFF515780) |
| 694 | return ImGuiMouseSource_TouchScreen; |
| 695 | return ImGuiMouseSource_Mouse; |
| 696 | } |
| 697 | |
| 698 | // Win32 message handler (process Win32 mouse/keyboard inputs, etc.) |
| 699 | // Call from your application's message handler. Keep calling your message handler unless this function returns TRUE. |
| 700 | // When implementing your own backend, you can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if Dear ImGui wants to use your inputs. |
| 701 | // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data. |
| 702 | // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data. |
| 703 | // Generally you may always pass all inputs to Dear ImGui, and hide them from your application based on those two flags. |
| 704 | // PS: We treat DBLCLK messages as regular mouse down messages, so this code will work on windows classes that have the CS_DBLCLKS flag set. Our own example app code doesn't set this flag. |
| 705 | |
| 706 | // Copy either line into your .cpp file to forward declare the function: |
| 707 | extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); // Use ImGui::GetCurrentContext() |
| 708 | extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandlerEx(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam, ImGuiIO& io); // Doesn't use ImGui::GetCurrentContext() |
| 709 | |
| 710 | #ifndef WM_DPICHANGED |
| 711 | #define WM_DPICHANGED 0x02E0 // From Windows SDK 8.1+ headers |
| 712 | #endif |
| 713 | |
| 714 | IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) |
| 715 | { |
| 716 | // Most backends don't have silent checks like this one, but we need it because WndProc are called early in CreateWindow(). |
| 717 | // We silently allow both context or just only backend data to be nullptr. |
| 718 | if (ImGui::GetCurrentContext() == nullptr) |
| 719 | return 0; |
| 720 | return ImGui_ImplWin32_WndProcHandlerEx(hwnd, msg, wParam, lParam, ImGui::GetIO()); |
| 721 | } |
| 722 | |
| 723 | // This version is in theory thread-safe in the sense that no path should access ImGui::GetCurrentContext(). |
| 724 | IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandlerEx(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam, ImGuiIO& io) |
| 725 | { |
| 726 | ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(io); |
| 727 | if (bd == nullptr) |
| 728 | return 0; |
| 729 | switch (msg) |
| 730 | { |
| 731 | case WM_MOUSEMOVE: |
| 732 | case WM_NCMOUSEMOVE: |
| 733 | { |
| 734 | // We need to call TrackMouseEvent in order to receive WM_MOUSELEAVE events |
| 735 | ImGuiMouseSource mouse_source = ImGui_ImplWin32_GetMouseSourceFromMessageExtraInfo(); |
| 736 | const int area = (msg == WM_MOUSEMOVE) ? 1 : 2; |
| 737 | bd->MouseHwnd = hwnd; |
| 738 | if (bd->MouseTrackedArea != area) |
| 739 | { |
| 740 | TRACKMOUSEEVENT tme_cancel = { sizeof(tme_cancel), TME_CANCEL, hwnd, 0 }; |
| 741 | TRACKMOUSEEVENT tme_track = { sizeof(tme_track), (DWORD)((area == 2) ? (TME_LEAVE | TME_NONCLIENT) : TME_LEAVE), hwnd, 0 }; |
| 742 | if (bd->MouseTrackedArea != 0) |
| 743 | ::TrackMouseEvent(&tme_cancel); |
| 744 | ::TrackMouseEvent(&tme_track); |
| 745 | bd->MouseTrackedArea = area; |
| 746 | } |
| 747 | POINT mouse_pos = { (LONG)GET_X_LPARAM(lParam), (LONG)GET_Y_LPARAM(lParam) }; |
| 748 | bool want_absolute_pos = (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) != 0; |
| 749 | if (msg == WM_MOUSEMOVE && want_absolute_pos) // WM_MOUSEMOVE are client-relative coordinates. |
| 750 | ::ClientToScreen(hwnd, &mouse_pos); |
| 751 | if (msg == WM_NCMOUSEMOVE && !want_absolute_pos) // WM_NCMOUSEMOVE are absolute coordinates. |
| 752 | ::ScreenToClient(hwnd, &mouse_pos); |
| 753 | io.AddMouseSourceEvent(source: mouse_source); |
| 754 | io.AddMousePosEvent(x: (float)mouse_pos.x, y: (float)mouse_pos.y); |
| 755 | return 0; |
| 756 | } |
| 757 | case WM_MOUSELEAVE: |
| 758 | case WM_NCMOUSELEAVE: |
| 759 | { |
| 760 | const int area = (msg == WM_MOUSELEAVE) ? 1 : 2; |
| 761 | if (bd->MouseTrackedArea == area) |
| 762 | { |
| 763 | if (bd->MouseHwnd == hwnd) |
| 764 | bd->MouseHwnd = nullptr; |
| 765 | bd->MouseTrackedArea = 0; |
| 766 | io.AddMousePosEvent(x: -FLT_MAX, y: -FLT_MAX); |
| 767 | } |
| 768 | return 0; |
| 769 | } |
| 770 | case WM_DESTROY: |
| 771 | if (bd->MouseHwnd == hwnd && bd->MouseTrackedArea != 0) |
| 772 | { |
| 773 | TRACKMOUSEEVENT tme_cancel = { sizeof(tme_cancel), TME_CANCEL, hwnd, 0 }; |
| 774 | ::TrackMouseEvent(&tme_cancel); |
| 775 | bd->MouseHwnd = nullptr; |
| 776 | bd->MouseTrackedArea = 0; |
| 777 | io.AddMousePosEvent(x: -FLT_MAX, y: -FLT_MAX); |
| 778 | } |
| 779 | return 0; |
| 780 | case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK: |
| 781 | case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK: |
| 782 | case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK: |
| 783 | case WM_XBUTTONDOWN: case WM_XBUTTONDBLCLK: |
| 784 | { |
| 785 | ImGuiMouseSource mouse_source = ImGui_ImplWin32_GetMouseSourceFromMessageExtraInfo(); |
| 786 | int button = 0; |
| 787 | if (msg == WM_LBUTTONDOWN || msg == WM_LBUTTONDBLCLK) { button = 0; } |
