| 1 | /////////////////////////////////////////////////////////////////////////// |
| 2 | // |
| 3 | // Copyright (c) 2003, Industrial Light & Magic, a division of Lucas |
| 4 | // Digital Ltd. LLC |
| 5 | // |
| 6 | // All rights reserved. |
| 7 | // |
| 8 | // Redistribution and use in source and binary forms, with or without |
| 9 | // modification, are permitted provided that the following conditions are |
| 10 | // met: |
| 11 | // * Redistributions of source code must retain the above copyright |
| 12 | // notice, this list of conditions and the following disclaimer. |
| 13 | // * Redistributions in binary form must reproduce the above |
| 14 | // copyright notice, this list of conditions and the following disclaimer |
| 15 | // in the documentation and/or other materials provided with the |
| 16 | // distribution. |
| 17 | // * Neither the name of Industrial Light & Magic nor the names of |
| 18 | // its contributors may be used to endorse or promote products derived |
| 19 | // from this software without specific prior written permission. |
| 20 | // |
| 21 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 22 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 23 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 24 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 25 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 26 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 27 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 28 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 29 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 30 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 31 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 32 | // |
| 33 | /////////////////////////////////////////////////////////////////////////// |
| 34 | |
| 35 | |
| 36 | #ifndef INCLUDED_IMF_CHROMATICITIES_H |
| 37 | #define INCLUDED_IMF_CHROMATICITIES_H |
| 38 | |
| 39 | //----------------------------------------------------------------------------- |
| 40 | // |
| 41 | // CIE (x,y) chromaticities, and conversions between |
| 42 | // RGB tiples and CIE XYZ tristimulus values. |
| 43 | // |
| 44 | //----------------------------------------------------------------------------- |
| 45 | |
| 46 | #include "ImathVec.h" |
| 47 | #include "ImathMatrix.h" |
| 48 | #include "ImfNamespace.h" |
| 49 | #include "ImfExport.h" |
| 50 | |
| 51 | |
| 52 | OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER |
| 53 | |
| 54 | |
| 55 | struct Chromaticities |
| 56 | { |
| 57 | //----------------------------------------------- |
| 58 | // The CIE x and y coordinates of the RGB triples |
| 59 | // (1,0,0), (0,1,0), (0,0,1) and (1,1,1). |
| 60 | //----------------------------------------------- |
| 61 | |
| 62 | IMATH_NAMESPACE::V2f red; |
| 63 | IMATH_NAMESPACE::V2f green; |
| 64 | IMATH_NAMESPACE::V2f blue; |
| 65 | IMATH_NAMESPACE::V2f white; |
| 66 | |
| 67 | //-------------------------------------------- |
| 68 | // Default constructor produces chromaticities |
| 69 | // according to Rec. ITU-R BT.709-3 |
| 70 | //-------------------------------------------- |
| 71 | |
| 72 | IMF_EXPORT |
| 73 | Chromaticities (const IMATH_NAMESPACE::V2f &red = IMATH_NAMESPACE::V2f (0.6400f, 0.3300f), |
| 74 | const IMATH_NAMESPACE::V2f &green = IMATH_NAMESPACE::V2f (0.3000f, 0.6000f), |
| 75 | const IMATH_NAMESPACE::V2f &blue = IMATH_NAMESPACE::V2f (0.1500f, 0.0600f), |
| 76 | const IMATH_NAMESPACE::V2f &white = IMATH_NAMESPACE::V2f (0.3127f, 0.3290f)); |
| 77 | |
| 78 | |
| 79 | //--------- |
| 80 | // Equality |
| 81 | //--------- |
| 82 | |
| 83 | IMF_EXPORT |
| 84 | bool operator == (const Chromaticities &v) const; |
| 85 | IMF_EXPORT |
| 86 | bool operator != (const Chromaticities &v) const; |
| 87 | }; |
| 88 | |
| 89 | |
| 90 | // |
| 91 | // Conversions between RGB and CIE XYZ |
| 92 | // |
| 93 | // RGB to XYZ: |
| 94 | // |
| 95 | // Given a set of chromaticities, c, and the luminance, Y, of the RGB |
| 96 | // triple (1,1,1), or "white", RGBtoXYZ(c,Y) computes a matrix, M, so |
| 97 | // that multiplying an RGB value, v, with M produces an equivalent |
| 98 | // XYZ value, w. (w == v * M) |
| 99 | // |
| 100 | // If we define that |
| 101 | // |
| 102 | // (Xr, Yr, Zr) == (1, 0, 0) * M |
| 103 | // (Xg, Yg, Zg) == (0, 1, 0) * M |
| 104 | // (Xb, Yb, Zb) == (0, 0, 1) * M |
| 105 | // (Xw, Yw, Zw) == (1, 1, 1) * M, |
| 106 | // |
| 107 | // then the following statements are true: |
| 108 | // |
| 109 | // Xr / (Xr + Yr + Zr) == c.red.x |
| 110 | // Yr / (Xr + Yr + Zr) == c.red.y |
| 111 | // |
| 112 | // Xg / (Xg + Yg + Zg) == c.red.x |
| 113 | // Yg / (Xg + Yg + Zg) == c.red.y |
| 114 | // |
| 115 | // Xb / (Xb + Yb + Zb) == c.red.x |
| 116 | // Yb / (Xb + Yb + Zb) == c.red.y |
| 117 | // |
| 118 | // Xw / (Xw + Yw + Zw) == c.red.x |
| 119 | // Yw / (Xw + Yw + Zw) == c.red.y |
| 120 | // |
| 121 | // Yw == Y. |
| 122 | // |
| 123 | // XYZ to RGB: |
| 124 | // |
| 125 | // XYZtoRGB(c,Y) returns RGBtoXYZ(c,Y).inverse(). |
| 126 | // |
| 127 | |
| 128 | IMF_EXPORT IMATH_NAMESPACE::M44f RGBtoXYZ (const Chromaticities &chroma, float Y); |
| 129 | IMF_EXPORT IMATH_NAMESPACE::M44f XYZtoRGB (const Chromaticities &chroma, float Y); |
| 130 | |
| 131 | |
| 132 | OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_EXIT |
| 133 | |
| 134 | #endif |
| 135 | |