1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_metal.h |
24 | * |
25 | * Header file for functions to creating Metal layers and views on SDL windows. |
26 | */ |
27 | |
28 | #ifndef SDL_metal_h_ |
29 | #define SDL_metal_h_ |
30 | |
31 | #include "SDL_video.h" |
32 | |
33 | #include "begin_code.h" |
34 | /* Set up for C function definitions, even when using C++ */ |
35 | #ifdef __cplusplus |
36 | extern "C" { |
37 | #endif |
38 | |
39 | /** |
40 | * \brief A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS). |
41 | * |
42 | * \note This can be cast directly to an NSView or UIView. |
43 | */ |
44 | typedef void *SDL_MetalView; |
45 | |
46 | /** |
47 | * \name Metal support functions |
48 | */ |
49 | /* @{ */ |
50 | |
51 | /** |
52 | * Create a CAMetalLayer-backed NSView/UIView and attach it to the specified |
53 | * window. |
54 | * |
55 | * On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on |
56 | * its own. It is up to user code to do that. |
57 | * |
58 | * The returned handle can be casted directly to a NSView or UIView. To access |
59 | * the backing CAMetalLayer, call SDL_Metal_GetLayer(). |
60 | * |
61 | * \since This function is available since SDL 2.0.12. |
62 | * |
63 | * \sa SDL_Metal_DestroyView |
64 | * \sa SDL_Metal_GetLayer |
65 | */ |
66 | extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window); |
67 | |
68 | /** |
69 | * Destroy an existing SDL_MetalView object. |
70 | * |
71 | * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was |
72 | * called after SDL_CreateWindow. |
73 | * |
74 | * \since This function is available since SDL 2.0.12. |
75 | * |
76 | * \sa SDL_Metal_CreateView |
77 | */ |
78 | extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view); |
79 | |
80 | /** |
81 | * Get a pointer to the backing CAMetalLayer for the given view. |
82 | * |
83 | * \since This function is available since SDL 2.0.14. |
84 | * |
85 | * \sa SDL_MetalCreateView |
86 | */ |
87 | extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view); |
88 | |
89 | /** |
90 | * Get the size of a window's underlying drawable in pixels (for use with |
91 | * setting viewport, scissor & etc). |
92 | * |
93 | * \param window SDL_Window from which the drawable size should be queried |
94 | * \param w Pointer to variable for storing the width in pixels, may be NULL |
95 | * |
96 | * \since This function is available since SDL 2.0.14. |
97 | * |
98 | * \sa SDL_GetWindowSize |
99 | * \sa SDL_CreateWindow |
100 | */ |
101 | extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *w, |
102 | int *h); |
103 | |
104 | /* @} *//* Metal support functions */ |
105 | |
106 | /* Ends C function definitions when using C++ */ |
107 | #ifdef __cplusplus |
108 | } |
109 | #endif |
110 | #include "close_code.h" |
111 | |
112 | #endif /* SDL_metal_h_ */ |
113 | |