| 788 | if (msg == WM_RBUTTONDOWN || msg == WM_RBUTTONDBLCLK) { button = 1; } |
| 789 | if (msg == WM_MBUTTONDOWN || msg == WM_MBUTTONDBLCLK) { button = 2; } |
| 790 | if (msg == WM_XBUTTONDOWN || msg == WM_XBUTTONDBLCLK) { button = (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) ? 3 : 4; } |
| 791 | HWND hwnd_with_capture = ::GetCapture(); |
| 792 | if (bd->MouseButtonsDown != 0 && hwnd_with_capture != hwnd) // Did we externally lost capture? |
| 793 | bd->MouseButtonsDown = 0; |
| 794 | if (bd->MouseButtonsDown == 0 && hwnd_with_capture == nullptr) |
| 795 | ::SetCapture(hwnd); // Allow us to read mouse coordinates when dragging mouse outside of our window bounds. |
| 796 | bd->MouseButtonsDown |= 1 << button; |
| 797 | io.AddMouseSourceEvent(source: mouse_source); |
| 798 | io.AddMouseButtonEvent(button, down: true); |
| 799 | return 0; |
| 800 | } |
| 801 | case WM_LBUTTONUP: |
| 802 | case WM_RBUTTONUP: |
| 803 | case WM_MBUTTONUP: |
| 804 | case WM_XBUTTONUP: |
| 805 | { |
| 806 | ImGuiMouseSource mouse_source = ImGui_ImplWin32_GetMouseSourceFromMessageExtraInfo(); |
| 807 | int button = 0; |
| 808 | if (msg == WM_LBUTTONUP) { button = 0; } |
| 809 | if (msg == WM_RBUTTONUP) { button = 1; } |
| 810 | if (msg == WM_MBUTTONUP) { button = 2; } |
| 811 | if (msg == WM_XBUTTONUP) { button = (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) ? 3 : 4; } |
| 812 | bd->MouseButtonsDown &= ~(1 << button); |
| 813 | if (bd->MouseButtonsDown == 0 && ::GetCapture() == hwnd) |
| 814 | ::ReleaseCapture(); |
| 815 | io.AddMouseSourceEvent(source: mouse_source); |
| 816 | io.AddMouseButtonEvent(button, down: false); |
| 817 | return 0; |
| 818 | } |
| 819 | case WM_MOUSEWHEEL: |
| 820 | io.AddMouseWheelEvent(0.0f, (float)GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA); |
| 821 | return 0; |
| 822 | case WM_MOUSEHWHEEL: |
| 823 | io.AddMouseWheelEvent(-(float)GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA, 0.0f); |
| 824 | return 0; |
| 825 | case WM_KEYDOWN: |
| 826 | case WM_KEYUP: |
| 827 | case WM_SYSKEYDOWN: |
| 828 | case WM_SYSKEYUP: |
| 829 | { |
| 830 | const bool is_key_down = (msg == WM_KEYDOWN || msg == WM_SYSKEYDOWN); |
| 831 | if (wParam < 256) |
| 832 | { |
| 833 | // Submit modifiers |
| 834 | ImGui_ImplWin32_UpdateKeyModifiers(io); |
| 835 | |
| 836 | // Obtain virtual key code and convert to ImGuiKey |
| 837 | const ImGuiKey key = ImGui_ImplWin32_KeyEventToImGuiKey(wParam, lParam); |
| 838 | const int vk = (int)wParam; |
| 839 | const int scancode = (int)LOBYTE(HIWORD(lParam)); |
| 840 | |
| 841 | // Special behavior for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit the key down event. |
| 842 | if (key == ImGuiKey_PrintScreen && !is_key_down) |
| 843 | ImGui_ImplWin32_AddKeyEvent(io, key, down: true, native_keycode: vk, native_scancode: scancode); |
| 844 | |
| 845 | // Submit key event |
| 846 | if (key != ImGuiKey_None) |
| 847 | ImGui_ImplWin32_AddKeyEvent(io, key, down: is_key_down, native_keycode: vk, native_scancode: scancode); |
| 848 | |
| 849 | // Submit individual left/right modifier events |
| 850 | if (vk == VK_SHIFT) |
| 851 | { |
| 852 | // Important: Shift keys tend to get stuck when pressed together, missing key-up events are corrected in ImGui_ImplWin32_ProcessKeyEventsWorkarounds() |
| 853 | if (IsVkDown(VK_LSHIFT) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_LeftShift, is_key_down, VK_LSHIFT, scancode); } |
| 854 | if (IsVkDown(VK_RSHIFT) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_RightShift, is_key_down, VK_RSHIFT, scancode); } |
| 855 | } |
| 856 | else if (vk == VK_CONTROL) |
| 857 | { |
| 858 | if (IsVkDown(VK_LCONTROL) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_LeftCtrl, is_key_down, VK_LCONTROL, scancode); } |
| 859 | if (IsVkDown(VK_RCONTROL) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_RightCtrl, is_key_down, VK_RCONTROL, scancode); } |
| 860 | } |
| 861 | else if (vk == VK_MENU) |
| 862 | { |
| 863 | if (IsVkDown(VK_LMENU) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_LeftAlt, is_key_down, VK_LMENU, scancode); } |
| 864 | if (IsVkDown(VK_RMENU) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_RightAlt, is_key_down, VK_RMENU, scancode); } |
| 865 | } |
| 866 | } |
| 867 | return 0; |
| 868 | } |
| 869 | case WM_SETFOCUS: |
| 870 | case WM_KILLFOCUS: |
| 871 | io.AddFocusEvent(msg == WM_SETFOCUS); |
| 872 | return 0; |
| 873 | case WM_INPUTLANGCHANGE: |
| 874 | ImGui_ImplWin32_UpdateKeyboardCodePage(io); |
| 875 | return 0; |
| 876 | case WM_CHAR: |
| 877 | if (::IsWindowUnicode(hwnd)) |
| 878 | { |
| 879 | // You can also use ToAscii()+GetKeyboardState() to retrieve characters. |
| 880 | if (wParam > 0 && wParam < 0x10000) |
| 881 | io.AddInputCharacterUTF16(c: (unsigned short)wParam); |
| 882 | } |
| 883 | else |
| 884 | { |
| 885 | wchar_t wch = 0; |
| 886 | ::MultiByteToWideChar(bd->KeyboardCodePage, MB_PRECOMPOSED, (char*)&wParam, 1, &wch, 1); |
| 887 | io.AddInputCharacter(c: wch); |
| 888 | } |
| 889 | return 0; |
| 890 | case WM_SETCURSOR: |
