| 1 | /////////////////////////////////////////////////////////////////////////// |
| 2 | // |
| 3 | // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas |
| 4 | // Digital Ltd. LLC |
| 5 | // |
| 6 | // All rights reserved. |
| 7 | // |
| 8 | // Redistribution and use in source and binary forms, with or without |
| 9 | // modification, are permitted provided that the following conditions are |
| 10 | // met: |
| 11 | // * Redistributions of source code must retain the above copyright |
| 12 | // notice, this list of conditions and the following disclaimer. |
| 13 | // * Redistributions in binary form must reproduce the above |
| 14 | // copyright notice, this list of conditions and the following disclaimer |
| 15 | // in the documentation and/or other materials provided with the |
| 16 | // distribution. |
| 17 | // * Neither the name of Industrial Light & Magic nor the names of |
| 18 | // its contributors may be used to endorse or promote products derived |
| 19 | // from this software without specific prior written permission. |
| 20 | // |
| 21 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 22 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 23 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 24 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 25 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 26 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 27 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 28 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 29 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 30 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 31 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 32 | // |
| 33 | /////////////////////////////////////////////////////////////////////////// |
| 34 | |
| 35 | |
| 36 | #ifndef INCLUDED_IMF_RGBA_H |
| 37 | #define INCLUDED_IMF_RGBA_H |
| 38 | |
| 39 | //----------------------------------------------------------------------------- |
| 40 | // |
| 41 | // class Rgba |
| 42 | // |
| 43 | //----------------------------------------------------------------------------- |
| 44 | |
| 45 | #include "half.h" |
| 46 | #include "ImfNamespace.h" |
| 47 | |
| 48 | OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER |
| 49 | |
| 50 | |
| 51 | // |
| 52 | // RGBA pixel |
| 53 | // |
| 54 | |
| 55 | struct Rgba |
| 56 | { |
| 57 | half r; |
| 58 | half g; |
| 59 | half b; |
| 60 | half a; |
| 61 | |
| 62 | Rgba () {} |
| 63 | Rgba (half r, half g, half b, half a = 1.f): r (r), g (g), b (b), a (a) {} |
| 64 | }; |
| 65 | |
| 66 | |
| 67 | // |
| 68 | // Channels in an RGBA file |
| 69 | // |
| 70 | |
| 71 | enum RgbaChannels |
| 72 | { |
| 73 | WRITE_R = 0x01, // Red |
| 74 | WRITE_G = 0x02, // Green |
| 75 | WRITE_B = 0x04, // Blue |
| 76 | WRITE_A = 0x08, // Alpha |
| 77 | |
| 78 | WRITE_Y = 0x10, // Luminance, for black-and-white images, |
| 79 | // or in combination with chroma |
| 80 | |
| 81 | WRITE_C = 0x20, // Chroma (two subsampled channels, RY and BY, |
| 82 | // supported only for scanline-based files) |
| 83 | |
| 84 | WRITE_RGB = 0x07, // Red, green, blue |
| 85 | WRITE_RGBA = 0x0f, // Red, green, blue, alpha |
| 86 | |
| 87 | WRITE_YC = 0x30, // Luminance, chroma |
| 88 | WRITE_YA = 0x18, // Luminance, alpha |
| 89 | WRITE_YCA = 0x38 // Luminance, chroma, alpha |
| 90 | }; |
| 91 | |
| 92 | |
| 93 | OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_EXIT |
| 94 | |
| 95 | |
| 96 | |
| 97 | |
| 98 | |
| 99 | #endif |
| 100 | |