| 1 | /* |
| 2 | --------------------------------------------------------------------------- |
| 3 | Open Asset Import Library (assimp) |
| 4 | --------------------------------------------------------------------------- |
| 5 | |
| 6 | Copyright (c) 2006-2019, assimp team |
| 7 | |
| 8 | |
| 9 | |
| 10 | All rights reserved. |
| 11 | |
| 12 | Redistribution and use of this software in source and binary forms, |
| 13 | with or without modification, are permitted provided that the following |
| 14 | conditions are met: |
| 15 | |
| 16 | * Redistributions of source code must retain the above |
| 17 | copyright notice, this list of conditions and the |
| 18 | following disclaimer. |
| 19 | |
| 20 | * Redistributions in binary form must reproduce the above |
| 21 | copyright notice, this list of conditions and the |
| 22 | following disclaimer in the documentation and/or other |
| 23 | materials provided with the distribution. |
| 24 | |
| 25 | * Neither the name of the assimp team, nor the names of its |
| 26 | contributors may be used to endorse or promote products |
| 27 | derived from this software without specific prior |
| 28 | written permission of the assimp team. |
| 29 | |
| 30 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 31 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 32 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 33 | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 34 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 35 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 36 | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 37 | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 38 | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 39 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 40 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 41 | --------------------------------------------------------------------------- |
| 42 | */ |
| 43 | |
| 44 | /** @file material.h |
| 45 | * @brief Defines the material system of the library |
| 46 | */ |
| 47 | #pragma once |
| 48 | #ifndef AI_MATERIAL_H_INC |
| 49 | #define AI_MATERIAL_H_INC |
| 50 | |
| 51 | #include "types.h" |
| 52 | |
| 53 | #ifdef __cplusplus |
| 54 | extern "C" { |
| 55 | #endif |
| 56 | |
| 57 | // Name for default materials (2nd is used if meshes have UV coords) |
| 58 | #define AI_DEFAULT_MATERIAL_NAME "DefaultMaterial" |
| 59 | |
| 60 | // --------------------------------------------------------------------------- |
| 61 | /** @brief Defines how the Nth texture of a specific type is combined with |
| 62 | * the result of all previous layers. |
| 63 | * |
| 64 | * Example (left: key, right: value): <br> |
| 65 | * @code |
| 66 | * DiffColor0 - gray |
| 67 | * DiffTextureOp0 - aiTextureOpMultiply |
| 68 | * DiffTexture0 - tex1.png |
| 69 | * DiffTextureOp0 - aiTextureOpAdd |
| 70 | * DiffTexture1 - tex2.png |
| 71 | * @endcode |
| 72 | * Written as equation, the final diffuse term for a specific pixel would be: |
| 73 | * @code |
| 74 | * diffFinal = DiffColor0 * sampleTex(DiffTexture0,UV0) + |
| 75 | * sampleTex(DiffTexture1,UV0) * diffContrib; |
| 76 | * @endcode |
| 77 | * where 'diffContrib' is the intensity of the incoming light for that pixel. |
| 78 | */ |
| 79 | enum aiTextureOp |
| 80 | { |
| 81 | /** T = T1 * T2 */ |
| 82 | aiTextureOp_Multiply = 0x0, |
| 83 | |
| 84 | /** T = T1 + T2 */ |
| 85 | aiTextureOp_Add = 0x1, |
| 86 | |
| 87 | /** T = T1 - T2 */ |
| 88 | aiTextureOp_Subtract = 0x2, |
| 89 | |
| 90 | /** T = T1 / T2 */ |
| 91 | aiTextureOp_Divide = 0x3, |
| 92 | |
| 93 | /** T = (T1 + T2) - (T1 * T2) */ |
| 94 | aiTextureOp_SmoothAdd = 0x4, |
| 95 | |
| 96 | /** T = T1 + (T2-0.5) */ |
| 97 | aiTextureOp_SignedAdd = 0x5, |
| 98 | |
| 99 | |
| 100 | #ifndef SWIG |
| 101 | _aiTextureOp_Force32Bit = INT_MAX |
| 102 | #endif |
| 103 | }; |
| 104 | |
| 105 | // --------------------------------------------------------------------------- |
| 106 | /** @brief Defines how UV coordinates outside the [0...1] range are handled. |
| 107 | * |
| 108 | * Commonly referred to as 'wrapping mode'. |
| 109 | */ |
| 110 | enum aiTextureMapMode |
| 111 | { |
| 112 | /** A texture coordinate u|v is translated to u%1|v%1 |
| 113 | */ |
| 114 | aiTextureMapMode_Wrap = 0x0, |
| 115 | |
| 116 | /** Texture coordinates outside [0...1] |
| 117 | * are clamped to the nearest valid value. |
| 118 | */ |
| 119 | aiTextureMapMode_Clamp = 0x1, |
| 120 | |
| 121 | /** If the texture coordinates for a pixel are outside [0...1] |
| 122 | * the texture is not applied to that pixel |
| 123 | */ |
| 124 | aiTextureMapMode_Decal = 0x3, |
| 125 | |
| 126 | /** A texture coordinate u|v becomes u%1|v%1 if (u-(u%1))%2 is zero and |
| 127 | * 1-(u%1)|1-(v%1) otherwise |
| 128 | */ |
| 129 | aiTextureMapMode_Mirror = 0x2, |
| 130 | |
| 131 | #ifndef SWIG |
| 132 | _aiTextureMapMode_Force32Bit = INT_MAX |
| 133 | #endif |
| 134 | }; |
| 135 | |
| 136 | // --------------------------------------------------------------------------- |
| 137 | /** @brief Defines how the mapping coords for a texture are generated. |
| 138 | * |
| 139 | * Real-time applications typically require full UV coordinates, so the use of |
| 140 | * the aiProcess_GenUVCoords step is highly recommended. It generates proper |
| 141 | * UV channels for non-UV mapped objects, as long as an accurate description |
| 142 | * how the mapping should look like (e.g spherical) is given. |
| 143 | * See the #AI_MATKEY_MAPPING property for more details. |
| 144 | */ |
| 145 | enum aiTextureMapping |
| 146 | { |
| 147 | /** The mapping coordinates are taken from an UV channel. |
| 148 | * |
| 149 | * The #AI_MATKEY_UVWSRC key specifies from which UV channel |
| 150 | * the texture coordinates are to be taken from (remember, |
| 151 | * meshes can have more than one UV channel). |
| 152 | */ |
| 153 | aiTextureMapping_UV = 0x0, |
| 154 | |
| 155 | /** Spherical mapping */ |
| 156 | aiTextureMapping_SPHERE = 0x1, |
| 157 | |
| 158 | /** Cylindrical mapping */ |
| 159 | aiTextureMapping_CYLINDER = 0x2, |
| 160 | |
| 161 | /** Cubic mapping */ |
