| 1 | /////////////////////////////////////////////////////////////////////////// |
| 2 | // |
| 3 | // Copyright (c) 2004-2012, Industrial Light & Magic, a division of Lucas |
| 4 | // Digital Ltd. LLC |
| 5 | // |
| 6 | // All rights reserved. |
| 7 | // |
| 8 | // Redistribution and use in source and binary forms, with or without |
| 9 | // modification, are permitted provided that the following conditions are |
| 10 | // met: |
| 11 | // * Redistributions of source code must retain the above copyright |
| 12 | // notice, this list of conditions and the following disclaimer. |
| 13 | // * Redistributions in binary form must reproduce the above |
| 14 | // copyright notice, this list of conditions and the following disclaimer |
| 15 | // in the documentation and/or other materials provided with the |
| 16 | // distribution. |
| 17 | // * Neither the name of Industrial Light & Magic nor the names of |
| 18 | // its contributors may be used to endorse or promote products derived |
| 19 | // from this software without specific prior written permission. |
| 20 | // |
| 21 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 22 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 23 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 24 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 25 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 26 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 27 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 28 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 29 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 30 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 31 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 32 | // |
| 33 | /////////////////////////////////////////////////////////////////////////// |
| 34 | |
| 35 | |
| 36 | |
| 37 | #ifndef INCLUDED_IMATHVEC_H |
| 38 | #define INCLUDED_IMATHVEC_H |
| 39 | |
| 40 | //---------------------------------------------------- |
| 41 | // |
| 42 | // 2D, 3D and 4D point/vector class templates |
| 43 | // |
| 44 | //---------------------------------------------------- |
| 45 | |
| 46 | #include "ImathExc.h" |
| 47 | #include "ImathLimits.h" |
| 48 | #include "ImathMath.h" |
| 49 | #include "ImathNamespace.h" |
| 50 | |
| 51 | #include <iostream> |
| 52 | |
| 53 | #if (defined _WIN32 || defined _WIN64) && defined _MSC_VER |
| 54 | // suppress exception specification warnings |
| 55 | #pragma warning(push) |
| 56 | #pragma warning(disable:4290) |
| 57 | #endif |
| 58 | |
| 59 | |
| 60 | IMATH_INTERNAL_NAMESPACE_HEADER_ENTER |
| 61 | |
| 62 | template <class T> class Vec2; |
| 63 | template <class T> class Vec3; |
| 64 | template <class T> class Vec4; |
| 65 | |
| 66 | enum InfException {INF_EXCEPTION}; |
| 67 | |
| 68 | |
| 69 | template <class T> class Vec2 |
| 70 | { |
| 71 | public: |
| 72 | |
| 73 | //------------------- |
| 74 | // Access to elements |
| 75 | //------------------- |
| 76 | |
| 77 | T x, y; |
| 78 | |
| 79 | T & operator [] (int i); |
| 80 | const T & operator [] (int i) const; |
| 81 | |
| 82 | |
| 83 | //------------- |
| 84 | // Constructors |
| 85 | //------------- |
| 86 | |
| 87 | Vec2 (); // no initialization |
| 88 | explicit Vec2 (T a); // (a a) |
| 89 | Vec2 (T a, T b); // (a b) |
| 90 | |
| 91 | |
| 92 | //--------------------------------- |
| 93 | // Copy constructors and assignment |
| 94 | //--------------------------------- |
| 95 | |
| 96 | Vec2 (const Vec2 &v); |
| 97 | template <class S> Vec2 (const Vec2<S> &v); |
| 98 | |
| 99 | const Vec2 & operator = (const Vec2 &v); |
| 100 | |
| 101 | //------------ |
| 102 | // Destructor |
| 103 | //------------ |
| 104 | |
| 105 | ~Vec2 () = default; |
| 106 | |
| 107 | //---------------------- |
| 108 | // Compatibility with Sb |
| 109 | //---------------------- |
| 110 | |
| 111 | template <class S> |
| 112 | void setValue (S a, S b); |
| 113 | |
| 114 | template <class S> |
| 115 | void setValue (const Vec2<S> &v); |
| 116 | |
| 117 | template <class S> |
| 118 | void getValue (S &a, S &b) const; |
| 119 | |
| 120 | template <class S> |
| 121 | void getValue (Vec2<S> &v) const; |
| 122 | |
| 123 | T * getValue (); |
| 124 | const T * getValue () const; |
| 125 | |
| 126 | |
| 127 | //--------- |
| 128 | // Equality |
| 129 | //--------- |
| 130 | |
| 131 | template <class S> |
| 132 | bool operator == (const Vec2<S> &v) const; |
| 133 | |
| 134 | template <class S> |
| 135 | bool operator != (const Vec2<S> &v) const; |
| 136 | |
| 137 | |
| 138 | //----------------------------------------------------------------------- |
| 139 | // Compare two vectors and test if they are "approximately equal": |
| 140 | // |
| 141 | // equalWithAbsError (v, e) |
| 142 | // |
| 143 | // Returns true if the coefficients of this and v are the same with |
| 144 | // an absolute error of no more than e, i.e., for all i |
| 145 | // |
| 146 | // abs (this[i] - v[i]) <= e |
| 147 | // |
| 148 | // equalWithRelError (v, e) |
| 149 | // |
| 150 | // Returns true if the coefficients of this and v are the same with |
| 151 | // a relative error of no more than e, i.e., for all i |
| 152 | // |
| 153 | // abs (this[i] - v[i]) <= e * abs (this[i]) |
| 154 | //----------------------------------------------------------------------- |
| 155 | |
| 156 | bool equalWithAbsError (const Vec2<T> &v, T e) const; |
| 157 | bool equalWithRelError (const Vec2<T> &v, T e) const; |
| 158 | |
| 159 | //------------ |
| 160 | // Dot product |
| 161 | //------------ |
| 162 | |
| 163 | T dot (const Vec2 &v) const; |
| 164 | T operator ^ (const Vec2 &v) const; |
| 165 | |
| 166 | |
| 167 | //------------------------------------------------ |
| 168 | // Right-handed cross product, i.e. z component of |
| 169 | // Vec3 (this->x, this->y, 0) % Vec3 (v.x, v.y, 0) |
| 170 | //------------------------------------------------ |
| 171 | |
| 172 | T cross (const Vec2 &v) const; |
| 173 | T operator % (const Vec2 &v) const; |
| 174 | |
| 175 | |
| 176 | //------------------------ |
| 177 | // Component-wise addition |
| 178 | //------------------------ |
| 179 | |
| 180 | const Vec2 & operator += (const Vec2 &v); |
| 181 | Vec2 operator + (const Vec2 &v) const; |
| 182 | |
| 183 | |
| 184 | //--------------------------- |
| 185 | // Component-wise subtraction |
| 186 | //--------------------------- |
| 187 | |
| 188 | const Vec2 & operator -= (const Vec2 &v); |
| 189 | Vec2 operator - (const Vec2 &v) const; |
| 190 | |
| 191 | |
| 192 | //------------------------------------ |
| 193 | // Component-wise multiplication by -1 |
| 194 | //------------------------------------ |
| 195 | |
| 196 | Vec2 operator - () const; |
| 197 | const Vec2 & negate (); |
| 198 | |
| 199 | |
| 200 | //------------------------------ |
| 201 | // Component-wise multiplication |
| 202 | //------------------------------ |
| 203 | |
| 204 | const Vec2 & operator *= (const Vec2 &v); |
| 205 | const Vec2 & operator *= (T a); |
| 206 | Vec2 operator * (const Vec2 &v) const; |
| 207 | Vec2 operator * (T a) const; |
| 208 | |
| 209 | |
| 210 | //------------------------ |
| 211 | // Component-wise division |
| 212 | //------------------------ |
| 213 | |
| 214 | const Vec2 & operator /= (const Vec2 &v); |
| 215 | const Vec2 & operator /= (T a); |
| 216 | Vec2 operator / (const Vec2 &v) const; |
| 217 | Vec2 operator / (T a) const; |
| 218 | |
| 219 | |
| 220 | //---------------------------------------------------------------- |
| 221 | // Length and normalization: If v.length() is 0.0, v.normalize() |
| 222 | // and v.normalized() produce a null vector; v.normalizeExc() and |
| 223 | // v.normalizedExc() throw a NullVecExc. |
| 224 | // v.normalizeNonNull() and v.normalizedNonNull() are slightly |
| 225 | // faster than the other normalization routines, but if v.length() |
| 226 | // is 0.0, the result is undefined. |
| 227 | //---------------------------------------------------------------- |
| 228 | |
