1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22/**
23 * \file SDL_video.h
24 *
25 * Header file for SDL video functions.
26 */
27
28#ifndef SDL_video_h_
29#define SDL_video_h_
30
31#include "SDL_stdinc.h"
32#include "SDL_pixels.h"
33#include "SDL_rect.h"
34#include "SDL_surface.h"
35
36#include "begin_code.h"
37/* Set up for C function definitions, even when using C++ */
38#ifdef __cplusplus
39extern "C" {
40#endif
41
42/**
43 * \brief The structure that defines a display mode
44 *
45 * \sa SDL_GetNumDisplayModes()
46 * \sa SDL_GetDisplayMode()
47 * \sa SDL_GetDesktopDisplayMode()
48 * \sa SDL_GetCurrentDisplayMode()
49 * \sa SDL_GetClosestDisplayMode()
50 * \sa SDL_SetWindowDisplayMode()
51 * \sa SDL_GetWindowDisplayMode()
52 */
53typedef struct
54{
55 Uint32 format; /**< pixel format */
56 int w; /**< width, in screen coordinates */
57 int h; /**< height, in screen coordinates */
58 int refresh_rate; /**< refresh rate (or zero for unspecified) */
59 void *driverdata; /**< driver-specific data, initialize to 0 */
60} SDL_DisplayMode;
61
62/**
63 * \brief The type used to identify a window
64 *
65 * \sa SDL_CreateWindow()
66 * \sa SDL_CreateWindowFrom()
67 * \sa SDL_DestroyWindow()
68 * \sa SDL_FlashWindow()
69 * \sa SDL_GetWindowData()
70 * \sa SDL_GetWindowFlags()
71 * \sa SDL_GetWindowGrab()
72 * \sa SDL_GetWindowKeyboardGrab()
73 * \sa SDL_GetWindowMouseGrab()
74 * \sa SDL_GetWindowPosition()
75 * \sa SDL_GetWindowSize()
76 * \sa SDL_GetWindowTitle()
77 * \sa SDL_HideWindow()
78 * \sa SDL_MaximizeWindow()
79 * \sa SDL_MinimizeWindow()
80 * \sa SDL_RaiseWindow()
81 * \sa SDL_RestoreWindow()
82 * \sa SDL_SetWindowData()
83 * \sa SDL_SetWindowFullscreen()
84 * \sa SDL_SetWindowGrab()
85 * \sa SDL_SetWindowKeyboardGrab()
86 * \sa SDL_SetWindowMouseGrab()
87 * \sa SDL_SetWindowIcon()
88 * \sa SDL_SetWindowPosition()
89 * \sa SDL_SetWindowSize()
90 * \sa SDL_SetWindowBordered()
91 * \sa SDL_SetWindowResizable()
92 * \sa SDL_SetWindowTitle()
93 * \sa SDL_ShowWindow()
94 */
95typedef struct SDL_Window SDL_Window;
96
97/**
98 * \brief The flags on a window
99 *
100 * \sa SDL_GetWindowFlags()
101 */
102typedef enum
103{
104 SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
105 SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
106 SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
107 SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
108 SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
109 SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
110 SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
111 SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
112 SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */
113 SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
114 SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
115 SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
116 SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
117 SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported.
118 On macOS NSHighResolutionCapable must be set true in the
119 application's Info.plist for this to have any effect. */
120 SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
121 SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
122 SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
123 SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
124 SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
125 SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
126 SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */
127 SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
128 SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */
129
130 SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */
131} SDL_WindowFlags;
132
133/**
134 * \brief Used to indicate that you don't care what the window position is.
135 */
136#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
137#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
138#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
139#define SDL_WINDOWPOS_ISUNDEFINED(X) \
140 (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
141
142/**
143 * \brief Used to indicate that the window position should be centered.
144 */
145#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
146#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
147#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
148#define SDL_WINDOWPOS_ISCENTERED(X) \
149 (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
150
151/**
152 * \brief Event subtype for window events
153 */
154typedef enum
155{
156 SDL_WINDOWEVENT_NONE, /**< Never used */
157 SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
158 SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
159 SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
160 redrawn */
161 SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
162 */
163 SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
164 SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as
165 a result of an API call or through the
166 system or user changing the window size. */
167 SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
168 SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
169 SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
170 and position */
171 SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
172 SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
173 SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
174 SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
175 SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */
176 SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
177 SDL_WINDOWEVENT_HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
178 SDL_WINDOWEVENT_ICCPROF_CHANGED,/**< The ICC profile of the window's display has changed. */
179 SDL_WINDOWEVENT_DISPLAY_CHANGED /**< Window has been moved to display data1. */
180} SDL_WindowEventID;
181
182/**
183 * \brief Event subtype for display events
184 */
185typedef enum
186{
187 SDL_DISPLAYEVENT_NONE, /**< Never used */
188 SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */
189 SDL_DISPLAYEVENT_CONNECTED, /**< Display has been added to the system */
190 SDL_DISPLAYEVENT_DISCONNECTED /**< Display has been removed from the system */
191} SDL_DisplayEventID;
192
193/**
194 * \brief Display orientation
195 */
196typedef enum
197{
198 SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
199 SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
200 SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
201 SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
202 SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
203} SDL_DisplayOrientation;
204
205/**
206 * \brief Window flash operation
207 */
208typedef enum
209{
210 SDL_FLASH_CANCEL, /**< Cancel any window flash state */
211 SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
212 SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */
213} SDL_FlashOperation;
214
215/**
216 * \brief An opaque handle to an OpenGL context.
217 */
218typedef void *SDL_GLContext;
219
220/**
221 * \brief OpenGL configuration attributes
222 */
223typedef enum
224{
225 SDL_GL_RED_SIZE,
226 SDL_GL_GREEN_SIZE,
227 SDL_GL_BLUE_SIZE,
228 SDL_GL_ALPHA_SIZE,
229 SDL_GL_BUFFER_SIZE,
230 SDL_GL_DOUBLEBUFFER,
231 SDL_GL_DEPTH_SIZE,
232 SDL_GL_STENCIL_SIZE,
233 SDL_GL_ACCUM_RED_SIZE,
234 SDL_GL_ACCUM_GREEN_SIZE,
235 SDL_GL_ACCUM_BLUE_SIZE,
236 SDL_GL_ACCUM_ALPHA_SIZE,
237 SDL_GL_STEREO,
238 SDL_GL_MULTISAMPLEBUFFERS,
239 SDL_GL_MULTISAMPLESAMPLES,
240 SDL_GL_ACCELERATED_VISUAL,
241 SDL_GL_RETAINED_BACKING,
242 SDL_GL_CONTEXT_MAJOR_VERSION,
243 SDL_GL_CONTEXT_MINOR_VERSION,
244 SDL_GL_CONTEXT_EGL,
245 SDL_GL_CONTEXT_FLAGS,
246 SDL_GL_CONTEXT_PROFILE_MASK,
247 SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
248 SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
249 SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
250 SDL_GL_CONTEXT_RESET_NOTIFICATION,
251 SDL_GL_CONTEXT_NO_ERROR
252} SDL_GLattr;
253
254typedef enum
255{
256 SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
257 SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
258 SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
259} SDL_GLprofile;
260
261typedef enum
262{
263 SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
264 SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
265 SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
266 SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
267} SDL_GLcontextFlag;
268
269typedef enum
270{
271 SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
272 SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
273} SDL_GLcontextReleaseFlag;
274
275typedef enum
276{
277 SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
278 SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
279} SDL_GLContextResetNotification;
280
281/* Function prototypes */
282
283/**
284 * Get the number of video drivers compiled into SDL.
285 *
286 * \returns a number >= 1 on success or a negative error code on failure; call
287 * SDL_GetError() for more information.
288 *
289 * \since This function is available since SDL 2.0.0.
290 *
291 * \sa SDL_GetVideoDriver
292 */
293extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
294
295/**
296 * Get the name of a built in video driver.
297 *
298 * The video drivers are presented in the order in which they are normally
299 * checked during initialization.
300 *
301 * \param index the index of a video driver
302 * \returns the name of the video driver with the given **index**.
303 *
304 * \since This function is available since SDL 2.0.0.
305 *
306 * \sa SDL_GetNumVideoDrivers
307 */
308extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
309
310/**
311 * Initialize the video subsystem, optionally specifying a video driver.