| 891 | // This is required to restore cursor when transitioning from e.g resize borders to client area. |
| 892 | if (LOWORD(lParam) == HTCLIENT && ImGui_ImplWin32_UpdateMouseCursor(io, bd->LastMouseCursor)) |
| 893 | return 1; |
| 894 | return 0; |
| 895 | case WM_DEVICECHANGE: |
| 896 | #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD |
| 897 | if ((UINT)wParam == DBT_DEVNODES_CHANGED) |
| 898 | bd->WantUpdateHasGamepad = true; |
| 899 | #endif |
| 900 | return 0; |
| 901 | case WM_DISPLAYCHANGE: |
| 902 | bd->WantUpdateMonitors = true; |
| 903 | return 0; |
| 904 | case WM_SETTINGCHANGE: |
| 905 | if (wParam == SPI_SETWORKAREA) |
| 906 | bd->WantUpdateMonitors = true; |
| 907 | return 0; |
| 908 | case WM_DPICHANGED: |
| 909 | { |
| 910 | const RECT* suggested_rect = (RECT*)lParam; |
| 911 | if (io.ConfigDpiScaleViewports) |
| 912 | ::SetWindowPos(hwnd, nullptr, suggested_rect->left, suggested_rect->top, suggested_rect->right - suggested_rect->left, suggested_rect->bottom - suggested_rect->top, SWP_NOZORDER | SWP_NOACTIVATE); |
| 913 | return 0; |
| 914 | } |
| 915 | } |
| 916 | return 0; |
| 917 | } |
| 918 | |
| 919 | |
| 920 | //-------------------------------------------------------------------------------------------------------- |
| 921 | // DPI-related helpers (optional) |
| 922 | //-------------------------------------------------------------------------------------------------------- |
| 923 | // - Use to enable DPI awareness without having to create an application manifest. |
| 924 | // - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps. |
| 925 | // - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc. |
| 926 | // but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime, |
| 927 | // neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies. |
| 928 | //--------------------------------------------------------------------------------------------------------- |
| 929 | // This is the scheme successfully used by GLFW (from which we borrowed some of the code) and other apps aiming to be highly portable. |
| 930 | // ImGui_ImplWin32_EnableDpiAwareness() is just a helper called by main.cpp, we don't call it automatically. |
| 931 | // If you are trying to implement your own backend for your own engine, you may ignore that noise. |
| 932 | //--------------------------------------------------------------------------------------------------------- |
| 933 | |
| 934 | // Perform our own check with RtlVerifyVersionInfo() instead of using functions from <VersionHelpers.h> as they |
| 935 | // require a manifest to be functional for checks above 8.1. See https://github.com/ocornut/imgui/issues/4200 |
| 936 | static BOOL _IsWindowsVersionOrGreater(WORD major, WORD minor, WORD) |
| 937 | { |
| 938 | typedef LONG(WINAPI* PFN_RtlVerifyVersionInfo)(OSVERSIONINFOEXW*, ULONG, ULONGLONG); |
| 939 | static PFN_RtlVerifyVersionInfo RtlVerifyVersionInfoFn = nullptr; |
| 940 | if (RtlVerifyVersionInfoFn == nullptr) |
| 941 | if (HMODULE ntdllModule = ::GetModuleHandleA("ntdll.dll" )) |
| 942 | RtlVerifyVersionInfoFn = (PFN_RtlVerifyVersionInfo)GetProcAddress(ntdllModule, "RtlVerifyVersionInfo" ); |
| 943 | if (RtlVerifyVersionInfoFn == nullptr) |
| 944 | return FALSE; |
| 945 | |
| 946 | RTL_OSVERSIONINFOEXW versionInfo = { }; |
| 947 | ULONGLONG conditionMask = 0; |
| 948 | versionInfo.dwOSVersionInfoSize = sizeof(RTL_OSVERSIONINFOEXW); |
| 949 | versionInfo.dwMajorVersion = major; |
| 950 | versionInfo.dwMinorVersion = minor; |
| 951 | VER_SET_CONDITION(conditionMask, VER_MAJORVERSION, VER_GREATER_EQUAL); |
| 952 | VER_SET_CONDITION(conditionMask, VER_MINORVERSION, VER_GREATER_EQUAL); |
| 953 | return (RtlVerifyVersionInfoFn(&versionInfo, VER_MAJORVERSION | VER_MINORVERSION, conditionMask) == 0) ? TRUE : FALSE; |
| 954 | } |
| 955 | |
| 956 | #define _IsWindowsVistaOrGreater() _IsWindowsVersionOrGreater(HIBYTE(0x0600), LOBYTE(0x0600), 0) // _WIN32_WINNT_VISTA |
| 957 | #define _IsWindows8OrGreater() _IsWindowsVersionOrGreater(HIBYTE(0x0602), LOBYTE(0x0602), 0) // _WIN32_WINNT_WIN8 |
| 958 | #define _IsWindows8Point1OrGreater() _IsWindowsVersionOrGreater(HIBYTE(0x0603), LOBYTE(0x0603), 0) // _WIN32_WINNT_WINBLUE |
| 959 | #define _IsWindows10OrGreater() _IsWindowsVersionOrGreater(HIBYTE(0x0A00), LOBYTE(0x0A00), 0) // _WIN32_WINNT_WINTHRESHOLD / _WIN32_WINNT_WIN10 |
| 960 | |
| 961 | #ifndef DPI_ENUMS_DECLARED |
| 962 | typedef enum { PROCESS_DPI_UNAWARE = 0, PROCESS_SYSTEM_DPI_AWARE = 1, PROCESS_PER_MONITOR_DPI_AWARE = 2 } PROCESS_DPI_AWARENESS; |
| 963 | typedef enum { MDT_EFFECTIVE_DPI = 0, MDT_ANGULAR_DPI = 1, MDT_RAW_DPI = 2, MDT_DEFAULT = MDT_EFFECTIVE_DPI } MONITOR_DPI_TYPE; |
| 964 | #endif |
| 965 | #ifndef _DPI_AWARENESS_CONTEXTS_ |
| 966 | DECLARE_HANDLE(DPI_AWARENESS_CONTEXT); |
| 967 | #define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE (DPI_AWARENESS_CONTEXT)-3 |
| 968 | #endif |
| 969 | #ifndef DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 |
| 970 | #define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 (DPI_AWARENESS_CONTEXT)-4 |
| 971 | #endif |
