1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_keyboard.h |
24 | * |
25 | * Include file for SDL keyboard event handling |
26 | */ |
27 | |
28 | #ifndef SDL_keyboard_h_ |
29 | #define SDL_keyboard_h_ |
30 | |
31 | #include "SDL_stdinc.h" |
32 | #include "SDL_error.h" |
33 | #include "SDL_keycode.h" |
34 | #include "SDL_video.h" |
35 | |
36 | #include "begin_code.h" |
37 | /* Set up for C function definitions, even when using C++ */ |
38 | #ifdef __cplusplus |
39 | extern "C" { |
40 | #endif |
41 | |
42 | /** |
43 | * \brief The SDL keysym structure, used in key events. |
44 | * |
45 | * \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event. |
46 | */ |
47 | typedef struct SDL_Keysym |
48 | { |
49 | SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */ |
50 | SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */ |
51 | Uint16 mod; /**< current key modifiers */ |
52 | Uint32 unused; |
53 | } SDL_Keysym; |
54 | |
55 | /* Function prototypes */ |
56 | |
57 | /** |
58 | * Query the window which currently has keyboard focus. |
59 | * |
60 | * \returns the window with keyboard focus. |
61 | * |
62 | * \since This function is available since SDL 2.0.0. |
63 | */ |
64 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); |
65 | |
66 | /** |
67 | * Get a snapshot of the current state of the keyboard. |
68 | * |
69 | * The pointer returned is a pointer to an internal SDL array. It will be |
70 | * valid for the whole lifetime of the application and should not be freed by |
71 | * the caller. |
72 | * |
73 | * A array element with a value of 1 means that the key is pressed and a value |
74 | * of 0 means that it is not. Indexes into this array are obtained by using |
75 | * SDL_Scancode values. |
76 | * |
77 | * Use SDL_PumpEvents() to update the state array. |
78 | * |
79 | * This function gives you the current state after all events have been |
80 | * processed, so if a key or button has been pressed and released before you |
81 | * process events, then the pressed state will never show up in the |
82 | * SDL_GetKeyboardState() calls. |
83 | * |
84 | * Note: This function doesn't take into account whether shift has been |
85 | * pressed or not. |
86 | * |
87 | * \param numkeys if non-NULL, receives the length of the returned array |
88 | * \returns a pointer to an array of key states. |
89 | * |
90 | * \since This function is available since SDL 2.0.0. |
91 | * |
92 | * \sa SDL_PumpEvents |
93 | */ |
94 | extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); |
95 | |
96 | /** |
97 | * Get the current key modifier state for the keyboard. |
98 | * |
99 | * \returns an OR'd combination of the modifier keys for the keyboard. See |
100 | * SDL_Keymod for details. |
101 | * |
102 | * \since This function is available since SDL 2.0.0. |
103 | * |
104 | * \sa SDL_GetKeyboardState |
105 | * \sa SDL_SetModState |
106 | */ |
107 | extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); |
108 | |
109 | /** |
110 | * Set the current key modifier state for the keyboard. |
111 | * |
112 | * The inverse of SDL_GetModState(), SDL_SetModState() allows you to impose |
113 | * modifier key states on your application. Simply pass your desired modifier |
114 | * states into `modstate`. This value may be a bitwise, OR'd combination of |
115 | * SDL_Keymod values. |
116 | * |
117 | * This does not change the keyboard state, only the key modifier flags that |
118 | * SDL reports. |
119 | * |
120 | * \param modstate the desired SDL_Keymod for the keyboard |
121 | * |
122 | * \since This function is available since SDL 2.0.0. |
123 | * |
124 | * \sa SDL_GetModState |
125 | */ |
126 | extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); |
127 | |
128 | /** |
129 | * Get the key code corresponding to the given scancode according to the |
130 | * current keyboard layout. |
131 | * |
132 | * See SDL_Keycode for details. |
133 | * |
134 | * \param scancode the desired SDL_Scancode to query |
135 | * \returns the SDL_Keycode that corresponds to the given SDL_Scancode. |
136 | * |
137 | * \since This function is available since SDL 2.0.0. |
138 | * |
139 | * \sa SDL_GetKeyName |
140 | * \sa SDL_GetScancodeFromKey |
141 | */ |
142 | extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode); |
143 | |
144 | /** |
145 | * Get the scancode corresponding to the given key code according to the |
146 | * current keyboard layout. |
147 | * |
148 | * See SDL_Scancode for details. |
149 | * |
150 | * \param key the desired SDL_Keycode to query |
151 | * \returns the SDL_Scancode that corresponds to the given SDL_Keycode. |
152 | * |
153 | * \since This function is available since SDL 2.0.0. |
154 | * |
155 | * \sa SDL_GetKeyFromScancode |
156 | * \sa SDL_GetScancodeName |
157 | */ |
158 | extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key); |
159 | |
160 | /** |
161 | * Get a human-readable name for a scancode. |
162 | * |
163 | * See SDL_Scancode for details. |
164 | * |
165 | * **Warning**: The returned name is by design not stable across platforms, |
166 | * e.g. the name for `SDL_SCANCODE_LGUI` is "Left GUI" under Linux but "Left |
167 | * Windows" under Microsoft Windows, and some scancodes like |
168 | * `SDL_SCANCODE_NONUSBACKSLASH` don't have any name at all. There are even |
169 | * scancodes that share names, e.g. `SDL_SCANCODE_RETURN` and |
