| 1 | /* -*- C++ -*- |
| 2 | This file implements the WorkingHardState class. |
| 3 | |
| 4 | SPDX-FileCopyrightText: 2005-2013 Mirko Boehm <mirko@kde.org> |
| 5 | |
| 6 | SPDX-License-Identifier: LGPL-2.0-or-later |
| 7 | |
| 8 | $Id: WorkingHardState.cpp 30 2005-08-16 16:16:04Z mirko $ |
| 9 | */ |
| 10 | |
| 11 | #include "workinghardstate.h" |
| 12 | |
| 13 | #include "debuggingaids.h" |
| 14 | #include "job.h" |
| 15 | #include "thread.h" |
| 16 | #include "threadweaver.h" |
| 17 | |
| 18 | namespace ThreadWeaver |
| 19 | { |
| 20 | void WorkingHardState::activated() |
| 21 | { |
| 22 | weaver()->reschedule(); |
| 23 | } |
| 24 | |
| 25 | WorkingHardState::WorkingHardState(Weaver *weaver) |
| 26 | : WeaverImplState(weaver) |
| 27 | { |
| 28 | } |
| 29 | |
| 30 | void WorkingHardState::suspend() |
| 31 | { |
| 32 | weaver()->setState(Suspending); |
| 33 | } |
| 34 | |
| 35 | void WorkingHardState::resume() |
| 36 | { |
| 37 | } |
| 38 | |
| 39 | JobPointer WorkingHardState::applyForWork(Thread *th, bool wasBusy) |
| 40 | { |
| 41 | // beware: this code is executed in the applying thread! |
| 42 | TWDEBUG(2, "WorkingHardState::applyForWork: thread %i applies for work in %s state.\n" , th->id(), qPrintable(weaver()->state()->stateName())); |
| 43 | JobPointer next = weaver()->takeFirstAvailableJobOrSuspendOrWait(th, threadWasBusy: wasBusy, suspendIfAllThreadsInactive: false, justReturning: false); |
| 44 | if (next) { |
| 45 | return next; |
| 46 | } else { |
| 47 | // this is no infinite recursion: the state may have changed meanwhile, or jobs may have become available: |
| 48 | TWDEBUG(2, "WorkingHardState::applyForWork: repeating for thread %i in %s state.\n" , th->id(), qPrintable(weaver()->state()->stateName())); |
| 49 | return weaver()->applyForWork(thread: th, wasBusy: false); |
| 50 | } |
| 51 | } |
| 52 | |
| 53 | StateId WorkingHardState::stateId() const |
| 54 | { |
| 55 | return WorkingHard; |
| 56 | } |
| 57 | |
| 58 | } |
| 59 | |