| 162 | aiTextureMapping_BOX = 0x3, |
| 163 | |
| 164 | /** Planar mapping */ |
| 165 | aiTextureMapping_PLANE = 0x4, |
| 166 | |
| 167 | /** Undefined mapping. Have fun. */ |
| 168 | aiTextureMapping_OTHER = 0x5, |
| 169 | |
| 170 | |
| 171 | #ifndef SWIG |
| 172 | _aiTextureMapping_Force32Bit = INT_MAX |
| 173 | #endif |
| 174 | }; |
| 175 | |
| 176 | // --------------------------------------------------------------------------- |
| 177 | /** @brief Defines the purpose of a texture |
| 178 | * |
| 179 | * This is a very difficult topic. Different 3D packages support different |
| 180 | * kinds of textures. For very common texture types, such as bumpmaps, the |
| 181 | * rendering results depend on implementation details in the rendering |
| 182 | * pipelines of these applications. Assimp loads all texture references from |
| 183 | * the model file and tries to determine which of the predefined texture |
| 184 | * types below is the best choice to match the original use of the texture |
| 185 | * as closely as possible.<br> |
| 186 | * |
| 187 | * In content pipelines you'll usually define how textures have to be handled, |
| 188 | * and the artists working on models have to conform to this specification, |
| 189 | * regardless which 3D tool they're using. |
| 190 | */ |
| 191 | enum aiTextureType |
| 192 | { |
| 193 | /** Dummy value. |
| 194 | * |
| 195 | * No texture, but the value to be used as 'texture semantic' |
| 196 | * (#aiMaterialProperty::mSemantic) for all material properties |
| 197 | * *not* related to textures. |
| 198 | */ |
| 199 | aiTextureType_NONE = 0, |
| 200 | |
| 201 | /** LEGACY API MATERIALS |
| 202 | * Legacy refers to materials which |
| 203 | * Were originally implemented in the specifications around 2000. |
| 204 | * These must never be removed, as most engines support them. |
| 205 | */ |
| 206 | |
| 207 | /** The texture is combined with the result of the diffuse |
| 208 | * lighting equation. |
| 209 | */ |
| 210 | aiTextureType_DIFFUSE = 1, |
| 211 | |
| 212 | /** The texture is combined with the result of the specular |
| 213 | * lighting equation. |
| 214 | */ |
| 215 | aiTextureType_SPECULAR = 2, |
| 216 | |
| 217 | /** The texture is combined with the result of the ambient |
| 218 | * lighting equation. |
| 219 | */ |
| 220 | aiTextureType_AMBIENT = 3, |
| 221 | |
| 222 | /** The texture is added to the result of the lighting |
| 223 | * calculation. It isn't influenced by incoming light. |
| 224 | */ |
| 225 | aiTextureType_EMISSIVE = 4, |
| 226 | |
| 227 | /** The texture is a height map. |
| 228 | * |
| 229 | * By convention, higher gray-scale values stand for |
| 230 | * higher elevations from the base height. |
| 231 | */ |
| 232 | aiTextureType_HEIGHT = 5, |
| 233 | |
| 234 | /** The texture is a (tangent space) normal-map. |
| 235 | * |
| 236 | * Again, there are several conventions for tangent-space |
| 237 | * normal maps. Assimp does (intentionally) not |
| 238 | * distinguish here. |
| 239 | */ |
| 240 | aiTextureType_NORMALS = 6, |
| 241 | |
| 242 | /** The texture defines the glossiness of the material. |
| 243 | * |
| 244 | * The glossiness is in fact the exponent of the specular |
| 245 | * (phong) lighting equation. Usually there is a conversion |
| 246 | * function defined to map the linear color values in the |
| 247 | * texture to a suitable exponent. Have fun. |
| 248 | */ |
| 249 | aiTextureType_SHININESS = 7, |
| 250 | |
| 251 | /** The texture defines per-pixel opacity. |
| 252 | * |
| 253 | * Usually 'white' means opaque and 'black' means |
| 254 | * 'transparency'. Or quite the opposite. Have fun. |
| 255 | */ |
| 256 | aiTextureType_OPACITY = 8, |
| 257 | |
| 258 | /** Displacement texture |
| 259 | * |
| 260 | * The exact purpose and format is application-dependent. |
| 261 | * Higher color values stand for higher vertex displacements. |
| 262 | */ |
| 263 | aiTextureType_DISPLACEMENT = 9, |
| 264 | |
| 265 | /** Lightmap texture (aka Ambient Occlusion) |
| 266 | * |
| 267 | * Both 'Lightmaps' and dedicated 'ambient occlusion maps' are |
| 268 | * covered by this material property. The texture contains a |
| 269 | * scaling value for the final color value of a pixel. Its |
| 270 | * intensity is not affected by incoming light. |
| 271 | */ |
| 272 | aiTextureType_LIGHTMAP = 10, |
| 273 | |
| 274 | /** Reflection texture |
| 275 | * |
| 276 | * Contains the color of a perfect mirror reflection. |
| 277 | * Rarely used, almost never for real-time applications. |
| 278 | */ |
| 279 | aiTextureType_REFLECTION = 11, |
| 280 | |
| 281 | /** PBR Materials |
| 282 | * PBR definitions from maya and other modelling packages now use this standard. |
| 283 | * This was originally introduced around 2012. |
| 284 | * Support for this is in game engines like Godot, Unreal or Unity3D. |
| 285 | * Modelling packages which use this are very common now. |
| 286 | */ |
| 287 | |
| 288 | aiTextureType_BASE_COLOR = 12, |
| 289 | aiTextureType_NORMAL_CAMERA = 13, |
| 290 | aiTextureType_EMISSION_COLOR = 14, |
| 291 | aiTextureType_METALNESS = 15, |
| 292 | aiTextureType_DIFFUSE_ROUGHNESS = 16, |
| 293 | aiTextureType_AMBIENT_OCCLUSION = 17, |
| 294 | |
| 295 | /** Unknown texture |
| 296 | * |
| 297 | * A texture reference that does not match any of the definitions |
| 298 | * above is considered to be 'unknown'. It is still imported, |
| 299 | * but is excluded from any further post-processing. |
| 300 | */ |
| 301 | aiTextureType_UNKNOWN = 18, |
| 302 | |
| 303 | |
| 304 | #ifndef SWIG |
| 305 | _aiTextureType_Force32Bit = INT_MAX |
| 306 | #endif |
| 307 | }; |
| 308 | |
| 309 | #define AI_TEXTURE_TYPE_MAX aiTextureType_UNKNOWN |
| 310 | |
| 311 | // --------------------------------------------------------------------------- |
| 312 | /** @brief Defines all shading models supported by the library |
| 313 | * |
| 314 | * The list of shading modes has been taken from Blender. |
| 315 | * See Blender documentation for more information. The API does |
| 316 | * not distinguish between "specular" and "diffuse" shaders (thus the |
