| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | /** |
| 23 | * \file SDL_surface.h |
| 24 | * |
| 25 | * Header file for ::SDL_Surface definition and management functions. |
| 26 | */ |
| 27 | |
| 28 | #ifndef SDL_surface_h_ |
| 29 | #define SDL_surface_h_ |
| 30 | |
| 31 | #include "SDL_stdinc.h" |
| 32 | #include "SDL_pixels.h" |
| 33 | #include "SDL_rect.h" |
| 34 | #include "SDL_blendmode.h" |
| 35 | #include "SDL_rwops.h" |
| 36 | |
| 37 | #include "begin_code.h" |
| 38 | /* Set up for C function definitions, even when using C++ */ |
| 39 | #ifdef __cplusplus |
| 40 | extern "C" { |
| 41 | #endif |
| 42 | |
| 43 | /** |
| 44 | * \name Surface flags |
| 45 | * |
| 46 | * These are the currently supported flags for the ::SDL_Surface. |
| 47 | * |
| 48 | * \internal |
| 49 | * Used internally (read-only). |
| 50 | */ |
| 51 | /* @{ */ |
| 52 | #define SDL_SWSURFACE 0 /**< Just here for compatibility */ |
| 53 | #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ |
| 54 | #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ |
| 55 | #define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ |
| 56 | #define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */ |
| 57 | /* @} *//* Surface flags */ |
| 58 | |
| 59 | /** |
| 60 | * Evaluates to true if the surface needs to be locked before access. |
| 61 | */ |
| 62 | #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0) |
| 63 | |
| 64 | /** |
| 65 | * \brief A collection of pixels used in software blitting. |
| 66 | * |
| 67 | * \note This structure should be treated as read-only, except for \c pixels, |
| 68 | * which, if not NULL, contains the raw pixel data for the surface. |
| 69 | */ |
| 70 | typedef struct SDL_Surface |
| 71 | { |
| 72 | Uint32 flags; /**< Read-only */ |
| 73 | SDL_PixelFormat *format; /**< Read-only */ |
| 74 | int w, h; /**< Read-only */ |
| 75 | int pitch; /**< Read-only */ |
| 76 | void *pixels; /**< Read-write */ |
| 77 | |
| 78 | /** Application data associated with the surface */ |
| 79 | void *userdata; /**< Read-write */ |
| 80 | |
| 81 | /** information needed for surfaces requiring locks */ |
| 82 | int locked; /**< Read-only */ |
| 83 | |
| 84 | /** list of BlitMap that hold a reference to this surface */ |
| 85 | void *list_blitmap; /**< Private */ |
| 86 | |
| 87 | /** clipping information */ |
| 88 | SDL_Rect clip_rect; /**< Read-only */ |
| 89 | |
| 90 | /** info for fast blit mapping to other surfaces */ |
| 91 | struct SDL_BlitMap *map; /**< Private */ |
| 92 | |
| 93 | /** Reference count -- used when freeing surface */ |
| 94 | int refcount; /**< Read-mostly */ |
| 95 | } SDL_Surface; |
| 96 | |
| 97 | /** |
| 98 | * \brief The type of function used for surface blitting functions. |
| 99 | */ |
| 100 | typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, |
| 101 | struct SDL_Surface * dst, SDL_Rect * dstrect); |
| 102 | |
| 103 | /** |
| 104 | * \brief The formula used for converting between YUV and RGB |
| 105 | */ |
| 106 | typedef enum |
| 107 | { |
| 108 | SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */ |
| 109 | SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */ |
| 110 | SDL_YUV_CONVERSION_BT709, /**< BT.709 */ |
| 111 | SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */ |
| 112 | } SDL_YUV_CONVERSION_MODE; |
| 113 | |
| 114 | /** |
| 115 | * Allocate a new RGB surface. |
| 116 | * |
| 117 | * If `depth` is 4 or 8 bits, an empty palette is allocated for the surface. |
| 118 | * If `depth` is greater than 8 bits, the pixel format is set using the |
| 119 | * [RGBA]mask parameters. |
| 120 | * |
| 121 | * The [RGBA]mask parameters are the bitmasks used to extract that color from |
| 122 | * a pixel. For instance, `Rmask` being 0xFF000000 means the red data is |
| 123 | * stored in the most significant byte. Using zeros for the RGB masks sets a |
| 124 | * default value, based on the depth. For example: |
| 125 | * |
| 126 | * ```c++ |
| 127 | * SDL_CreateRGBSurface(0,w,h,32,0,0,0,0); |
| 128 | * ``` |
| 129 | * |
| 130 | * However, using zero for the Amask results in an Amask of 0. |
| 131 | * |
| 132 | * By default surfaces with an alpha mask are set up for blending as with: |
| 133 | * |
| 134 | * ```c++ |
| 135 | * SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND) |
| 136 | * ``` |
| 137 | * |
| 138 | * You can change this by calling SDL_SetSurfaceBlendMode() and selecting a |
| 139 | * different `blendMode`. |
| 140 | * |
| 141 | * \param flags the flags are unused and should be set to 0 |
| 142 | * \param width the width of the surface |
| 143 | * \param height the height of the surface |
| 144 | * \param depth the depth of the surface in bits |
| 145 | * \param Rmask the red mask for the pixels |
| 146 | * \param Gmask the green mask for the pixels |
| 147 | * \param Bmask the blue mask for the pixels |
| 148 | * \param Amask the alpha mask for the pixels |
| 149 | * \returns the new SDL_Surface structure that is created or NULL if it fails; |
| 150 | * call SDL_GetError() for more information. |
| 151 | * |
| 152 | * \since This function is available since SDL 2.0.0. |
| 153 | * |
