| 1 | /* |
| 2 | * SPDX-FileCopyrightText: 2025 Arjen Hiemstra <ahiemstra@heimr.nl> |
| 3 | * |
| 4 | * SPDX-License-Identifier: LGPL-2.0-or-later |
| 5 | */ |
| 6 | |
| 7 | #pragma once |
| 8 | |
| 9 | #include <span> |
| 10 | |
| 11 | #include <QSGMaterialShader> |
| 12 | #include <QVariant> |
| 13 | |
| 14 | /*! |
| 15 | * A helper that simplifies writing uniform data for QSGMaterialShader. |
| 16 | */ |
| 17 | struct UniformDataStream { |
| 18 | inline UniformDataStream(std::span<char> data) noexcept |
| 19 | : bytes(data.data()) |
| 20 | , remainingSize(data.size()) |
| 21 | { |
| 22 | } |
| 23 | |
| 24 | ~UniformDataStream() |
| 25 | { |
| 26 | } |
| 27 | |
| 28 | template<typename Data> |
| 29 | inline void skip(const Data &data = {}) |
| 30 | { |
| 31 | constexpr int dataSize = sizeof(Data); |
| 32 | align(size: dataSize); |
| 33 | Q_UNUSED(data); |
| 34 | |
| 35 | Q_ASSERT(remainingSize - dataSize >= 0); |
| 36 | |
| 37 | bytes += dataSize; |
| 38 | offset += dataSize; |
| 39 | remainingSize -= dataSize; |
| 40 | } |
| 41 | |
| 42 | inline void skipComponents(int count) |
| 43 | { |
| 44 | const int skipCount = count * 4; |
| 45 | align(size: 4); |
| 46 | |
| 47 | Q_ASSERT(remainingSize - skipCount >= 0); |
| 48 | |
| 49 | bytes += skipCount; |
| 50 | offset += skipCount; |
| 51 | remainingSize -= skipCount; |
| 52 | } |
| 53 | |
| 54 | inline void skipMatrixOpacity() |
| 55 | { |
| 56 | align(size: Matrix4x4Size); |
| 57 | Q_ASSERT(remainingSize - Matrix4x4Size >= 0); |
| 58 | bytes += Matrix4x4Size; |
| 59 | offset += Matrix4x4Size; |
| 60 | remainingSize -= Matrix4x4Size; |
| 61 | |
| 62 | align(size: FloatSize); |
| 63 | Q_ASSERT(remainingSize - FloatSize >= 0); |
| 64 | bytes += FloatSize; |
| 65 | offset += FloatSize; |
| 66 | remainingSize -= FloatSize; |
| 67 | } |
| 68 | |
| 69 | template<typename Data> |
| 70 | friend inline UniformDataStream &operator<<(UniformDataStream &stream, const Data &data) |
| 71 | { |
| 72 | constexpr uint dataSize = sizeof(Data); |
| 73 | stream.align(size: dataSize); |
| 74 | |
| 75 | Q_ASSERT(stream.remainingSize - dataSize >= 0); |
| 76 | |
| 77 | memcpy(stream.bytes, &data, dataSize); |
| 78 | |
| 79 | stream.bytes += dataSize; |
| 80 | stream.offset += dataSize; |
| 81 | stream.remainingSize -= dataSize; |
| 82 | |
| 83 | return stream; |
| 84 | } |
| 85 | |
| 86 | friend inline UniformDataStream &operator<<(UniformDataStream &stream, const QMatrix4x4 &m) |
| 87 | { |
| 88 | stream.align(size: Matrix4x4Size); |
| 89 | |
| 90 | Q_ASSERT(stream.remainingSize - Matrix4x4Size >= 0); |
| 91 | |
| 92 | memcpy(dest: stream.bytes, src: m.constData(), n: Matrix4x4Size); |
| 93 | stream.bytes += Matrix4x4Size; |
| 94 | stream.offset += Matrix4x4Size; |
| 95 | stream.remainingSize -= Matrix4x4Size; |
| 96 | |
| 97 | return stream; |
| 98 | } |
| 99 | |
| 100 | friend inline UniformDataStream &operator<<(UniformDataStream &stream, const QColor &color) |
| 101 | { |
| 102 | stream.align(size: ColorSize); |
| 103 | |
| 104 | Q_ASSERT(stream.remainingSize - ColorSize >= 0); |
| 105 | |
| 106 | std::array<float, 4> colorArray; |
| 107 | color.getRgbF(r: &colorArray[0], g: &colorArray[1], b: &colorArray[2], a: &colorArray[3]); |
| 108 | memcpy(dest: stream.bytes, src: colorArray.data(), n: ColorSize); |
| 109 | |
| 110 | stream.bytes += ColorSize; |
| 111 | stream.offset += ColorSize; |
| 112 | stream.remainingSize -= ColorSize; |
| 113 | |
| 114 | return stream; |
| 115 | } |
| 116 | |
| 117 | template<typename T> |
| 118 | friend inline UniformDataStream &operator<<(UniformDataStream &stream, const QList<T> &v) |
| 119 | { |
| 120 | for (const auto &item : v) { |
| 121 | stream << item; |
| 122 | // Using std140, array elements are padded to a size of 16 bytes per element. |
| 123 | stream.align(size: 16); |
| 124 | } |
| 125 | return stream; |
| 126 | } |
| 127 | |
| 128 | char *bytes; |
| 129 | int remainingSize; |
| 130 | int padding = 16; |
| 131 | int offset = 0; |
| 132 | |
| 133 | private: |
| 134 | static constexpr int FloatSize = sizeof(float); |
| 135 | static constexpr int ColorSize = FloatSize * 4; |
| 136 | static constexpr int Matrix4x4Size = FloatSize * 4 * 4; |
| 137 | |
| 138 | // Encode alignment rules for std140. |
| 139 | // Minimum alignment is 4 bytes. |
| 140 | // Vec2 alignment is 8 bytes. |
| 141 | // Vec3 and Vec4 alignment is 16 bytes. |
| 142 | inline void align(uint size) |
| 143 | { |
| 144 | if (size <= 4) { |
| 145 | const auto padding = offset % 4 > 0 ? 4 - offset % 4 : 0; |
| 146 | |
| 147 | Q_ASSERT(remainingSize - padding >= 0); |
| 148 | |
| 149 | offset += padding; |
| 150 | bytes += padding; |
| 151 | remainingSize -= padding; |
| 152 | } else if (size <= 8) { |
| 153 | auto padding = offset % 8 > 0 ? 8 - offset % 8 : 0; |
| 154 | |
| 155 | Q_ASSERT(remainingSize - padding >= 0); |
| 156 | |
| 157 | offset += padding; |
| 158 | bytes += padding; |
| 159 | remainingSize -= padding; |
| 160 | } else { |
| 161 | auto padding = offset % 16 > 0 ? 16 - offset % 16 : 0; |
| 162 | |
| 163 | Q_ASSERT(remainingSize - padding >= 0); |
| 164 | |
| 165 | offset += padding; |
| 166 | bytes += padding; |
| 167 | remainingSize -= padding; |
| 168 | } |
| 169 | } |
| 170 | }; |
| 171 | |