| 229 | T length () const; |
| 230 | T length2 () const; |
| 231 | |
| 232 | const Vec2 & normalize (); // modifies *this |
| 233 | const Vec2 & normalizeExc (); |
| 234 | const Vec2 & normalizeNonNull (); |
| 235 | |
| 236 | Vec2<T> normalized () const; // does not modify *this |
| 237 | Vec2<T> normalizedExc () const; |
| 238 | Vec2<T> normalizedNonNull () const; |
| 239 | |
| 240 | |
| 241 | //-------------------------------------------------------- |
| 242 | // Number of dimensions, i.e. number of elements in a Vec2 |
| 243 | //-------------------------------------------------------- |
| 244 | |
| 245 | static unsigned int dimensions() {return 2;} |
| 246 | |
| 247 | |
| 248 | //------------------------------------------------- |
| 249 | // Limitations of type T (see also class limits<T>) |
| 250 | //------------------------------------------------- |
| 251 | |
| 252 | static T baseTypeMin() {return limits<T>::min();} |
| 253 | static T baseTypeMax() {return limits<T>::max();} |
| 254 | static T baseTypeSmallest() {return limits<T>::smallest();} |
| 255 | static T baseTypeEpsilon() {return limits<T>::epsilon();} |
| 256 | |
| 257 | |
| 258 | //-------------------------------------------------------------- |
| 259 | // Base type -- in templates, which accept a parameter, V, which |
| 260 | // could be either a Vec2<T>, a Vec3<T>, or a Vec4<T> you can |
| 261 | // refer to T as V::BaseType |
| 262 | //-------------------------------------------------------------- |
| 263 | |
| 264 | typedef T BaseType; |
| 265 | |
| 266 | private: |
| 267 | |
| 268 | T lengthTiny () const; |
| 269 | }; |
| 270 | |
| 271 | |
| 272 | template <class T> class Vec3 |
| 273 | { |
| 274 | public: |
| 275 | |
| 276 | //------------------- |
| 277 | // Access to elements |
| 278 | //------------------- |
| 279 | |
| 280 | T x, y, z; |
| 281 | |
| 282 | T & operator [] (int i); |
| 283 | const T & operator [] (int i) const; |
| 284 | |
| 285 | |
| 286 | //------------- |
| 287 | // Constructors |
| 288 | //------------- |
| 289 | |
| 290 | Vec3 (); // no initialization |
| 291 | explicit Vec3 (T a); // (a a a) |
| 292 | Vec3 (T a, T b, T c); // (a b c) |
| 293 | |
| 294 | |
| 295 | //--------------------------------- |
| 296 | // Copy constructors and assignment |
| 297 | //--------------------------------- |
| 298 | |
| 299 | Vec3 (const Vec3 &v); |
| 300 | template <class S> Vec3 (const Vec3<S> &v); |
| 301 | |
| 302 | const Vec3 & operator = (const Vec3 &v); |
| 303 | |
| 304 | //----------- |
| 305 | // Destructor |
| 306 | //----------- |
| 307 | |
| 308 | ~Vec3 () = default; |
| 309 | |
| 310 | //--------------------------------------------------------- |
| 311 | // Vec4 to Vec3 conversion, divides x, y and z by w: |
| 312 | // |
| 313 | // The one-argument conversion function divides by w even |
| 314 | // if w is zero. The result depends on how the environment |
| 315 | // handles floating-point exceptions. |
| 316 | // |
| 317 | // The two-argument version thows an InfPointExc exception |
| 318 | // if w is zero or if division by w would overflow. |
| 319 | //--------------------------------------------------------- |
| 320 | |
| 321 | template <class S> explicit Vec3 (const Vec4<S> &v); |
| 322 | template <class S> explicit Vec3 (const Vec4<S> &v, InfException); |
| 323 | |
| 324 | |
| 325 | //---------------------- |
| 326 | // Compatibility with Sb |
| 327 | //---------------------- |
| 328 | |
| 329 | template <class S> |
| 330 | void setValue (S a, S b, S c); |
| 331 | |
| 332 | template <class S> |
| 333 | void setValue (const Vec3<S> &v); |
| 334 | |
| 335 | template <class S> |
| 336 | void getValue (S &a, S &b, S &c) const; |
| 337 | |
| 338 | template <class S> |
| 339 | void getValue (Vec3<S> &v) const; |
| 340 | |
| 341 | T * getValue(); |
| 342 | const T * getValue() const; |
| 343 | |
| 344 | |
| 345 | //--------- |
| 346 | // Equality |
| 347 | //--------- |
| 348 | |
| 349 | template <class S> |
| 350 | bool operator == (const Vec3<S> &v) const; |
| 351 | |
| 352 | template <class S> |
| 353 | bool operator != (const Vec3<S> &v) const; |
| 354 | |
| 355 | //----------------------------------------------------------------------- |
| 356 | // Compare two vectors and test if they are "approximately equal": |
| 357 | // |
| 358 | // equalWithAbsError (v, e) |
| 359 | // |
| 360 | // Returns true if the coefficients of this and v are the same with |
| 361 | // an absolute error of no more than e, i.e., for all i |
| 362 | // |
| 363 | // abs (this[i] - v[i]) <= e |
| 364 | // |
| 365 | // equalWithRelError (v, e) |
| 366 | // |
| 367 | // Returns true if the coefficients of this and v are the same with |
| 368 | // a relative error of no more than e, i.e., for all i |
| 369 | // |
| 370 | // abs (this[i] - v[i]) <= e * abs (this[i]) |
| 371 | //----------------------------------------------------------------------- |
| 372 | |
| 373 | bool equalWithAbsError (const Vec3<T> &v, T e) const; |
| 374 | bool equalWithRelError (const Vec3<T> &v, T e) const; |
| 375 | |
| 376 | //------------ |
| 377 | // Dot product |
| 378 | //------------ |
| 379 | |
| 380 | T dot (const Vec3 &v) const; |
| 381 | T operator ^ (const Vec3 &v) const; |
| 382 | |
| 383 | |
| 384 | //--------------------------- |
| 385 | // Right-handed cross product |
| 386 | //--------------------------- |
| 387 | |
| 388 | Vec3 cross (const Vec3 &v) const; |
| 389 | const Vec3 & operator %= (const Vec3 &v); |
| 390 | Vec3 operator % (const Vec3 &v) const; |
| 391 | |
| 392 | |
| 393 | //------------------------ |
| 394 | // Component-wise addition |
| 395 | //------------------------ |
| 396 | |
| 397 | const Vec3 & operator += (const Vec3 &v); |
| 398 | Vec3 operator + (const Vec3 &v) const; |
| 399 | |
| 400 | |
| 401 | //--------------------------- |
| 402 | // Component-wise subtraction |
| 403 | //--------------------------- |
| 404 | |
| 405 | const Vec3 & operator -= (const Vec3 &v); |
| 406 | Vec3 operator - (const Vec3 &v) const; |
| 407 | |
| 408 | |
| 409 | //------------------------------------ |
| 410 | // Component-wise multiplication by -1 |
| 411 | //------------------------------------ |
| 412 | |
| 413 | Vec3 operator - () const; |
| 414 | const Vec3 & negate (); |
| 415 | |
| 416 | |
| 417 | //------------------------------ |
| 418 | // Component-wise multiplication |
| 419 | //------------------------------ |
| 420 | |
| 421 | const Vec3 & operator *= (const Vec3 &v); |
| 422 | const Vec3 & operator *= (T a); |
| 423 | Vec3 operator * (const Vec3 &v) const; |
| 424 | Vec3 operator * (T a) const; |
| 425 | |
| 426 | |
| 427 | //------------------------ |
| 428 | // Component-wise division |
| 429 | //------------------------ |
| 430 | |
| 431 | const Vec3 & operator /= (const Vec3 &v); |
| 432 | const Vec3 & operator /= (T a); |
| 433 | Vec3 operator / (const Vec3 &v) const; |
| 434 | Vec3 operator / (T a) const; |
| 435 | |
| 436 | |
| 437 | //---------------------------------------------------------------- |
| 438 | // Length and normalization: If v.length() is 0.0, v.normalize() |
| 439 | // and v.normalized() produce a null vector; v.normalizeExc() and |
| 440 | // v.normalizedExc() throw a NullVecExc. |
| 441 | // v.normalizeNonNull() and v.normalizedNonNull() are slightly |
| 442 | // faster than the other normalization routines, but if v.length() |
| 443 | // is 0.0, the result is undefined. |
| 444 | //---------------------------------------------------------------- |
| 445 | |
| 446 | T length () const; |
| 447 | T length2 () const; |
| 448 | |
| 449 | const Vec3 & normalize (); // modifies *this |
| 450 | const Vec3 & normalizeExc (); |
| 451 | const Vec3 & normalizeNonNull (); |
| 452 | |
| 453 | Vec3<T> normalized () const; // does not modify *this |
| 454 | Vec3<T> normalizedExc () const; |
| 455 | Vec3<T> normalizedNonNull () const; |
| 456 | |
| 457 | |
| 458 | //-------------------------------------------------------- |