| 154 | * \sa SDL_CreateRGBSurfaceFrom |
| 155 | * \sa SDL_CreateRGBSurfaceWithFormat |
| 156 | * \sa SDL_FreeSurface |
| 157 | */ |
| 158 | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface |
| 159 | (Uint32 flags, int width, int height, int depth, |
| 160 | Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); |
| 161 | |
| 162 | |
| 163 | /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ |
| 164 | |
| 165 | /** |
| 166 | * Allocate a new RGB surface with a specific pixel format. |
| 167 | * |
| 168 | * This function operates mostly like SDL_CreateRGBSurface(), except instead |
| 169 | * of providing pixel color masks, you provide it with a predefined format |
| 170 | * from SDL_PixelFormatEnum. |
| 171 | * |
| 172 | * \param flags the flags are unused and should be set to 0 |
| 173 | * \param width the width of the surface |
| 174 | * \param height the height of the surface |
| 175 | * \param depth the depth of the surface in bits |
| 176 | * \param format the SDL_PixelFormatEnum for the new surface's pixel format. |
| 177 | * \returns the new SDL_Surface structure that is created or NULL if it fails; |
| 178 | * call SDL_GetError() for more information. |
| 179 | * |
| 180 | * \since This function is available since SDL 2.0.5. |
| 181 | * |
| 182 | * \sa SDL_CreateRGBSurface |
| 183 | * \sa SDL_CreateRGBSurfaceFrom |
| 184 | * \sa SDL_FreeSurface |
| 185 | */ |
| 186 | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat |
| 187 | (Uint32 flags, int width, int height, int depth, Uint32 format); |
| 188 | |
| 189 | /** |
| 190 | * Allocate a new RGB surface with existing pixel data. |
| 191 | * |
| 192 | * This function operates mostly like SDL_CreateRGBSurface(), except it does |
| 193 | * not allocate memory for the pixel data, instead the caller provides an |
| 194 | * existing buffer of data for the surface to use. |
| 195 | * |
| 196 | * No copy is made of the pixel data. Pixel data is not managed automatically; |
| 197 | * you must free the surface before you free the pixel data. |
| 198 | * |
| 199 | * \param pixels a pointer to existing pixel data |
| 200 | * \param width the width of the surface |
| 201 | * \param height the height of the surface |
| 202 | * \param depth the depth of the surface in bits |
| 203 | * \param pitch the pitch of the surface in bytes |
| 204 | * \param Rmask the red mask for the pixels |
| 205 | * \param Gmask the green mask for the pixels |
| 206 | * \param Bmask the blue mask for the pixels |
| 207 | * \param Amask the alpha mask for the pixels |
| 208 | * \returns the new SDL_Surface structure that is created or NULL if it fails; |
| 209 | * call SDL_GetError() for more information. |
| 210 | * |
| 211 | * \since This function is available since SDL 2.0.0. |
| 212 | * |
| 213 | * \sa SDL_CreateRGBSurface |
| 214 | * \sa SDL_CreateRGBSurfaceWithFormat |
| 215 | * \sa SDL_FreeSurface |
| 216 | */ |
| 217 | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, |
| 218 | int width, |
| 219 | int height, |
| 220 | int depth, |
| 221 | int pitch, |
| 222 | Uint32 Rmask, |
| 223 | Uint32 Gmask, |
| 224 | Uint32 Bmask, |
| 225 | Uint32 Amask); |
| 226 | |
| 227 | /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ |
| 228 | |
| 229 | /** |
| 230 | * Allocate a new RGB surface with with a specific pixel format and existing |
| 231 | * pixel data. |
| 232 | * |
| 233 | * This function operates mostly like SDL_CreateRGBSurfaceFrom(), except |
| 234 | * instead of providing pixel color masks, you provide it with a predefined |
| 235 | * format from SDL_PixelFormatEnum. |
| 236 | * |
| 237 | * No copy is made of the pixel data. Pixel data is not managed automatically; |
| 238 | * you must free the surface before you free the pixel data. |
| 239 | * |
| 240 | * \param pixels a pointer to existing pixel data |
| 241 | * \param width the width of the surface |
| 242 | * \param height the height of the surface |
| 243 | * \param depth the depth of the surface in bits |
| 244 | * \param pitch the pitch of the surface in bytes |
| 245 | * \param format the SDL_PixelFormatEnum for the new surface's pixel format. |
| 246 | * \returns the new SDL_Surface structure that is created or NULL if it fails; |
| 247 | * call SDL_GetError() for more information. |
| 248 | * |
| 249 | * \since This function is available since SDL 2.0.5. |
| 250 | * |
| 251 | * \sa SDL_CreateRGBSurfaceFrom |
| 252 | * \sa SDL_CreateRGBSurfaceWithFormat |
| 253 | * \sa SDL_FreeSurface |
| 254 | */ |
| 255 | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom |
| 256 | (void *pixels, int width, int height, int depth, int pitch, Uint32 format); |
| 257 | |
| 258 | /** |
| 259 | * Free an RGB surface. |
| 260 | * |
| 261 | * It is safe to pass NULL to this function. |
| 262 | * |
| 263 | * \param surface the SDL_Surface to free. |
| 264 | * |
| 265 | * \since This function is available since SDL 2.0.0. |
| 266 | * |
| 267 | * \sa SDL_CreateRGBSurface |
| 268 | * \sa SDL_CreateRGBSurfaceFrom |
| 269 | * \sa SDL_LoadBMP |
| 270 | * \sa SDL_LoadBMP_RW |
| 271 | */ |
| 272 | extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); |
