1 | /* SPDX-License-Identifier: MIT */ |
2 | /* |
3 | * Copyright 2025 Advanced Micro Devices, Inc. |
4 | * |
5 | * Permission is hereby granted, free of charge, to any person obtaining a |
6 | * copy of this software and associated documentation files (the "Software"), |
7 | * to deal in the Software without restriction, including without limitation |
8 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
9 | * and/or sell copies of the Software, and to permit persons to whom the |
10 | * Software is furnished to do so, subject to the following conditions: |
11 | * |
12 | * The above copyright notice and this permission notice shall be included in |
13 | * all copies or substantial portions of the Software. |
14 | * |
15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
16 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
18 | * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR |
19 | * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
20 | * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
21 | * OTHER DEALINGS IN THE SOFTWARE. |
22 | */ |
23 | |
24 | /* Define the cleaner shader gfx_10_1_10 */ |
25 | static const u32 gfx_10_1_10_cleaner_shader_hex[] = { |
26 | 0xb0804004, 0xbf8a0000, |
27 | 0xbf068100, 0xbf840023, |
28 | 0xbe8203b8, 0xbefc0380, |
29 | 0x7e008480, 0x7e028480, |
30 | 0x7e048480, 0x7e068480, |
31 | 0x7e088480, 0x7e0a8480, |
32 | 0x7e0c8480, 0x7e0e8480, |
33 | 0xbefc0302, 0x80828802, |
34 | 0xbf84fff5, 0xbe8203ff, |
35 | 0x80000000, 0x87020102, |
36 | 0xbf840012, 0xbefe03c1, |
37 | 0xbeff03c1, 0xd7650001, |
38 | 0x0001007f, 0xd7660001, |
39 | 0x0002027e, 0x16020288, |
40 | 0xbe8203bf, 0xbefc03c1, |
41 | 0xd9382000, 0x00020201, |
42 | 0xd9386040, 0x00040401, |
43 | 0xd70f6a01, 0x000202ff, |
44 | 0x00000400, 0x80828102, |
45 | 0xbf84fff7, 0xbefc03ff, |
46 | 0x00000068, 0xbe803000, |
47 | 0xbe813000, 0xbe823000, |
48 | 0xbe833000, 0x80fc847c, |
49 | 0xbf84fffa, 0xbeea0480, |
50 | 0xbeec0480, 0xbeee0480, |
51 | 0xbef00480, 0xbef20480, |
52 | 0xbef40480, 0xbef60480, |
53 | 0xbef80480, 0xbefa0480, |
54 | 0xbf810000, 0xbf9f0000, |
55 | 0xbf9f0000, 0xbf9f0000, |
56 | 0xbf9f0000, 0xbf9f0000, |
57 | }; |
58 | |
59 | /* Define the cleaner shader gfx_10_3_0 */ |
60 | static const u32 gfx_10_3_0_cleaner_shader_hex[] = { |
61 | 0xb0804004, 0xbf8a0000, |
62 | 0xbe8203b8, 0xbefc0380, |
63 | 0x7e008480, 0x7e028480, |
64 | 0x7e048480, 0x7e068480, |
65 | 0x7e088480, 0x7e0a8480, |
66 | 0x7e0c8480, 0x7e0e8480, |
67 | 0xbefc0302, 0x80828802, |
68 | 0xbf84fff5, 0xbe8203ff, |
69 | 0x80000000, 0x87020002, |
70 | 0xbf840012, 0xbefe03c1, |
71 | 0xbeff03c1, 0xd7650001, |
72 | 0x0001007f, 0xd7660001, |
73 | 0x0002027e, 0x16020288, |
74 | 0xbe8203bf, 0xbefc03c1, |
75 | 0xd9382000, 0x00020201, |
76 | 0xd9386040, 0x00040401, |
77 | 0xd70f6a01, 0x000202ff, |
78 | 0x00000400, 0x80828102, |
79 | 0xbf84fff7, 0xbefc03ff, |
80 | 0x00000068, 0xbe803080, |
81 | 0xbe813080, 0xbe823080, |
82 | 0xbe833080, 0x80fc847c, |
83 | 0xbf84fffa, 0xbeea0480, |
84 | 0xbeec0480, 0xbeee0480, |
85 | 0xbef00480, 0xbef20480, |
86 | 0xbef40480, 0xbef60480, |
87 | 0xbef80480, 0xbefa0480, |
88 | 0xbf810000, 0xbf9f0000, |
89 | 0xbf9f0000, 0xbf9f0000, |
90 | 0xbf9f0000, 0xbf9f0000, |
91 | }; |
92 | |