1 | /* |
---|---|
2 | * This file is part of KQuickCharts |
3 | * SPDX-FileCopyrightText: 2019 Arjen Hiemstra <ahiemstra@heimr.nl> |
4 | * |
5 | * SPDX-License-Identifier: LGPL-2.1-only OR LGPL-3.0-only OR LicenseRef-KDE-Accepted-LGPL |
6 | */ |
7 | |
8 | #include "PieChartMaterial.h" |
9 | |
10 | constexpr int MaximumSegmentCount = 100; |
11 | |
12 | PieChartMaterial::PieChartMaterial() |
13 | { |
14 | setFlag(flags: QSGMaterial::Blending); |
15 | } |
16 | |
17 | PieChartMaterial::~PieChartMaterial() |
18 | { |
19 | } |
20 | |
21 | QSGMaterialType *PieChartMaterial::type() const |
22 | { |
23 | static QSGMaterialType type; |
24 | return &type; |
25 | } |
26 | |
27 | QSGMaterialShader *PieChartMaterial::createShader(QSGRendererInterface::RenderMode) const |
28 | { |
29 | return new PieChartShader(); |
30 | } |
31 | |
32 | QVector2D PieChartMaterial::aspectRatio() const |
33 | { |
34 | return m_aspectRatio; |
35 | } |
36 | |
37 | float PieChartMaterial::innerRadius() const |
38 | { |
39 | return m_innerRadius; |
40 | } |
41 | |
42 | float PieChartMaterial::outerRadius() const |
43 | { |
44 | return m_outerRadius; |
45 | } |
46 | |
47 | QColor PieChartMaterial::backgroundColor() const |
48 | { |
49 | return m_backgroundColor; |
50 | } |
51 | |
52 | QList<QVector2D> PieChartMaterial::segments() const |
53 | { |
54 | return m_segments; |
55 | } |
56 | |
57 | QList<QVector4D> PieChartMaterial::colors() const |
58 | { |
59 | return m_colors; |
60 | } |
61 | |
62 | bool PieChartMaterial::smoothEnds() const |
63 | { |
64 | return m_smoothEnds; |
65 | } |
66 | |
67 | float PieChartMaterial::fromAngle() const |
68 | { |
69 | return m_fromAngle; |
70 | } |
71 | |
72 | float PieChartMaterial::toAngle() const |
73 | { |
74 | return m_toAngle; |
75 | } |
76 | |
77 | void PieChartMaterial::setAspectRatio(const QVector2D &aspect) |
78 | { |
79 | m_aspectRatio = aspect; |
80 | } |
81 | |
82 | void PieChartMaterial::setInnerRadius(float radius) |
83 | { |
84 | m_innerRadius = radius; |
85 | } |
86 | |
87 | void PieChartMaterial::setOuterRadius(float radius) |
88 | { |
89 | m_outerRadius = radius; |
90 | } |
91 | |
92 | void PieChartMaterial::setBackgroundColor(const QColor &color) |
93 | { |
94 | m_backgroundColor = color; |
95 | } |
96 | |
97 | void PieChartMaterial::setSegments(const QList<QVector2D> &segments) |
98 | { |
99 | m_segments = segments; |
100 | } |
101 | |
102 | void PieChartMaterial::setColors(const QList<QVector4D> &colors) |
103 | { |
104 | m_colors = colors; |
105 | } |
106 | |
107 | void PieChartMaterial::setSmoothEnds(bool smooth) |
108 | { |
109 | m_smoothEnds = smooth; |
110 | } |
111 | |
112 | void PieChartMaterial::setFromAngle(float angle) |
113 | { |
114 | m_fromAngle = angle; |
115 | } |
116 | |
117 | void PieChartMaterial::setToAngle(float angle) |
118 | { |
119 | m_toAngle = angle; |
120 | } |
121 | |
122 | PieChartShader::PieChartShader() |
123 | { |
124 | setShaders(QStringLiteral("piechart.vert"), QStringLiteral( "piechart.frag")); |
125 | } |
126 | |
127 | PieChartShader::~PieChartShader() |
128 | { |
129 | } |
130 | |
131 | bool PieChartShader::updateUniformData(QSGMaterialShader::RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
132 | { |
133 | bool changed = false; |
134 | |
135 | UniformDataStream uniformData(state); |
136 | |
137 | if (state.isMatrixDirty()) { |
138 | uniformData << state.combinedMatrix(); |
139 | changed = true; |
140 | } else { |
141 | uniformData.skip<QMatrix4x4>(); |
142 | } |
143 | |
144 | if (state.isOpacityDirty()) { |
145 | uniformData << state.opacity(); |
146 | changed = true; |
147 | } else { |
148 | uniformData.skip<float>(); |
149 | } |
150 | |
151 | if (!oldMaterial || newMaterial->compare(other: oldMaterial) != 0) { |
152 | const auto material = static_cast<PieChartMaterial *>(newMaterial); |
153 | |
154 | uniformData << material->aspectRatio() << material->innerRadius() << material->outerRadius() << material->backgroundColor() // |
155 | << int(material->smoothEnds()) << material->fromAngle() << material->toAngle(); |
156 | |
157 | const auto segmentCount = uint(material->segments().size()); |
158 | uniformData << segmentCount; |
159 | |
160 | uniformData << material->segments(); |
161 | uniformData.skipComponents(count: (MaximumSegmentCount - segmentCount) * 4); |
162 | |
163 | uniformData << material->colors(); |
164 | uniformData.skipComponents(count: (MaximumSegmentCount - segmentCount) * 4); |
165 | |
166 | changed = true; |
167 | } |
168 | |
169 | return changed; |
170 | } |
171 |