| 273 | |
| 274 | /** |
| 275 | * Set the palette used by a surface. |
| 276 | * |
| 277 | * A single palette can be shared with many surfaces. |
| 278 | * |
| 279 | * \param surface the SDL_Surface structure to update |
| 280 | * \param palette the SDL_Palette structure to use |
| 281 | * \returns 0 on success or a negative error code on failure; call |
| 282 | * SDL_GetError() for more information. |
| 283 | * |
| 284 | * \since This function is available since SDL 2.0.0. |
| 285 | */ |
| 286 | extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, |
| 287 | SDL_Palette * palette); |
| 288 | |
| 289 | /** |
| 290 | * Set up a surface for directly accessing the pixels. |
| 291 | * |
| 292 | * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to |
| 293 | * and read from `surface->pixels`, using the pixel format stored in |
| 294 | * `surface->format`. Once you are done accessing the surface, you should use |
| 295 | * SDL_UnlockSurface() to release it. |
| 296 | * |
| 297 | * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to |
| 298 | * 0, then you can read and write to the surface at any time, and the pixel |
| 299 | * format of the surface will not change. |
| 300 | * |
| 301 | * \param surface the SDL_Surface structure to be locked |
| 302 | * \returns 0 on success or a negative error code on failure; call |
| 303 | * SDL_GetError() for more information. |
| 304 | * |
| 305 | * \since This function is available since SDL 2.0.0. |
| 306 | * |
| 307 | * \sa SDL_MUSTLOCK |
| 308 | * \sa SDL_UnlockSurface |
| 309 | */ |
| 310 | extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); |
| 311 | |
| 312 | /** |
| 313 | * Release a surface after directly accessing the pixels. |
| 314 | * |
| 315 | * \param surface the SDL_Surface structure to be unlocked |
| 316 | * |
| 317 | * \since This function is available since SDL 2.0.0. |
| 318 | * |
| 319 | * \sa SDL_LockSurface |
| 320 | */ |
| 321 | extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); |
| 322 | |
| 323 | /** |
| 324 | * Load a BMP image from a seekable SDL data stream. |
| 325 | * |
| 326 | * The new surface should be freed with SDL_FreeSurface(). Not doing so will |
| 327 | * result in a memory leak. |
| 328 | * |
| 329 | * src is an open SDL_RWops buffer, typically loaded with SDL_RWFromFile. |
| 330 | * Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap |
| 331 | * from a file, convert it to an SDL_Surface and then close the file. |
| 332 | * |
| 333 | * \param src the data stream for the surface |
| 334 | * \param freesrc non-zero to close the stream after being read |
| 335 | * \returns a pointer to a new SDL_Surface structure or NULL if there was an |
| 336 | * error; call SDL_GetError() for more information. |
| 337 | * |
| 338 | * \since This function is available since SDL 2.0.0. |
| 339 | * |
| 340 | * \sa SDL_FreeSurface |
| 341 | * \sa SDL_RWFromFile |
| 342 | * \sa SDL_LoadBMP |
| 343 | * \sa SDL_SaveBMP_RW |
| 344 | */ |
| 345 | extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, |
| 346 | int freesrc); |
| 347 | |
| 348 | /** |
| 349 | * Load a surface from a file. |
| 350 | * |
| 351 | * Convenience macro. |
| 352 | */ |
| 353 | #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) |
| 354 | |
| 355 | /** |
| 356 | * Save a surface to a seekable SDL data stream in BMP format. |
| 357 | * |
| 358 | * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the |
| 359 | * BMP directly. Other RGB formats with 8-bit or higher get converted to a |
| 360 | * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit |
| 361 | * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are |
| 362 | * not supported. |
| 363 | * |
| 364 | * \param surface the SDL_Surface structure containing the image to be saved |
| 365 | * \param dst a data stream to save to |
| 366 | * \param freedst non-zero to close the stream after being written |
| 367 | * \returns 0 on success or a negative error code on failure; call |
| 368 | * SDL_GetError() for more information. |
| 369 | * |
| 370 | * \since This function is available since SDL 2.0.0. |
| 371 | * |
| 372 | * \sa SDL_LoadBMP_RW |
| 373 | * \sa SDL_SaveBMP |
| 374 | */ |
| 375 | extern DECLSPEC int SDLCALL SDL_SaveBMP_RW |
| 376 | (SDL_Surface * surface, SDL_RWops * dst, int freedst); |
| 377 | |
| 378 | /** |
| 379 | * Save a surface to a file. |
| 380 | * |
| 381 | * Convenience macro. |
| 382 | */ |
| 383 | #define SDL_SaveBMP(surface, file) \ |
| 384 | SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) |
| 385 | |
| 386 | /** |
| 387 | * Set the RLE acceleration hint for a surface. |
| 388 | * |
| 389 | * If RLE is enabled, color key and alpha blending blits are much faster, but |
| 390 | * the surface must be locked before directly accessing the pixels. |
| 391 | * |
| 392 | * \param surface the SDL_Surface structure to optimize |
| 393 | * \param flag 0 to disable, non-zero to enable RLE acceleration |
| 394 | * \returns 0 on success or a negative error code on failure; call |
| 395 | * SDL_GetError() for more information. |
| 396 | * |
| 397 | * \since This function is available since SDL 2.0.0. |