| 459 | // Number of dimensions, i.e. number of elements in a Vec3 |
| 460 | //-------------------------------------------------------- |
| 461 | |
| 462 | static unsigned int dimensions() {return 3;} |
| 463 | |
| 464 | |
| 465 | //------------------------------------------------- |
| 466 | // Limitations of type T (see also class limits<T>) |
| 467 | //------------------------------------------------- |
| 468 | |
| 469 | static T baseTypeMin() {return limits<T>::min();} |
| 470 | static T baseTypeMax() {return limits<T>::max();} |
| 471 | static T baseTypeSmallest() {return limits<T>::smallest();} |
| 472 | static T baseTypeEpsilon() {return limits<T>::epsilon();} |
| 473 | |
| 474 | |
| 475 | //-------------------------------------------------------------- |
| 476 | // Base type -- in templates, which accept a parameter, V, which |
| 477 | // could be either a Vec2<T>, a Vec3<T>, or a Vec4<T> you can |
| 478 | // refer to T as V::BaseType |
| 479 | //-------------------------------------------------------------- |
| 480 | |
| 481 | typedef T BaseType; |
| 482 | |
| 483 | private: |
| 484 | |
| 485 | T lengthTiny () const; |
| 486 | }; |
| 487 | |
| 488 | |
| 489 | |
| 490 | template <class T> class Vec4 |
| 491 | { |
| 492 | public: |
| 493 | |
| 494 | //------------------- |
| 495 | // Access to elements |
| 496 | //------------------- |
| 497 | |
| 498 | T x, y, z, w; |
| 499 | |
| 500 | T & operator [] (int i); |
| 501 | const T & operator [] (int i) const; |
| 502 | |
| 503 | |
| 504 | //------------- |
| 505 | // Constructors |
| 506 | //------------- |
| 507 | |
| 508 | Vec4 (); // no initialization |
| 509 | explicit Vec4 (T a); // (a a a a) |
| 510 | Vec4 (T a, T b, T c, T d); // (a b c d) |
| 511 | |
| 512 | |
| 513 | //--------------------------------- |
| 514 | // Copy constructors and assignment |
| 515 | //--------------------------------- |
| 516 | |
| 517 | Vec4 (const Vec4 &v); |
| 518 | template <class S> Vec4 (const Vec4<S> &v); |
| 519 | |
| 520 | const Vec4 & operator = (const Vec4 &v); |
| 521 | |
| 522 | //----------- |
| 523 | // Destructor |
| 524 | //----------- |
| 525 | |
| 526 | ~Vec4 () = default; |
| 527 | |
| 528 | //------------------------------------- |
| 529 | // Vec3 to Vec4 conversion, sets w to 1 |
| 530 | //------------------------------------- |
| 531 | |
| 532 | template <class S> explicit Vec4 (const Vec3<S> &v); |
| 533 | |
| 534 | |
| 535 | //--------- |
| 536 | // Equality |
| 537 | //--------- |
| 538 | |
| 539 | template <class S> |
| 540 | bool operator == (const Vec4<S> &v) const; |
| 541 | |
| 542 | template <class S> |
| 543 | bool operator != (const Vec4<S> &v) const; |
| 544 | |
| 545 | |
| 546 | //----------------------------------------------------------------------- |
| 547 | // Compare two vectors and test if they are "approximately equal": |
| 548 | // |
| 549 | // equalWithAbsError (v, e) |
| 550 | // |
| 551 | // Returns true if the coefficients of this and v are the same with |
| 552 | // an absolute error of no more than e, i.e., for all i |
| 553 | // |
| 554 | // abs (this[i] - v[i]) <= e |
| 555 | // |
| 556 | // equalWithRelError (v, e) |
| 557 | // |
| 558 | // Returns true if the coefficients of this and v are the same with |
| 559 | // a relative error of no more than e, i.e., for all i |
| 560 | // |
| 561 | // abs (this[i] - v[i]) <= e * abs (this[i]) |
| 562 | //----------------------------------------------------------------------- |
| 563 | |
| 564 | bool equalWithAbsError (const Vec4<T> &v, T e) const; |
| 565 | bool equalWithRelError (const Vec4<T> &v, T e) const; |
| 566 | |
| 567 | |
| 568 | //------------ |
| 569 | // Dot product |
| 570 | //------------ |
| 571 | |
| 572 | T dot (const Vec4 &v) const; |
| 573 | T operator ^ (const Vec4 &v) const; |
| 574 | |
| 575 | |
| 576 | //----------------------------------- |
| 577 | // Cross product is not defined in 4D |
| 578 | //----------------------------------- |
| 579 | |
| 580 | //------------------------ |
| 581 | // Component-wise addition |
| 582 | //------------------------ |
| 583 | |
| 584 | const Vec4 & operator += (const Vec4 &v); |
| 585 | Vec4 operator + (const Vec4 &v) const; |
| 586 | |
| 587 | |
| 588 | //--------------------------- |
| 589 | // Component-wise subtraction |
| 590 | //--------------------------- |
| 591 | |
| 592 | const Vec4 & operator -= (const Vec4 &v); |
| 593 | Vec4 operator - (const Vec4 &v) const; |
| 594 | |
| 595 | |
| 596 | //------------------------------------ |
| 597 | // Component-wise multiplication by -1 |
| 598 | //------------------------------------ |
| 599 | |
| 600 | Vec4 operator - () const; |
| 601 | const Vec4 & negate (); |
| 602 | |
| 603 | |
| 604 | //------------------------------ |
| 605 | // Component-wise multiplication |
| 606 | //------------------------------ |
| 607 | |
| 608 | const Vec4 & operator *= (const Vec4 &v); |
| 609 | const Vec4 & operator *= (T a); |
| 610 | Vec4 operator * (const Vec4 &v) const; |
| 611 | Vec4 operator * (T a) const; |
| 612 | |
| 613 | |
| 614 | //------------------------ |
| 615 | // Component-wise division |
| 616 | //------------------------ |
| 617 | |
| 618 | const Vec4 & operator /= (const Vec4 &v); |
| 619 | const Vec4 & operator /= (T a); |
| 620 | Vec4 operator / (const Vec4 &v) const; |
| 621 | Vec4 operator / (T a) const; |
| 622 | |
| 623 | |
| 624 | //---------------------------------------------------------------- |
| 625 | // Length and normalization: If v.length() is 0.0, v.normalize() |
| 626 | // and v.normalized() produce a null vector; v.normalizeExc() and |
| 627 | // v.normalizedExc() throw a NullVecExc. |
| 628 | // v.normalizeNonNull() and v.normalizedNonNull() are slightly |
| 629 | // faster than the other normalization routines, but if v.length() |
| 630 | // is 0.0, the result is undefined. |
| 631 | //---------------------------------------------------------------- |
| 632 | |
| 633 | T length () const; |
| 634 | T length2 () const; |
| 635 | |
| 636 | const Vec4 & normalize (); // modifies *this |
| 637 | const Vec4 & normalizeExc (); |
| 638 | const Vec4 & normalizeNonNull (); |
| 639 | |
| 640 | Vec4<T> normalized () const; // does not modify *this |
| 641 | Vec4<T> normalizedExc () const; |
| 642 | Vec4<T> normalizedNonNull () const; |
| 643 | |
| 644 | |
| 645 | //-------------------------------------------------------- |
| 646 | // Number of dimensions, i.e. number of elements in a Vec4 |
| 647 | //-------------------------------------------------------- |
| 648 | |
| 649 | static unsigned int dimensions() {return 4;} |
| 650 | |
| 651 | |
| 652 | //------------------------------------------------- |
| 653 | // Limitations of type T (see also class limits<T>) |
| 654 | //------------------------------------------------- |
| 655 | |
| 656 | static T baseTypeMin() {return limits<T>::min();} |
| 657 | static T baseTypeMax() {return limits<T>::max();} |
| 658 | static T baseTypeSmallest() {return limits<T>::smallest();} |
| 659 | static T baseTypeEpsilon() {return limits<T>::epsilon();} |
| 660 | |
| 661 | |
| 662 | //-------------------------------------------------------------- |
| 663 | // Base type -- in templates, which accept a parameter, V, which |
| 664 | // could be either a Vec2<T>, a Vec3<T>, or a Vec4<T> you can |
| 665 | // refer to T as V::BaseType |
| 666 | //-------------------------------------------------------------- |
| 667 | |
| 668 | typedef T BaseType; |
| 669 | |
| 670 | private: |
| 671 | |
| 672 | T lengthTiny () const; |
| 673 | }; |
| 674 | |
| 675 | |
| 676 | //-------------- |
| 677 | // Stream output |
| 678 | //-------------- |
| 679 | |
| 680 | template <class T> |
| 681 | std::ostream & operator << (std::ostream &s, const Vec2<T> &v); |
| 682 | |
| 683 | template <class T> |
| 684 | std::ostream & operator << (std::ostream &s, const Vec3<T> &v); |
| 685 | |
| 686 | template <class T> |
| 687 | std::ostream & operator << (std::ostream &s, const Vec4<T> &v); |