| 317 | * specular term for diffuse shading models like Oren-Nayar remains |
| 318 | * undefined). <br> |
| 319 | * Again, this value is just a hint. Assimp tries to select the shader whose |
| 320 | * most common implementation matches the original rendering results of the |
| 321 | * 3D modeller which wrote a particular model as closely as possible. |
| 322 | */ |
| 323 | enum aiShadingMode |
| 324 | { |
| 325 | /** Flat shading. Shading is done on per-face base, |
| 326 | * diffuse only. Also known as 'faceted shading'. |
| 327 | */ |
| 328 | aiShadingMode_Flat = 0x1, |
| 329 | |
| 330 | /** Simple Gouraud shading. |
| 331 | */ |
| 332 | aiShadingMode_Gouraud = 0x2, |
| 333 | |
| 334 | /** Phong-Shading - |
| 335 | */ |
| 336 | aiShadingMode_Phong = 0x3, |
| 337 | |
| 338 | /** Phong-Blinn-Shading |
| 339 | */ |
| 340 | aiShadingMode_Blinn = 0x4, |
| 341 | |
| 342 | /** Toon-Shading per pixel |
| 343 | * |
| 344 | * Also known as 'comic' shader. |
| 345 | */ |
| 346 | aiShadingMode_Toon = 0x5, |
| 347 | |
| 348 | /** OrenNayar-Shading per pixel |
| 349 | * |
| 350 | * Extension to standard Lambertian shading, taking the |
| 351 | * roughness of the material into account |
| 352 | */ |
| 353 | aiShadingMode_OrenNayar = 0x6, |
| 354 | |
| 355 | /** Minnaert-Shading per pixel |
| 356 | * |
| 357 | * Extension to standard Lambertian shading, taking the |
| 358 | * "darkness" of the material into account |
| 359 | */ |
| 360 | aiShadingMode_Minnaert = 0x7, |
| 361 | |
| 362 | /** CookTorrance-Shading per pixel |
| 363 | * |
| 364 | * Special shader for metallic surfaces. |
| 365 | */ |
| 366 | aiShadingMode_CookTorrance = 0x8, |
| 367 | |
| 368 | /** No shading at all. Constant light influence of 1.0. |
| 369 | */ |
| 370 | aiShadingMode_NoShading = 0x9, |
| 371 | |
| 372 | /** Fresnel shading |
| 373 | */ |
| 374 | aiShadingMode_Fresnel = 0xa, |
| 375 | |
| 376 | |
| 377 | #ifndef SWIG |
| 378 | _aiShadingMode_Force32Bit = INT_MAX |
| 379 | #endif |
| 380 | }; |
| 381 | |
| 382 | |
| 383 | // --------------------------------------------------------------------------- |
| 384 | /** @brief Defines some mixed flags for a particular texture. |
| 385 | * |
| 386 | * Usually you'll instruct your cg artists how textures have to look like ... |
| 387 | * and how they will be processed in your application. However, if you use |
| 388 | * Assimp for completely generic loading purposes you might also need to |
| 389 | * process these flags in order to display as many 'unknown' 3D models as |
| 390 | * possible correctly. |
| 391 | * |
| 392 | * This corresponds to the #AI_MATKEY_TEXFLAGS property. |
| 393 | */ |
| 394 | enum aiTextureFlags |
| 395 | { |
| 396 | /** The texture's color values have to be inverted (component-wise 1-n) |
| 397 | */ |
| 398 | aiTextureFlags_Invert = 0x1, |
| 399 | |
| 400 | /** Explicit request to the application to process the alpha channel |
| 401 | * of the texture. |
| 402 | * |
| 403 | * Mutually exclusive with #aiTextureFlags_IgnoreAlpha. These |
| 404 | * flags are set if the library can say for sure that the alpha |
| 405 | * channel is used/is not used. If the model format does not |
| 406 | * define this, it is left to the application to decide whether |
| 407 | * the texture alpha channel - if any - is evaluated or not. |
| 408 | */ |
| 409 | aiTextureFlags_UseAlpha = 0x2, |
| 410 | |
| 411 | /** Explicit request to the application to ignore the alpha channel |
| 412 | * of the texture. |
| 413 | * |
| 414 | * Mutually exclusive with #aiTextureFlags_UseAlpha. |
| 415 | */ |
| 416 | aiTextureFlags_IgnoreAlpha = 0x4, |
| 417 | |
| 418 | #ifndef SWIG |
| 419 | _aiTextureFlags_Force32Bit = INT_MAX |
| 420 | #endif |
| 421 | }; |
| 422 | |
| 423 | |
| 424 | // --------------------------------------------------------------------------- |
| 425 | /** @brief Defines alpha-blend flags. |
| 426 | * |
| 427 | * If you're familiar with OpenGL or D3D, these flags aren't new to you. |
| 428 | * They define *how* the final color value of a pixel is computed, basing |
| 429 | * on the previous color at that pixel and the new color value from the |
| 430 | * material. |
| 431 | * The blend formula is: |
| 432 | * @code |
| 433 | * SourceColor * SourceBlend + DestColor * DestBlend |
| 434 | * @endcode |
| 435 | * where DestColor is the previous color in the framebuffer at this |
| 436 | * position and SourceColor is the material color before the transparency |
| 437 | * calculation.<br> |
| 438 | * This corresponds to the #AI_MATKEY_BLEND_FUNC property. |
| 439 | */ |
| 440 | enum aiBlendMode |
| 441 | { |
| 442 | /** |
| 443 | * Formula: |
| 444 | * @code |
| 445 | * SourceColor*SourceAlpha + DestColor*(1-SourceAlpha) |
| 446 | * @endcode |
| 447 | */ |
| 448 | aiBlendMode_Default = 0x0, |
| 449 | |
| 450 | /** Additive blending |
| 451 | * |
| 452 | * Formula: |
| 453 | * @code |
| 454 | * SourceColor*1 + DestColor*1 |
| 455 | * @endcode |
| 456 | */ |
| 457 | aiBlendMode_Additive = 0x1, |
| 458 | |
| 459 | // we don't need more for the moment, but we might need them |
| 460 | // in future versions ... |
| 461 | |
| 462 | #ifndef SWIG |
| 463 | _aiBlendMode_Force32Bit = INT_MAX |
| 464 | #endif |
| 465 | }; |
| 466 | |
| 467 | |
| 468 | #include "./Compiler/pushpack1.h" |
| 469 | |
| 470 | // --------------------------------------------------------------------------- |
| 471 | /** @brief Defines how an UV channel is transformed. |
| 472 | * |
| 473 | * This is just a helper structure for the #AI_MATKEY_UVTRANSFORM key. |
| 474 | * See its documentation for more details. |
| 475 | * |
| 476 | * Typically you'll want to build a matrix of this information. However, |
| 477 | * we keep separate scaling/translation/rotation values to make it |
| 478 | * easier to process and optimize UV transformations internally. |
| 479 | */ |
| 480 | struct aiUVTransform |
| 481 | { |
| 482 | /** Translation on the u and v axes. |
| 483 | * |
| 484 | * The default value is (0|0). |
| 485 | */ |
| 486 | C_STRUCT aiVector2D mTranslation; |
| 487 | |
| 488 | /** Scaling on the u and v axes. |
| 489 | * |
| 490 | * The default value is (1|1). |