| 398 | * |
| 399 | * \sa SDL_BlitSurface |
| 400 | * \sa SDL_LockSurface |
| 401 | * \sa SDL_UnlockSurface |
| 402 | */ |
| 403 | extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, |
| 404 | int flag); |
| 405 | |
| 406 | /** |
| 407 | * Returns whether the surface is RLE enabled |
| 408 | * |
| 409 | * It is safe to pass a NULL `surface` here; it will return SDL_FALSE. |
| 410 | * |
| 411 | * \param surface the SDL_Surface structure to query |
| 412 | * \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise. |
| 413 | * |
| 414 | * \since This function is available since SDL 2.0.14. |
| 415 | * |
| 416 | * \sa SDL_SetSurfaceRLE |
| 417 | */ |
| 418 | extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface); |
| 419 | |
| 420 | /** |
| 421 | * Set the color key (transparent pixel) in a surface. |
| 422 | * |
| 423 | * The color key defines a pixel value that will be treated as transparent in |
| 424 | * a blit. For example, one can use this to specify that cyan pixels should be |
| 425 | * considered transparent, and therefore not rendered. |
| 426 | * |
| 427 | * It is a pixel of the format used by the surface, as generated by |
| 428 | * SDL_MapRGB(). |
| 429 | * |
| 430 | * RLE acceleration can substantially speed up blitting of images with large |
| 431 | * horizontal runs of transparent pixels. See SDL_SetSurfaceRLE() for details. |
| 432 | * |
| 433 | * \param surface the SDL_Surface structure to update |
| 434 | * \param flag SDL_TRUE to enable color key, SDL_FALSE to disable color key |
| 435 | * \param key the transparent pixel |
| 436 | * \returns 0 on success or a negative error code on failure; call |
| 437 | * SDL_GetError() for more information. |
| 438 | * |
| 439 | * \since This function is available since SDL 2.0.0. |
| 440 | * |
| 441 | * \sa SDL_BlitSurface |
| 442 | * \sa SDL_GetColorKey |
| 443 | */ |
| 444 | extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, |
| 445 | int flag, Uint32 key); |
| 446 | |
| 447 | /** |
| 448 | * Returns whether the surface has a color key |
| 449 | * |
| 450 | * It is safe to pass a NULL `surface` here; it will return SDL_FALSE. |
| 451 | * |
| 452 | * \param surface the SDL_Surface structure to query |
| 453 | * \return SDL_TRUE if the surface has a color key, SDL_FALSE otherwise. |
| 454 | * |
| 455 | * \since This function is available since SDL 2.0.9. |
| 456 | * |
| 457 | * \sa SDL_SetColorKey |
| 458 | * \sa SDL_GetColorKey |
| 459 | */ |
| 460 | extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface); |
| 461 | |
| 462 | /** |
| 463 | * Get the color key (transparent pixel) for a surface. |
| 464 | * |
| 465 | * The color key is a pixel of the format used by the surface, as generated by |
| 466 | * SDL_MapRGB(). |
| 467 | * |
| 468 | * If the surface doesn't have color key enabled this function returns -1. |
| 469 | * |
| 470 | * \param surface the SDL_Surface structure to query |
| 471 | * \param key a pointer filled in with the transparent pixel |
| 472 | * \returns 0 on success or a negative error code on failure; call |
| 473 | * SDL_GetError() for more information. |
| 474 | * |
| 475 | * \since This function is available since SDL 2.0.0. |
| 476 | * |
| 477 | * \sa SDL_BlitSurface |
| 478 | * \sa SDL_SetColorKey |
| 479 | */ |
| 480 | extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, |
| 481 | Uint32 * key); |
| 482 | |
| 483 | /** |
| 484 | * Set an additional color value multiplied into blit operations. |
| 485 | * |
| 486 | * When this surface is blitted, during the blit operation each source color |
| 487 | * channel is modulated by the appropriate color value according to the |
| 488 | * following formula: |
| 489 | * |
| 490 | * `srcC = srcC * (color / 255)` |
| 491 | * |
| 492 | * \param surface the SDL_Surface structure to update |
| 493 | * \param r the red color value multiplied into blit operations |
| 494 | * \param g the green color value multiplied into blit operations |
| 495 | * \param b the blue color value multiplied into blit operations |
| 496 | * \returns 0 on success or a negative error code on failure; call |
| 497 | * SDL_GetError() for more information. |
| 498 | * |
| 499 | * \since This function is available since SDL 2.0.0. |
| 500 | * |
| 501 | * \sa SDL_GetSurfaceColorMod |
| 502 | * \sa SDL_SetSurfaceAlphaMod |
| 503 | */ |
| 504 | extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, |
| 505 | Uint8 r, Uint8 g, Uint8 b); |
| 506 | |
| 507 | |
| 508 | /** |
| 509 | * Get the additional color value multiplied into blit operations. |
| 510 | * |
| 511 | * \param surface the SDL_Surface structure to query |
| 512 | * \param r a pointer filled in with the current red color value |
| 513 | * \param g a pointer filled in with the current green color value |
| 514 | * \param b a pointer filled in with the current blue color value |
| 515 | * \returns 0 on success or a negative error code on failure; call |
| 516 | * SDL_GetError() for more information. |
| 517 | * |
| 518 | * \since This function is available since SDL 2.0.0. |
| 519 | * |
| 520 | * \sa SDL_GetSurfaceAlphaMod |
| 521 | * \sa SDL_SetSurfaceColorMod |