| 688 | |
| 689 | //---------------------------------------------------- |
| 690 | // Reverse multiplication: S * Vec2<T> and S * Vec3<T> |
| 691 | //---------------------------------------------------- |
| 692 | |
| 693 | template <class T> Vec2<T> operator * (T a, const Vec2<T> &v); |
| 694 | template <class T> Vec3<T> operator * (T a, const Vec3<T> &v); |
| 695 | template <class T> Vec4<T> operator * (T a, const Vec4<T> &v); |
| 696 | |
| 697 | |
| 698 | //------------------------- |
| 699 | // Typedefs for convenience |
| 700 | //------------------------- |
| 701 | |
| 702 | typedef Vec2 <short> V2s; |
| 703 | typedef Vec2 <int> V2i; |
| 704 | typedef Vec2 <float> V2f; |
| 705 | typedef Vec2 <double> V2d; |
| 706 | typedef Vec3 <short> V3s; |
| 707 | typedef Vec3 <int> V3i; |
| 708 | typedef Vec3 <float> V3f; |
| 709 | typedef Vec3 <double> V3d; |
| 710 | typedef Vec4 <short> V4s; |
| 711 | typedef Vec4 <int> V4i; |
| 712 | typedef Vec4 <float> V4f; |
| 713 | typedef Vec4 <double> V4d; |
| 714 | |
| 715 | |
| 716 | //------------------------------------------- |
| 717 | // Specializations for VecN<short>, VecN<int> |
| 718 | //------------------------------------------- |
| 719 | |
| 720 | // Vec2<short> |
| 721 | |
| 722 | template <> short |
| 723 | Vec2<short>::length () const; |
| 724 | |
| 725 | template <> const Vec2<short> & |
| 726 | Vec2<short>::normalize (); |
| 727 | |
| 728 | template <> const Vec2<short> & |
| 729 | Vec2<short>::normalizeExc (); |
| 730 | |
| 731 | template <> const Vec2<short> & |
| 732 | Vec2<short>::normalizeNonNull (); |
| 733 | |
| 734 | template <> Vec2<short> |
| 735 | Vec2<short>::normalized () const; |
| 736 | |
| 737 | template <> Vec2<short> |
| 738 | Vec2<short>::normalizedExc () const; |
| 739 | |
| 740 | template <> Vec2<short> |
| 741 | Vec2<short>::normalizedNonNull () const; |
| 742 | |
| 743 | |
| 744 | // Vec2<int> |
| 745 | |
| 746 | template <> int |
| 747 | Vec2<int>::length () const; |
| 748 | |
| 749 | template <> const Vec2<int> & |
| 750 | Vec2<int>::normalize (); |
| 751 | |
| 752 | template <> const Vec2<int> & |
| 753 | Vec2<int>::normalizeExc (); |
| 754 | |
| 755 | template <> const Vec2<int> & |
| 756 | Vec2<int>::normalizeNonNull (); |
| 757 | |
| 758 | template <> Vec2<int> |
| 759 | Vec2<int>::normalized () const; |
| 760 | |
| 761 | template <> Vec2<int> |
| 762 | Vec2<int>::normalizedExc () const; |
| 763 | |
| 764 | template <> Vec2<int> |
| 765 | Vec2<int>::normalizedNonNull () const; |
| 766 | |
| 767 | |
| 768 | // Vec3<short> |
| 769 | |
| 770 | template <> short |
| 771 | Vec3<short>::length () const; |
| 772 | |
| 773 | template <> const Vec3<short> & |
| 774 | Vec3<short>::normalize (); |
| 775 | |
| 776 | template <> const Vec3<short> & |
| 777 | Vec3<short>::normalizeExc (); |
| 778 | |
| 779 | template <> const Vec3<short> & |
| 780 | Vec3<short>::normalizeNonNull (); |
| 781 | |
| 782 | template <> Vec3<short> |
| 783 | Vec3<short>::normalized () const; |
| 784 | |
| 785 | template <> Vec3<short> |
| 786 | Vec3<short>::normalizedExc () const; |
| 787 | |
| 788 | template <> Vec3<short> |
| 789 | Vec3<short>::normalizedNonNull () const; |
| 790 | |
| 791 | |
| 792 | // Vec3<int> |
| 793 | |
| 794 | template <> int |
| 795 | Vec3<int>::length () const; |
| 796 | |
| 797 | template <> const Vec3<int> & |
| 798 | Vec3<int>::normalize (); |
| 799 | |
| 800 | template <> const Vec3<int> & |
| 801 | Vec3<int>::normalizeExc (); |
| 802 | |
| 803 | template <> const Vec3<int> & |
| 804 | Vec3<int>::normalizeNonNull (); |
| 805 | |
| 806 | template <> Vec3<int> |
| 807 | Vec3<int>::normalized () const; |
| 808 | |
| 809 | template <> Vec3<int> |
| 810 | Vec3<int>::normalizedExc () const; |
| 811 | |
| 812 | template <> Vec3<int> |
| 813 | Vec3<int>::normalizedNonNull () const; |
| 814 | |
| 815 | // Vec4<short> |
| 816 | |
| 817 | template <> short |
| 818 | Vec4<short>::length () const; |
| 819 | |
| 820 | template <> const Vec4<short> & |
| 821 | Vec4<short>::normalize (); |
| 822 | |
| 823 | template <> const Vec4<short> & |
| 824 | Vec4<short>::normalizeExc (); |
| 825 | |
| 826 | template <> const Vec4<short> & |
| 827 | Vec4<short>::normalizeNonNull (); |
| 828 | |
| 829 | template <> Vec4<short> |
| 830 | Vec4<short>::normalized () const; |
| 831 | |
| 832 | template <> Vec4<short> |
| 833 | Vec4<short>::normalizedExc () const; |
| 834 | |
| 835 | template <> Vec4<short> |
| 836 | Vec4<short>::normalizedNonNull () const; |
| 837 | |
| 838 | |
| 839 | // Vec4<int> |
| 840 | |
| 841 | template <> int |
| 842 | Vec4<int>::length () const; |
| 843 | |
| 844 | template <> const Vec4<int> & |
| 845 | Vec4<int>::normalize (); |
| 846 | |
| 847 | template <> const Vec4<int> & |
| 848 | Vec4<int>::normalizeExc (); |
| 849 | |
| 850 | template <> const Vec4<int> & |
| 851 | Vec4<int>::normalizeNonNull (); |
| 852 | |
| 853 | template <> Vec4<int> |
| 854 | Vec4<int>::normalized () const; |
| 855 | |
| 856 | template <> Vec4<int> |
| 857 | Vec4<int>::normalizedExc () const; |
| 858 | |
| 859 | template <> Vec4<int> |
| 860 | Vec4<int>::normalizedNonNull () const; |
| 861 | |
| 862 | |
| 863 | //------------------------ |
| 864 | // Implementation of Vec2: |
| 865 | //------------------------ |
| 866 | |
| 867 | template <class T> |
| 868 | inline T & |
| 869 | Vec2<T>::operator [] (int i) |
| 870 | { |
| 871 | return (&x)[i]; // NOSONAR - suppress SonarCloud bug report. |
| 872 | } |
| 873 | |
| 874 | template <class T> |
| 875 | inline const T & |
| 876 | Vec2<T>::operator [] (int i) const |
| 877 | { |
| 878 | return (&x)[i]; // NOSONAR - suppress SonarCloud bug report. |
| 879 | } |
| 880 | |
| 881 | template <class T> |
| 882 | inline |
| 883 | Vec2<T>::Vec2 () |
| 884 | { |
| 885 | // empty |
| 886 | } |
| 887 | |
| 888 | template <class T> |
| 889 | inline |
| 890 | Vec2<T>::Vec2 (T a) |
| 891 | { |
| 892 | x = y = a; |
| 893 | } |
| 894 | |
| 895 | template <class T> |
| 896 | inline |
| 897 | Vec2<T>::Vec2 (T a, T b) |
| 898 | { |
| 899 | x = a; |
| 900 | y = b; |
| 901 | } |
| 902 | |
| 903 | template <class T> |
| 904 | inline |
| 905 | Vec2<T>::Vec2 (const Vec2 &v) |
| 906 | { |
| 907 | x = v.x; |
| 908 | y = v.y; |
| 909 | } |
| 910 | |
| 911 | template <class T> |
| 912 | template <class S> |
| 913 | inline |
| 914 | Vec2<T>::Vec2 (const Vec2<S> &v) |
| 915 | { |
| 916 | x = T (v.x); |
| 917 | y = T (v.y); |
| 918 | } |
| 919 | |
| 920 | template <class T> |
| 921 | inline const Vec2<T> & |
| 922 | Vec2<T>::operator = (const Vec2 &v) |
| 923 | { |
| 924 | x = v.x; |
| 925 | y = v.y; |
| 926 | return *this; |
| 927 | } |
| 928 | |
| 929 | template <class T> |
| 930 | template <class S> |
| 931 | inline void |
| 932 | Vec2<T>::setValue (S a, S b) |
| 933 | { |
| 934 | x = T (a); |
| 935 | y = T (b); |
| 936 | } |
| 937 | |
| 938 | template <class T> |
| 939 | template <class S> |
| 940 | inline void |
| 941 | Vec2<T>::setValue (const Vec2<S> &v) |
| 942 | { |
| 943 | x = T (v.x); |
| 944 | y = T (v.y); |
| 945 | } |
| 946 | |
| 947 | template <class T> |
| 948 | template <class S> |
| 949 | inline void |
| 950 | Vec2<T>::getValue (S &a, S &b) const |
| 951 | { |
| 952 | a = S (x); |
| 953 | b = S (y); |
| 954 | } |
| 955 | |
| 956 | template <class T> |
| 957 | template <class S> |
| 958 | inline void |
| 959 | Vec2<T>::getValue (Vec2<S> &v) const |
| 960 | { |
| 961 | v.x = S (x); |
| 962 | v.y = S (y); |
| 963 | } |
| 964 | |
| 965 | template <class T> |
| 966 | inline T * |
| 967 | Vec2<T>::getValue() |
| 968 | { |
| 969 | return (T *) &x; |
| 970 | } |
| 971 | |
| 972 | template <class T> |
| 973 | inline const T * |
| 974 | Vec2<T>::getValue() const |
| 975 | { |
| 976 | return (const T *) &x; |
| 977 | } |
| 978 | |
| 979 | template <class T> |
| 980 | template <class S> |
| 981 | inline bool |
| 982 | Vec2<T>::operator == (const Vec2<S> &v) const |
| 983 | { |
| 984 | return x == v.x && y == v.y; |
| 985 | } |
| 986 | |
| 987 | template <class T> |