312 *
313 * This function initializes the video subsystem, setting up a connection to
314 * the window manager, etc, and determines the available display modes and
315 * pixel formats, but does not initialize a window or graphics mode.
316 *
317 * If you use this function and you haven't used the SDL_INIT_VIDEO flag with
318 * either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit()
319 * before calling SDL_Quit().
320 *
321 * It is safe to call this function multiple times. SDL_VideoInit() will call
322 * SDL_VideoQuit() itself if the video subsystem has already been initialized.
323 *
324 * You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a
325 * specific `driver_name`.
326 *
327 * \param driver_name the name of a video driver to initialize, or NULL for
328 * the default driver
329 * \returns 0 on success or a negative error code on failure; call
330 * SDL_GetError() for more information.
331 *
332 * \since This function is available since SDL 2.0.0.
333 *
334 * \sa SDL_GetNumVideoDrivers
335 * \sa SDL_GetVideoDriver
336 * \sa SDL_InitSubSystem
337 * \sa SDL_VideoQuit
338 */
339extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
340
341/**
342 * Shut down the video subsystem, if initialized with SDL_VideoInit().
343 *
344 * This function closes all windows, and restores the original video mode.
345 *
346 * \since This function is available since SDL 2.0.0.
347 *
348 * \sa SDL_VideoInit
349 */
350extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
351
352/**
353 * Get the name of the currently initialized video driver.
354 *
355 * \returns the name of the current video driver or NULL if no driver has been
356 * initialized.
357 *
358 * \since This function is available since SDL 2.0.0.
359 *
360 * \sa SDL_GetNumVideoDrivers
361 * \sa SDL_GetVideoDriver
362 */
363extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
364
365/**
366 * Get the number of available video displays.
367 *
368 * \returns a number >= 1 or a negative error code on failure; call
369 * SDL_GetError() for more information.
370 *
371 * \since This function is available since SDL 2.0.0.
372 *
373 * \sa SDL_GetDisplayBounds
374 */
375extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
376
377/**
378 * Get the name of a display in UTF-8 encoding.
379 *
380 * \param displayIndex the index of display from which the name should be
381 * queried
382 * \returns the name of a display or NULL for an invalid display index or
383 * failure; call SDL_GetError() for more information.
384 *
385 * \since This function is available since SDL 2.0.0.
386 *
387 * \sa SDL_GetNumVideoDisplays
388 */
389extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
390
391/**
392 * Get the desktop area represented by a display.
393 *
394 * The primary display (`displayIndex` zero) is always located at 0,0.
395 *
396 * \param displayIndex the index of the display to query
397 * \param rect the SDL_Rect structure filled in with the display bounds
398 * \returns 0 on success or a negative error code on failure; call
399 * SDL_GetError() for more information.
400 *
401 * \since This function is available since SDL 2.0.0.
402 *
403 * \sa SDL_GetNumVideoDisplays
404 */
405extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
406
407/**
408 * Get the usable desktop area represented by a display.
409 *
410 * The primary display (`displayIndex` zero) is always located at 0,0.
411 *
412 * This is the same area as SDL_GetDisplayBounds() reports, but with portions
413 * reserved by the system removed. For example, on Apple's macOS, this
414 * subtracts the area occupied by the menu bar and dock.
415 *
416 * Setting a window to be fullscreen generally bypasses these unusable areas,
417 * so these are good guidelines for the maximum space available to a
418 * non-fullscreen window.
419 *
420 * The parameter `rect` is ignored if it is NULL.
421 *
422 * This function also returns -1 if the parameter `displayIndex` is out of
423 * range.
424 *
425 * \param displayIndex the index of the display to query the usable bounds
426 * from
427 * \param rect the SDL_Rect structure filled in with the display bounds
428 * \returns 0 on success or a negative error code on failure; call
429 * SDL_GetError() for more information.
430 *
431 * \since This function is available since SDL 2.0.5.
432 *
433 * \sa SDL_GetDisplayBounds
434 * \sa SDL_GetNumVideoDisplays
435 */
436extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect);
437
438/**
439 * Get the dots/pixels-per-inch for a display.
440 *
441 * Diagonal, horizontal and vertical DPI can all be optionally returned if the
442 * appropriate parameter is non-NULL.
443 *
444 * A failure of this function usually means that either no DPI information is
445 * available or the `displayIndex` is out of range.
446 *
447 * \param displayIndex the index of the display from which DPI information
448 * should be queried
449 * \param ddpi a pointer filled in with the diagonal DPI of the display; may
450 * be NULL
451 * \param hdpi a pointer filled in with the horizontal DPI of the display; may
452 * be NULL
453 * \param vdpi a pointer filled in with the vertical DPI of the display; may
454 * be NULL
455 * \returns 0 on success or a negative error code on failure; call
456 * SDL_GetError() for more information.
457 *
458 * \since This function is available since SDL 2.0.4.
459 *
460 * \sa SDL_GetNumVideoDisplays
461 */
462extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
463
464/**
465 * Get the orientation of a display.
466 *
467 * \param displayIndex the index of the display to query
468 * \returns The SDL_DisplayOrientation enum value of the display, or
469 * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
470 *
471 * \since This function is available since SDL 2.0.9.
472 *
473 * \sa SDL_GetNumVideoDisplays
474 */
475extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
476
477/**
478 * Get the number of available display modes.
479 *
480 * The `displayIndex` needs to be in the range from 0 to
481 * SDL_GetNumVideoDisplays() - 1.
482 *
483 * \param displayIndex the index of the display to query
484 * \returns a number >= 1 on success or a negative error code on failure; call
485 * SDL_GetError() for more information.
486 *
487 * \since This function is available since SDL 2.0.0.
488 *
489 * \sa SDL_GetDisplayMode
490 * \sa SDL_GetNumVideoDisplays
491 */
492extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
493
494/**
495 * Get information about a specific display mode.
496 *
497 * The display modes are sorted in this priority:
498 *
499 * - width -> largest to smallest
500 * - height -> largest to smallest
501 * - bits per pixel -> more colors to fewer colors
502 * - packed pixel layout -> largest to smallest
503 * - refresh rate -> highest to lowest
504 *
505 * \param displayIndex the index of the display to query
506 * \param modeIndex the index of the display mode to query
507 * \param mode an SDL_DisplayMode structure filled in with the mode at
508 * `modeIndex`
509 * \returns 0 on success or a negative error code on failure; call
510 * SDL_GetError() for more information.
511 *
512 * \since This function is available since SDL 2.0.0.
513 *
514 * \sa SDL_GetNumDisplayModes
515 */
516extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
517 SDL_DisplayMode * mode);
518
519/**
520 * Get information about the desktop's display mode.
521 *
522 * There's a difference between this function and SDL_GetCurrentDisplayMode()
523 * when SDL runs fullscreen and has changed the resolution. In that case this
524 * function will return the previous native display mode, and not the current
525 * display mode.
526 *
527 * \param displayIndex the index of the display to query
528 * \param mode an SDL_DisplayMode structure filled in with the current display
529 * mode
530 * \returns 0 on success or a negative error code on failure; call
531 * SDL_GetError() for more information.
532 *
533 * \since This function is available since SDL 2.0.0.
534 *
535 * \sa SDL_GetCurrentDisplayMode
536 * \sa SDL_GetDisplayMode
537 * \sa SDL_SetWindowDisplayMode
538 */
539extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
540
541/**
542 * Get information about the current display mode.
543 *
544 * There's a difference between this function and SDL_GetDesktopDisplayMode()
545 * when SDL runs fullscreen and has changed the resolution. In that case this
546 * function will return the current display mode, and not the previous native
547 * display mode.
548 *
549 * \param displayIndex the index of the display to query
550 * \param mode an SDL_DisplayMode structure filled in with the current display
551 * mode
552 * \returns 0 on success or a negative error code on failure; call
553 * SDL_GetError() for more information.
554 *
555 * \since This function is available since SDL 2.0.0.
556 *
557 * \sa SDL_GetDesktopDisplayMode
558 * \sa SDL_GetDisplayMode
559 * \sa SDL_GetNumVideoDisplays
560 * \sa SDL_SetWindowDisplayMode
561 */
562extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
563
564
565/**
566 * Get the closest match to the requested display mode.