| 491 | */ |
| 492 | C_STRUCT aiVector2D mScaling; |
| 493 | |
| 494 | /** Rotation - in counter-clockwise direction. |
| 495 | * |
| 496 | * The rotation angle is specified in radians. The |
| 497 | * rotation center is 0.5f|0.5f. The default value |
| 498 | * 0.f. |
| 499 | */ |
| 500 | ai_real mRotation; |
| 501 | |
| 502 | |
| 503 | #ifdef __cplusplus |
| 504 | aiUVTransform() AI_NO_EXCEPT |
| 505 | : mTranslation (0.0,0.0) |
| 506 | , mScaling (1.0,1.0) |
| 507 | , mRotation (0.0) |
| 508 | { |
| 509 | // nothing to be done here ... |
| 510 | } |
| 511 | #endif |
| 512 | |
| 513 | }; |
| 514 | |
| 515 | #include "./Compiler/poppack1.h" |
| 516 | |
| 517 | //! @cond AI_DOX_INCLUDE_INTERNAL |
| 518 | // --------------------------------------------------------------------------- |
| 519 | /** @brief A very primitive RTTI system for the contents of material |
| 520 | * properties. |
| 521 | */ |
| 522 | enum aiPropertyTypeInfo |
| 523 | { |
| 524 | /** Array of single-precision (32 Bit) floats |
| 525 | * |
| 526 | * It is possible to use aiGetMaterialInteger[Array]() (or the C++-API |
| 527 | * aiMaterial::Get()) to query properties stored in floating-point format. |
| 528 | * The material system performs the type conversion automatically. |
| 529 | */ |
| 530 | aiPTI_Float = 0x1, |
| 531 | |
| 532 | /** Array of double-precision (64 Bit) floats |
| 533 | * |
| 534 | * It is possible to use aiGetMaterialInteger[Array]() (or the C++-API |
| 535 | * aiMaterial::Get()) to query properties stored in floating-point format. |
| 536 | * The material system performs the type conversion automatically. |
| 537 | */ |
| 538 | aiPTI_Double = 0x2, |
| 539 | |
| 540 | /** The material property is an aiString. |
| 541 | * |
| 542 | * Arrays of strings aren't possible, aiGetMaterialString() (or the |
| 543 | * C++-API aiMaterial::Get()) *must* be used to query a string property. |
| 544 | */ |
| 545 | aiPTI_String = 0x3, |
| 546 | |
| 547 | /** Array of (32 Bit) integers |
| 548 | * |
| 549 | * It is possible to use aiGetMaterialFloat[Array]() (or the C++-API |
| 550 | * aiMaterial::Get()) to query properties stored in integer format. |
| 551 | * The material system performs the type conversion automatically. |
| 552 | */ |
| 553 | aiPTI_Integer = 0x4, |
| 554 | |
| 555 | |
| 556 | /** Simple binary buffer, content undefined. Not convertible to anything. |
| 557 | */ |
| 558 | aiPTI_Buffer = 0x5, |
| 559 | |
| 560 | |
| 561 | /** This value is not used. It is just there to force the |
| 562 | * compiler to map this enum to a 32 Bit integer. |
| 563 | */ |
| 564 | #ifndef SWIG |
| 565 | _aiPTI_Force32Bit = INT_MAX |
| 566 | #endif |
| 567 | }; |
| 568 | |
| 569 | // --------------------------------------------------------------------------- |
| 570 | /** @brief Data structure for a single material property |
| 571 | * |
| 572 | * As an user, you'll probably never need to deal with this data structure. |
| 573 | * Just use the provided aiGetMaterialXXX() or aiMaterial::Get() family |
| 574 | * of functions to query material properties easily. Processing them |
| 575 | * manually is faster, but it is not the recommended way. It isn't worth |
| 576 | * the effort. <br> |
| 577 | * Material property names follow a simple scheme: |
| 578 | * @code |
| 579 | * $<name> |
| 580 | * ?<name> |
| 581 | * A public property, there must be corresponding AI_MATKEY_XXX define |
| 582 | * 2nd: Public, but ignored by the #aiProcess_RemoveRedundantMaterials |
| 583 | * post-processing step. |
| 584 | * ~<name> |
| 585 | * A temporary property for internal use. |
| 586 | * @endcode |
| 587 | * @see aiMaterial |
| 588 | */ |
| 589 | struct aiMaterialProperty |
| 590 | { |
| 591 | /** Specifies the name of the property (key) |
| 592 | * Keys are generally case insensitive. |
| 593 | */ |
| 594 | C_STRUCT aiString mKey; |
| 595 | |
| 596 | /** Textures: Specifies their exact usage semantic. |
| 597 | * For non-texture properties, this member is always 0 |
| 598 | * (or, better-said, #aiTextureType_NONE). |
| 599 | */ |
| 600 | unsigned int mSemantic; |
| 601 | |
| 602 | /** Textures: Specifies the index of the texture. |
| 603 | * For non-texture properties, this member is always 0. |
| 604 | */ |
| 605 | unsigned int mIndex; |
| 606 | |
| 607 | /** Size of the buffer mData is pointing to, in bytes. |
| 608 | * This value may not be 0. |
| 609 | */ |
| 610 | unsigned int mDataLength; |
| 611 | |
| 612 | /** Type information for the property. |
| 613 | * |
| 614 | * Defines the data layout inside the data buffer. This is used |
| 615 | * by the library internally to perform debug checks and to |
| 616 | * utilize proper type conversions. |
| 617 | * (It's probably a hacky solution, but it works.) |
| 618 | */ |
| 619 | C_ENUM aiPropertyTypeInfo mType; |
| 620 | |
| 621 | /** Binary buffer to hold the property's value. |
| 622 | * The size of the buffer is always mDataLength. |
| 623 | */ |
| 624 | char* mData; |
| 625 | |
| 626 | #ifdef __cplusplus |
| 627 | |
| 628 | aiMaterialProperty() AI_NO_EXCEPT |
| 629 | : mSemantic( 0 ) |
| 630 | , mIndex( 0 ) |
| 631 | , mDataLength( 0 ) |
| 632 | , mType( aiPTI_Float ) |
| 633 | , mData(nullptr) { |
| 634 | // empty |
| 635 | } |
| 636 | |
| 637 | ~aiMaterialProperty() { |
| 638 | delete[] mData; |
| 639 | mData = nullptr; |
| 640 | } |
| 641 | |
| 642 | #endif |
| 643 | }; |
| 644 | //! @endcond |
| 645 | |
| 646 | #ifdef __cplusplus |
| 647 | } // We need to leave the "C" block here to allow template member functions |
| 648 | #endif |
| 649 | |
| 650 | // --------------------------------------------------------------------------- |
| 651 | /** @brief Data structure for a material |
| 652 | * |
| 653 | * Material data is stored using a key-value structure. A single key-value |
| 654 | * pair is called a 'material property'. C++ users should use the provided |
| 655 | * member functions of aiMaterial to process material properties, C users |
| 656 | * have to stick with the aiMaterialGetXXX family of unbound functions. |
| 657 | * The library defines a set of standard keys (AI_MATKEY_XXX). |