| 988 | template <class S> |
| 989 | inline bool |
| 990 | Vec2<T>::operator != (const Vec2<S> &v) const |
| 991 | { |
| 992 | return x != v.x || y != v.y; |
| 993 | } |
| 994 | |
| 995 | template <class T> |
| 996 | bool |
| 997 | Vec2<T>::equalWithAbsError (const Vec2<T> &v, T e) const |
| 998 | { |
| 999 | for (int i = 0; i < 2; i++) |
| 1000 | if (!IMATH_INTERNAL_NAMESPACE::equalWithAbsError ((*this)[i], v[i], e)) |
| 1001 | return false; |
| 1002 | |
| 1003 | return true; |
| 1004 | } |
| 1005 | |
| 1006 | template <class T> |
| 1007 | bool |
| 1008 | Vec2<T>::equalWithRelError (const Vec2<T> &v, T e) const |
| 1009 | { |
| 1010 | for (int i = 0; i < 2; i++) |
| 1011 | if (!IMATH_INTERNAL_NAMESPACE::equalWithRelError ((*this)[i], v[i], e)) |
| 1012 | return false; |
| 1013 | |
| 1014 | return true; |
| 1015 | } |
| 1016 | |
| 1017 | template <class T> |
| 1018 | inline T |
| 1019 | Vec2<T>::dot (const Vec2 &v) const |
| 1020 | { |
| 1021 | return x * v.x + y * v.y; |
| 1022 | } |
| 1023 | |
| 1024 | template <class T> |
| 1025 | inline T |
| 1026 | Vec2<T>::operator ^ (const Vec2 &v) const |
| 1027 | { |
| 1028 | return dot (v); |
| 1029 | } |
| 1030 | |
| 1031 | template <class T> |
| 1032 | inline T |
| 1033 | Vec2<T>::cross (const Vec2 &v) const |
| 1034 | { |
| 1035 | return x * v.y - y * v.x; |
| 1036 | |
| 1037 | } |
| 1038 | |
| 1039 | template <class T> |
| 1040 | inline T |
| 1041 | Vec2<T>::operator % (const Vec2 &v) const |
| 1042 | { |
| 1043 | return x * v.y - y * v.x; |
| 1044 | } |
| 1045 | |
| 1046 | template <class T> |
| 1047 | inline const Vec2<T> & |
| 1048 | Vec2<T>::operator += (const Vec2 &v) |
| 1049 | { |
| 1050 | x += v.x; |
| 1051 | y += v.y; |
| 1052 | return *this; |
| 1053 | } |
| 1054 | |
| 1055 | template <class T> |
| 1056 | inline Vec2<T> |
| 1057 | Vec2<T>::operator + (const Vec2 &v) const |
| 1058 | { |
| 1059 | return Vec2 (x + v.x, y + v.y); |
| 1060 | } |
| 1061 | |
| 1062 | template <class T> |
| 1063 | inline const Vec2<T> & |
| 1064 | Vec2<T>::operator -= (const Vec2 &v) |
| 1065 | { |
| 1066 | x -= v.x; |
| 1067 | y -= v.y; |
| 1068 | return *this; |
| 1069 | } |
| 1070 | |
| 1071 | template <class T> |
| 1072 | inline Vec2<T> |
| 1073 | Vec2<T>::operator - (const Vec2 &v) const |
| 1074 | { |
| 1075 | return Vec2 (x - v.x, y - v.y); |
| 1076 | } |
| 1077 | |
| 1078 | template <class T> |
| 1079 | inline Vec2<T> |
| 1080 | Vec2<T>::operator - () const |
| 1081 | { |
| 1082 | return Vec2 (-x, -y); |
| 1083 | } |
| 1084 | |
| 1085 | template <class T> |
| 1086 | inline const Vec2<T> & |
| 1087 | Vec2<T>::negate () |
| 1088 | { |
| 1089 | x = -x; |
| 1090 | y = -y; |
| 1091 | return *this; |
| 1092 | } |
| 1093 | |
| 1094 | template <class T> |
| 1095 | inline const Vec2<T> & |
| 1096 | Vec2<T>::operator *= (const Vec2 &v) |
| 1097 | { |
| 1098 | x *= v.x; |
| 1099 | y *= v.y; |
| 1100 | return *this; |
| 1101 | } |
| 1102 | |
| 1103 | template <class T> |
| 1104 | inline const Vec2<T> & |
| 1105 | Vec2<T>::operator *= (T a) |
| 1106 | { |
| 1107 | x *= a; |
| 1108 | y *= a; |
| 1109 | return *this; |
| 1110 | } |
| 1111 | |
| 1112 | template <class T> |
| 1113 | inline Vec2<T> |
| 1114 | Vec2<T>::operator * (const Vec2 &v) const |
| 1115 | { |
| 1116 | return Vec2 (x * v.x, y * v.y); |
| 1117 | } |
| 1118 | |
| 1119 | template <class T> |
| 1120 | inline Vec2<T> |
| 1121 | Vec2<T>::operator * (T a) const |
| 1122 | { |
| 1123 | return Vec2 (x * a, y * a); |
| 1124 | } |
| 1125 | |
| 1126 | template <class T> |
| 1127 | inline const Vec2<T> & |
| 1128 | Vec2<T>::operator /= (const Vec2 &v) |
| 1129 | { |
| 1130 | x /= v.x; |
| 1131 | y /= v.y; |
| 1132 | return *this; |
| 1133 | } |
| 1134 | |
| 1135 | template <class T> |
| 1136 | inline const Vec2<T> & |
| 1137 | Vec2<T>::operator /= (T a) |
| 1138 | { |
| 1139 | x /= a; |
| 1140 | y /= a; |
| 1141 | return *this; |
| 1142 | } |
| 1143 | |
| 1144 | template <class T> |
| 1145 | inline Vec2<T> |
| 1146 | Vec2<T>::operator / (const Vec2 &v) const |
| 1147 | { |
| 1148 | return Vec2 (x / v.x, y / v.y); |
| 1149 | } |
| 1150 | |
| 1151 | template <class T> |
| 1152 | inline Vec2<T> |
| 1153 | Vec2<T>::operator / (T a) const |
| 1154 | { |
| 1155 | return Vec2 (x / a, y / a); |
| 1156 | } |
| 1157 | |
| 1158 | template <class T> |
| 1159 | T |
| 1160 | Vec2<T>::lengthTiny () const |
| 1161 | { |
| 1162 | T absX = (x >= T (0))? x: -x; |
| 1163 | T absY = (y >= T (0))? y: -y; |
| 1164 | |
| 1165 | T max = absX; |
| 1166 | |
| 1167 | if (max < absY) |
| 1168 | max = absY; |
| 1169 | |
| 1170 | if (max == T (0)) |
| 1171 | return T (0); |
| 1172 | |
| 1173 | // |
| 1174 | // Do not replace the divisions by max with multiplications by 1/max. |
| 1175 | // Computing 1/max can overflow but the divisions below will always |
| 1176 | // produce results less than or equal to 1. |
| 1177 | // |
| 1178 | |
| 1179 | absX /= max; |
| 1180 | absY /= max; |
| 1181 | |
| 1182 | return max * Math<T>::sqrt (absX * absX + absY * absY); |
| 1183 | } |
| 1184 | |
| 1185 | template <class T> |
| 1186 | inline T |
| 1187 | Vec2<T>::length () const |
| 1188 | { |
| 1189 | T length2 = dot (v: *this); |
| 1190 | |
| 1191 | if (length2 < T (2) * limits<T>::smallest()) |
| 1192 | return lengthTiny(); |
| 1193 | |
| 1194 | return Math<T>::sqrt (length2); |
| 1195 | } |
| 1196 | |
| 1197 | template <class T> |
| 1198 | inline T |
| 1199 | Vec2<T>::length2 () const |
| 1200 | { |
| 1201 | return dot (v: *this); |
| 1202 | } |
| 1203 | |
| 1204 | template <class T> |
| 1205 | const Vec2<T> & |
| 1206 | Vec2<T>::normalize () |
| 1207 | { |
| 1208 | T l = length(); |
| 1209 | |
| 1210 | if (l != T (0)) |
| 1211 | { |
| 1212 | // |
| 1213 | // Do not replace the divisions by l with multiplications by 1/l. |
| 1214 | // Computing 1/l can overflow but the divisions below will always |
| 1215 | // produce results less than or equal to 1. |
| 1216 | // |
| 1217 | |
| 1218 | x /= l; |
| 1219 | y /= l; |
| 1220 | } |
| 1221 | |
| 1222 | return *this; |
| 1223 | } |
| 1224 | |
| 1225 | template <class T> |
| 1226 | const Vec2<T> & |
| 1227 | Vec2<T>::normalizeExc () |
| 1228 | { |
| 1229 | T l = length(); |
| 1230 | |
| 1231 | if (l == T (0)) |
| 1232 | throw NullVecExc ("Cannot normalize null vector." ); |
| 1233 | |
| 1234 | x /= l; |
| 1235 | y /= l; |
| 1236 | return *this; |
| 1237 | } |
| 1238 | |
| 1239 | template <class T> |
| 1240 | inline |
| 1241 | const Vec2<T> & |
| 1242 | Vec2<T>::normalizeNonNull () |
| 1243 | { |
| 1244 | T l = length(); |
| 1245 | x /= l; |
| 1246 | y /= l; |
| 1247 | return *this; |
| 1248 | } |
| 1249 | |
| 1250 | template <class T> |
| 1251 | Vec2<T> |
| 1252 | Vec2<T>::normalized () const |
| 1253 | { |
| 1254 | T l = length(); |
| 1255 | |
| 1256 | if (l == T (0)) |
| 1257 | return Vec2 (T (0)); |
| 1258 | |
| 1259 | return Vec2 (x / l, y / l); |
| 1260 | } |
| 1261 | |
| 1262 | template <class T> |
| 1263 | Vec2<T> |
| 1264 | Vec2<T>::normalizedExc () const |
| 1265 | { |
| 1266 | T l = length(); |
| 1267 | |
| 1268 | if (l == T (0)) |
| 1269 | throw NullVecExc ("Cannot normalize null vector." ); |
| 1270 | |
| 1271 | return Vec2 (x / l, y / l); |
| 1272 | } |
| 1273 | |
| 1274 | template <class T> |
| 1275 | inline |
| 1276 | Vec2<T> |
| 1277 | Vec2<T>::normalizedNonNull () const |
| 1278 | { |
| 1279 | T l = length(); |
| 1280 | return Vec2 (x / l, y / l); |
| 1281 | } |
| 1282 | |
| 1283 | |
| 1284 | //----------------------- |
| 1285 | // Implementation of Vec3 |
| 1286 | //----------------------- |
| 1287 | |
| 1288 | template <class T> |
| 1289 | inline T & |
| 1290 | Vec3<T>::operator [] (int i) |
| 1291 | { |
| 1292 | return (&x)[i]; // NOSONAR - suppress SonarCloud bug report. |
| 1293 | } |
| 1294 | |
| 1295 | template <class T> |
| 1296 | inline const T & |
| 1297 | Vec3<T>::operator [] (int i) const |
| 1298 | { |
| 1299 | return (&x)[i]; // NOSONAR - suppress SonarCloud bug report. |
| 1300 | } |
| 1301 | |
