1///////////////////////////////////////////////////////////////////////////
2//
3// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
4// Digital Ltd. LLC
5//
6// All rights reserved.
7//
8// Redistribution and use in source and binary forms, with or without
9// modification, are permitted provided that the following conditions are
10// met:
11// * Redistributions of source code must retain the above copyright
12// notice, this list of conditions and the following disclaimer.
13// * Redistributions in binary form must reproduce the above
14// copyright notice, this list of conditions and the following disclaimer
15// in the documentation and/or other materials provided with the
16// distribution.
17// * Neither the name of Industrial Light & Magic nor the names of
18// its contributors may be used to endorse or promote products derived
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20//
21// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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32//
33///////////////////////////////////////////////////////////////////////////
34
35
36
37#ifndef INCLUDED_IMF_PIXEL_TYPE_H
38#define INCLUDED_IMF_PIXEL_TYPE_H
39
40//-----------------------------------------------------------------------------
41//
42// enum PixelType
43//
44//-----------------------------------------------------------------------------
45
46#include "ImfNamespace.h"
47
48OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER
49
50
51enum PixelType
52{
53 UINT = 0, // unsigned int (32 bit)
54 HALF = 1, // half (16 bit floating point)
55 FLOAT = 2, // float (32 bit floating point)
56
57 NUM_PIXELTYPES // number of different pixel types
58};
59
60
61OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_EXIT
62
63
64
65
66
67#endif
68

source code of include/OpenEXR/ImfPixelType.h