| 658 | */ |
| 659 | #ifdef __cplusplus |
| 660 | struct ASSIMP_API aiMaterial |
| 661 | #else |
| 662 | struct aiMaterial |
| 663 | #endif |
| 664 | { |
| 665 | |
| 666 | #ifdef __cplusplus |
| 667 | |
| 668 | public: |
| 669 | |
| 670 | aiMaterial(); |
| 671 | ~aiMaterial(); |
| 672 | |
| 673 | // ------------------------------------------------------------------- |
| 674 | /** |
| 675 | * @brief Returns the name of the material. |
| 676 | * @return The name of the material. |
| 677 | */ |
| 678 | // ------------------------------------------------------------------- |
| 679 | aiString GetName(); |
| 680 | |
| 681 | // ------------------------------------------------------------------- |
| 682 | /** @brief Retrieve an array of Type values with a specific key |
| 683 | * from the material |
| 684 | * |
| 685 | * @param pKey Key to search for. One of the AI_MATKEY_XXX constants. |
| 686 | * @param type .. set by AI_MATKEY_XXX |
| 687 | * @param idx .. set by AI_MATKEY_XXX |
| 688 | * @param pOut Pointer to a buffer to receive the result. |
| 689 | * @param pMax Specifies the size of the given buffer, in Type's. |
| 690 | * Receives the number of values (not bytes!) read. |
| 691 | * NULL is a valid value for this parameter. |
| 692 | */ |
| 693 | template <typename Type> |
| 694 | aiReturn Get(const char* pKey,unsigned int type, |
| 695 | unsigned int idx, Type* pOut, unsigned int* pMax) const; |
| 696 | |
| 697 | aiReturn Get(const char* pKey,unsigned int type, |
| 698 | unsigned int idx, int* pOut, unsigned int* pMax) const; |
| 699 | |
| 700 | aiReturn Get(const char* pKey,unsigned int type, |
| 701 | unsigned int idx, ai_real* pOut, unsigned int* pMax) const; |
| 702 | |
| 703 | // ------------------------------------------------------------------- |
| 704 | /** @brief Retrieve a Type value with a specific key |
| 705 | * from the material |
| 706 | * |
| 707 | * @param pKey Key to search for. One of the AI_MATKEY_XXX constants. |
| 708 | * @param type Specifies the type of the texture to be retrieved ( |
| 709 | * e.g. diffuse, specular, height map ...) |
| 710 | * @param idx Index of the texture to be retrieved. |
| 711 | * @param pOut Reference to receive the output value |
| 712 | */ |
| 713 | template <typename Type> |
| 714 | aiReturn Get(const char* pKey,unsigned int type, |
| 715 | unsigned int idx,Type& pOut) const; |
| 716 | |
| 717 | |
| 718 | aiReturn Get(const char* pKey,unsigned int type, |
| 719 | unsigned int idx, int& pOut) const; |
| 720 | |
| 721 | aiReturn Get(const char* pKey,unsigned int type, |
| 722 | unsigned int idx, ai_real& pOut) const; |
| 723 | |
| 724 | aiReturn Get(const char* pKey,unsigned int type, |
| 725 | unsigned int idx, aiString& pOut) const; |
| 726 | |
| 727 | aiReturn Get(const char* pKey,unsigned int type, |
| 728 | unsigned int idx, aiColor3D& pOut) const; |
| 729 | |
| 730 | aiReturn Get(const char* pKey,unsigned int type, |
| 731 | unsigned int idx, aiColor4D& pOut) const; |
| 732 | |
| 733 | aiReturn Get(const char* pKey,unsigned int type, |
| 734 | unsigned int idx, aiUVTransform& pOut) const; |
| 735 | |
| 736 | // ------------------------------------------------------------------- |
| 737 | /** Get the number of textures for a particular texture type. |
| 738 | * @param type Texture type to check for |
| 739 | * @return Number of textures for this type. |
| 740 | * @note A texture can be easily queried using #GetTexture() */ |
| 741 | unsigned int GetTextureCount(aiTextureType type) const; |
| 742 | |
| 743 | // ------------------------------------------------------------------- |
| 744 | /** Helper function to get all parameters pertaining to a |
| 745 | * particular texture slot from a material. |
| 746 | * |
| 747 | * This function is provided just for convenience, you could also |
| 748 | * read the single material properties manually. |
| 749 | * @param type Specifies the type of the texture to be retrieved ( |
| 750 | * e.g. diffuse, specular, height map ...) |
| 751 | * @param index Index of the texture to be retrieved. The function fails |
| 752 | * if there is no texture of that type with this index. |
| 753 | * #GetTextureCount() can be used to determine the number of textures |
| 754 | * per texture type. |
| 755 | * @param path Receives the path to the texture. |
| 756 | * If the texture is embedded, receives a '*' followed by the id of |
| 757 | * the texture (for the textures stored in the corresponding scene) which |
| 758 | * can be converted to an int using a function like atoi. |
| 759 | * NULL is a valid value. |
| 760 | * @param mapping The texture mapping. |
| 761 | * NULL is allowed as value. |
| 762 | * @param uvindex Receives the UV index of the texture. |
| 763 | * NULL is a valid value. |
| 764 | * @param blend Receives the blend factor for the texture |
| 765 | * NULL is a valid value. |
| 766 | * @param op Receives the texture operation to be performed between |
| 767 | * this texture and the previous texture. NULL is allowed as value. |
| 768 | * @param mapmode Receives the mapping modes to be used for the texture. |
| 769 | * The parameter may be NULL but if it is a valid pointer it MUST |
| 770 | * point to an array of 3 aiTextureMapMode's (one for each |
| 771 | * axis: UVW order (=XYZ)). |
| 772 | */ |
| 773 | // ------------------------------------------------------------------- |
| 774 | aiReturn GetTexture(aiTextureType type, |
| 775 | unsigned int index, |
| 776 | C_STRUCT aiString* path, |
| 777 | aiTextureMapping* mapping = NULL, |
| 778 | unsigned int* uvindex = NULL, |
| 779 | ai_real* blend = NULL, |
| 780 | aiTextureOp* op = NULL, |
| 781 | aiTextureMapMode* mapmode = NULL) const; |
| 782 | |
| 783 | |
| 784 | // Setters |
| 785 | |
| 786 | |
| 787 | // ------------------------------------------------------------------------------ |
| 788 | /** @brief Add a property with a given key and type info to the material |
| 789 | * structure |
| 790 | * |
| 791 | * @param pInput Pointer to input data |
| 792 | * @param pSizeInBytes Size of input data |
| 793 | * @param pKey Key/Usage of the property (AI_MATKEY_XXX) |