| 972 | typedef HRESULT(WINAPI* PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS); // Shcore.lib + dll, Windows 8.1+ |
| 973 | typedef HRESULT(WINAPI* PFN_GetDpiForMonitor)(HMONITOR, MONITOR_DPI_TYPE, UINT*, UINT*); // Shcore.lib + dll, Windows 8.1+ |
| 974 | typedef DPI_AWARENESS_CONTEXT(WINAPI* PFN_SetThreadDpiAwarenessContext)(DPI_AWARENESS_CONTEXT); // User32.lib + dll, Windows 10 v1607+ (Creators Update) |
| 975 | |
| 976 | // Helper function to enable DPI awareness without setting up a manifest |
| 977 | void ImGui_ImplWin32_EnableDpiAwareness() |
| 978 | { |
| 979 | // Make sure monitors will be updated with latest correct scaling |
| 980 | if (ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData()) |
| 981 | bd->WantUpdateMonitors = true; |
| 982 | |
| 983 | if (_IsWindows10OrGreater()) |
| 984 | { |
| 985 | static HINSTANCE user32_dll = ::LoadLibraryA("user32.dll" ); // Reference counted per-process |
| 986 | if (PFN_SetThreadDpiAwarenessContext SetThreadDpiAwarenessContextFn = (PFN_SetThreadDpiAwarenessContext)::GetProcAddress(user32_dll, "SetThreadDpiAwarenessContext" )) |
| 987 | { |
| 988 | SetThreadDpiAwarenessContextFn(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2); |
| 989 | return; |
| 990 | } |
| 991 | } |
| 992 | if (_IsWindows8Point1OrGreater()) |
| 993 | { |
| 994 | static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll" ); // Reference counted per-process |
| 995 | if (PFN_SetProcessDpiAwareness SetProcessDpiAwarenessFn = (PFN_SetProcessDpiAwareness)::GetProcAddress(shcore_dll, "SetProcessDpiAwareness" )) |
| 996 | { |
| 997 | SetProcessDpiAwarenessFn(PROCESS_PER_MONITOR_DPI_AWARE); |
| 998 | return; |
| 999 | } |
| 1000 | } |
| 1001 | #if _WIN32_WINNT >= 0x0600 |
| 1002 | ::SetProcessDPIAware(); |
| 1003 | #endif |
| 1004 | } |
| 1005 | |
| 1006 | #if defined(_MSC_VER) && !defined(NOGDI) |
| 1007 | #pragma comment(lib, "gdi32") // Link with gdi32.lib for GetDeviceCaps(). MinGW will require linking with '-lgdi32' |
| 1008 | #endif |
| 1009 | |
| 1010 | float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor) |
| 1011 | { |
| 1012 | UINT xdpi = 96, ydpi = 96; |
| 1013 | if (_IsWindows8Point1OrGreater()) |
| 1014 | { |
| 1015 | static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll" ); // Reference counted per-process |
| 1016 | static PFN_GetDpiForMonitor GetDpiForMonitorFn = nullptr; |
| 1017 | if (GetDpiForMonitorFn == nullptr && shcore_dll != nullptr) |
| 1018 | GetDpiForMonitorFn = (PFN_GetDpiForMonitor)::GetProcAddress(shcore_dll, "GetDpiForMonitor" ); |
| 1019 | if (GetDpiForMonitorFn != nullptr) |
| 1020 | { |
| 1021 | GetDpiForMonitorFn((HMONITOR)monitor, MDT_EFFECTIVE_DPI, &xdpi, &ydpi); |
| 1022 | IM_ASSERT(xdpi == ydpi); // Please contact me if you hit this assert! |
| 1023 | return xdpi / 96.0f; |
| 1024 | } |
| 1025 | } |
| 1026 | #ifndef NOGDI |
| 1027 | const HDC dc = ::GetDC(nullptr); |
| 1028 | xdpi = ::GetDeviceCaps(dc, LOGPIXELSX); |
| 1029 | ydpi = ::GetDeviceCaps(dc, LOGPIXELSY); |
| 1030 | IM_ASSERT(xdpi == ydpi); // Please contact me if you hit this assert! |
| 1031 | ::ReleaseDC(nullptr, dc); |
| 1032 | #endif |
| 1033 | return xdpi / 96.0f; |
| 1034 | } |
| 1035 | |
| 1036 | float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd) |
| 1037 | { |
| 1038 | HMONITOR monitor = ::MonitorFromWindow((HWND)hwnd, MONITOR_DEFAULTTONEAREST); |
| 1039 | return ImGui_ImplWin32_GetDpiScaleForMonitor(monitor); |
| 1040 | } |
| 1041 | |
| 1042 | //--------------------------------------------------------------------------------------------------------- |
| 1043 | // Transparency related helpers (optional) |
| 1044 | //-------------------------------------------------------------------------------------------------------- |
| 1045 | |
| 1046 | #if defined(_MSC_VER) |
| 1047 | #pragma comment(lib, "dwmapi") // Link with dwmapi.lib. MinGW will require linking with '-ldwmapi' |
| 1048 | #endif |
| 1049 | |
| 1050 | // [experimental] |
| 1051 | // Borrowed from GLFW's function updateFramebufferTransparency() in src/win32_window.c |
| 1052 | // (the Dwm* functions are Vista era functions but we are borrowing logic from GLFW) |
| 1053 | void ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd) |
| 1054 | { |
| 1055 | if (!_IsWindowsVistaOrGreater()) |
| 1056 | return; |
| 1057 | |
| 1058 | BOOL composition; |
| 1059 | if (FAILED(::DwmIsCompositionEnabled(&composition)) || !composition) |
| 1060 | return; |
| 1061 | |
| 1062 | BOOL opaque; |
| 1063 | DWORD color; |
| 1064 | if (_IsWindows8OrGreater() || (SUCCEEDED(::DwmGetColorizationColor(&color, &opaque)) && !opaque)) |
| 1065 | { |
| 1066 | HRGN region = ::CreateRectRgn(0, 0, -1, -1); |
| 1067 | DWM_BLURBEHIND bb = {}; |
| 1068 | bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION; |
| 1069 | bb.hRgnBlur = region; |
| 1070 | bb.fEnable = TRUE; |
| 1071 | ::DwmEnableBlurBehindWindow((HWND)hwnd, &bb); |
| 1072 | ::DeleteObject(region); |
| 1073 | } |
| 1074 | else |
| 1075 | { |
| 1076 | DWM_BLURBEHIND bb = {}; |
| 1077 | bb.dwFlags = DWM_BB_ENABLE; |
| 1078 | ::DwmEnableBlurBehindWindow((HWND)hwnd, &bb); |