567 *
568 * The available display modes are scanned and `closest` is filled in with the
569 * closest mode matching the requested mode and returned. The mode format and
570 * refresh rate default to the desktop mode if they are set to 0. The modes
571 * are scanned with size being first priority, format being second priority,
572 * and finally checking the refresh rate. If all the available modes are too
573 * small, then NULL is returned.
574 *
575 * \param displayIndex the index of the display to query
576 * \param mode an SDL_DisplayMode structure containing the desired display
577 * mode
578 * \param closest an SDL_DisplayMode structure filled in with the closest
579 * match of the available display modes
580 * \returns the passed in value `closest` or NULL if no matching video mode
581 * was available; call SDL_GetError() for more information.
582 *
583 * \since This function is available since SDL 2.0.0.
584 *
585 * \sa SDL_GetDisplayMode
586 * \sa SDL_GetNumDisplayModes
587 */
588extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
589
590/**
591 * Get the index of the display associated with a window.
592 *
593 * \param window the window to query
594 * \returns the index of the display containing the center of the window on
595 * success or a negative error code on failure; call SDL_GetError()
596 * for more information.
597 *
598 * \since This function is available since SDL 2.0.0.
599 *
600 * \sa SDL_GetDisplayBounds
601 * \sa SDL_GetNumVideoDisplays
602 */
603extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
604
605/**
606 * Set the display mode to use when a window is visible at fullscreen.
607 *
608 * This only affects the display mode used when the window is fullscreen. To
609 * change the window size when the window is not fullscreen, use
610 * SDL_SetWindowSize().
611 *
612 * \param window the window to affect
613 * \param mode the SDL_DisplayMode structure representing the mode to use, or
614 * NULL to use the window's dimensions and the desktop's format
615 * and refresh rate
616 * \returns 0 on success or a negative error code on failure; call
617 * SDL_GetError() for more information.
618 *
619 * \since This function is available since SDL 2.0.0.
620 *
621 * \sa SDL_GetWindowDisplayMode
622 * \sa SDL_SetWindowFullscreen
623 */
624extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
625 const SDL_DisplayMode * mode);
626
627/**
628 * Query the display mode to use when a window is visible at fullscreen.
629 *
630 * \param window the window to query
631 * \param mode an SDL_DisplayMode structure filled in with the fullscreen
632 * display mode
633 * \returns 0 on success or a negative error code on failure; call
634 * SDL_GetError() for more information.
635 *
636 * \since This function is available since SDL 2.0.0.
637 *
638 * \sa SDL_SetWindowDisplayMode
639 * \sa SDL_SetWindowFullscreen
640 */
641extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
642 SDL_DisplayMode * mode);
643
644/**
645 * Get the raw ICC profile data for the screen the window is currently on.
646 *
647 * Data returned should be freed with SDL_free.
648 *
649 * \param window the window to query
650 * \param size the size of the ICC profile
651 * \returns the raw ICC profile data on success or NULL on failure; call
652 * SDL_GetError() for more information.
653 *
654 * \since This function is available since SDL 2.0.18.
655 */
656extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_t* size);
657
658/**
659 * Get the pixel format associated with the window.
660 *
661 * \param window the window to query
662 * \returns the pixel format of the window on success or
663 * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
664 * information.
665 *
666 * \since This function is available since SDL 2.0.0.
667 */
668extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
669
670/**
671 * Create a window with the specified position, dimensions, and flags.
672 *
673 * `flags` may be any of the following OR'd together:
674 *
675 * - `SDL_WINDOW_FULLSCREEN`: fullscreen window
676 * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution
677 * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
678 * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
679 * - `SDL_WINDOW_METAL`: window usable with a Metal instance
680 * - `SDL_WINDOW_HIDDEN`: window is not visible
681 * - `SDL_WINDOW_BORDERLESS`: no window decoration
682 * - `SDL_WINDOW_RESIZABLE`: window can be resized
683 * - `SDL_WINDOW_MINIMIZED`: window is minimized
684 * - `SDL_WINDOW_MAXIMIZED`: window is maximized
685 * - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus
686 * - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if
687 * supported (>= SDL 2.0.1)
688 *
689 * `SDL_WINDOW_SHOWN` is ignored by SDL_CreateWindow(). The SDL_Window is
690 * implicitly shown if SDL_WINDOW_HIDDEN is not set. `SDL_WINDOW_SHOWN` may be
691 * queried later using SDL_GetWindowFlags().
692 *
693 * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
694 * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
695 *
696 * If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size
697 * in pixels may differ from its size in screen coordinates on platforms with
698 * high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the
699 * client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or
700 * SDL_GetRendererOutputSize() to query the drawable size in pixels.
701 *
702 * If the window is set fullscreen, the width and height parameters `w` and
703 * `h` will not be used. However, invalid size parameters (e.g. too large) may
704 * still fail. Window size is actually limited to 16384 x 16384 for all
705 * platforms at window creation.
706 *
707 * If the window is created with any of the SDL_WINDOW_OPENGL or
708 * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
709 * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
710 * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
711 *
712 * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
713 * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
714 *
715 * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
716 * SDL_CreateWindow() will fail.
717 *
718 * On non-Apple devices, SDL requires you to either not link to the Vulkan
719 * loader or link to a dynamic library version. This limitation may be removed
720 * in a future version of SDL.
721 *
722 * \param title the title of the window, in UTF-8 encoding
723 * \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or
724 * `SDL_WINDOWPOS_UNDEFINED`
725 * \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or
726 * `SDL_WINDOWPOS_UNDEFINED`
727 * \param w the width of the window, in screen coordinates
728 * \param h the height of the window, in screen coordinates
729 * \param flags 0, or one or more SDL_WindowFlags OR'd together
730 * \returns the window that was created or NULL on failure; call
731 * SDL_GetError() for more information.
732 *
733 * \since This function is available since SDL 2.0.0.
734 *
735 * \sa SDL_CreateWindowFrom
736 * \sa SDL_DestroyWindow
737 */
738extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
739 int x, int y, int w,
740 int h, Uint32 flags);
741
742/**
743 * Create an SDL window from an existing native window.
744 *
745 * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows)
746 * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured
747 * before using SDL_CreateWindowFrom().
748 *
749 * \param data a pointer to driver-dependent window creation data, typically
750 * your native window cast to a void*
751 * \returns the window that was created or NULL on failure; call
752 * SDL_GetError() for more information.
753 *
754 * \since This function is available since SDL 2.0.0.
755 *
756 * \sa SDL_CreateWindow
757 * \sa SDL_DestroyWindow
758 */
759extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
760
761/**
762 * Get the numeric ID of a window.
763 *
764 * The numeric ID is what SDL_WindowEvent references, and is necessary to map
765 * these events to specific SDL_Window objects.
766 *
767 * \param window the window to query
768 * \returns the ID of the window on success or 0 on failure; call
769 * SDL_GetError() for more information.
770 *
771 * \since This function is available since SDL 2.0.0.
772 *
773 * \sa SDL_GetWindowFromID
774 */
775extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
776
777/**
778 * Get a window from a stored ID.
779 *
780 * The numeric ID is what SDL_WindowEvent references, and is necessary to map
781 * these events to specific SDL_Window objects.
782 *
783 * \param id the ID of the window
784 * \returns the window associated with `id` or NULL if it doesn't exist; call
785 * SDL_GetError() for more information.
786 *
787 * \since This function is available since SDL 2.0.0.
788 *
789 * \sa SDL_GetWindowID
790 */
791extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
792
793/**
794 * Get the window flags.
795 *
796 * \param window the window to query
797 * \returns a mask of the SDL_WindowFlags associated with `window`
798 *
799 * \since This function is available since SDL 2.0.0.
800 *
801 * \sa SDL_CreateWindow
802 * \sa SDL_HideWindow
803 * \sa SDL_MaximizeWindow
804 * \sa SDL_MinimizeWindow
805 * \sa SDL_SetWindowFullscreen
806 * \sa SDL_SetWindowGrab
807 * \sa SDL_ShowWindow
808 */
809extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
810
811/**
812 * Set the title of a window.
813 *
814 * This string is expected to be in UTF-8 encoding.
815 *
816 * \param window the window to change
817 * \param title the desired window title in UTF-8 format
818 *
819 * \since This function is available since SDL 2.0.0.
820 *
821 * \sa SDL_GetWindowTitle
822 */
823extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
824 const char *title);
825
826/**
827 * Get the title of a window.
