1 | //===-- ArchitectureAArch64.cpp -------------------------------------------===// |
2 | // |
3 | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
4 | // See https://llvm.org/LICENSE.txt for license information. |
5 | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
6 | // |
7 | //===----------------------------------------------------------------------===// |
8 | |
9 | #include "Plugins/Architecture/AArch64/ArchitectureAArch64.h" |
10 | #include "lldb/Core/PluginManager.h" |
11 | #include "lldb/Target/RegisterContext.h" |
12 | #include "lldb/Utility/ArchSpec.h" |
13 | #include "lldb/Utility/DataBufferHeap.h" |
14 | #include "lldb/Utility/DataExtractor.h" |
15 | |
16 | using namespace lldb_private; |
17 | using namespace lldb; |
18 | |
19 | LLDB_PLUGIN_DEFINE(ArchitectureAArch64) |
20 | |
21 | void ArchitectureAArch64::Initialize() { |
22 | PluginManager::RegisterPlugin(name: GetPluginNameStatic(), |
23 | description: "AArch64-specific algorithms" , |
24 | create_callback: &ArchitectureAArch64::Create); |
25 | } |
26 | |
27 | void ArchitectureAArch64::Terminate() { |
28 | PluginManager::UnregisterPlugin(create_callback: &ArchitectureAArch64::Create); |
29 | } |
30 | |
31 | std::unique_ptr<Architecture> |
32 | ArchitectureAArch64::Create(const ArchSpec &arch) { |
33 | auto machine = arch.GetMachine(); |
34 | if (machine != llvm::Triple::aarch64 && machine != llvm::Triple::aarch64_be && |
35 | machine != llvm::Triple::aarch64_32) { |
36 | return nullptr; |
37 | } |
38 | return std::unique_ptr<Architecture>(new ArchitectureAArch64()); |
39 | } |
40 | |
41 | static void |
42 | UpdateARM64SVERegistersInfos(DynamicRegisterInfo::reg_collection_range regs, |
43 | uint64_t vg) { |
44 | // SVE Z register size is vg x 8 bytes. |
45 | uint32_t z_reg_byte_size = vg * 8; |
46 | |
47 | // SVE vector length has changed, accordingly set size of Z, P and FFR |
48 | // registers. Also invalidate register offsets it will be recalculated |
49 | // after SVE register size update. |
50 | for (auto ® : regs) { |
51 | if (reg.value_regs == nullptr) { |
52 | if (reg.name[0] == 'z' && isdigit(reg.name[1])) |
53 | reg.byte_size = z_reg_byte_size; |
54 | else if (reg.name[0] == 'p' && isdigit(reg.name[1])) |
55 | reg.byte_size = vg; |
56 | else if (strcmp(s1: reg.name, s2: "ffr" ) == 0) |
57 | reg.byte_size = vg; |
58 | } |
59 | reg.byte_offset = LLDB_INVALID_INDEX32; |
60 | } |
61 | } |
62 | |
63 | static void |
64 | UpdateARM64SMERegistersInfos(DynamicRegisterInfo::reg_collection_range regs, |
65 | uint64_t svg) { |
66 | for (auto ® : regs) { |
67 | if (strcmp(s1: reg.name, s2: "za" ) == 0) { |
68 | // ZA is a register with size (svg*8) * (svg*8). A square essentially. |
69 | reg.byte_size = (svg * 8) * (svg * 8); |
70 | } |
71 | reg.byte_offset = LLDB_INVALID_INDEX32; |
72 | } |
73 | } |
74 | |
75 | bool ArchitectureAArch64::(DynamicRegisterInfo ®_info, |
76 | DataExtractor ®_data, |
77 | RegisterContext ®_context |
78 | |
79 | ) const { |
80 | // Once we start to reconfigure registers, we cannot read any of them. |
81 | // So we must read VG and SVG up front. |
82 | |
83 | const uint64_t fail_value = LLDB_INVALID_ADDRESS; |
84 | std::optional<uint64_t> vg_reg_value; |
85 | const RegisterInfo *vg_reg_info = reg_info.GetRegisterInfo(reg_name: "vg" ); |
86 | if (vg_reg_info) { |
87 | uint32_t vg_reg_num = vg_reg_info->kinds[eRegisterKindLLDB]; |
88 | uint64_t reg_value = |
89 | reg_context.ReadRegisterAsUnsigned(reg: vg_reg_num, fail_value); |
90 | if (reg_value != fail_value && reg_value <= 32) |
91 | vg_reg_value = reg_value; |
92 | } |
93 | |
94 | std::optional<uint64_t> svg_reg_value; |
95 | const RegisterInfo *svg_reg_info = reg_info.GetRegisterInfo(reg_name: "svg" ); |
96 | if (svg_reg_info) { |
97 | uint32_t svg_reg_num = svg_reg_info->kinds[eRegisterKindLLDB]; |
98 | uint64_t reg_value = |
99 | reg_context.ReadRegisterAsUnsigned(reg: svg_reg_num, fail_value); |
100 | if (reg_value != fail_value && reg_value <= 32) |
101 | svg_reg_value = reg_value; |
102 | } |
103 | |
104 | if (!vg_reg_value && !svg_reg_value) |
105 | return false; |
106 | |
107 | auto regs = reg_info.registers<DynamicRegisterInfo::reg_collection_range>(); |
108 | if (vg_reg_value) |
109 | UpdateARM64SVERegistersInfos(regs, vg: *vg_reg_value); |
110 | if (svg_reg_value) |
111 | UpdateARM64SMERegistersInfos(regs, svg: *svg_reg_value); |
112 | |
113 | // At this point if we have updated any registers, their offsets will all be |
114 | // invalid. If we did, we need to update them all. |
115 | reg_info.ConfigureOffsets(); |
116 | // From here we are able to read registers again. |
117 | |
118 | // Make a heap based buffer that is big enough to store all registers |
119 | reg_data.SetData( |
120 | data_sp: std::make_shared<DataBufferHeap>(args: reg_info.GetRegisterDataByteSize(), args: 0)); |
121 | reg_data.SetByteOrder(reg_context.GetByteOrder()); |
122 | |
123 | return true; |
124 | } |
125 | |