| 1079 | } |
| 1080 | } |
| 1081 | |
| 1082 | //--------------------------------------------------------------------------------------------------------- |
| 1083 | // MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT |
| 1084 | // This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously. |
| 1085 | // If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first.. |
| 1086 | //-------------------------------------------------------------------------------------------------------- |
| 1087 | |
| 1088 | // Helper structure we store in the void* PlatformUserData field of each ImGuiViewport to easily retrieve our backend data. |
| 1089 | struct ImGui_ImplWin32_ViewportData |
| 1090 | { |
| 1091 | HWND Hwnd; // Stored in ImGuiViewport::PlatformHandle + PlatformHandleRaw |
| 1092 | HWND HwndParent; |
| 1093 | bool HwndOwned; |
| 1094 | DWORD DwStyle; |
| 1095 | DWORD DwExStyle; |
| 1096 | |
| 1097 | ImGui_ImplWin32_ViewportData() { Hwnd = HwndParent = nullptr; HwndOwned = false; DwStyle = DwExStyle = 0; } |
| 1098 | ~ImGui_ImplWin32_ViewportData() { IM_ASSERT(Hwnd == nullptr); } |
| 1099 | }; |
| 1100 | |
| 1101 | static void ImGui_ImplWin32_GetWin32StyleFromViewportFlags(ImGuiViewportFlags flags, DWORD* out_style, DWORD* out_ex_style) |
| 1102 | { |
| 1103 | if (flags & ImGuiViewportFlags_NoDecoration) |
| 1104 | *out_style = WS_POPUP; |
| 1105 | else |
| 1106 | *out_style = WS_OVERLAPPEDWINDOW; |
| 1107 | |
| 1108 | if (flags & ImGuiViewportFlags_NoTaskBarIcon) |
| 1109 | *out_ex_style = WS_EX_TOOLWINDOW; |
| 1110 | else |
| 1111 | *out_ex_style = WS_EX_APPWINDOW; |
| 1112 | |
| 1113 | if (flags & ImGuiViewportFlags_TopMost) |
| 1114 | *out_ex_style |= WS_EX_TOPMOST; |
| 1115 | } |
| 1116 | |
| 1117 | static HWND ImGui_ImplWin32_GetHwndFromViewportID(ImGuiID viewport_id) |
| 1118 | { |
| 1119 | if (viewport_id != 0) |
| 1120 | if (ImGuiViewport* viewport = ImGui::FindViewportByID(viewport_id)) |
| 1121 | return (HWND)viewport->PlatformHandle; |
| 1122 | return nullptr; |
| 1123 | } |
| 1124 | |
| 1125 | static void ImGui_ImplWin32_CreateWindow(ImGuiViewport* viewport) |
| 1126 | { |
| 1127 | ImGui_ImplWin32_ViewportData* vd = IM_NEW(ImGui_ImplWin32_ViewportData)(); |
| 1128 | viewport->PlatformUserData = vd; |
| 1129 | |
| 1130 | // Select style and parent window |
| 1131 | ImGui_ImplWin32_GetWin32StyleFromViewportFlags(viewport->Flags, &vd->DwStyle, &vd->DwExStyle); |
| 1132 | vd->HwndParent = ImGui_ImplWin32_GetHwndFromViewportID(viewport->ParentViewportId); |
| 1133 | |
| 1134 | // Create window |
| 1135 | RECT rect = { (LONG)viewport->Pos.x, (LONG)viewport->Pos.y, (LONG)(viewport->Pos.x + viewport->Size.x), (LONG)(viewport->Pos.y + viewport->Size.y) }; |
| 1136 | ::AdjustWindowRectEx(&rect, vd->DwStyle, FALSE, vd->DwExStyle); |
| 1137 | vd->Hwnd = ::CreateWindowExW( |
| 1138 | vd->DwExStyle, L"ImGui Platform" , L"Untitled" , vd->DwStyle, // Style, class name, window name |
| 1139 | rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, // Window area |
| 1140 | vd->HwndParent, nullptr, ::GetModuleHandle(nullptr), nullptr); // Owner window, Menu, Instance, Param |
| 1141 | vd->HwndOwned = true; |
| 1142 | viewport->PlatformRequestResize = false; |
| 1143 | viewport->PlatformHandle = viewport->PlatformHandleRaw = vd->Hwnd; |
| 1144 | |
| 1145 | // Secondary viewports store their imgui context |
| 1146 | ::SetPropA(vd->Hwnd, "IMGUI_CONTEXT" , ImGui::GetCurrentContext()); |
| 1147 | } |
| 1148 | |
| 1149 | static void ImGui_ImplWin32_DestroyWindow(ImGuiViewport* viewport) |
| 1150 | { |
| 1151 | ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); |
| 1152 | if (ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData) |
| 1153 | { |
| 1154 | if (::GetCapture() == vd->Hwnd) |
| 1155 | { |
| 1156 | // Transfer capture so if we started dragging from a window that later disappears, we'll still receive the MOUSEUP event. |
| 1157 | ::ReleaseCapture(); |
| 1158 | ::SetCapture(bd->hWnd); |
| 1159 | } |
| 1160 | if (vd->Hwnd && vd->HwndOwned) |
| 1161 | ::DestroyWindow(vd->Hwnd); |
| 1162 | vd->Hwnd = nullptr; |
| 1163 | IM_DELETE(p: vd); |
| 1164 | } |
| 1165 | viewport->PlatformUserData = viewport->PlatformHandle = nullptr; |
| 1166 | } |
| 1167 | |
| 1168 | static void ImGui_ImplWin32_ShowWindow(ImGuiViewport* viewport) |
| 1169 | { |
| 1170 | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; |
| 1171 | IM_ASSERT(vd->Hwnd != 0); |
| 1172 | |
| 1173 | // ShowParent() also brings parent to front, which is not always desirable, |
| 1174 | // so we temporarily disable parenting. (#7354) |
| 1175 | if (vd->HwndParent != NULL) |
| 1176 | ::SetWindowLongPtr(vd->Hwnd, GWLP_HWNDPARENT, (LONG_PTR)nullptr); |
| 1177 | |
| 1178 | if (viewport->Flags & ImGuiViewportFlags_NoFocusOnAppearing) |
| 1179 | ::ShowWindow(vd->Hwnd, SW_SHOWNA); |
| 1180 | else |
| 1181 | ::ShowWindow(vd->Hwnd, SW_SHOW); |
| 1182 | |
| 1183 | // Restore |
| 1184 | if (vd->HwndParent != NULL) |
| 1185 | ::SetWindowLongPtr(vd->Hwnd, GWLP_HWNDPARENT, (LONG_PTR)vd->HwndParent); |
| 1186 | } |
| 1187 | |