828 *
829 * \param window the window to query
830 * \returns the title of the window in UTF-8 format or "" if there is no
831 * title.
832 *
833 * \since This function is available since SDL 2.0.0.
834 *
835 * \sa SDL_SetWindowTitle
836 */
837extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
838
839/**
840 * Set the icon for a window.
841 *
842 * \param window the window to change
843 * \param icon an SDL_Surface structure containing the icon for the window
844 *
845 * \since This function is available since SDL 2.0.0.
846 */
847extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
848 SDL_Surface * icon);
849
850/**
851 * Associate an arbitrary named pointer with a window.
852 *
853 * `name` is case-sensitive.
854 *
855 * \param window the window to associate with the pointer
856 * \param name the name of the pointer
857 * \param userdata the associated pointer
858 * \returns the previous value associated with `name`.
859 *
860 * \since This function is available since SDL 2.0.0.
861 *
862 * \sa SDL_GetWindowData
863 */
864extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
865 const char *name,
866 void *userdata);
867
868/**
869 * Retrieve the data pointer associated with a window.
870 *
871 * \param window the window to query
872 * \param name the name of the pointer
873 * \returns the value associated with `name`.
874 *
875 * \since This function is available since SDL 2.0.0.
876 *
877 * \sa SDL_SetWindowData
878 */
879extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
880 const char *name);
881
882/**
883 * Set the position of a window.
884 *
885 * The window coordinate origin is the upper left of the display.
886 *
887 * \param window the window to reposition
888 * \param x the x coordinate of the window in screen coordinates, or
889 * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
890 * \param y the y coordinate of the window in screen coordinates, or
891 * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
892 *
893 * \since This function is available since SDL 2.0.0.
894 *
895 * \sa SDL_GetWindowPosition
896 */
897extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
898 int x, int y);
899
900/**
901 * Get the position of a window.
902 *
903 * If you do not need the value for one of the positions a NULL may be passed
904 * in the `x` or `y` parameter.
905 *
906 * \param window the window to query
907 * \param x a pointer filled in with the x position of the window, in screen
908 * coordinates, may be NULL
909 * \param y a pointer filled in with the y position of the window, in screen
910 * coordinates, may be NULL
911 *
912 * \since This function is available since SDL 2.0.0.
913 *
914 * \sa SDL_SetWindowPosition
915 */
916extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
917 int *x, int *y);
918
919/**
920 * Set the size of a window's client area.
921 *
922 * The window size in screen coordinates may differ from the size in pixels,
923 * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
924 * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or
925 * SDL_GetRendererOutputSize() to get the real client area size in pixels.
926 *
927 * Fullscreen windows automatically match the size of the display mode, and
928 * you should use SDL_SetWindowDisplayMode() to change their size.
929 *
930 * \param window the window to change
931 * \param w the width of the window in pixels, in screen coordinates, must be
932 * > 0
933 * \param h the height of the window in pixels, in screen coordinates, must be
934 * > 0
935 *
936 * \since This function is available since SDL 2.0.0.
937 *
938 * \sa SDL_GetWindowSize
939 * \sa SDL_SetWindowDisplayMode
940 */
941extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
942 int h);
943
944/**
945 * Get the size of a window's client area.
946 *
947 * NULL can safely be passed as the `w` or `h` parameter if the width or
948 * height value is not desired.
949 *
950 * The window size in screen coordinates may differ from the size in pixels,
951 * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
952 * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize(),
953 * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the
954 * real client area size in pixels.
955 *
956 * \param window the window to query the width and height from
957 * \param w a pointer filled in with the width of the window, in screen
958 * coordinates, may be NULL
959 * \param h a pointer filled in with the height of the window, in screen
960 * coordinates, may be NULL
961 *
962 * \since This function is available since SDL 2.0.0.
963 *
964 * \sa SDL_GL_GetDrawableSize
965 * \sa SDL_Vulkan_GetDrawableSize
966 * \sa SDL_SetWindowSize
967 */
968extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
969 int *h);
970
971/**
972 * Get the size of a window's borders (decorations) around the client area.
973 *
974 * Note: If this function fails (returns -1), the size values will be
975 * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
976 * window in question was borderless.
977 *
978 * Note: This function may fail on systems where the window has not yet been
979 * decorated by the display server (for example, immediately after calling
980 * SDL_CreateWindow). It is recommended that you wait at least until the
981 * window has been presented and composited, so that the window system has a
982 * chance to decorate the window and provide the border dimensions to SDL.
983 *
984 * This function also returns -1 if getting the information is not supported.
985 *
986 * \param window the window to query the size values of the border
987 * (decorations) from
988 * \param top pointer to variable for storing the size of the top border; NULL
989 * is permitted
990 * \param left pointer to variable for storing the size of the left border;
991 * NULL is permitted
992 * \param bottom pointer to variable for storing the size of the bottom
993 * border; NULL is permitted
994 * \param right pointer to variable for storing the size of the right border;
995 * NULL is permitted
996 * \returns 0 on success or a negative error code on failure; call
997 * SDL_GetError() for more information.
998 *
999 * \since This function is available since SDL 2.0.5.
1000 *
1001 * \sa SDL_GetWindowSize
1002 */
1003extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
1004 int *top, int *left,
1005 int *bottom, int *right);
1006
1007/**
1008 * Set the minimum size of a window's client area.
1009 *
1010 * \param window the window to change
1011 * \param min_w the minimum width of the window in pixels
1012 * \param min_h the minimum height of the window in pixels
1013 *
1014 * \since This function is available since SDL 2.0.0.
1015 *
1016 * \sa SDL_GetWindowMinimumSize
1017 * \sa SDL_SetWindowMaximumSize
1018 */
1019extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
1020 int min_w, int min_h);
1021
1022/**
1023 * Get the minimum size of a window's client area.
1024 *
1025 * \param window the window to query
1026 * \param w a pointer filled in with the minimum width of the window, may be
1027 * NULL
1028 * \param h a pointer filled in with the minimum height of the window, may be
1029 * NULL
1030 *
1031 * \since This function is available since SDL 2.0.0.
1032 *
1033 * \sa SDL_GetWindowMaximumSize
1034 * \sa SDL_SetWindowMinimumSize
1035 */
1036extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
1037 int *w, int *h);
1038
1039/**
1040 * Set the maximum size of a window's client area.
1041 *
1042 * \param window the window to change
1043 * \param max_w the maximum width of the window in pixels
1044 * \param max_h the maximum height of the window in pixels
1045 *
1046 * \since This function is available since SDL 2.0.0.
1047 *
1048 * \sa SDL_GetWindowMaximumSize
1049 * \sa SDL_SetWindowMinimumSize
1050 */
1051extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
1052 int max_w, int max_h);
1053
1054/**
1055 * Get the maximum size of a window's client area.
1056 *
1057 * \param window the window to query
1058 * \param w a pointer filled in with the maximum width of the window, may be
1059 * NULL
1060 * \param h a pointer filled in with the maximum height of the window, may be
1061 * NULL
1062 *
1063 * \since This function is available since SDL 2.0.0.
1064 *
1065 * \sa SDL_GetWindowMinimumSize
1066 * \sa SDL_SetWindowMaximumSize
1067 */
1068extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
1069 int *w, int *h);
1070
1071/**
1072 * Set the border state of a window.
1073 *
1074 * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
1075 * or remove the border from the actual window. This is a no-op if the
1076 * window's border already matches the requested state.
1077 *
1078 * You can't change the border state of a fullscreen window.
1079 *
1080 * \param window the window of which to change the border state
1081 * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
1082 *
1083 * \since This function is available since SDL 2.0.0.
1084 *
1085 * \sa SDL_GetWindowFlags
1086 */
1087extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
1088 SDL_bool bordered);
1089
1090/**
1091 * Set the user-resizable state of a window.
1092 *
1093 * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
1094 * allow/disallow user resizing of the window. This is a no-op if the window's
1095 * resizable state already matches the requested state.
1096 *
1097 * You can't change the resizable state of a fullscreen window.
1098 *
1099 * \param window the window of which to change the resizable state
1100 * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
1101 *
1102 * \since This function is available since SDL 2.0.5.
1103 *
1104 * \sa SDL_GetWindowFlags
1105 */
1106extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window,
1107 SDL_bool resizable);
1108
1109/**
1110 * Set the window to always be above the others.