170 | * `SDL_SCANCODE_RETURN2` (both called "Return"). This function is therefore |
171 | * unsuitable for creating a stable cross-platform two-way mapping between |
172 | * strings and scancodes. |
173 | * |
174 | * \param scancode the desired SDL_Scancode to query |
175 | * \returns a pointer to the name for the scancode. If the scancode doesn't |
176 | * have a name this function returns an empty string (""). |
177 | * |
178 | * \since This function is available since SDL 2.0.0. |
179 | * |
180 | * \sa SDL_GetScancodeFromKey |
181 | * \sa SDL_GetScancodeFromName |
182 | */ |
183 | extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); |
184 | |
185 | /** |
186 | * Get a scancode from a human-readable name. |
187 | * |
188 | * \param name the human-readable scancode name |
189 | * \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't |
190 | * recognized; call SDL_GetError() for more information. |
191 | * |
192 | * \since This function is available since SDL 2.0.0. |
193 | * |
194 | * \sa SDL_GetKeyFromName |
195 | * \sa SDL_GetScancodeFromKey |
196 | * \sa SDL_GetScancodeName |
197 | */ |
198 | extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); |
199 | |
200 | /** |
201 | * Get a human-readable name for a key. |
202 | * |
203 | * See SDL_Scancode and SDL_Keycode for details. |
204 | * |
205 | * \param key the desired SDL_Keycode to query |
206 | * \returns a pointer to a UTF-8 string that stays valid at least until the |
207 | * next call to this function. If you need it around any longer, you |
208 | * must copy it. If the key doesn't have a name, this function |
209 | * returns an empty string (""). |
210 | * |
211 | * \since This function is available since SDL 2.0.0. |
212 | * |
213 | * \sa SDL_GetKeyFromName |
214 | * \sa SDL_GetKeyFromScancode |
215 | * \sa SDL_GetScancodeFromKey |
216 | */ |
217 | extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key); |
218 | |
219 | /** |
220 | * Get a key code from a human-readable name. |
221 | * |
222 | * \param name the human-readable key name |
223 | * \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call |
224 | * SDL_GetError() for more information. |
225 | * |
226 | * \since This function is available since SDL 2.0.0. |
227 | * |
228 | * \sa SDL_GetKeyFromScancode |
229 | * \sa SDL_GetKeyName |
230 | * \sa SDL_GetScancodeFromName |
231 | */ |
232 | extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); |
233 | |
234 | /** |
235 | * Start accepting Unicode text input events. |
236 | * |
237 | * This function will start accepting Unicode text input events in the focused |
238 | * SDL window, and start emitting SDL_TextInputEvent (SDL_TEXTINPUT) and |
239 | * SDL_TextEditingEvent (SDL_TEXTEDITING) events. Please use this function in |
240 | * pair with SDL_StopTextInput(). |
241 | * |
242 | * On some platforms using this function activates the screen keyboard. |
243 | * |
244 | * \since This function is available since SDL 2.0.0. |
245 | * |
246 | * \sa SDL_SetTextInputRect |
247 | * \sa SDL_StopTextInput |
248 | */ |
249 | extern DECLSPEC void SDLCALL SDL_StartTextInput(void); |
250 | |
251 | /** |
252 | * Check whether or not Unicode text input events are enabled. |
253 | * |
254 | * \returns SDL_TRUE if text input events are enabled else SDL_FALSE. |
255 | * |
256 | * \since This function is available since SDL 2.0.0. |
257 | * |
258 | * \sa SDL_StartTextInput |
259 | */ |
260 | extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void); |
261 | |
262 | /** |
263 | * Stop receiving any text input events. |
264 | * |
265 | * \since This function is available since SDL 2.0.0. |
266 | * |
267 | * \sa SDL_StartTextInput |
268 | */ |
269 | extern DECLSPEC void SDLCALL SDL_StopTextInput(void); |
270 | |
271 | /** |
272 | * Set the rectangle used to type Unicode text inputs. |
273 | * |
274 | * \param rect the SDL_Rect structure representing the rectangle to receive |
275 | * text (ignored if NULL) |
276 | * |
277 | * \since This function is available since SDL 2.0.0. |
278 | * |
279 | * \sa SDL_StartTextInput |
280 | */ |
281 | extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect); |
282 | |
283 | /** |
284 | * Check whether the platform has screen keyboard support. |
285 | * |
286 | * \returns SDL_TRUE if the platform has some screen keyboard support or |
287 | * SDL_FALSE if not. |
288 | * |
289 | * \since This function is available since SDL 2.0.0. |
290 | * |
291 | * \sa SDL_StartTextInput |
292 | * \sa SDL_IsScreenKeyboardShown |
293 | */ |
294 | extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void); |
295 | |
296 | /** |
297 | * Check whether the screen keyboard is shown for given window. |
298 | * |
299 | * \param window the window for which screen keyboard should be queried |
300 | * \returns SDL_TRUE if screen keyboard is shown or SDL_FALSE if not. |
301 | * |
302 | * \since This function is available since SDL 2.0.0. |
303 | * |
304 | * \sa SDL_HasScreenKeyboardSupport |
305 | */ |
306 | extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window); |
307 | |
308 | /* Ends C function definitions when using C++ */ |
309 | #ifdef __cplusplus |
310 | } |
311 | #endif |
312 | #include "close_code.h" |
313 | |
314 | #endif /* SDL_keyboard_h_ */ |
315 | |
316 | /* vi: set ts=4 sw=4 expandtab: */ |
317 | |