| 1188 | static void ImGui_ImplWin32_UpdateWindow(ImGuiViewport* viewport) |
| 1189 | { |
| 1190 | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; |
| 1191 | IM_ASSERT(vd->Hwnd != 0); |
| 1192 | |
| 1193 | // Update Win32 parent if it changed _after_ creation |
| 1194 | // Unlike style settings derived from configuration flags, this is more likely to change for advanced apps that are manipulating ParentViewportID manually. |
| 1195 | HWND new_parent = ImGui_ImplWin32_GetHwndFromViewportID(viewport->ParentViewportId); |
| 1196 | if (new_parent != vd->HwndParent) |
| 1197 | { |
| 1198 | // Win32 windows can either have a "Parent" (for WS_CHILD window) or an "Owner" (which among other thing keeps window above its owner). |
| 1199 | // Our Dear Imgui-side concept of parenting only mostly care about what Win32 call "Owner". |
| 1200 | // The parent parameter of CreateWindowEx() sets up Parent OR Owner depending on WS_CHILD flag. In our case an Owner as we never use WS_CHILD. |
| 1201 | // Calling ::SetParent() here would be incorrect: it will create a full child relation, alter coordinate system and clipping. |
| 1202 | // Calling ::SetWindowLongPtr() with GWLP_HWNDPARENT seems correct although poorly documented. |
| 1203 | // https://devblogs.microsoft.com/oldnewthing/20100315-00/?p=14613 |
| 1204 | vd->HwndParent = new_parent; |
| 1205 | ::SetWindowLongPtr(vd->Hwnd, GWLP_HWNDPARENT, (LONG_PTR)vd->HwndParent); |
| 1206 | } |
| 1207 | |
| 1208 | // (Optional) Update Win32 style if it changed _after_ creation. |
| 1209 | // Generally they won't change unless configuration flags are changed, but advanced uses (such as manually rewriting viewport flags) make this useful. |
| 1210 | DWORD new_style; |
| 1211 | DWORD new_ex_style; |
| 1212 | ImGui_ImplWin32_GetWin32StyleFromViewportFlags(flags: viewport->Flags, out_style: &new_style, out_ex_style: &new_ex_style); |
| 1213 | |
| 1214 | // Only reapply the flags that have been changed from our point of view (as other flags are being modified by Windows) |
| 1215 | if (vd->DwStyle != new_style || vd->DwExStyle != new_ex_style) |
| 1216 | { |
| 1217 | // (Optional) Update TopMost state if it changed _after_ creation |
| 1218 | bool top_most_changed = (vd->DwExStyle & WS_EX_TOPMOST) != (new_ex_style & WS_EX_TOPMOST); |
| 1219 | HWND insert_after = top_most_changed ? ((viewport->Flags & ImGuiViewportFlags_TopMost) ? HWND_TOPMOST : HWND_NOTOPMOST) : 0; |
| 1220 | UINT swp_flag = top_most_changed ? 0 : SWP_NOZORDER; |
| 1221 | |
| 1222 | // Apply flags and position (since it is affected by flags) |
| 1223 | vd->DwStyle = new_style; |
| 1224 | vd->DwExStyle = new_ex_style; |
| 1225 | ::SetWindowLong(vd->Hwnd, GWL_STYLE, vd->DwStyle); |
| 1226 | ::SetWindowLong(vd->Hwnd, GWL_EXSTYLE, vd->DwExStyle); |
| 1227 | RECT rect = { (LONG)viewport->Pos.x, (LONG)viewport->Pos.y, (LONG)(viewport->Pos.x + viewport->Size.x), (LONG)(viewport->Pos.y + viewport->Size.y) }; |
| 1228 | ::AdjustWindowRectEx(&rect, vd->DwStyle, FALSE, vd->DwExStyle); // Client to Screen |
| 1229 | ::SetWindowPos(vd->Hwnd, insert_after, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, swp_flag | SWP_NOACTIVATE | SWP_FRAMECHANGED); |
| 1230 | ::ShowWindow(vd->Hwnd, SW_SHOWNA); // This is necessary when we alter the style |
| 1231 | viewport->PlatformRequestMove = viewport->PlatformRequestResize = true; |
| 1232 | } |
| 1233 | } |
| 1234 | |
| 1235 | static ImVec2 ImGui_ImplWin32_GetWindowPos(ImGuiViewport* viewport) |
| 1236 | { |
| 1237 | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; |
| 1238 | IM_ASSERT(vd->Hwnd != 0); |
| 1239 | POINT pos = { 0, 0 }; |
| 1240 | ::ClientToScreen(vd->Hwnd, &pos); |
| 1241 | return ImVec2((float)pos.x, (float)pos.y); |
| 1242 | } |
| 1243 | |
| 1244 | static void ImGui_ImplWin32_UpdateWin32StyleFromWindow(ImGuiViewport* viewport) |
| 1245 | { |
| 1246 | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; |
| 1247 | vd->DwStyle = ::GetWindowLongW(vd->Hwnd, GWL_STYLE); |
| 1248 | vd->DwExStyle = ::GetWindowLongW(vd->Hwnd, GWL_EXSTYLE); |
| 1249 | } |
| 1250 | |
| 1251 | static void ImGui_ImplWin32_SetWindowPos(ImGuiViewport* viewport, ImVec2 pos) |
| 1252 | { |
| 1253 | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; |
| 1254 | IM_ASSERT(vd->Hwnd != 0); |
| 1255 | RECT rect = { (LONG)pos.x, (LONG)pos.y, (LONG)pos.x, (LONG)pos.y }; |
| 1256 | if (viewport->Flags & ImGuiViewportFlags_OwnedByApp) |
| 1257 | ImGui_ImplWin32_UpdateWin32StyleFromWindow(viewport); // Not our window, poll style before using |
| 1258 | ::AdjustWindowRectEx(&rect, vd->DwStyle, FALSE, vd->DwExStyle); |
| 1259 | ::SetWindowPos(vd->Hwnd, nullptr, rect.left, rect.top, 0, 0, SWP_NOZORDER | SWP_NOSIZE | SWP_NOACTIVATE); |
| 1260 | } |
| 1261 | |
| 1262 | static ImVec2 ImGui_ImplWin32_GetWindowSize(ImGuiViewport* viewport) |
| 1263 | { |
| 1264 | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; |
| 1265 | IM_ASSERT(vd->Hwnd != 0); |
| 1266 | RECT rect; |
| 1267 | ::GetClientRect(vd->Hwnd, &rect); |
| 1268 | return ImVec2(float(rect.right - rect.left), float(rect.bottom - rect.top)); |
| 1269 | } |