| 522 | */ |
| 523 | extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, |
| 524 | Uint8 * r, Uint8 * g, |
| 525 | Uint8 * b); |
| 526 | |
| 527 | /** |
| 528 | * Set an additional alpha value used in blit operations. |
| 529 | * |
| 530 | * When this surface is blitted, during the blit operation the source alpha |
| 531 | * value is modulated by this alpha value according to the following formula: |
| 532 | * |
| 533 | * `srcA = srcA * (alpha / 255)` |
| 534 | * |
| 535 | * \param surface the SDL_Surface structure to update |
| 536 | * \param alpha the alpha value multiplied into blit operations |
| 537 | * \returns 0 on success or a negative error code on failure; call |
| 538 | * SDL_GetError() for more information. |
| 539 | * |
| 540 | * \since This function is available since SDL 2.0.0. |
| 541 | * |
| 542 | * \sa SDL_GetSurfaceAlphaMod |
| 543 | * \sa SDL_SetSurfaceColorMod |
| 544 | */ |
| 545 | extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, |
| 546 | Uint8 alpha); |
| 547 | |
| 548 | /** |
| 549 | * Get the additional alpha value used in blit operations. |
| 550 | * |
| 551 | * \param surface the SDL_Surface structure to query |
| 552 | * \param alpha a pointer filled in with the current alpha value |
| 553 | * \returns 0 on success or a negative error code on failure; call |
| 554 | * SDL_GetError() for more information. |
| 555 | * |
| 556 | * \since This function is available since SDL 2.0.0. |
| 557 | * |
| 558 | * \sa SDL_GetSurfaceColorMod |
| 559 | * \sa SDL_SetSurfaceAlphaMod |
| 560 | */ |
| 561 | extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, |
| 562 | Uint8 * alpha); |
| 563 | |
| 564 | /** |
| 565 | * Set the blend mode used for blit operations. |
| 566 | * |
| 567 | * To copy a surface to another surface (or texture) without blending with the |
| 568 | * existing data, the blendmode of the SOURCE surface should be set to |
| 569 | * `SDL_BLENDMODE_NONE`. |
| 570 | * |
| 571 | * \param surface the SDL_Surface structure to update |
| 572 | * \param blendMode the SDL_BlendMode to use for blit blending |
| 573 | * \returns 0 on success or a negative error code on failure; call |
| 574 | * SDL_GetError() for more information. |
| 575 | * |
| 576 | * \since This function is available since SDL 2.0.0. |
| 577 | * |
| 578 | * \sa SDL_GetSurfaceBlendMode |
| 579 | */ |
| 580 | extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, |
| 581 | SDL_BlendMode blendMode); |
| 582 | |
| 583 | /** |
| 584 | * Get the blend mode used for blit operations. |
| 585 | * |
| 586 | * \param surface the SDL_Surface structure to query |
| 587 | * \param blendMode a pointer filled in with the current SDL_BlendMode |
| 588 | * \returns 0 on success or a negative error code on failure; call |
| 589 | * SDL_GetError() for more information. |
| 590 | * |
| 591 | * \since This function is available since SDL 2.0.0. |
| 592 | * |
| 593 | * \sa SDL_SetSurfaceBlendMode |
| 594 | */ |
| 595 | extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, |
| 596 | SDL_BlendMode *blendMode); |
| 597 | |
| 598 | /** |
| 599 | * Set the clipping rectangle for a surface. |
| 600 | * |
| 601 | * When `surface` is the destination of a blit, only the area within the clip |
| 602 | * rectangle is drawn into. |
| 603 | * |
| 604 | * Note that blits are automatically clipped to the edges of the source and |
| 605 | * destination surfaces. |
| 606 | * |
| 607 | * \param surface the SDL_Surface structure to be clipped |
| 608 | * \param rect the SDL_Rect structure representing the clipping rectangle, or |
| 609 | * NULL to disable clipping |
| 610 | * \returns SDL_TRUE if the rectangle intersects the surface, otherwise |
| 611 | * SDL_FALSE and blits will be completely clipped. |
| 612 | * |
| 613 | * \since This function is available since SDL 2.0.0. |
| 614 | * |
| 615 | * \sa SDL_BlitSurface |
| 616 | * \sa SDL_GetClipRect |
| 617 | */ |
| 618 | extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, |
| 619 | const SDL_Rect * rect); |
| 620 | |
| 621 | /** |
| 622 | * Get the clipping rectangle for a surface. |
| 623 | * |
| 624 | * When `surface` is the destination of a blit, only the area within the clip |
| 625 | * rectangle is drawn into. |
| 626 | * |
| 627 | * \param surface the SDL_Surface structure representing the surface to be |
| 628 | * clipped |
| 629 | * \param rect an SDL_Rect structure filled in with the clipping rectangle for |
| 630 | * the surface |
| 631 | * |
| 632 | * \since This function is available since SDL 2.0.0. |
| 633 | * |
| 634 | * \sa SDL_BlitSurface |
| 635 | * \sa SDL_SetClipRect |
| 636 | */ |
| 637 | extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, |
| 638 | SDL_Rect * rect); |
| 639 | |
| 640 | /* |
| 641 | * Creates a new surface identical to the existing surface. |
| 642 | * |
| 643 | * The returned surface should be freed with SDL_FreeSurface(). |
| 644 | * |
| 645 | * \param surface the surface to duplicate. |
| 646 | * \returns a copy of the surface, or NULL on failure; call SDL_GetError() for |
| 647 | * more information. |
| 648 | */ |
| 649 | extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface); |