| 794 | * @param type Set by the AI_MATKEY_XXX macro |
| 795 | * @param index Set by the AI_MATKEY_XXX macro |
| 796 | * @param pType Type information hint */ |
| 797 | aiReturn AddBinaryProperty (const void* pInput, |
| 798 | unsigned int pSizeInBytes, |
| 799 | const char* pKey, |
| 800 | unsigned int type , |
| 801 | unsigned int index , |
| 802 | aiPropertyTypeInfo pType); |
| 803 | |
| 804 | // ------------------------------------------------------------------------------ |
| 805 | /** @brief Add a string property with a given key and type info to the |
| 806 | * material structure |
| 807 | * |
| 808 | * @param pInput Input string |
| 809 | * @param pKey Key/Usage of the property (AI_MATKEY_XXX) |
| 810 | * @param type Set by the AI_MATKEY_XXX macro |
| 811 | * @param index Set by the AI_MATKEY_XXX macro */ |
| 812 | aiReturn AddProperty (const aiString* pInput, |
| 813 | const char* pKey, |
| 814 | unsigned int type = 0, |
| 815 | unsigned int index = 0); |
| 816 | |
| 817 | // ------------------------------------------------------------------------------ |
| 818 | /** @brief Add a property with a given key to the material structure |
| 819 | * @param pInput Pointer to the input data |
| 820 | * @param pNumValues Number of values in the array |
| 821 | * @param pKey Key/Usage of the property (AI_MATKEY_XXX) |
| 822 | * @param type Set by the AI_MATKEY_XXX macro |
| 823 | * @param index Set by the AI_MATKEY_XXX macro */ |
| 824 | template<class TYPE> |
| 825 | aiReturn AddProperty (const TYPE* pInput, |
| 826 | unsigned int pNumValues, |
| 827 | const char* pKey, |
| 828 | unsigned int type = 0, |
| 829 | unsigned int index = 0); |
| 830 | |
| 831 | aiReturn AddProperty (const aiVector3D* pInput, |
| 832 | unsigned int pNumValues, |
| 833 | const char* pKey, |
| 834 | unsigned int type = 0, |
| 835 | unsigned int index = 0); |
| 836 | |
| 837 | aiReturn AddProperty (const aiColor3D* pInput, |
| 838 | unsigned int pNumValues, |
| 839 | const char* pKey, |
| 840 | unsigned int type = 0, |
| 841 | unsigned int index = 0); |
| 842 | |
| 843 | aiReturn AddProperty (const aiColor4D* pInput, |
| 844 | unsigned int pNumValues, |
| 845 | const char* pKey, |
| 846 | unsigned int type = 0, |
| 847 | unsigned int index = 0); |
| 848 | |
| 849 | aiReturn AddProperty (const int* pInput, |
| 850 | unsigned int pNumValues, |
| 851 | const char* pKey, |
| 852 | unsigned int type = 0, |
| 853 | unsigned int index = 0); |
| 854 | |
| 855 | aiReturn AddProperty (const float* pInput, |
| 856 | unsigned int pNumValues, |
| 857 | const char* pKey, |
| 858 | unsigned int type = 0, |
| 859 | unsigned int index = 0); |
| 860 | |
| 861 | aiReturn AddProperty (const double* pInput, |
| 862 | unsigned int pNumValues, |
| 863 | const char* pKey, |
| 864 | unsigned int type = 0, |
| 865 | unsigned int index = 0); |
| 866 | |
| 867 | aiReturn AddProperty (const aiUVTransform* pInput, |
| 868 | unsigned int pNumValues, |
| 869 | const char* pKey, |
| 870 | unsigned int type = 0, |
| 871 | unsigned int index = 0); |
| 872 | |
| 873 | // ------------------------------------------------------------------------------ |
| 874 | /** @brief Remove a given key from the list. |
| 875 | * |
| 876 | * The function fails if the key isn't found |
| 877 | * @param pKey Key to be deleted |
| 878 | * @param type Set by the AI_MATKEY_XXX macro |
| 879 | * @param index Set by the AI_MATKEY_XXX macro */ |
| 880 | aiReturn RemoveProperty (const char* pKey, |
| 881 | unsigned int type = 0, |
| 882 | unsigned int index = 0); |
| 883 | |
| 884 | // ------------------------------------------------------------------------------ |
| 885 | /** @brief Removes all properties from the material. |
| 886 | * |
| 887 | * The data array remains allocated so adding new properties is quite fast. */ |
| 888 | void Clear(); |
| 889 | |
| 890 | // ------------------------------------------------------------------------------ |
| 891 | /** Copy the property list of a material |
| 892 | * @param pcDest Destination material |
| 893 | * @param pcSrc Source material |
| 894 | */ |
| 895 | static void CopyPropertyList(aiMaterial* pcDest, |
| 896 | const aiMaterial* pcSrc); |
| 897 | |
| 898 | |
| 899 | #endif |
| 900 | |
| 901 | /** List of all material properties loaded. */ |
| 902 | C_STRUCT aiMaterialProperty** mProperties; |
| 903 | |
| 904 | /** Number of properties in the data base */ |
| 905 | unsigned int mNumProperties; |
| 906 | |
| 907 | /** Storage allocated */ |
| 908 | unsigned int mNumAllocated; |
| 909 | }; |
| 910 | |
| 911 | // Go back to extern "C" again |
| 912 | #ifdef __cplusplus |
| 913 | extern "C" { |
| 914 | #endif |
| 915 | |
| 916 | // --------------------------------------------------------------------------- |
| 917 | #define AI_MATKEY_NAME "?mat.name",0,0 |
| 918 | #define AI_MATKEY_TWOSIDED "$mat.twosided",0,0 |
| 919 | #define AI_MATKEY_SHADING_MODEL "$mat.shadingm",0,0 |
| 920 | #define AI_MATKEY_ENABLE_WIREFRAME "$mat.wireframe",0,0 |
| 921 | #define AI_MATKEY_BLEND_FUNC "$mat.blend",0,0 |
| 922 | #define AI_MATKEY_OPACITY "$mat.opacity",0,0 |
| 923 | #define AI_MATKEY_TRANSPARENCYFACTOR "$mat.transparencyfactor",0,0 |
| 924 | #define AI_MATKEY_BUMPSCALING "$mat.bumpscaling",0,0 |
| 925 | #define AI_MATKEY_SHININESS "$mat.shininess",0,0 |
| 926 | #define AI_MATKEY_REFLECTIVITY "$mat.reflectivity",0,0 |
| 927 | #define AI_MATKEY_SHININESS_STRENGTH "$mat.shinpercent",0,0 |
| 928 | #define AI_MATKEY_REFRACTI "$mat.refracti",0,0 |
| 929 | #define AI_MATKEY_COLOR_DIFFUSE "$clr.diffuse",0,0 |
| 930 | #define AI_MATKEY_COLOR_AMBIENT "$clr.ambient",0,0 |
| 931 | #define AI_MATKEY_COLOR_SPECULAR "$clr.specular",0,0 |
| 932 | #define AI_MATKEY_COLOR_EMISSIVE "$clr.emissive",0,0 |
| 933 | #define AI_MATKEY_COLOR_TRANSPARENT "$clr.transparent",0,0 |
| 934 | #define AI_MATKEY_COLOR_REFLECTIVE "$clr.reflective",0,0 |
| 935 | #define AI_MATKEY_GLOBAL_BACKGROUND_IMAGE "?bg.global",0,0 |
| 936 | #define AI_MATKEY_GLOBAL_SHADERLANG "?sh.lang",0,0 |
| 937 | #define AI_MATKEY_SHADER_VERTEX "?sh.vs",0,0 |