1111 *
1112 * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
1113 * will bring the window to the front and keep the window above the rest.
1114 *
1115 * \param window The window of which to change the always on top state
1116 * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
1117 * disable
1118 *
1119 * \since This function is available since SDL 2.0.16.
1120 *
1121 * \sa SDL_GetWindowFlags
1122 */
1123extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window,
1124 SDL_bool on_top);
1125
1126/**
1127 * Show a window.
1128 *
1129 * \param window the window to show
1130 *
1131 * \since This function is available since SDL 2.0.0.
1132 *
1133 * \sa SDL_HideWindow
1134 * \sa SDL_RaiseWindow
1135 */
1136extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
1137
1138/**
1139 * Hide a window.
1140 *
1141 * \param window the window to hide
1142 *
1143 * \since This function is available since SDL 2.0.0.
1144 *
1145 * \sa SDL_ShowWindow
1146 */
1147extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
1148
1149/**
1150 * Raise a window above other windows and set the input focus.
1151 *
1152 * \param window the window to raise
1153 *
1154 * \since This function is available since SDL 2.0.0.
1155 */
1156extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
1157
1158/**
1159 * Make a window as large as possible.
1160 *
1161 * \param window the window to maximize
1162 *
1163 * \since This function is available since SDL 2.0.0.
1164 *
1165 * \sa SDL_MinimizeWindow
1166 * \sa SDL_RestoreWindow
1167 */
1168extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
1169
1170/**
1171 * Minimize a window to an iconic representation.
1172 *
1173 * \param window the window to minimize
1174 *
1175 * \since This function is available since SDL 2.0.0.
1176 *
1177 * \sa SDL_MaximizeWindow
1178 * \sa SDL_RestoreWindow
1179 */
1180extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
1181
1182/**
1183 * Restore the size and position of a minimized or maximized window.
1184 *
1185 * \param window the window to restore
1186 *
1187 * \since This function is available since SDL 2.0.0.
1188 *
1189 * \sa SDL_MaximizeWindow
1190 * \sa SDL_MinimizeWindow
1191 */
1192extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
1193
1194/**
1195 * Set a window's fullscreen state.
1196 *
1197 * `flags` may be `SDL_WINDOW_FULLSCREEN`, for "real" fullscreen with a
1198 * videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen
1199 * that takes the size of the desktop; and 0 for windowed mode.
1200 *
1201 * \param window the window to change
1202 * \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0
1203 * \returns 0 on success or a negative error code on failure; call
1204 * SDL_GetError() for more information.
1205 *
1206 * \since This function is available since SDL 2.0.0.
1207 *
1208 * \sa SDL_GetWindowDisplayMode
1209 * \sa SDL_SetWindowDisplayMode
1210 */
1211extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
1212 Uint32 flags);
1213
1214/**
1215 * Get the SDL surface associated with the window.
1216 *
1217 * A new surface will be created with the optimal format for the window, if
1218 * necessary. This surface will be freed when the window is destroyed. Do not
1219 * free this surface.
1220 *
1221 * This surface will be invalidated if the window is resized. After resizing a
1222 * window this function must be called again to return a valid surface.
1223 *
1224 * You may not combine this with 3D or the rendering API on this window.
1225 *
1226 * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
1227 *
1228 * \param window the window to query
1229 * \returns the surface associated with the window, or NULL on failure; call
1230 * SDL_GetError() for more information.
1231 *
1232 * \since This function is available since SDL 2.0.0.
1233 *
1234 * \sa SDL_UpdateWindowSurface
1235 * \sa SDL_UpdateWindowSurfaceRects
1236 */
1237extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
1238
1239/**
1240 * Copy the window surface to the screen.
1241 *
1242 * This is the function you use to reflect any changes to the surface on the
1243 * screen.
1244 *
1245 * This function is equivalent to the SDL 1.2 API SDL_Flip().
1246 *
1247 * \param window the window to update
1248 * \returns 0 on success or a negative error code on failure; call
1249 * SDL_GetError() for more information.
1250 *
1251 * \since This function is available since SDL 2.0.0.
1252 *
1253 * \sa SDL_GetWindowSurface
1254 * \sa SDL_UpdateWindowSurfaceRects
1255 */
1256extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
1257
1258/**
1259 * Copy areas of the window surface to the screen.
1260 *
1261 * This is the function you use to reflect changes to portions of the surface
1262 * on the screen.
1263 *
1264 * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
1265 *
1266 * \param window the window to update
1267 * \param rects an array of SDL_Rect structures representing areas of the
1268 * surface to copy
1269 * \param numrects the number of rectangles
1270 * \returns 0 on success or a negative error code on failure; call
1271 * SDL_GetError() for more information.
1272 *
1273 * \since This function is available since SDL 2.0.0.
1274 *
1275 * \sa SDL_GetWindowSurface
1276 * \sa SDL_UpdateWindowSurface
1277 */
1278extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
1279 const SDL_Rect * rects,
1280 int numrects);
1281
1282/**
1283 * Set a window's input grab mode.
1284 *
1285 * When input is grabbed, the mouse is confined to the window. This function
1286 * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
1287 * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
1288 *
1289 * If the caller enables a grab while another window is currently grabbed, the
1290 * other window loses its grab in favor of the caller's window.
1291 *
1292 * \param window the window for which the input grab mode should be set
1293 * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
1294 *
1295 * \since This function is available since SDL 2.0.0.
1296 *
1297 * \sa SDL_GetGrabbedWindow
1298 * \sa SDL_GetWindowGrab
1299 */
1300extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
1301 SDL_bool grabbed);
1302
1303/**
1304 * Set a window's keyboard grab mode.
1305 *
1306 * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
1307 * the Meta/Super key. Note that not all system keyboard shortcuts can be
1308 * captured by applications (one example is Ctrl+Alt+Del on Windows).
1309 *
1310 * This is primarily intended for specialized applications such as VNC clients
1311 * or VM frontends. Normal games should not use keyboard grab.
1312 *
1313 * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
1314 * window is full-screen to ensure the user is not trapped in your
1315 * application. If you have a custom keyboard shortcut to exit fullscreen
1316 * mode, you may suppress this behavior with
1317 * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
1318 *
1319 * If the caller enables a grab while another window is currently grabbed, the
1320 * other window loses its grab in favor of the caller's window.
1321 *
1322 * \param window The window for which the keyboard grab mode should be set.
1323 * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
1324 *
1325 * \since This function is available since SDL 2.0.16.
1326 *
1327 * \sa SDL_GetWindowKeyboardGrab
1328 * \sa SDL_SetWindowMouseGrab
1329 * \sa SDL_SetWindowGrab
1330 */
1331extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window,
1332 SDL_bool grabbed);
1333
1334/**
1335 * Set a window's mouse grab mode.
1336 *
1337 * Mouse grab confines the mouse cursor to the window.
1338 *
1339 * \param window The window for which the mouse grab mode should be set.
1340 *
1341 * \since This function is available since SDL 2.0.16.
1342 *
1343 * \sa SDL_GetWindowMouseGrab
1344 * \sa SDL_SetWindowKeyboardGrab
1345 * \sa SDL_SetWindowGrab
1346 */
1347extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window,
1348 SDL_bool grabbed);
1349
1350/**
1351 * Get a window's input grab mode.
1352 *
1353 * \param window the window to query
1354 * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
1355 *
1356 * \since This function is available since SDL 2.0.0.
1357 *
1358 * \sa SDL_SetWindowGrab
1359 */
1360extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
1361
1362/**
1363 * Get a window's keyboard grab mode.
1364 *
1365 * \param window the window to query
1366 * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
1367 *
1368 * \since This function is available since SDL 2.0.16.
1369 *
1370 * \sa SDL_SetWindowKeyboardGrab
1371 * \sa SDL_GetWindowGrab
1372 */
1373extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window);
1374
1375/**
1376 * Get a window's mouse grab mode.
1377 *
1378 * \param window the window to query
1379 * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
1380 *
1381 * \since This function is available since SDL 2.0.16.
1382 *
1383 * \sa SDL_SetWindowKeyboardGrab
1384 * \sa SDL_GetWindowGrab
1385 */
1386extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window);
1387
1388/**
1389 * Get the window that currently has an input grab enabled.