| 650 | |
| 651 | /** |
| 652 | * Copy an existing surface to a new surface of the specified format. |
| 653 | * |
| 654 | * This function is used to optimize images for faster *repeat* blitting. This |
| 655 | * is accomplished by converting the original and storing the result as a new |
| 656 | * surface. The new, optimized surface can then be used as the source for |
| 657 | * future blits, making them faster. |
| 658 | * |
| 659 | * \param src the existing SDL_Surface structure to convert |
| 660 | * \param fmt the SDL_PixelFormat structure that the new surface is optimized |
| 661 | * for |
| 662 | * \param flags the flags are unused and should be set to 0; this is a |
| 663 | * leftover from SDL 1.2's API |
| 664 | * \returns the new SDL_Surface structure that is created or NULL if it fails; |
| 665 | * call SDL_GetError() for more information. |
| 666 | * |
| 667 | * \since This function is available since SDL 2.0.0. |
| 668 | * |
| 669 | * \sa SDL_AllocFormat |
| 670 | * \sa SDL_ConvertSurfaceFormat |
| 671 | * \sa SDL_CreateRGBSurface |
| 672 | */ |
| 673 | extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface |
| 674 | (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags); |
| 675 | |
| 676 | /** |
| 677 | * Copy an existing surface to a new surface of the specified format enum. |
| 678 | * |
| 679 | * This function operates just like SDL_ConvertSurface(), but accepts an |
| 680 | * SDL_PixelFormatEnum value instead of an SDL_PixelFormat structure. As such, |
| 681 | * it might be easier to call but it doesn't have access to palette |
| 682 | * information for the destination surface, in case that would be important. |
| 683 | * |
| 684 | * \param src the existing SDL_Surface structure to convert |
| 685 | * \param pixel_format the SDL_PixelFormatEnum that the new surface is |
| 686 | * optimized for |
| 687 | * \param flags the flags are unused and should be set to 0; this is a |
| 688 | * leftover from SDL 1.2's API |
| 689 | * \returns the new SDL_Surface structure that is created or NULL if it fails; |
| 690 | * call SDL_GetError() for more information. |
| 691 | * |
| 692 | * \since This function is available since SDL 2.0.0. |
| 693 | * |
| 694 | * \sa SDL_AllocFormat |
| 695 | * \sa SDL_ConvertSurface |
| 696 | * \sa SDL_CreateRGBSurface |
| 697 | */ |
| 698 | extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat |
| 699 | (SDL_Surface * src, Uint32 pixel_format, Uint32 flags); |
| 700 | |
| 701 | /** |
| 702 | * Copy a block of pixels of one format to another format. |
| 703 | * |
| 704 | * \param width the width of the block to copy, in pixels |
| 705 | * \param height the height of the block to copy, in pixels |
| 706 | * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format |
| 707 | * \param src a pointer to the source pixels |
| 708 | * \param src_pitch the pitch of the source pixels, in bytes |
| 709 | * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format |
| 710 | * \param dst a pointer to be filled in with new pixel data |
| 711 | * \param dst_pitch the pitch of the destination pixels, in bytes |
| 712 | * \returns 0 on success or a negative error code on failure; call |
| 713 | * SDL_GetError() for more information. |
| 714 | * |
| 715 | * \since This function is available since SDL 2.0.0. |
| 716 | */ |
| 717 | extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, |
| 718 | Uint32 src_format, |
| 719 | const void * src, int src_pitch, |
| 720 | Uint32 dst_format, |
| 721 | void * dst, int dst_pitch); |
| 722 | |
| 723 | /** |
| 724 | * Premultiply the alpha on a block of pixels. |
| 725 | * |
| 726 | * This is safe to use with src == dst, but not for other overlapping areas. |
| 727 | * |
| 728 | * This function is currently only implemented for SDL_PIXELFORMAT_ARGB8888. |
| 729 | * |
| 730 | * \param width the width of the block to convert, in pixels |
| 731 | * \param height the height of the block to convert, in pixels |
| 732 | * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format |
| 733 | * \param src a pointer to the source pixels |
| 734 | * \param src_pitch the pitch of the source pixels, in bytes |
| 735 | * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format |
| 736 | * \param dst a pointer to be filled in with premultiplied pixel data |
| 737 | * \param dst_pitch the pitch of the destination pixels, in bytes |
| 738 | * \returns 0 on success or a negative error code on failure; call |
| 739 | * SDL_GetError() for more information. |
| 740 | * |
| 741 | * \since This function is available since SDL 2.0.18. |
| 742 | */ |
| 743 | extern DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height, |
| 744 | Uint32 src_format, |
| 745 | const void * src, int src_pitch, |
| 746 | Uint32 dst_format, |
| 747 | void * dst, int dst_pitch); |
| 748 | |
| 749 | /** |
| 750 | * Perform a fast fill of a rectangle with a specific color. |
| 751 | * |
| 752 | * `color` should be a pixel of the format used by the surface, and can be |
| 753 | * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an |