| 938 | #define AI_MATKEY_SHADER_FRAGMENT "?sh.fs",0,0 |
| 939 | #define AI_MATKEY_SHADER_GEO "?sh.gs",0,0 |
| 940 | #define AI_MATKEY_SHADER_TESSELATION "?sh.ts",0,0 |
| 941 | #define AI_MATKEY_SHADER_PRIMITIVE "?sh.ps",0,0 |
| 942 | #define AI_MATKEY_SHADER_COMPUTE "?sh.cs",0,0 |
| 943 | |
| 944 | // --------------------------------------------------------------------------- |
| 945 | // Pure key names for all texture-related properties |
| 946 | //! @cond MATS_DOC_FULL |
| 947 | #define _AI_MATKEY_TEXTURE_BASE "$tex.file" |
| 948 | #define _AI_MATKEY_UVWSRC_BASE "$tex.uvwsrc" |
| 949 | #define _AI_MATKEY_TEXOP_BASE "$tex.op" |
| 950 | #define _AI_MATKEY_MAPPING_BASE "$tex.mapping" |
| 951 | #define _AI_MATKEY_TEXBLEND_BASE "$tex.blend" |
| 952 | #define _AI_MATKEY_MAPPINGMODE_U_BASE "$tex.mapmodeu" |
| 953 | #define _AI_MATKEY_MAPPINGMODE_V_BASE "$tex.mapmodev" |
| 954 | #define _AI_MATKEY_TEXMAP_AXIS_BASE "$tex.mapaxis" |
| 955 | #define _AI_MATKEY_UVTRANSFORM_BASE "$tex.uvtrafo" |
| 956 | #define _AI_MATKEY_TEXFLAGS_BASE "$tex.flags" |
| 957 | //! @endcond |
| 958 | |
| 959 | // --------------------------------------------------------------------------- |
| 960 | #define AI_MATKEY_TEXTURE(type, N) _AI_MATKEY_TEXTURE_BASE,type,N |
| 961 | |
| 962 | // For backward compatibility and simplicity |
| 963 | //! @cond MATS_DOC_FULL |
| 964 | #define AI_MATKEY_TEXTURE_DIFFUSE(N) \ |
| 965 | AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE,N) |
| 966 | |
| 967 | #define AI_MATKEY_TEXTURE_SPECULAR(N) \ |
| 968 | AI_MATKEY_TEXTURE(aiTextureType_SPECULAR,N) |
| 969 | |
| 970 | #define AI_MATKEY_TEXTURE_AMBIENT(N) \ |
| 971 | AI_MATKEY_TEXTURE(aiTextureType_AMBIENT,N) |
| 972 | |
| 973 | #define AI_MATKEY_TEXTURE_EMISSIVE(N) \ |
| 974 | AI_MATKEY_TEXTURE(aiTextureType_EMISSIVE,N) |
| 975 | |
| 976 | #define AI_MATKEY_TEXTURE_NORMALS(N) \ |
| 977 | AI_MATKEY_TEXTURE(aiTextureType_NORMALS,N) |
| 978 | |
| 979 | #define AI_MATKEY_TEXTURE_HEIGHT(N) \ |
| 980 | AI_MATKEY_TEXTURE(aiTextureType_HEIGHT,N) |
| 981 | |
| 982 | #define AI_MATKEY_TEXTURE_SHININESS(N) \ |
| 983 | AI_MATKEY_TEXTURE(aiTextureType_SHININESS,N) |
| 984 | |
| 985 | #define AI_MATKEY_TEXTURE_OPACITY(N) \ |
| 986 | AI_MATKEY_TEXTURE(aiTextureType_OPACITY,N) |
| 987 | |
| 988 | #define AI_MATKEY_TEXTURE_DISPLACEMENT(N) \ |
| 989 | AI_MATKEY_TEXTURE(aiTextureType_DISPLACEMENT,N) |
| 990 | |
| 991 | #define AI_MATKEY_TEXTURE_LIGHTMAP(N) \ |
| 992 | AI_MATKEY_TEXTURE(aiTextureType_LIGHTMAP,N) |
| 993 | |
| 994 | #define AI_MATKEY_TEXTURE_REFLECTION(N) \ |
| 995 | AI_MATKEY_TEXTURE(aiTextureType_REFLECTION,N) |
| 996 | |
| 997 | //! @endcond |
| 998 | |
| 999 | // --------------------------------------------------------------------------- |
| 1000 | #define AI_MATKEY_UVWSRC(type, N) _AI_MATKEY_UVWSRC_BASE,type,N |
| 1001 | |
| 1002 | // For backward compatibility and simplicity |
| 1003 | //! @cond MATS_DOC_FULL |
| 1004 | #define AI_MATKEY_UVWSRC_DIFFUSE(N) \ |
| 1005 | AI_MATKEY_UVWSRC(aiTextureType_DIFFUSE,N) |
| 1006 | |
| 1007 | #define AI_MATKEY_UVWSRC_SPECULAR(N) \ |
| 1008 | AI_MATKEY_UVWSRC(aiTextureType_SPECULAR,N) |
| 1009 | |
| 1010 | #define AI_MATKEY_UVWSRC_AMBIENT(N) \ |
| 1011 | AI_MATKEY_UVWSRC(aiTextureType_AMBIENT,N) |
| 1012 | |
| 1013 | #define AI_MATKEY_UVWSRC_EMISSIVE(N) \ |
| 1014 | AI_MATKEY_UVWSRC(aiTextureType_EMISSIVE,N) |
| 1015 | |
| 1016 | #define AI_MATKEY_UVWSRC_NORMALS(N) \ |
| 1017 | AI_MATKEY_UVWSRC(aiTextureType_NORMALS,N) |
| 1018 | |
| 1019 | #define AI_MATKEY_UVWSRC_HEIGHT(N) \ |
| 1020 | AI_MATKEY_UVWSRC(aiTextureType_HEIGHT,N) |
| 1021 | |
| 1022 | #define AI_MATKEY_UVWSRC_SHININESS(N) \ |
| 1023 | AI_MATKEY_UVWSRC(aiTextureType_SHININESS,N) |
| 1024 | |
| 1025 | #define AI_MATKEY_UVWSRC_OPACITY(N) \ |
| 1026 | AI_MATKEY_UVWSRC(aiTextureType_OPACITY,N) |
| 1027 | |
| 1028 | #define AI_MATKEY_UVWSRC_DISPLACEMENT(N) \ |
| 1029 | AI_MATKEY_UVWSRC(aiTextureType_DISPLACEMENT,N) |
| 1030 | |
| 1031 | #define AI_MATKEY_UVWSRC_LIGHTMAP(N) \ |
| 1032 | AI_MATKEY_UVWSRC(aiTextureType_LIGHTMAP,N) |
| 1033 | |
| 1034 | #define AI_MATKEY_UVWSRC_REFLECTION(N) \ |
| 1035 | AI_MATKEY_UVWSRC(aiTextureType_REFLECTION,N) |
| 1036 | |
| 1037 | //! @endcond |
| 1038 | // --------------------------------------------------------------------------- |
| 1039 | #define AI_MATKEY_TEXOP(type, N) _AI_MATKEY_TEXOP_BASE,type,N |
| 1040 | |
| 1041 | // For backward compatibility and simplicity |
| 1042 | //! @cond MATS_DOC_FULL |
| 1043 | #define AI_MATKEY_TEXOP_DIFFUSE(N) \ |
| 1044 | AI_MATKEY_TEXOP(aiTextureType_DIFFUSE,N) |
| 1045 | |
| 1046 | #define AI_MATKEY_TEXOP_SPECULAR(N) \ |
| 1047 | AI_MATKEY_TEXOP(aiTextureType_SPECULAR,N) |
| 1048 | |
| 1049 | #define AI_MATKEY_TEXOP_AMBIENT(N) \ |
| 1050 | AI_MATKEY_TEXOP(aiTextureType_AMBIENT,N) |
| 1051 | |
| 1052 | #define AI_MATKEY_TEXOP_EMISSIVE(N) \ |
| 1053 | AI_MATKEY_TEXOP(aiTextureType_EMISSIVE,N) |
| 1054 | |
| 1055 | #define AI_MATKEY_TEXOP_NORMALS(N) \ |
| 1056 | AI_MATKEY_TEXOP(aiTextureType_NORMALS,N) |
| 1057 | |
| 1058 | #define AI_MATKEY_TEXOP_HEIGHT(N) \ |
| 1059 | AI_MATKEY_TEXOP(aiTextureType_HEIGHT,N) |
| 1060 | |
| 1061 | #define AI_MATKEY_TEXOP_SHININESS(N) \ |
| 1062 | AI_MATKEY_TEXOP(aiTextureType_SHININESS,N) |
| 1063 | |
| 1064 | #define AI_MATKEY_TEXOP_OPACITY(N) \ |
| 1065 | AI_MATKEY_TEXOP(aiTextureType_OPACITY,N) |
| 1066 | |
| 1067 | #define AI_MATKEY_TEXOP_DISPLACEMENT(N) \ |
| 1068 | AI_MATKEY_TEXOP(aiTextureType_DISPLACEMENT,N) |
| 1069 | |
| 1070 | #define AI_MATKEY_TEXOP_LIGHTMAP(N) \ |
| 1071 | AI_MATKEY_TEXOP(aiTextureType_LIGHTMAP,N) |
| 1072 | |
| 1073 | #define AI_MATKEY_TEXOP_REFLECTION(N) \ |
| 1074 | AI_MATKEY_TEXOP(aiTextureType_REFLECTION,N) |
| 1075 | |
| 1076 | //! @endcond |
| 1077 | // --------------------------------------------------------------------------- |
| 1078 | #define AI_MATKEY_MAPPING(type, N) _AI_MATKEY_MAPPING_BASE,type,N |
| 1079 | |
| 1080 | // For backward compatibility and simplicity |
| 1081 | //! @cond MATS_DOC_FULL |
| 1082 | #define AI_MATKEY_MAPPING_DIFFUSE(N) \ |
| 1083 | AI_MATKEY_MAPPING(aiTextureType_DIFFUSE,N) |
| 1084 | |
