1 | // dear imgui: Platform Backend for Windows (standard windows API for 32-bits AND 64-bits applications) |
2 | // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) |
3 | |
4 | // Implemented features: |
5 | // [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui) |
6 | // [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen. |
7 | // [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy VK_* values are obsolete since 1.87 and not supported since 1.91.5] |
8 | // [X] Platform: Gamepad support. |
9 | // [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. |
10 | // [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'. |
11 | |
12 | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. |
13 | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. |
14 | // Learn about Dear ImGui: |
15 | // - FAQ https://dearimgui.com/faq |
16 | // - Getting Started https://dearimgui.com/getting-started |
17 | // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). |
18 | // - Introduction, links and more at the top of imgui.cpp |
19 | |
20 | #pragma once |
21 | #include "imgui.h" // IMGUI_IMPL_API |
22 | #ifndef IMGUI_DISABLE |
23 | |
24 | // Follow "Getting Started" link and check examples/ folder to learn about using backends! |
25 | IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd); |
26 | IMGUI_IMPL_API bool ImGui_ImplWin32_InitForOpenGL(void* hwnd); |
27 | IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown(); |
28 | IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame(); |
29 | |
30 | // Win32 message handler your application need to call. |
31 | // - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on <windows.h> from this helper. |
32 | // - You should COPY the line below into your .cpp code to forward declare the function and then you can call it. |
33 | // - Call from your application's message handler. Keep calling your message handler unless this function returns TRUE. |
34 | |
35 | #if 0 |
36 | extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); |
37 | #endif |
38 | |
39 | // DPI-related helpers (optional) |
40 | // - Use to enable DPI awareness without having to create an application manifest. |
41 | // - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps. |
42 | // - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc. |
43 | // but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime, |
44 | // neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies. |
45 | IMGUI_IMPL_API void ImGui_ImplWin32_EnableDpiAwareness(); |
46 | IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd); // HWND hwnd |
47 | IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor |
48 | |
49 | // Transparency related helpers (optional) [experimental] |
50 | // - Use to enable alpha compositing transparency with the desktop. |
51 | // - Use together with e.g. clearing your framebuffer with zero-alpha. |
52 | IMGUI_IMPL_API void ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd); // HWND hwnd |
53 | |
54 | #endif // #ifndef IMGUI_DISABLE |
55 | |