1390 *
1391 * \returns the window if input is grabbed or NULL otherwise.
1392 *
1393 * \since This function is available since SDL 2.0.4.
1394 *
1395 * \sa SDL_GetWindowGrab
1396 * \sa SDL_SetWindowGrab
1397 */
1398extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
1399
1400/**
1401 * Confines the cursor to the specified area of a window.
1402 *
1403 * Note that this does NOT grab the cursor, it only defines the area a cursor
1404 * is restricted to when the window has mouse focus.
1405 *
1406 * \param window The window that will be associated with the barrier.
1407 * \param rect A rectangle area in window-relative coordinates. If NULL the
1408 * barrier for the specified window will be destroyed.
1409 * \returns 0 on success or a negative error code on failure; call
1410 * SDL_GetError() for more information.
1411 *
1412 * \since This function is available since SDL 2.0.18.
1413 *
1414 * \sa SDL_GetWindowMouseRect
1415 * \sa SDL_SetWindowMouseGrab
1416 */
1417extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect);
1418
1419/**
1420 * Get the mouse confinement rectangle of a window.
1421 *
1422 * \param window The window to query
1423 * \returns A pointer to the mouse confinement rectangle of a window, or NULL
1424 * if there isn't one.
1425 *
1426 * \since This function is available since SDL 2.0.18.
1427 *
1428 * \sa SDL_SetWindowMouseRect
1429 */
1430extern DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * window);
1431
1432/**
1433 * Set the brightness (gamma multiplier) for a given window's display.
1434 *
1435 * Despite the name and signature, this method sets the brightness of the
1436 * entire display, not an individual window. A window is considered to be
1437 * owned by the display that contains the window's center pixel. (The index of
1438 * this display can be retrieved using SDL_GetWindowDisplayIndex().) The
1439 * brightness set will not follow the window if it is moved to another
1440 * display.
1441 *
1442 * Many platforms will refuse to set the display brightness in modern times.
1443 * You are better off using a shader to adjust gamma during rendering, or
1444 * something similar.
1445 *
1446 * \param window the window used to select the display whose brightness will
1447 * be changed
1448 * \param brightness the brightness (gamma multiplier) value to set where 0.0
1449 * is completely dark and 1.0 is normal brightness
1450 * \returns 0 on success or a negative error code on failure; call
1451 * SDL_GetError() for more information.
1452 *
1453 * \since This function is available since SDL 2.0.0.
1454 *
1455 * \sa SDL_GetWindowBrightness
1456 * \sa SDL_SetWindowGammaRamp
1457 */
1458extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
1459
1460/**
1461 * Get the brightness (gamma multiplier) for a given window's display.
1462 *
1463 * Despite the name and signature, this method retrieves the brightness of the
1464 * entire display, not an individual window. A window is considered to be
1465 * owned by the display that contains the window's center pixel. (The index of
1466 * this display can be retrieved using SDL_GetWindowDisplayIndex().)
1467 *
1468 * \param window the window used to select the display whose brightness will
1469 * be queried
1470 * \returns the brightness for the display where 0.0 is completely dark and
1471 * 1.0 is normal brightness.
1472 *
1473 * \since This function is available since SDL 2.0.0.
1474 *
1475 * \sa SDL_SetWindowBrightness
1476 */
1477extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
1478
1479/**
1480 * Set the opacity for a window.
1481 *
1482 * The parameter `opacity` will be clamped internally between 0.0f
1483 * (transparent) and 1.0f (opaque).
1484 *
1485 * This function also returns -1 if setting the opacity isn't supported.
1486 *
1487 * \param window the window which will be made transparent or opaque
1488 * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque)
1489 * \returns 0 on success or a negative error code on failure; call
1490 * SDL_GetError() for more information.
1491 *
1492 * \since This function is available since SDL 2.0.5.
1493 *
1494 * \sa SDL_GetWindowOpacity
1495 */
1496extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity);
1497
1498/**
1499 * Get the opacity of a window.
1500 *
1501 * If transparency isn't supported on this platform, opacity will be reported
1502 * as 1.0f without error.
1503 *
1504 * The parameter `opacity` is ignored if it is NULL.
1505 *
1506 * This function also returns -1 if an invalid window was provided.
1507 *
1508 * \param window the window to get the current opacity value from
1509 * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque)
1510 * \returns 0 on success or a negative error code on failure; call
1511 * SDL_GetError() for more information.
1512 *
1513 * \since This function is available since SDL 2.0.5.
1514 *
1515 * \sa SDL_SetWindowOpacity
1516 */
1517extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);
1518
1519/**
1520 * Set the window as a modal for another window.
1521 *
1522 * \param modal_window the window that should be set modal
1523 * \param parent_window the parent window for the modal window
1524 * \returns 0 on success or a negative error code on failure; call
1525 * SDL_GetError() for more information.
1526 *
1527 * \since This function is available since SDL 2.0.5.
1528 */
1529extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window);
1530
1531/**
1532 * Explicitly set input focus to the window.
1533 *
1534 * You almost certainly want SDL_RaiseWindow() instead of this function. Use
1535 * this with caution, as you might give focus to a window that is completely
1536 * obscured by other windows.
1537 *
1538 * \param window the window that should get the input focus
1539 * \returns 0 on success or a negative error code on failure; call
1540 * SDL_GetError() for more information.
1541 *
1542 * \since This function is available since SDL 2.0.5.
1543 *
1544 * \sa SDL_RaiseWindow
1545 */
1546extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
1547
1548/**
1549 * Set the gamma ramp for the display that owns a given window.
1550 *
1551 * Set the gamma translation table for the red, green, and blue channels of
1552 * the video hardware. Each table is an array of 256 16-bit quantities,
1553 * representing a mapping between the input and output for that channel. The
1554 * input is the index into the array, and the output is the 16-bit gamma value
1555 * at that index, scaled to the output color precision.
1556 *
1557 * Despite the name and signature, this method sets the gamma ramp of the
1558 * entire display, not an individual window. A window is considered to be
1559 * owned by the display that contains the window's center pixel. (The index of
1560 * this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma
1561 * ramp set will not follow the window if it is moved to another display.
1562 *
1563 * \param window the window used to select the display whose gamma ramp will
1564 * be changed
1565 * \param red a 256 element array of 16-bit quantities representing the
1566 * translation table for the red channel, or NULL
1567 * \param green a 256 element array of 16-bit quantities representing the
1568 * translation table for the green channel, or NULL
1569 * \param blue a 256 element array of 16-bit quantities representing the
1570 * translation table for the blue channel, or NULL
1571 * \returns 0 on success or a negative error code on failure; call
1572 * SDL_GetError() for more information.
1573 *
1574 * \since This function is available since SDL 2.0.0.
1575 *
1576 * \sa SDL_GetWindowGammaRamp
1577 */
1578extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
1579 const Uint16 * red,
1580 const Uint16 * green,
1581 const Uint16 * blue);
1582
1583/**
1584 * Get the gamma ramp for a given window's display.
1585 *
1586 * Despite the name and signature, this method retrieves the gamma ramp of the
1587 * entire display, not an individual window. A window is considered to be
1588 * owned by the display that contains the window's center pixel. (The index of
1589 * this display can be retrieved using SDL_GetWindowDisplayIndex().)
1590 *
1591 * \param window the window used to select the display whose gamma ramp will
1592 * be queried
1593 * \param red a 256 element array of 16-bit quantities filled in with the
1594 * translation table for the red channel, or NULL
1595 * \param green a 256 element array of 16-bit quantities filled in with the
1596 * translation table for the green channel, or NULL
1597 * \param blue a 256 element array of 16-bit quantities filled in with the
1598 * translation table for the blue channel, or NULL
1599 * \returns 0 on success or a negative error code on failure; call
1600 * SDL_GetError() for more information.
1601 *
1602 * \since This function is available since SDL 2.0.0.
1603 *
1604 * \sa SDL_SetWindowGammaRamp
1605 */
1606extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
1607 Uint16 * red,
1608 Uint16 * green,
1609 Uint16 * blue);
1610
1611/**
1612 * Possible return values from the SDL_HitTest callback.