| 754 | * alpha component then the destination is simply filled with that alpha |
| 755 | * information, no blending takes place. |
| 756 | * |
| 757 | * If there is a clip rectangle set on the destination (set via |
| 758 | * SDL_SetClipRect()), then this function will fill based on the intersection |
| 759 | * of the clip rectangle and `rect`. |
| 760 | * |
| 761 | * \param dst the SDL_Surface structure that is the drawing target |
| 762 | * \param rect the SDL_Rect structure representing the rectangle to fill, or |
| 763 | * NULL to fill the entire surface |
| 764 | * \param color the color to fill with |
| 765 | * \returns 0 on success or a negative error code on failure; call |
| 766 | * SDL_GetError() for more information. |
| 767 | * |
| 768 | * \since This function is available since SDL 2.0.0. |
| 769 | * |
| 770 | * \sa SDL_FillRects |
| 771 | */ |
| 772 | extern DECLSPEC int SDLCALL SDL_FillRect |
| 773 | (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); |
| 774 | |
| 775 | /** |
| 776 | * Perform a fast fill of a set of rectangles with a specific color. |
| 777 | * |
| 778 | * `color` should be a pixel of the format used by the surface, and can be |
| 779 | * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an |
| 780 | * alpha component then the destination is simply filled with that alpha |
| 781 | * information, no blending takes place. |
| 782 | * |
| 783 | * If there is a clip rectangle set on the destination (set via |
| 784 | * SDL_SetClipRect()), then this function will fill based on the intersection |
| 785 | * of the clip rectangle and `rect`. |
| 786 | * |
| 787 | * \param dst the SDL_Surface structure that is the drawing target |
| 788 | * \param rects an array of SDL_Rects representing the rectangles to fill. |
| 789 | * \param count the number of rectangles in the array |
| 790 | * \param color the color to fill with |
| 791 | * \returns 0 on success or a negative error code on failure; call |
| 792 | * SDL_GetError() for more information. |
| 793 | * |
| 794 | * \since This function is available since SDL 2.0.0. |
| 795 | * |
| 796 | * \sa SDL_FillRect |
| 797 | */ |
| 798 | extern DECLSPEC int SDLCALL SDL_FillRects |
| 799 | (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); |
| 800 | |
| 801 | /* !!! FIXME: merge this documentation with the wiki */ |
| 802 | /** |
| 803 | * Performs a fast blit from the source surface to the destination surface. |
| 804 | * |
| 805 | * This assumes that the source and destination rectangles are |
| 806 | * the same size. If either \c srcrect or \c dstrect are NULL, the entire |
| 807 | * surface (\c src or \c dst) is copied. The final blit rectangles are saved |
| 808 | * in \c srcrect and \c dstrect after all clipping is performed. |
| 809 | * |
| 810 | * \returns 0 if the blit is successful, otherwise it returns -1. |
| 811 | * |
| 812 | * The blit function should not be called on a locked surface. |
| 813 | * |
| 814 | * The blit semantics for surfaces with and without blending and colorkey |
| 815 | * are defined as follows: |
| 816 | * \verbatim |
| 817 | RGBA->RGB: |
| 818 | Source surface blend mode set to SDL_BLENDMODE_BLEND: |
| 819 | alpha-blend (using the source alpha-channel and per-surface alpha) |
| 820 | SDL_SRCCOLORKEY ignored. |
| 821 | Source surface blend mode set to SDL_BLENDMODE_NONE: |
| 822 | copy RGB. |
| 823 | if SDL_SRCCOLORKEY set, only copy the pixels matching the |
| 824 | RGB values of the source color key, ignoring alpha in the |
| 825 | comparison. |
| 826 | |
| 827 | RGB->RGBA: |
| 828 | Source surface blend mode set to SDL_BLENDMODE_BLEND: |
| 829 | alpha-blend (using the source per-surface alpha) |
| 830 | Source surface blend mode set to SDL_BLENDMODE_NONE: |
| 831 | copy RGB, set destination alpha to source per-surface alpha value. |
| 832 | both: |
| 833 | if SDL_SRCCOLORKEY set, only copy the pixels matching the |
| 834 | source color key. |
| 835 | |
| 836 | RGBA->RGBA: |
| 837 | Source surface blend mode set to SDL_BLENDMODE_BLEND: |
| 838 | alpha-blend (using the source alpha-channel and per-surface alpha) |
| 839 | SDL_SRCCOLORKEY ignored. |
| 840 | Source surface blend mode set to SDL_BLENDMODE_NONE: |
| 841 | copy all of RGBA to the destination. |
| 842 | if SDL_SRCCOLORKEY set, only copy the pixels matching the |
| 843 | RGB values of the source color key, ignoring alpha in the |
| 844 | comparison. |
| 845 | |
| 846 | RGB->RGB: |
| 847 | Source surface blend mode set to SDL_BLENDMODE_BLEND: |
| 848 | alpha-blend (using the source per-surface alpha) |
| 849 | Source surface blend mode set to SDL_BLENDMODE_NONE: |
| 850 | copy RGB. |
| 851 | both: |
| 852 | if SDL_SRCCOLORKEY set, only copy the pixels matching the |
| 853 | source color key. |
| 854 | \endverbatim |
| 855 | * |
| 856 | * You should call SDL_BlitSurface() unless you know exactly how SDL |
| 857 | * blitting works internally and how to use the other blit functions. |
| 858 | */ |
| 859 | #define SDL_BlitSurface SDL_UpperBlit |
| 860 | |
| 861 | /** |
| 862 | * Perform a fast blit from the source surface to the destination surface. |
| 863 | * |
| 864 | * SDL_UpperBlit() has been replaced by SDL_BlitSurface(), which is merely a |