| 1302 | template <class T> |
| 1303 | inline |
| 1304 | Vec3<T>::Vec3 () |
| 1305 | { |
| 1306 | // empty |
| 1307 | } |
| 1308 | |
| 1309 | template <class T> |
| 1310 | inline |
| 1311 | Vec3<T>::Vec3 (T a) |
| 1312 | { |
| 1313 | x = y = z = a; |
| 1314 | } |
| 1315 | |
| 1316 | template <class T> |
| 1317 | inline |
| 1318 | Vec3<T>::Vec3 (T a, T b, T c) |
| 1319 | { |
| 1320 | x = a; |
| 1321 | y = b; |
| 1322 | z = c; |
| 1323 | } |
| 1324 | |
| 1325 | template <class T> |
| 1326 | inline |
| 1327 | Vec3<T>::Vec3 (const Vec3 &v) |
| 1328 | { |
| 1329 | x = v.x; |
| 1330 | y = v.y; |
| 1331 | z = v.z; |
| 1332 | } |
| 1333 | |
| 1334 | template <class T> |
| 1335 | template <class S> |
| 1336 | inline |
| 1337 | Vec3<T>::Vec3 (const Vec3<S> &v) |
| 1338 | { |
| 1339 | x = T (v.x); |
| 1340 | y = T (v.y); |
| 1341 | z = T (v.z); |
| 1342 | } |
| 1343 | |
| 1344 | template <class T> |
| 1345 | inline const Vec3<T> & |
| 1346 | Vec3<T>::operator = (const Vec3 &v) |
| 1347 | { |
| 1348 | x = v.x; |
| 1349 | y = v.y; |
| 1350 | z = v.z; |
| 1351 | return *this; |
| 1352 | } |
| 1353 | |
| 1354 | template <class T> |
| 1355 | template <class S> |
| 1356 | inline |
| 1357 | Vec3<T>::Vec3 (const Vec4<S> &v) |
| 1358 | { |
| 1359 | x = T (v.x / v.w); |
| 1360 | y = T (v.y / v.w); |
| 1361 | z = T (v.z / v.w); |
| 1362 | } |
| 1363 | |
| 1364 | template <class T> |
| 1365 | template <class S> |
| 1366 | Vec3<T>::Vec3 (const Vec4<S> &v, InfException) |
| 1367 | { |
| 1368 | T vx = T (v.x); |
| 1369 | T vy = T (v.y); |
| 1370 | T vz = T (v.z); |
| 1371 | T vw = T (v.w); |
| 1372 | |
| 1373 | T absW = (vw >= T (0))? vw: -vw; |
| 1374 | |
| 1375 | if (absW < 1) |
| 1376 | { |
| 1377 | T m = baseTypeMax() * absW; |
| 1378 | |
| 1379 | if (vx <= -m || vx >= m || vy <= -m || vy >= m || vz <= -m || vz >= m) |
| 1380 | throw InfPointExc ("Cannot normalize point at infinity." ); |
| 1381 | } |
| 1382 | |
| 1383 | x = vx / vw; |
| 1384 | y = vy / vw; |
| 1385 | z = vz / vw; |
| 1386 | } |
| 1387 | |
| 1388 | template <class T> |
| 1389 | template <class S> |
| 1390 | inline void |
| 1391 | Vec3<T>::setValue (S a, S b, S c) |
| 1392 | { |
| 1393 | x = T (a); |
| 1394 | y = T (b); |
| 1395 | z = T (c); |
| 1396 | } |
| 1397 | |
| 1398 | template <class T> |
| 1399 | template <class S> |
| 1400 | inline void |
| 1401 | Vec3<T>::setValue (const Vec3<S> &v) |
| 1402 | { |
| 1403 | x = T (v.x); |
| 1404 | y = T (v.y); |
| 1405 | z = T (v.z); |
| 1406 | } |
| 1407 | |
| 1408 | template <class T> |
| 1409 | template <class S> |
| 1410 | inline void |
| 1411 | Vec3<T>::getValue (S &a, S &b, S &c) const |
| 1412 | { |
| 1413 | a = S (x); |
| 1414 | b = S (y); |
| 1415 | c = S (z); |
| 1416 | } |
| 1417 | |
| 1418 | template <class T> |
| 1419 | template <class S> |
| 1420 | inline void |
| 1421 | Vec3<T>::getValue (Vec3<S> &v) const |
| 1422 | { |
| 1423 | v.x = S (x); |
| 1424 | v.y = S (y); |
| 1425 | v.z = S (z); |
| 1426 | } |
| 1427 | |
| 1428 | template <class T> |
| 1429 | inline T * |
| 1430 | Vec3<T>::getValue() |
| 1431 | { |
| 1432 | return (T *) &x; |
| 1433 | } |
| 1434 | |
| 1435 | template <class T> |
| 1436 | inline const T * |
| 1437 | Vec3<T>::getValue() const |
| 1438 | { |
| 1439 | return (const T *) &x; |
| 1440 | } |
| 1441 | |
| 1442 | template <class T> |
| 1443 | template <class S> |
| 1444 | inline bool |
| 1445 | Vec3<T>::operator == (const Vec3<S> &v) const |
| 1446 | { |
| 1447 | return x == v.x && y == v.y && z == v.z; |
| 1448 | } |
| 1449 | |
| 1450 | template <class T> |
| 1451 | template <class S> |
| 1452 | inline bool |
| 1453 | Vec3<T>::operator != (const Vec3<S> &v) const |
| 1454 | { |
| 1455 | return x != v.x || y != v.y || z != v.z; |
| 1456 | } |
| 1457 | |
| 1458 | template <class T> |
| 1459 | bool |
| 1460 | Vec3<T>::equalWithAbsError (const Vec3<T> &v, T e) const |
| 1461 | { |
| 1462 | for (int i = 0; i < 3; i++) |
| 1463 | if (!IMATH_INTERNAL_NAMESPACE::equalWithAbsError ((*this)[i], v[i], e)) |
| 1464 | return false; |
| 1465 | |
| 1466 | return true; |
| 1467 | } |
| 1468 | |
| 1469 | template <class T> |
| 1470 | bool |
| 1471 | Vec3<T>::equalWithRelError (const Vec3<T> &v, T e) const |
| 1472 | { |
| 1473 | for (int i = 0; i < 3; i++) |
| 1474 | if (!IMATH_INTERNAL_NAMESPACE::equalWithRelError ((*this)[i], v[i], e)) |
| 1475 | return false; |
| 1476 | |
| 1477 | return true; |
| 1478 | } |
| 1479 | |
| 1480 | template <class T> |
| 1481 | inline T |
| 1482 | Vec3<T>::dot (const Vec3 &v) const |
| 1483 | { |
| 1484 | return x * v.x + y * v.y + z * v.z; |
| 1485 | } |
| 1486 | |
| 1487 | template <class T> |
| 1488 | inline T |
| 1489 | Vec3<T>::operator ^ (const Vec3 &v) const |
| 1490 | { |
| 1491 | return dot (v); |
| 1492 | } |
| 1493 | |
| 1494 | template <class T> |
| 1495 | inline Vec3<T> |
| 1496 | Vec3<T>::cross (const Vec3 &v) const |
| 1497 | { |
| 1498 | return Vec3 (y * v.z - z * v.y, |
| 1499 | z * v.x - x * v.z, |
| 1500 | x * v.y - y * v.x); |
| 1501 | } |
| 1502 | |
| 1503 | template <class T> |
| 1504 | inline const Vec3<T> & |
| 1505 | Vec3<T>::operator %= (const Vec3 &v) |
| 1506 | { |
| 1507 | T a = y * v.z - z * v.y; |
| 1508 | T b = z * v.x - x * v.z; |
| 1509 | T c = x * v.y - y * v.x; |
| 1510 | x = a; |
| 1511 | y = b; |
| 1512 | z = c; |
| 1513 | return *this; |
| 1514 | } |
| 1515 | |
| 1516 | template <class T> |
| 1517 | inline Vec3<T> |
| 1518 | Vec3<T>::operator % (const Vec3 &v) const |
| 1519 | { |
| 1520 | return Vec3 (y * v.z - z * v.y, |
| 1521 | z * v.x - x * v.z, |
| 1522 | x * v.y - y * v.x); |
| 1523 | } |
| 1524 | |
| 1525 | template <class T> |
| 1526 | inline const Vec3<T> & |
| 1527 | Vec3<T>::operator += (const Vec3 &v) |
| 1528 | { |
| 1529 | x += v.x; |
| 1530 | y += v.y; |
| 1531 | z += v.z; |
| 1532 | return *this; |
| 1533 | } |
| 1534 | |
| 1535 | template <class T> |
| 1536 | inline Vec3<T> |
| 1537 | Vec3<T>::operator + (const Vec3 &v) const |
| 1538 | { |
| 1539 | return Vec3 (x + v.x, y + v.y, z + v.z); |
| 1540 | } |
| 1541 | |
| 1542 | template <class T> |
| 1543 | inline const Vec3<T> & |
| 1544 | Vec3<T>::operator -= (const Vec3 &v) |
| 1545 | { |
| 1546 | x -= v.x; |
| 1547 | y -= v.y; |
| 1548 | z -= v.z; |
| 1549 | return *this; |
| 1550 | } |
| 1551 | |
| 1552 | template <class T> |
| 1553 | inline Vec3<T> |
| 1554 | Vec3<T>::operator - (const Vec3 &v) const |
| 1555 | { |
| 1556 | return Vec3 (x - v.x, y - v.y, z - v.z); |
| 1557 | } |
| 1558 | |
| 1559 | template <class T> |
| 1560 | inline Vec3<T> |
| 1561 | Vec3<T>::operator - () const |
| 1562 | { |
| 1563 | return Vec3 (-x, -y, -z); |
| 1564 | } |
| 1565 | |
| 1566 | template <class T> |
| 1567 | inline const Vec3<T> & |
| 1568 | Vec3<T>::negate () |
| 1569 | { |
| 1570 | x = -x; |
| 1571 | y = -y; |
| 1572 | z = -z; |
| 1573 | return *this; |
| 1574 | } |
| 1575 | |
| 1576 | template <class T> |
| 1577 | inline const Vec3<T> & |
| 1578 | Vec3<T>::operator *= (const Vec3 &v) |
| 1579 | { |
| 1580 | x *= v.x; |
| 1581 | y *= v.y; |
| 1582 | z *= v.z; |
| 1583 | return *this; |
| 1584 | } |
| 1585 | |
| 1586 | template <class T> |
| 1587 | inline const Vec3<T> & |
| 1588 | Vec3<T>::operator *= (T a) |
| 1589 | { |
| 1590 | x *= a; |
| 1591 | y *= a; |
| 1592 | z *= a; |
| 1593 | return *this; |
| 1594 | } |
| 1595 | |
| 1596 | template <class T> |
| 1597 | inline Vec3<T> |
| 1598 | Vec3<T>::operator * (const Vec3 &v) const |
| 1599 | { |
| 1600 | return Vec3 (x * v.x, y * v.y, z * v.z); |
| 1601 | } |
| 1602 | |
| 1603 | template <class T> |
| 1604 | inline Vec3<T> |
| 1605 | Vec3<T>::operator * (T a) const |
| 1606 | { |
| 1607 | return Vec3 (x * a, y * a, z * a); |
| 1608 | } |
| 1609 | |
| 1610 | template <class T> |
| 1611 | inline const Vec3<T> & |
| 1612 | Vec3<T>::operator /= (const Vec3 &v) |
| 1613 | { |
| 1614 | x /= v.x; |
| 1615 | y /= v.y; |
| 1616 | z /= v.z; |
| 1617 | return *this; |
| 1618 | } |
| 1619 | |
| 1620 | template <class T> |
| 1621 | inline const Vec3<T> & |