| 1270 | |
| 1271 | static void ImGui_ImplWin32_SetWindowSize(ImGuiViewport* viewport, ImVec2 size) |
| 1272 | { |
| 1273 | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; |
| 1274 | IM_ASSERT(vd->Hwnd != 0); |
| 1275 | RECT rect = { 0, 0, (LONG)size.x, (LONG)size.y }; |
| 1276 | if (viewport->Flags & ImGuiViewportFlags_OwnedByApp) |
| 1277 | ImGui_ImplWin32_UpdateWin32StyleFromWindow(viewport); // Not our window, poll style before using |
| 1278 | ::AdjustWindowRectEx(&rect, vd->DwStyle, FALSE, vd->DwExStyle); // Client to Screen |
| 1279 | ::SetWindowPos(vd->Hwnd, nullptr, 0, 0, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER | SWP_NOMOVE | SWP_NOACTIVATE); |
| 1280 | } |
| 1281 | |
| 1282 | static void ImGui_ImplWin32_SetWindowFocus(ImGuiViewport* viewport) |
| 1283 | { |
| 1284 | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; |
| 1285 | IM_ASSERT(vd->Hwnd != 0); |
| 1286 | ::BringWindowToTop(vd->Hwnd); |
| 1287 | ::SetForegroundWindow(vd->Hwnd); |
| 1288 | ::SetFocus(vd->Hwnd); |
| 1289 | } |
| 1290 | |
| 1291 | static bool ImGui_ImplWin32_GetWindowFocus(ImGuiViewport* viewport) |
| 1292 | { |
| 1293 | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; |
| 1294 | IM_ASSERT(vd->Hwnd != 0); |
| 1295 | return ::GetForegroundWindow() == vd->Hwnd; |
| 1296 | } |
| 1297 | |
| 1298 | static bool ImGui_ImplWin32_GetWindowMinimized(ImGuiViewport* viewport) |
| 1299 | { |
| 1300 | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; |
| 1301 | IM_ASSERT(vd->Hwnd != 0); |
| 1302 | return ::IsIconic(vd->Hwnd) != 0; |
| 1303 | } |
| 1304 | |
| 1305 | static void ImGui_ImplWin32_SetWindowTitle(ImGuiViewport* viewport, const char* title) |
| 1306 | { |
| 1307 | // ::SetWindowTextA() doesn't properly handle UTF-8 so we explicitely convert our string. |
| 1308 | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; |
| 1309 | IM_ASSERT(vd->Hwnd != 0); |
| 1310 | int n = ::MultiByteToWideChar(CP_UTF8, 0, title, -1, nullptr, 0); |
| 1311 | ImVector<wchar_t> title_w; |
| 1312 | title_w.resize(new_size: n); |
| 1313 | ::MultiByteToWideChar(CP_UTF8, 0, title, -1, title_w.Data, n); |
| 1314 | |
| 1315 | // Calling SetWindowTextW() in a project where UNICODE is not set doesn't work but there's a trick |
| 1316 | // which is to pass it directly to the DefWindowProcW() handler. |
| 1317 | // See: https://stackoverflow.com/questions/9410681/setwindowtextw-in-an-ansi-project |
| 1318 | //::SetWindowTextW(vd->Hwnd, title_w.Data); |
| 1319 | ::DefWindowProcW(vd->Hwnd, WM_SETTEXT, 0, (LPARAM)title_w.Data); |
| 1320 | } |
| 1321 | |
| 1322 | static void ImGui_ImplWin32_SetWindowAlpha(ImGuiViewport* viewport, float alpha) |
| 1323 | { |
| 1324 | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; |
| 1325 | IM_ASSERT(vd->Hwnd != 0); |
| 1326 | IM_ASSERT(alpha >= 0.0f && alpha <= 1.0f); |
| 1327 | if (alpha < 1.0f) |
| 1328 | { |
| 1329 | DWORD ex_style = ::GetWindowLongW(vd->Hwnd, GWL_EXSTYLE) | WS_EX_LAYERED; |
| 1330 | ::SetWindowLongW(vd->Hwnd, GWL_EXSTYLE, ex_style); |
| 1331 | ::SetLayeredWindowAttributes(vd->Hwnd, 0, (BYTE)(255 * alpha), LWA_ALPHA); |
| 1332 | } |
| 1333 | else |
| 1334 | { |
| 1335 | DWORD ex_style = ::GetWindowLongW(vd->Hwnd, GWL_EXSTYLE) & ~WS_EX_LAYERED; |
| 1336 | ::SetWindowLongW(vd->Hwnd, GWL_EXSTYLE, ex_style); |
| 1337 | } |
| 1338 | } |
| 1339 | |
| 1340 | static float ImGui_ImplWin32_GetWindowDpiScale(ImGuiViewport* viewport) |
| 1341 | { |
| 1342 | ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData; |
| 1343 | IM_ASSERT(vd->Hwnd != 0); |
| 1344 | return ImGui_ImplWin32_GetDpiScaleForHwnd(vd->Hwnd); |
| 1345 | } |
| 1346 | |
| 1347 | // FIXME-DPI: Testing DPI related ideas |
| 1348 | static void ImGui_ImplWin32_OnChangedViewport(ImGuiViewport* viewport) |
| 1349 | { |
| 1350 | (void)viewport; |
| 1351 | #if 0 |
| 1352 | ImGuiStyle default_style; |
| 1353 | //default_style.WindowPadding = ImVec2(0, 0); |
| 1354 | //default_style.WindowBorderSize = 0.0f; |
| 1355 | //default_style.ItemSpacing.y = 3.0f; |
| 1356 | //default_style.FramePadding = ImVec2(0, 0); |
| 1357 | default_style.ScaleAllSizes(viewport->DpiScale); |
| 1358 | ImGuiStyle& style = ImGui::GetStyle(); |
| 1359 | style = default_style; |
| 1360 | #endif |
| 1361 | } |
| 1362 | |
| 1363 | namespace ImGui { extern ImGuiIO& GetIO(ImGuiContext*); extern ImGuiPlatformIO& GetPlatformIO(ImGuiContext*); } |
| 1364 | |
| 1365 | static LRESULT CALLBACK ImGui_ImplWin32_WndProcHandler_PlatformWindow(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) |
| 1366 | { |
| 1367 | // Allow secondary viewport WndProc to be called regardless of current context |
| 1368 | ImGuiContext* ctx = (ImGuiContext*)::GetPropA(hWnd, "IMGUI_CONTEXT" ); |
| 1369 | if (ctx == NULL) |
| 1370 | return DefWindowProc(hWnd, msg, wParam, lParam); // unlike ImGui_ImplWin32_WndProcHandler() we are called directly by Windows, we can't just return 0. |
| 1371 | |
| 1372 | ImGuiIO& io = ImGui::GetIO(ctx); |
| 1373 | ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(ctx); |
| 1374 | LRESULT result = 0; |