1613 *
1614 * \sa SDL_HitTest
1615 */
1616typedef enum
1617{
1618 SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
1619 SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
1620 SDL_HITTEST_RESIZE_TOPLEFT,
1621 SDL_HITTEST_RESIZE_TOP,
1622 SDL_HITTEST_RESIZE_TOPRIGHT,
1623 SDL_HITTEST_RESIZE_RIGHT,
1624 SDL_HITTEST_RESIZE_BOTTOMRIGHT,
1625 SDL_HITTEST_RESIZE_BOTTOM,
1626 SDL_HITTEST_RESIZE_BOTTOMLEFT,
1627 SDL_HITTEST_RESIZE_LEFT
1628} SDL_HitTestResult;
1629
1630/**
1631 * Callback used for hit-testing.
1632 *
1633 * \param win the SDL_Window where hit-testing was set on
1634 * \param area an SDL_Point which should be hit-tested
1635 * \param data what was passed as `callback_data` to SDL_SetWindowHitTest()
1636 * \return an SDL_HitTestResult value.
1637 *
1638 * \sa SDL_SetWindowHitTest
1639 */
1640typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
1641 const SDL_Point *area,
1642 void *data);
1643
1644/**
1645 * Provide a callback that decides if a window region has special properties.
1646 *
1647 * Normally windows are dragged and resized by decorations provided by the
1648 * system window manager (a title bar, borders, etc), but for some apps, it
1649 * makes sense to drag them from somewhere else inside the window itself; for
1650 * example, one might have a borderless window that wants to be draggable from
1651 * any part, or simulate its own title bar, etc.
1652 *
1653 * This function lets the app provide a callback that designates pieces of a
1654 * given window as special. This callback is run during event processing if we
1655 * need to tell the OS to treat a region of the window specially; the use of
1656 * this callback is known as "hit testing."
1657 *
1658 * Mouse input may not be delivered to your application if it is within a
1659 * special area; the OS will often apply that input to moving the window or
1660 * resizing the window and not deliver it to the application.
1661 *
1662 * Specifying NULL for a callback disables hit-testing. Hit-testing is
1663 * disabled by default.
1664 *
1665 * Platforms that don't support this functionality will return -1
1666 * unconditionally, even if you're attempting to disable hit-testing.
1667 *
1668 * Your callback may fire at any time, and its firing does not indicate any
1669 * specific behavior (for example, on Windows, this certainly might fire when
1670 * the OS is deciding whether to drag your window, but it fires for lots of
1671 * other reasons, too, some unrelated to anything you probably care about _and
1672 * when the mouse isn't actually at the location it is testing_). Since this
1673 * can fire at any time, you should try to keep your callback efficient,
1674 * devoid of allocations, etc.
1675 *
1676 * \param window the window to set hit-testing on
1677 * \param callback the function to call when doing a hit-test
1678 * \param callback_data an app-defined void pointer passed to **callback**
1679 * \returns 0 on success or -1 on error (including unsupported); call
1680 * SDL_GetError() for more information.
1681 *
1682 * \since This function is available since SDL 2.0.4.
1683 */
1684extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
1685 SDL_HitTest callback,
1686 void *callback_data);
1687
1688/**
1689 * Request a window to demand attention from the user.
1690 *
1691 * \param window the window to be flashed
1692 * \param operation the flash operation
1693 * \returns 0 on success or a negative error code on failure; call
1694 * SDL_GetError() for more information.
1695 *
1696 * \since This function is available since SDL 2.0.16.
1697 */
1698extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation);
1699
1700/**
1701 * Destroy a window.
1702 *
1703 * If `window` is NULL, this function will return immediately after setting
1704 * the SDL error message to "Invalid window". See SDL_GetError().
1705 *
1706 * \param window the window to destroy
1707 *
1708 * \since This function is available since SDL 2.0.0.
1709 *
1710 * \sa SDL_CreateWindow
1711 * \sa SDL_CreateWindowFrom
1712 */
1713extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
1714
1715
1716/**
1717 * Check whether the screensaver is currently enabled.
1718 *
1719 * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
1720 * the screensaver was enabled by default.
1721 *
1722 * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
1723 *
1724 * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
1725 * disabled.
1726 *
1727 * \since This function is available since SDL 2.0.0.
1728 *
1729 * \sa SDL_DisableScreenSaver
1730 * \sa SDL_EnableScreenSaver
1731 */
1732extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
1733
1734/**
1735 * Allow the screen to be blanked by a screen saver.
1736 *
1737 * \since This function is available since SDL 2.0.0.
1738 *
1739 * \sa SDL_DisableScreenSaver
1740 * \sa SDL_IsScreenSaverEnabled
1741 */
1742extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
1743
1744/**
1745 * Prevent the screen from being blanked by a screen saver.
1746 *
1747 * If you disable the screensaver, it is automatically re-enabled when SDL
1748 * quits.
1749 *
1750 * \since This function is available since SDL 2.0.0.
1751 *
1752 * \sa SDL_EnableScreenSaver
1753 * \sa SDL_IsScreenSaverEnabled
1754 */
1755extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
1756
1757
1758/**
1759 * \name OpenGL support functions
1760 */
1761/* @{ */
1762
1763/**
1764 * Dynamically load an OpenGL library.
1765 *
1766 * This should be done after initializing the video driver, but before
1767 * creating any OpenGL windows. If no OpenGL library is loaded, the default
1768 * library will be loaded upon creation of the first OpenGL window.
1769 *
1770 * If you do this, you need to retrieve all of the GL functions used in your
1771 * program from the dynamic library using SDL_GL_GetProcAddress().
1772 *
1773 * \param path the platform dependent OpenGL library name, or NULL to open the
1774 * default OpenGL library
1775 * \returns 0 on success or a negative error code on failure; call
1776 * SDL_GetError() for more information.
1777 *
1778 * \since This function is available since SDL 2.0.0.
1779 *
1780 * \sa SDL_GL_GetProcAddress
1781 * \sa SDL_GL_UnloadLibrary
1782 */
1783extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
1784
1785/**
1786 * Get an OpenGL function by name.
1787 *
1788 * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
1789 * GL functions must be retrieved this way. Usually this is used to retrieve
1790 * function pointers to OpenGL extensions.
1791 *
1792 * There are some quirks to looking up OpenGL functions that require some
1793 * extra care from the application. If you code carefully, you can handle
1794 * these quirks without any platform-specific code, though:
1795 *
1796 * - On Windows, function pointers are specific to the current GL context;
1797 * this means you need to have created a GL context and made it current
1798 * before calling SDL_GL_GetProcAddress(). If you recreate your context or
1799 * create a second context, you should assume that any existing function
1800 * pointers aren't valid to use with it. This is (currently) a
1801 * Windows-specific limitation, and in practice lots of drivers don't suffer
1802 * this limitation, but it is still the way the wgl API is documented to
1803 * work and you should expect crashes if you don't respect it. Store a copy
1804 * of the function pointers that comes and goes with context lifespan.
1805 * - On X11, function pointers returned by this function are valid for any
1806 * context, and can even be looked up before a context is created at all.
1807 * This means that, for at least some common OpenGL implementations, if you
1808 * look up a function that doesn't exist, you'll get a non-NULL result that
1809 * is _NOT_ safe to call. You must always make sure the function is actually
1810 * available for a given GL context before calling it, by checking for the
1811 * existence of the appropriate extension with SDL_GL_ExtensionSupported(),
1812 * or verifying that the version of OpenGL you're using offers the function
1813 * as core functionality.
1814 * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
1815 * isn't supported, but you can't count on this behavior. Check for
1816 * extensions you use, and if you get a NULL anyway, act as if that
1817 * extension wasn't available. This is probably a bug in the driver, but you
1818 * can code defensively for this scenario anyhow.
1819 * - Just because you're on Linux/Unix, don't assume you'll be using X11.
1820 * Next-gen display servers are waiting to replace it, and may or may not
1821 * make the same promises about function pointers.
1822 * - OpenGL function pointers must be declared `APIENTRY` as in the example
1823 * code. This will ensure the proper calling convention is followed on
1824 * platforms where this matters (Win32) thereby avoiding stack corruption.
1825 *
1826 * \param proc the name of an OpenGL function
1827 * \returns a pointer to the named OpenGL function. The returned pointer
1828 * should be cast to the appropriate function signature.
1829 *
1830 * \since This function is available since SDL 2.0.0.
1831 *
1832 * \sa SDL_GL_ExtensionSupported
1833 * \sa SDL_GL_LoadLibrary
1834 * \sa SDL_GL_UnloadLibrary
1835 */
1836extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
1837
1838/**
1839 * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
1840 *
1841 * \since This function is available since SDL 2.0.0.