| 1622 | Vec3<T>::operator /= (T a) |
| 1623 | { |
| 1624 | x /= a; |
| 1625 | y /= a; |
| 1626 | z /= a; |
| 1627 | return *this; |
| 1628 | } |
| 1629 | |
| 1630 | template <class T> |
| 1631 | inline Vec3<T> |
| 1632 | Vec3<T>::operator / (const Vec3 &v) const |
| 1633 | { |
| 1634 | return Vec3 (x / v.x, y / v.y, z / v.z); |
| 1635 | } |
| 1636 | |
| 1637 | template <class T> |
| 1638 | inline Vec3<T> |
| 1639 | Vec3<T>::operator / (T a) const |
| 1640 | { |
| 1641 | return Vec3 (x / a, y / a, z / a); |
| 1642 | } |
| 1643 | |
| 1644 | template <class T> |
| 1645 | T |
| 1646 | Vec3<T>::lengthTiny () const |
| 1647 | { |
| 1648 | T absX = (x >= T (0))? x: -x; |
| 1649 | T absY = (y >= T (0))? y: -y; |
| 1650 | T absZ = (z >= T (0))? z: -z; |
| 1651 | |
| 1652 | T max = absX; |
| 1653 | |
| 1654 | if (max < absY) |
| 1655 | max = absY; |
| 1656 | |
| 1657 | if (max < absZ) |
| 1658 | max = absZ; |
| 1659 | |
| 1660 | if (max == T (0)) |
| 1661 | return T (0); |
| 1662 | |
| 1663 | // |
| 1664 | // Do not replace the divisions by max with multiplications by 1/max. |
| 1665 | // Computing 1/max can overflow but the divisions below will always |
| 1666 | // produce results less than or equal to 1. |
| 1667 | // |
| 1668 | |
| 1669 | absX /= max; |
| 1670 | absY /= max; |
| 1671 | absZ /= max; |
| 1672 | |
| 1673 | return max * Math<T>::sqrt (absX * absX + absY * absY + absZ * absZ); |
| 1674 | } |
| 1675 | |
| 1676 | template <class T> |
| 1677 | inline T |
| 1678 | Vec3<T>::length () const |
| 1679 | { |
| 1680 | T length2 = dot (v: *this); |
| 1681 | |
| 1682 | if (length2 < T (2) * limits<T>::smallest()) |
| 1683 | return lengthTiny(); |
| 1684 | |
| 1685 | return Math<T>::sqrt (length2); |
| 1686 | } |
| 1687 | |
| 1688 | template <class T> |
| 1689 | inline T |
| 1690 | Vec3<T>::length2 () const |
| 1691 | { |
| 1692 | return dot (v: *this); |
| 1693 | } |
| 1694 | |
| 1695 | template <class T> |
| 1696 | const Vec3<T> & |
| 1697 | Vec3<T>::normalize () |
| 1698 | { |
| 1699 | T l = length(); |
| 1700 | |
| 1701 | if (l != T (0)) |
| 1702 | { |
| 1703 | // |
| 1704 | // Do not replace the divisions by l with multiplications by 1/l. |
| 1705 | // Computing 1/l can overflow but the divisions below will always |
| 1706 | // produce results less than or equal to 1. |
| 1707 | // |
| 1708 | |
| 1709 | x /= l; |
| 1710 | y /= l; |
| 1711 | z /= l; |
| 1712 | } |
| 1713 | |
| 1714 | return *this; |
| 1715 | } |
| 1716 | |
| 1717 | template <class T> |
| 1718 | const Vec3<T> & |
| 1719 | Vec3<T>::normalizeExc () |
| 1720 | { |
| 1721 | T l = length(); |
| 1722 | |
| 1723 | if (l == T (0)) |
| 1724 | throw NullVecExc ("Cannot normalize null vector." ); |
| 1725 | |
| 1726 | x /= l; |
| 1727 | y /= l; |
| 1728 | z /= l; |
| 1729 | return *this; |
| 1730 | } |
| 1731 | |
| 1732 | template <class T> |
| 1733 | inline |
| 1734 | const Vec3<T> & |
| 1735 | Vec3<T>::normalizeNonNull () |
| 1736 | { |
| 1737 | T l = length(); |
| 1738 | x /= l; |
| 1739 | y /= l; |
| 1740 | z /= l; |
| 1741 | return *this; |
| 1742 | } |
| 1743 | |
| 1744 | template <class T> |
| 1745 | Vec3<T> |
| 1746 | Vec3<T>::normalized () const |
| 1747 | { |
| 1748 | T l = length(); |
| 1749 | |
| 1750 | if (l == T (0)) |
| 1751 | return Vec3 (T (0)); |
| 1752 | |
| 1753 | return Vec3 (x / l, y / l, z / l); |
| 1754 | } |
| 1755 | |
| 1756 | template <class T> |
| 1757 | Vec3<T> |
| 1758 | Vec3<T>::normalizedExc () const |
| 1759 | { |
| 1760 | T l = length(); |
| 1761 | |
| 1762 | if (l == T (0)) |
| 1763 | throw NullVecExc ("Cannot normalize null vector." ); |
| 1764 | |
| 1765 | return Vec3 (x / l, y / l, z / l); |
| 1766 | } |
| 1767 | |
| 1768 | template <class T> |
| 1769 | inline |
| 1770 | Vec3<T> |
| 1771 | Vec3<T>::normalizedNonNull () const |
| 1772 | { |
| 1773 | T l = length(); |
| 1774 | return Vec3 (x / l, y / l, z / l); |
| 1775 | } |
| 1776 | |
| 1777 | |
| 1778 | //----------------------- |
| 1779 | // Implementation of Vec4 |
| 1780 | //----------------------- |
| 1781 | |
| 1782 | template <class T> |
| 1783 | inline T & |
| 1784 | Vec4<T>::operator [] (int i) |
| 1785 | { |
| 1786 | return (&x)[i]; // NOSONAR - suppress SonarCloud bug report. |
| 1787 | } |
| 1788 | |
| 1789 | template <class T> |
| 1790 | inline const T & |
| 1791 | Vec4<T>::operator [] (int i) const |
| 1792 | { |
| 1793 | return (&x)[i]; // NOSONAR - suppress SonarCloud bug report. |
| 1794 | } |
| 1795 | |
| 1796 | template <class T> |
| 1797 | inline |
| 1798 | Vec4<T>::Vec4 () |
| 1799 | { |
| 1800 | // empty |
| 1801 | } |
| 1802 | |
| 1803 | template <class T> |
| 1804 | inline |
| 1805 | Vec4<T>::Vec4 (T a) |
| 1806 | { |
| 1807 | x = y = z = w = a; |
| 1808 | } |
| 1809 | |
| 1810 | template <class T> |
| 1811 | inline |
| 1812 | Vec4<T>::Vec4 (T a, T b, T c, T d) |
| 1813 | { |
| 1814 | x = a; |
| 1815 | y = b; |
| 1816 | z = c; |
| 1817 | w = d; |
| 1818 | } |
| 1819 | |
| 1820 | template <class T> |
| 1821 | inline |
| 1822 | Vec4<T>::Vec4 (const Vec4 &v) |
| 1823 | { |
| 1824 | x = v.x; |
| 1825 | y = v.y; |
| 1826 | z = v.z; |
| 1827 | w = v.w; |
| 1828 | } |
| 1829 | |
| 1830 | template <class T> |
| 1831 | template <class S> |
| 1832 | inline |
| 1833 | Vec4<T>::Vec4 (const Vec4<S> &v) |
| 1834 | { |
| 1835 | x = T (v.x); |
| 1836 | y = T (v.y); |
| 1837 | z = T (v.z); |
| 1838 | w = T (v.w); |
| 1839 | } |
| 1840 | |
| 1841 | template <class T> |
| 1842 | inline const Vec4<T> & |
| 1843 | Vec4<T>::operator = (const Vec4 &v) |
| 1844 | { |
| 1845 | x = v.x; |
| 1846 | y = v.y; |
| 1847 | z = v.z; |
| 1848 | w = v.w; |
| 1849 | return *this; |
| 1850 | } |
| 1851 | |
| 1852 | template <class T> |
| 1853 | template <class S> |
| 1854 | inline |
| 1855 | Vec4<T>::Vec4 (const Vec3<S> &v) |
| 1856 | { |
| 1857 | x = T (v.x); |
| 1858 | y = T (v.y); |
| 1859 | z = T (v.z); |
| 1860 | w = T (1); |
| 1861 | } |
| 1862 | |
| 1863 | template <class T> |
| 1864 | template <class S> |
| 1865 | inline bool |
| 1866 | Vec4<T>::operator == (const Vec4<S> &v) const |
| 1867 | { |
| 1868 | return x == v.x && y == v.y && z == v.z && w == v.w; |
| 1869 | } |
| 1870 | |
| 1871 | template <class T> |
| 1872 | template <class S> |
| 1873 | inline bool |
| 1874 | Vec4<T>::operator != (const Vec4<S> &v) const |
| 1875 | { |
| 1876 | return x != v.x || y != v.y || z != v.z || w != v.w; |
| 1877 | } |
| 1878 | |
| 1879 | template <class T> |
| 1880 | bool |
| 1881 | Vec4<T>::equalWithAbsError (const Vec4<T> &v, T e) const |
| 1882 | { |
| 1883 | for (int i = 0; i < 4; i++) |
| 1884 | if (!IMATH_INTERNAL_NAMESPACE::equalWithAbsError ((*this)[i], v[i], e)) |
| 1885 | return false; |
| 1886 | |
| 1887 | return true; |
| 1888 | } |
| 1889 | |
| 1890 | template <class T> |
| 1891 | bool |
| 1892 | Vec4<T>::equalWithRelError (const Vec4<T> &v, T e) const |
| 1893 | { |
| 1894 | for (int i = 0; i < 4; i++) |
| 1895 | if (!IMATH_INTERNAL_NAMESPACE::equalWithRelError ((*this)[i], v[i], e)) |
| 1896 | return false; |
| 1897 | |
| 1898 | return true; |
| 1899 | } |
| 1900 | |
| 1901 | template <class T> |
| 1902 | inline T |
| 1903 | Vec4<T>::dot (const Vec4 &v) const |
| 1904 | { |
| 1905 | return x * v.x + y * v.y + z * v.z + w * v.w; |
| 1906 | } |
| 1907 | |
| 1908 | template <class T> |
| 1909 | inline T |
| 1910 | Vec4<T>::operator ^ (const Vec4 &v) const |
| 1911 | { |
| 1912 | return dot (v); |
| 1913 | } |
| 1914 | |
| 1915 | |
| 1916 | template <class T> |
| 1917 | inline const Vec4<T> & |
| 1918 | Vec4<T>::operator += (const Vec4 &v) |
| 1919 | { |
| 1920 | x += v.x; |
| 1921 | y += v.y; |
| 1922 | z += v.z; |
| 1923 | w += v.w; |
| 1924 | return *this; |
| 1925 | } |
| 1926 | |
| 1927 | template <class T> |
| 1928 | inline Vec4<T> |
| 1929 | Vec4<T>::operator + (const Vec4 &v) const |
| 1930 | { |
| 1931 | return Vec4 (x + v.x, y + v.y, z + v.z, w + v.w); |
| 1932 | } |
| 1933 | |
| 1934 | template <class T> |
| 1935 | inline const Vec4<T> & |
| 1936 | Vec4<T>::operator -= (const Vec4 &v) |