| 1375 | if (ImGui_ImplWin32_WndProcHandlerEx(hWnd, msg, wParam, lParam, io)) |
| 1376 | result = 1; |
| 1377 | else if (ImGuiViewport* viewport = ImGui_ImplWin32_FindViewportByPlatformHandle(platform_io, hWnd)) |
| 1378 | { |
| 1379 | switch (msg) |
| 1380 | { |
| 1381 | case WM_CLOSE: |
| 1382 | viewport->PlatformRequestClose = true; |
| 1383 | return 0; // 0 = Operating system will ignore the message and not destroy the window. We close ourselves. |
| 1384 | case WM_MOVE: |
| 1385 | viewport->PlatformRequestMove = true; |
| 1386 | break; |
| 1387 | case WM_SIZE: |
| 1388 | viewport->PlatformRequestResize = true; |
| 1389 | break; |
| 1390 | case WM_MOUSEACTIVATE: |
| 1391 | if (viewport->Flags & ImGuiViewportFlags_NoFocusOnClick) |
| 1392 | result = MA_NOACTIVATE; |
| 1393 | break; |
| 1394 | case WM_NCHITTEST: |
| 1395 | // Let mouse pass-through the window. This will allow the backend to call io.AddMouseViewportEvent() correctly. (which is optional). |
| 1396 | // The ImGuiViewportFlags_NoInputs flag is set while dragging a viewport, as want to detect the window behind the one we are dragging. |
| 1397 | // If you cannot easily access those viewport flags from your windowing/event code: you may manually synchronize its state e.g. in |
| 1398 | // your main loop after calling UpdatePlatformWindows(). Iterate all viewports/platform windows and pass the flag to your windowing system. |
| 1399 | if (viewport->Flags & ImGuiViewportFlags_NoInputs) |
| 1400 | result = HTTRANSPARENT; |
| 1401 | break; |
| 1402 | } |
| 1403 | } |
| 1404 | if (result == 0) |
| 1405 | result = DefWindowProc(hWnd, msg, wParam, lParam); |
| 1406 | return result; |
| 1407 | } |
| 1408 | |
| 1409 | static void ImGui_ImplWin32_InitMultiViewportSupport(bool platform_has_own_dc) |
| 1410 | { |
| 1411 | WNDCLASSEXW wcex; |
| 1412 | wcex.cbSize = sizeof(WNDCLASSEXW); |
| 1413 | wcex.style = CS_HREDRAW | CS_VREDRAW | (platform_has_own_dc ? CS_OWNDC : 0); |
| 1414 | wcex.lpfnWndProc = ImGui_ImplWin32_WndProcHandler_PlatformWindow; |
| 1415 | wcex.cbClsExtra = 0; |
| 1416 | wcex.cbWndExtra = 0; |
| 1417 | wcex.hInstance = ::GetModuleHandle(nullptr); |
| 1418 | wcex.hIcon = nullptr; |
| 1419 | wcex.hCursor = nullptr; |
| 1420 | wcex.hbrBackground = (HBRUSH)(COLOR_BACKGROUND + 1); |
| 1421 | wcex.lpszMenuName = nullptr; |
| 1422 | wcex.lpszClassName = L"ImGui Platform" ; |
| 1423 | wcex.hIconSm = nullptr; |
| 1424 | ::RegisterClassExW(&wcex); |
| 1425 | |
| 1426 | ImGui_ImplWin32_UpdateMonitors(); |
| 1427 | |
| 1428 | // Register platform interface (will be coupled with a renderer interface) |
| 1429 | ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); |
| 1430 | platform_io.Platform_CreateWindow = ImGui_ImplWin32_CreateWindow; |
| 1431 | platform_io.Platform_DestroyWindow = ImGui_ImplWin32_DestroyWindow; |
| 1432 | platform_io.Platform_ShowWindow = ImGui_ImplWin32_ShowWindow; |
| 1433 | platform_io.Platform_SetWindowPos = ImGui_ImplWin32_SetWindowPos; |
| 1434 | platform_io.Platform_GetWindowPos = ImGui_ImplWin32_GetWindowPos; |
| 1435 | platform_io.Platform_SetWindowSize = ImGui_ImplWin32_SetWindowSize; |
| 1436 | platform_io.Platform_GetWindowSize = ImGui_ImplWin32_GetWindowSize; |
| 1437 | platform_io.Platform_SetWindowFocus = ImGui_ImplWin32_SetWindowFocus; |
| 1438 | platform_io.Platform_GetWindowFocus = ImGui_ImplWin32_GetWindowFocus; |
| 1439 | platform_io.Platform_GetWindowMinimized = ImGui_ImplWin32_GetWindowMinimized; |
| 1440 | platform_io.Platform_SetWindowTitle = ImGui_ImplWin32_SetWindowTitle; |
| 1441 | platform_io.Platform_SetWindowAlpha = ImGui_ImplWin32_SetWindowAlpha; |
| 1442 | platform_io.Platform_UpdateWindow = ImGui_ImplWin32_UpdateWindow; |
| 1443 | platform_io.Platform_GetWindowDpiScale = ImGui_ImplWin32_GetWindowDpiScale; // FIXME-DPI |
| 1444 | platform_io.Platform_OnChangedViewport = ImGui_ImplWin32_OnChangedViewport; // FIXME-DPI |
| 1445 | |
| 1446 | // Register main window handle (which is owned by the main application, not by us) |
| 1447 | // This is mostly for simplicity and consistency, so that our code (e.g. mouse handling etc.) can use same logic for main and secondary viewports. |
| 1448 | ImGuiViewport* main_viewport = ImGui::GetMainViewport(); |
| 1449 | ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(); |
| 1450 | ImGui_ImplWin32_ViewportData* vd = IM_NEW(ImGui_ImplWin32_ViewportData)(); |
| 1451 | vd->Hwnd = bd->hWnd; |
| 1452 | vd->HwndOwned = false; |
| 1453 | main_viewport->PlatformUserData = vd; |
| 1454 | } |
| 1455 | |
| 1456 | static void ImGui_ImplWin32_ShutdownMultiViewportSupport() |
| 1457 | { |
| 1458 | ::UnregisterClassW(L"ImGui Platform" , ::GetModuleHandle(nullptr)); |
| 1459 | ImGui::DestroyPlatformWindows(); |
| 1460 | } |
| 1461 | |
| 1462 | //--------------------------------------------------------------------------------------------------------- |
| 1463 | |
| 1464 | #if defined(__GNUC__) |
| 1465 | #pragma GCC diagnostic pop |
| 1466 | #endif |
| 1467 | #if defined(__clang__) |
| 1468 | #pragma clang diagnostic pop |
| 1469 | #endif |
| 1470 | |
| 1471 | #endif // #ifndef IMGUI_DISABLE |
| 1472 | |