1842 *
1843 * \sa SDL_GL_LoadLibrary
1844 */
1845extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
1846
1847/**
1848 * Check if an OpenGL extension is supported for the current context.
1849 *
1850 * This function operates on the current GL context; you must have created a
1851 * context and it must be current before calling this function. Do not assume
1852 * that all contexts you create will have the same set of extensions
1853 * available, or that recreating an existing context will offer the same
1854 * extensions again.
1855 *
1856 * While it's probably not a massive overhead, this function is not an O(1)
1857 * operation. Check the extensions you care about after creating the GL
1858 * context and save that information somewhere instead of calling the function
1859 * every time you need to know.
1860 *
1861 * \param extension the name of the extension to check
1862 * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
1863 *
1864 * \since This function is available since SDL 2.0.0.
1865 */
1866extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
1867 *extension);
1868
1869/**
1870 * Reset all previously set OpenGL context attributes to their default values.
1871 *
1872 * \since This function is available since SDL 2.0.2.
1873 *
1874 * \sa SDL_GL_GetAttribute
1875 * \sa SDL_GL_SetAttribute
1876 */
1877extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
1878
1879/**
1880 * Set an OpenGL window attribute before window creation.
1881 *
1882 * This function sets the OpenGL attribute `attr` to `value`. The requested
1883 * attributes should be set before creating an OpenGL window. You should use
1884 * SDL_GL_GetAttribute() to check the values after creating the OpenGL
1885 * context, since the values obtained can differ from the requested ones.
1886 *
1887 * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set
1888 * \param value the desired value for the attribute
1889 * \returns 0 on success or a negative error code on failure; call
1890 * SDL_GetError() for more information.
1891 *
1892 * \since This function is available since SDL 2.0.0.
1893 *
1894 * \sa SDL_GL_GetAttribute
1895 * \sa SDL_GL_ResetAttributes
1896 */
1897extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
1898
1899/**
1900 * Get the actual value for an attribute from the current context.
1901 *
1902 * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get
1903 * \param value a pointer filled in with the current value of `attr`
1904 * \returns 0 on success or a negative error code on failure; call
1905 * SDL_GetError() for more information.
1906 *
1907 * \since This function is available since SDL 2.0.0.
1908 *
1909 * \sa SDL_GL_ResetAttributes
1910 * \sa SDL_GL_SetAttribute
1911 */
1912extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
1913
1914/**
1915 * Create an OpenGL context for an OpenGL window, and make it current.
1916 *
1917 * Windows users new to OpenGL should note that, for historical reasons, GL
1918 * functions added after OpenGL version 1.1 are not available by default.
1919 * Those functions must be loaded at run-time, either with an OpenGL
1920 * extension-handling library or with SDL_GL_GetProcAddress() and its related
1921 * functions.
1922 *
1923 * SDL_GLContext is an alias for `void *`. It's opaque to the application.
1924 *
1925 * \param window the window to associate with the context
1926 * \returns the OpenGL context associated with `window` or NULL on error; call
1927 * SDL_GetError() for more details.
1928 *
1929 * \since This function is available since SDL 2.0.0.
1930 *
1931 * \sa SDL_GL_DeleteContext
1932 * \sa SDL_GL_MakeCurrent
1933 */
1934extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
1935 window);
1936
1937/**
1938 * Set up an OpenGL context for rendering into an OpenGL window.
1939 *
1940 * The context must have been created with a compatible window.
1941 *
1942 * \param window the window to associate with the context
1943 * \param context the OpenGL context to associate with the window
1944 * \returns 0 on success or a negative error code on failure; call
1945 * SDL_GetError() for more information.
1946 *
1947 * \since This function is available since SDL 2.0.0.
1948 *
1949 * \sa SDL_GL_CreateContext
1950 */
1951extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
1952 SDL_GLContext context);
1953
1954/**
1955 * Get the currently active OpenGL window.
1956 *
1957 * \returns the currently active OpenGL window on success or NULL on failure;
1958 * call SDL_GetError() for more information.
1959 *
1960 * \since This function is available since SDL 2.0.0.
1961 */
1962extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
1963
1964/**
1965 * Get the currently active OpenGL context.
1966 *
1967 * \returns the currently active OpenGL context or NULL on failure; call
1968 * SDL_GetError() for more information.
1969 *
1970 * \since This function is available since SDL 2.0.0.
1971 *
1972 * \sa SDL_GL_MakeCurrent
1973 */
1974extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
1975
1976/**
1977 * Get the size of a window's underlying drawable in pixels.
1978 *
1979 * This returns info useful for calling glViewport().
1980 *
1981 * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
1982 * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
1983 * platform with high-DPI support (Apple calls this "Retina"), and not
1984 * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
1985 *
1986 * \param window the window from which the drawable size should be queried
1987 * \param w a pointer to variable for storing the width in pixels, may be NULL
1988 * \param h a pointer to variable for storing the height in pixels, may be
1989 * NULL
1990 *
1991 * \since This function is available since SDL 2.0.1.
1992 *
1993 * \sa SDL_CreateWindow
1994 * \sa SDL_GetWindowSize
1995 */
1996extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
1997 int *h);
1998
1999/**
2000 * Set the swap interval for the current OpenGL context.
2001 *
2002 * Some systems allow specifying -1 for the interval, to enable adaptive
2003 * vsync. Adaptive vsync works the same as vsync, but if you've already missed
2004 * the vertical retrace for a given frame, it swaps buffers immediately, which
2005 * might be less jarring for the user during occasional framerate drops. If an
2006 * application requests adaptive vsync and the system does not support it,
2007 * this function will fail and return -1. In such a case, you should probably
2008 * retry the call with 1 for the interval.
2009 *
2010 * Adaptive vsync is implemented for some glX drivers with
2011 * GLX_EXT_swap_control_tear:
2012 *
2013 * https://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt
2014 *
2015 * and for some Windows drivers with WGL_EXT_swap_control_tear:
2016 *
2017 * https://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt
2018 *
2019 * Read more on the Khronos wiki:
2020 * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
2021 *
2022 * \param interval 0 for immediate updates, 1 for updates synchronized with
2023 * the vertical retrace, -1 for adaptive vsync
2024 * \returns 0 on success or -1 if setting the swap interval is not supported;
2025 * call SDL_GetError() for more information.
2026 *
2027 * \since This function is available since SDL 2.0.0.
2028 *
2029 * \sa SDL_GL_GetSwapInterval
2030 */
2031extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
2032
2033/**
2034 * Get the swap interval for the current OpenGL context.
2035 *
2036 * If the system can't determine the swap interval, or there isn't a valid
2037 * current context, this function will return 0 as a safe default.
2038 *
2039 * \returns 0 if there is no vertical retrace synchronization, 1 if the buffer
2040 * swap is synchronized with the vertical retrace, and -1 if late
2041 * swaps happen immediately instead of waiting for the next retrace;
2042 * call SDL_GetError() for more information.
2043 *
2044 * \since This function is available since SDL 2.0.0.
2045 *
2046 * \sa SDL_GL_SetSwapInterval
2047 */
2048extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
2049
2050/**
2051 * Update a window with OpenGL rendering.
2052 *
2053 * This is used with double-buffered OpenGL contexts, which are the default.
2054 *
2055 * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
2056 * window, otherwise nothing will happen. If you aren't using
2057 * glBindFramebuffer(), this is the default and you won't have to do anything
2058 * extra.
2059 *
2060 * \param window the window to change
2061 *
2062 * \since This function is available since SDL 2.0.0.
2063 */
2064extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
2065
2066/**
2067 * Delete an OpenGL context.
2068 *
2069 * \param context the OpenGL context to be deleted
2070 *
2071 * \since This function is available since SDL 2.0.0.
2072 *
2073 * \sa SDL_GL_CreateContext
2074 */
2075extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
2076
2077/* @} *//* OpenGL support functions */
2078
2079
2080/* Ends C function definitions when using C++ */
2081#ifdef __cplusplus
2082}
2083#endif
2084#include "close_code.h"
2085
2086#endif /* SDL_video_h_ */
2087
2088/* vi: set ts=4 sw=4 expandtab: */
2089

source code of include/SDL2/SDL_video.h