| 1937 | { |
| 1938 | x -= v.x; |
| 1939 | y -= v.y; |
| 1940 | z -= v.z; |
| 1941 | w -= v.w; |
| 1942 | return *this; |
| 1943 | } |
| 1944 | |
| 1945 | template <class T> |
| 1946 | inline Vec4<T> |
| 1947 | Vec4<T>::operator - (const Vec4 &v) const |
| 1948 | { |
| 1949 | return Vec4 (x - v.x, y - v.y, z - v.z, w - v.w); |
| 1950 | } |
| 1951 | |
| 1952 | template <class T> |
| 1953 | inline Vec4<T> |
| 1954 | Vec4<T>::operator - () const |
| 1955 | { |
| 1956 | return Vec4 (-x, -y, -z, -w); |
| 1957 | } |
| 1958 | |
| 1959 | template <class T> |
| 1960 | inline const Vec4<T> & |
| 1961 | Vec4<T>::negate () |
| 1962 | { |
| 1963 | x = -x; |
| 1964 | y = -y; |
| 1965 | z = -z; |
| 1966 | w = -w; |
| 1967 | return *this; |
| 1968 | } |
| 1969 | |
| 1970 | template <class T> |
| 1971 | inline const Vec4<T> & |
| 1972 | Vec4<T>::operator *= (const Vec4 &v) |
| 1973 | { |
| 1974 | x *= v.x; |
| 1975 | y *= v.y; |
| 1976 | z *= v.z; |
| 1977 | w *= v.w; |
| 1978 | return *this; |
| 1979 | } |
| 1980 | |
| 1981 | template <class T> |
| 1982 | inline const Vec4<T> & |
| 1983 | Vec4<T>::operator *= (T a) |
| 1984 | { |
| 1985 | x *= a; |
| 1986 | y *= a; |
| 1987 | z *= a; |
| 1988 | w *= a; |
| 1989 | return *this; |
| 1990 | } |
| 1991 | |
| 1992 | template <class T> |
| 1993 | inline Vec4<T> |
| 1994 | Vec4<T>::operator * (const Vec4 &v) const |
| 1995 | { |
| 1996 | return Vec4 (x * v.x, y * v.y, z * v.z, w * v.w); |
| 1997 | } |
| 1998 | |
| 1999 | template <class T> |
| 2000 | inline Vec4<T> |
| 2001 | Vec4<T>::operator * (T a) const |
| 2002 | { |
| 2003 | return Vec4 (x * a, y * a, z * a, w * a); |
| 2004 | } |
| 2005 | |
| 2006 | template <class T> |
| 2007 | inline const Vec4<T> & |
| 2008 | Vec4<T>::operator /= (const Vec4 &v) |
| 2009 | { |
| 2010 | x /= v.x; |
| 2011 | y /= v.y; |
| 2012 | z /= v.z; |
| 2013 | w /= v.w; |
| 2014 | return *this; |
| 2015 | } |
| 2016 | |
| 2017 | template <class T> |
| 2018 | inline const Vec4<T> & |
| 2019 | Vec4<T>::operator /= (T a) |
| 2020 | { |
| 2021 | x /= a; |
| 2022 | y /= a; |
| 2023 | z /= a; |
| 2024 | w /= a; |
| 2025 | return *this; |
| 2026 | } |
| 2027 | |
| 2028 | template <class T> |
| 2029 | inline Vec4<T> |
| 2030 | Vec4<T>::operator / (const Vec4 &v) const |
| 2031 | { |
| 2032 | return Vec4 (x / v.x, y / v.y, z / v.z, w / v.w); |
| 2033 | } |
| 2034 | |
| 2035 | template <class T> |
| 2036 | inline Vec4<T> |
| 2037 | Vec4<T>::operator / (T a) const |
| 2038 | { |
| 2039 | return Vec4 (x / a, y / a, z / a, w / a); |
| 2040 | } |
| 2041 | |
| 2042 | template <class T> |
| 2043 | T |
| 2044 | Vec4<T>::lengthTiny () const |
| 2045 | { |
| 2046 | T absX = (x >= T (0))? x: -x; |
| 2047 | T absY = (y >= T (0))? y: -y; |
| 2048 | T absZ = (z >= T (0))? z: -z; |
| 2049 | T absW = (w >= T (0))? w: -w; |
| 2050 | |
| 2051 | T max = absX; |
| 2052 | |
| 2053 | if (max < absY) |
| 2054 | max = absY; |
| 2055 | |
| 2056 | if (max < absZ) |
| 2057 | max = absZ; |
| 2058 | |
| 2059 | if (max < absW) |
| 2060 | max = absW; |
| 2061 | |
| 2062 | if (max == T (0)) |
| 2063 | return T (0); |
| 2064 | |
| 2065 | // |
| 2066 | // Do not replace the divisions by max with multiplications by 1/max. |
| 2067 | // Computing 1/max can overflow but the divisions below will always |
| 2068 | // produce results less than or equal to 1. |
| 2069 | // |
| 2070 | |
| 2071 | absX /= max; |
| 2072 | absY /= max; |
| 2073 | absZ /= max; |
| 2074 | absW /= max; |
| 2075 | |
| 2076 | return max * |
| 2077 | Math<T>::sqrt (absX * absX + absY * absY + absZ * absZ + absW * absW); |
| 2078 | } |
| 2079 | |
| 2080 | template <class T> |
| 2081 | inline T |
| 2082 | Vec4<T>::length () const |
| 2083 | { |
| 2084 | T length2 = dot (v: *this); |
| 2085 | |
| 2086 | if (length2 < T (2) * limits<T>::smallest()) |
| 2087 | return lengthTiny(); |
| 2088 | |
| 2089 | return Math<T>::sqrt (length2); |
| 2090 | } |
| 2091 | |
| 2092 | template <class T> |
| 2093 | inline T |
| 2094 | Vec4<T>::length2 () const |
| 2095 | { |
| 2096 | return dot (v: *this); |
| 2097 | } |
| 2098 | |
| 2099 | template <class T> |
| 2100 | const Vec4<T> & |
| 2101 | Vec4<T>::normalize () |
| 2102 | { |
| 2103 | T l = length(); |
| 2104 | |
| 2105 | if (l != T (0)) |
| 2106 | { |
| 2107 | // |
| 2108 | // Do not replace the divisions by l with multiplications by 1/l. |
| 2109 | // Computing 1/l can overflow but the divisions below will always |
| 2110 | // produce results less than or equal to 1. |
| 2111 | // |
| 2112 | |
| 2113 | x /= l; |
| 2114 | y /= l; |
| 2115 | z /= l; |
| 2116 | w /= l; |
| 2117 | } |
| 2118 | |
| 2119 | return *this; |
| 2120 | } |
| 2121 | |
| 2122 | template <class T> |
| 2123 | const Vec4<T> & |
| 2124 | Vec4<T>::normalizeExc () |
| 2125 | { |
| 2126 | T l = length(); |
| 2127 | |
| 2128 | if (l == T (0)) |
| 2129 | throw NullVecExc ("Cannot normalize null vector." ); |
| 2130 | |
| 2131 | x /= l; |
| 2132 | y /= l; |
| 2133 | z /= l; |
| 2134 | w /= l; |
| 2135 | return *this; |
| 2136 | } |
| 2137 | |
| 2138 | template <class T> |
| 2139 | inline |
| 2140 | const Vec4<T> & |
| 2141 | Vec4<T>::normalizeNonNull () |
| 2142 | { |
| 2143 | T l = length(); |
| 2144 | x /= l; |
| 2145 | y /= l; |
| 2146 | z /= l; |
| 2147 | w /= l; |
| 2148 | return *this; |
| 2149 | } |
| 2150 | |
| 2151 | template <class T> |
| 2152 | Vec4<T> |
| 2153 | Vec4<T>::normalized () const |
| 2154 | { |
| 2155 | T l = length(); |
| 2156 | |
| 2157 | if (l == T (0)) |
| 2158 | return Vec4 (T (0)); |
| 2159 | |
| 2160 | return Vec4 (x / l, y / l, z / l, w / l); |
| 2161 | } |
| 2162 | |
| 2163 | template <class T> |
| 2164 | Vec4<T> |
| 2165 | Vec4<T>::normalizedExc () const |
| 2166 | { |
| 2167 | T l = length(); |
| 2168 | |
| 2169 | if (l == T (0)) |
| 2170 | throw NullVecExc ("Cannot normalize null vector." ); |
| 2171 | |
| 2172 | return Vec4 (x / l, y / l, z / l, w / l); |
| 2173 | } |
| 2174 | |
| 2175 | template <class T> |
| 2176 | inline |
| 2177 | Vec4<T> |
| 2178 | Vec4<T>::normalizedNonNull () const |
| 2179 | { |
| 2180 | T l = length(); |
| 2181 | return Vec4 (x / l, y / l, z / l, w / l); |
| 2182 | } |
| 2183 | |
| 2184 | //----------------------------- |
| 2185 | // Stream output implementation |
| 2186 | //----------------------------- |
| 2187 | |
| 2188 | template <class T> |
| 2189 | std::ostream & |
| 2190 | operator << (std::ostream &s, const Vec2<T> &v) |
| 2191 | { |
| 2192 | return s << '(' << v.x << ' ' << v.y << ')'; |
| 2193 | } |
| 2194 | |
| 2195 | template <class T> |
| 2196 | std::ostream & |
| 2197 | operator << (std::ostream &s, const Vec3<T> &v) |
| 2198 | { |
| 2199 | return s << '(' << v.x << ' ' << v.y << ' ' << v.z << ')'; |
| 2200 | } |
| 2201 | |
| 2202 | template <class T> |
| 2203 | std::ostream & |
| 2204 | operator << (std::ostream &s, const Vec4<T> &v) |
| 2205 | { |
| 2206 | return s << '(' << v.x << ' ' << v.y << ' ' << v.z << ' ' << v.w << ')'; |
| 2207 | } |
| 2208 | |
| 2209 | |
| 2210 | //----------------------------------------- |
| 2211 | // Implementation of reverse multiplication |
| 2212 | //----------------------------------------- |
| 2213 | |
| 2214 | template <class T> |
| 2215 | inline Vec2<T> |
| 2216 | operator * (T a, const Vec2<T> &v) |
| 2217 | { |
| 2218 | return Vec2<T> (a * v.x, a * v.y); |
| 2219 | } |
| 2220 | |
| 2221 | template <class T> |
| 2222 | inline Vec3<T> |
| 2223 | operator * (T a, const Vec3<T> &v) |
| 2224 | { |
| 2225 | return Vec3<T> (a * v.x, a * v.y, a * v.z); |
| 2226 | } |
| 2227 | |
| 2228 | template <class T> |
| 2229 | inline Vec4<T> |
| 2230 | operator * (T a, const Vec4<T> &v) |
| 2231 | { |
| 2232 | return Vec4<T> (a * v.x, a * v.y, a * v.z, a * v.w); |
| 2233 | } |
| 2234 | |
| 2235 | |
| 2236 | #if (defined _WIN32 || defined _WIN64) && defined _MSC_VER |
| 2237 | #pragma warning(pop) |
| 2238 | #endif |
| 2239 | |
| 2240 | IMATH_INTERNAL_NAMESPACE_HEADER_EXIT |
| 2241 | |
| 2242 | #endif // INCLUDED_IMATHVEC_H |
| 2243 | |