| 865 | * macro for this function with a less confusing name. |
| 866 | * |
| 867 | * \since This function is available since SDL 2.0.0. |
| 868 | * |
| 869 | * \sa SDL_BlitSurface |
| 870 | */ |
| 871 | extern DECLSPEC int SDLCALL SDL_UpperBlit |
| 872 | (SDL_Surface * src, const SDL_Rect * srcrect, |
| 873 | SDL_Surface * dst, SDL_Rect * dstrect); |
| 874 | |
| 875 | /** |
| 876 | * Perform low-level surface blitting only. |
| 877 | * |
| 878 | * This is a semi-private blit function and it performs low-level surface |
| 879 | * blitting, assuming the input rectangles have already been clipped. |
| 880 | * |
| 881 | * Unless you know what you're doing, you should be using SDL_BlitSurface() |
| 882 | * instead. |
| 883 | * |
| 884 | * \param src the SDL_Surface structure to be copied from |
| 885 | * \param srcrect the SDL_Rect structure representing the rectangle to be |
| 886 | * copied, or NULL to copy the entire surface |
| 887 | * \param dst the SDL_Surface structure that is the blit target |
| 888 | * \param dstrect the SDL_Rect structure representing the rectangle that is |
| 889 | * copied into |
| 890 | * \returns 0 on success or a negative error code on failure; call |
| 891 | * SDL_GetError() for more information. |
| 892 | * |
| 893 | * \since This function is available since SDL 2.0.0. |
| 894 | * |
| 895 | * \sa SDL_BlitSurface |
| 896 | */ |
| 897 | extern DECLSPEC int SDLCALL SDL_LowerBlit |
| 898 | (SDL_Surface * src, SDL_Rect * srcrect, |
| 899 | SDL_Surface * dst, SDL_Rect * dstrect); |
| 900 | |
| 901 | |
| 902 | /** |
| 903 | * Perform a fast, low quality, stretch blit between two surfaces of the same |
| 904 | * format. |
| 905 | * |
| 906 | * Please use SDL_BlitScaled() instead. |
| 907 | * |
| 908 | * \since This function is available since SDL 2.0.0. |
| 909 | */ |
| 910 | extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, |
| 911 | const SDL_Rect * srcrect, |
| 912 | SDL_Surface * dst, |
| 913 | const SDL_Rect * dstrect); |
| 914 | |
| 915 | /** |
| 916 | * Perform bilinear scaling between two surfaces of the same format, 32BPP. |
| 917 | * |
| 918 | * \since This function is available since SDL 2.0.16. |
| 919 | */ |
| 920 | extern DECLSPEC int SDLCALL SDL_SoftStretchLinear(SDL_Surface * src, |
| 921 | const SDL_Rect * srcrect, |
| 922 | SDL_Surface * dst, |
| 923 | const SDL_Rect * dstrect); |
| 924 | |
| 925 | |
| 926 | #define SDL_BlitScaled SDL_UpperBlitScaled |
| 927 | |
| 928 | /** |
| 929 | * Perform a scaled surface copy to a destination surface. |
| 930 | * |
| 931 | * SDL_UpperBlitScaled() has been replaced by SDL_BlitScaled(), which is |
| 932 | * merely a macro for this function with a less confusing name. |
| 933 | * |
| 934 | * \since This function is available since SDL 2.0.0. |
| 935 | * |
| 936 | * \sa SDL_BlitScaled |
| 937 | */ |
| 938 | extern DECLSPEC int SDLCALL SDL_UpperBlitScaled |
| 939 | (SDL_Surface * src, const SDL_Rect * srcrect, |
| 940 | SDL_Surface * dst, SDL_Rect * dstrect); |
| 941 | |
| 942 | /** |
| 943 | * Perform low-level surface scaled blitting only. |
| 944 | * |
| 945 | * This is a semi-private function and it performs low-level surface blitting, |
| 946 | * assuming the input rectangles have already been clipped. |
| 947 | * |
| 948 | * \param src the SDL_Surface structure to be copied from |
| 949 | * \param srcrect the SDL_Rect structure representing the rectangle to be |
| 950 | * copied |
| 951 | * \param dst the SDL_Surface structure that is the blit target |
| 952 | * \param dstrect the SDL_Rect structure representing the rectangle that is |
| 953 | * copied into |
| 954 | * \returns 0 on success or a negative error code on failure; call |
| 955 | * SDL_GetError() for more information. |
| 956 | * |
| 957 | * \since This function is available since SDL 2.0.0. |
| 958 | * |
| 959 | * \sa SDL_BlitScaled |
| 960 | */ |
| 961 | extern DECLSPEC int SDLCALL SDL_LowerBlitScaled |
| 962 | (SDL_Surface * src, SDL_Rect * srcrect, |
| 963 | SDL_Surface * dst, SDL_Rect * dstrect); |
| 964 | |
| 965 | /** |
| 966 | * Set the YUV conversion mode |
| 967 | * |
| 968 | * \since This function is available since SDL 2.0.8. |
| 969 | */ |
| 970 | extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode); |
| 971 | |
| 972 | /** |
| 973 | * Get the YUV conversion mode |
| 974 | * |
| 975 | * \since This function is available since SDL 2.0.8. |
| 976 | */ |
| 977 | extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void); |
| 978 | |
| 979 | /** |
| 980 | * Get the YUV conversion mode, returning the correct mode for the resolution |
| 981 | * when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC |
| 982 | * |
| 983 | * \since This function is available since SDL 2.0.8. |
| 984 | */ |
| 985 | extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height); |
| 986 | |
| 987 | /* Ends C function definitions when using C++ */ |
| 988 | #ifdef __cplusplus |
| 989 | } |
| 990 | #endif |
| 991 | #include "close_code.h" |
| 992 | |
| 993 | #endif /* SDL_surface_h_ */ |
| 994 | |
| 995 | /* vi: set ts=4 sw=4 expandtab: */ |
| 996 | |