| 1085 | #define AI_MATKEY_MAPPING_SPECULAR(N) \ |
| 1086 | AI_MATKEY_MAPPING(aiTextureType_SPECULAR,N) |
| 1087 | |
| 1088 | #define AI_MATKEY_MAPPING_AMBIENT(N) \ |
| 1089 | AI_MATKEY_MAPPING(aiTextureType_AMBIENT,N) |
| 1090 | |
| 1091 | #define AI_MATKEY_MAPPING_EMISSIVE(N) \ |
| 1092 | AI_MATKEY_MAPPING(aiTextureType_EMISSIVE,N) |
| 1093 | |
| 1094 | #define AI_MATKEY_MAPPING_NORMALS(N) \ |
| 1095 | AI_MATKEY_MAPPING(aiTextureType_NORMALS,N) |
| 1096 | |
| 1097 | #define AI_MATKEY_MAPPING_HEIGHT(N) \ |
| 1098 | AI_MATKEY_MAPPING(aiTextureType_HEIGHT,N) |
| 1099 | |
| 1100 | #define AI_MATKEY_MAPPING_SHININESS(N) \ |
| 1101 | AI_MATKEY_MAPPING(aiTextureType_SHININESS,N) |
| 1102 | |
| 1103 | #define AI_MATKEY_MAPPING_OPACITY(N) \ |
| 1104 | AI_MATKEY_MAPPING(aiTextureType_OPACITY,N) |
| 1105 | |
| 1106 | #define AI_MATKEY_MAPPING_DISPLACEMENT(N) \ |
| 1107 | AI_MATKEY_MAPPING(aiTextureType_DISPLACEMENT,N) |
| 1108 | |
| 1109 | #define AI_MATKEY_MAPPING_LIGHTMAP(N) \ |
| 1110 | AI_MATKEY_MAPPING(aiTextureType_LIGHTMAP,N) |
| 1111 | |
| 1112 | #define AI_MATKEY_MAPPING_REFLECTION(N) \ |
| 1113 | AI_MATKEY_MAPPING(aiTextureType_REFLECTION,N) |
| 1114 | |
| 1115 | //! @endcond |
| 1116 | // --------------------------------------------------------------------------- |
| 1117 | #define AI_MATKEY_TEXBLEND(type, N) _AI_MATKEY_TEXBLEND_BASE,type,N |
| 1118 | |
| 1119 | // For backward compatibility and simplicity |
| 1120 | //! @cond MATS_DOC_FULL |
| 1121 | #define AI_MATKEY_TEXBLEND_DIFFUSE(N) \ |
| 1122 | AI_MATKEY_TEXBLEND(aiTextureType_DIFFUSE,N) |
| 1123 | |
| 1124 | #define AI_MATKEY_TEXBLEND_SPECULAR(N) \ |
| 1125 | AI_MATKEY_TEXBLEND(aiTextureType_SPECULAR,N) |
| 1126 | |
| 1127 | #define AI_MATKEY_TEXBLEND_AMBIENT(N) \ |
| 1128 | AI_MATKEY_TEXBLEND(aiTextureType_AMBIENT,N) |
| 1129 | |
| 1130 | #define AI_MATKEY_TEXBLEND_EMISSIVE(N) \ |
| 1131 | AI_MATKEY_TEXBLEND(aiTextureType_EMISSIVE,N) |
| 1132 | |
| 1133 | #define AI_MATKEY_TEXBLEND_NORMALS(N) \ |
| 1134 | AI_MATKEY_TEXBLEND(aiTextureType_NORMALS,N) |
| 1135 | |
| 1136 | #define AI_MATKEY_TEXBLEND_HEIGHT(N) \ |
| 1137 | AI_MATKEY_TEXBLEND(aiTextureType_HEIGHT,N) |
| 1138 | |
| 1139 | #define AI_MATKEY_TEXBLEND_SHININESS(N) \ |
| 1140 | AI_MATKEY_TEXBLEND(aiTextureType_SHININESS,N) |
| 1141 | |
| 1142 | #define AI_MATKEY_TEXBLEND_OPACITY(N) \ |
| 1143 | AI_MATKEY_TEXBLEND(aiTextureType_OPACITY,N) |
| 1144 | |
| 1145 | #define AI_MATKEY_TEXBLEND_DISPLACEMENT(N) \ |
| 1146 | AI_MATKEY_TEXBLEND(aiTextureType_DISPLACEMENT,N) |
| 1147 | |
| 1148 | #define AI_MATKEY_TEXBLEND_LIGHTMAP(N) \ |
| 1149 | AI_MATKEY_TEXBLEND(aiTextureType_LIGHTMAP,N) |
| 1150 | |
| 1151 | #define AI_MATKEY_TEXBLEND_REFLECTION(N) \ |
| 1152 | AI_MATKEY_TEXBLEND(aiTextureType_REFLECTION,N) |
| 1153 | |
| 1154 | //! @endcond |
| 1155 | // --------------------------------------------------------------------------- |
| 1156 | #define AI_MATKEY_MAPPINGMODE_U(type, N) _AI_MATKEY_MAPPINGMODE_U_BASE,type,N |
| 1157 | |
| 1158 | // For backward compatibility and simplicity |
| 1159 | //! @cond MATS_DOC_FULL |
| 1160 | #define AI_MATKEY_MAPPINGMODE_U_DIFFUSE(N) \ |
| 1161 | AI_MATKEY_MAPPINGMODE_U(aiTextureType_DIFFUSE,N) |
| 1162 | |
| 1163 | #define AI_MATKEY_MAPPINGMODE_U_SPECULAR(N) \ |
| 1164 | AI_MATKEY_MAPPINGMODE_U(aiTextureType_SPECULAR,N) |
| 1165 | |
| 1166 | #define AI_MATKEY_MAPPINGMODE_U_AMBIENT(N) \ |
| 1167 | AI_MATKEY_MAPPINGMODE_U(aiTextureType_AMBIENT,N) |
| 1168 | |
| 1169 | #define AI_MATKEY_MAPPINGMODE_U_EMISSIVE(N) \ |
| 1170 | AI_MATKEY_MAPPINGMODE_U(aiTextureType_EMISSIVE,N) |
| 1171 | |
| 1172 | #define AI_MATKEY_MAPPINGMODE_U_NORMALS(N) \ |
| 1173 | AI_MATKEY_MAPPINGMODE_U(aiTextureType_NORMALS,N) |
| 1174 | |
| 1175 | #define AI_MATKEY_MAPPINGMODE_U_HEIGHT(N) \ |
| 1176 | AI_MATKEY_MAPPINGMODE_U(aiTextureType_HEIGHT,N) |
| 1177 | |
| 1178 | #define AI_MATKEY_MAPPINGMODE_U_SHININESS(N) \ |
| 1179 | AI_MATKEY_MAPPINGMODE_U(aiTextureType_SHININESS,N) |
| 1180 | |
| 1181 | #define AI_MATKEY_MAPPINGMODE_U_OPACITY(N) \ |
| 1182 | AI_MATKEY_MAPPINGMODE_U(aiTextureType_OPACITY,N) |
| 1183 | |
| 1184 | #define AI_MATKEY_MAPPINGMODE_U_DISPLACEMENT(N) \ |
| 1185 | AI_MATKEY_MAPPINGMODE_U(aiTextureType_DISPLACEMENT,N) |
| 1186 | |
| 1187 | #define AI_MATKEY_MAPPINGMODE_U_LIGHTMAP(N) \ |
| 1188 | AI_MATKEY_MAPPINGMODE_U(aiTextureType_LIGHTMAP,N) |
| 1189 | |
| 1190 | #define AI_MATKEY_MAPPINGMODE_U_REFLECTION(N) \ |
| 1191 | AI_MATKEY_MAPPINGMODE_U(aiTextureType_REFLECTION,N) |
| 1192 | |
| 1193 | //! @endcond |
| 1194 | // --------------------------------------------------------------------------- |
| 1195 | #define AI_MATKEY_MAPPINGMODE_V(type, N) _AI_MATKEY_MAPPINGMODE_V_BASE,type,N |
| 1196 | |
| 1197 | // For backward compatibility and simplicity |
| 1198 | //! @cond MATS_DOC_FULL |
| 1199 | #define AI_MATKEY_MAPPINGMODE_V_DIFFUSE(N) \ |
| 1200 | AI_MATKEY_MAPPINGMODE_V(aiTextureType_DIFFUSE,N) |
| 1201 | |
| 1202 | #define AI_MATKEY_MAPPINGMODE_V_SPECULAR(N) \ |
| 1203 | AI_MATKEY_MAPPINGMODE_V(aiTextureType_SPECULAR,N) |
| 1204 | |
| 1205 | #define AI_MATKEY_MAPPINGMODE_V_AMBIENT(N) \ |
| 1206 | AI_MATKEY_MAPPINGMODE_V(aiTextureType_AMBIENT,N) |
| 1207 | |
| 1208 | #define AI_MATKEY_MAPPINGMODE_V_EMISSIVE(N) \ |
| 1209 | AI_MATKEY_MAPPINGMODE_V(aiTextureType_EMISSIVE,N) |
| 1210 | |
| 1211 | #define AI_MATKEY_MAPPINGMODE_V_NORMALS(N) \ |
| 1212 | AI_MATKEY_MAPPINGMODE_V(aiTextureType_NORMALS,N) |
| 1213 | |
| 1214 | #define AI_MATKEY_MAPPINGMODE_V_HEIGHT(N) \ |
| 1215 | AI_MATKEY_MAPPINGMODE_V(aiTextureType_HEIGHT,N) |
| 1216 | |
| 1217 | #define AI_MATKEY_MAPPINGMODE_V_SHININESS(N) \ |
| 1218 | AI_MATKEY_MAPPINGMODE_V(aiTextureType_SHININESS,N) |
| 1219 | |
| 1220 | #define AI_MATKEY_MAPPINGMODE_V_OPACITY(N) \ |
| 1221 | AI_MATKEY_MAPPINGMODE_V(aiTextureType_OPACITY,N) |
| 1222 | |
| 1223 | #define AI_MATKEY_MAPPINGMODE_V_DISPLACEMENT(N) \ |
| 1224 | AI_MATKEY_MAPPINGMODE_V(aiTextureType_DISPLACEMENT,N) |
| 1225 | |
| 1226 | #define AI_MATKEY_MAPPINGMODE_V_LIGHTMAP(N) \ |
| 1227 | AI_MATKEY_MAPPINGMODE_V(aiTextureType_LIGHTMAP,N) |
| 1228 | |
| 1229 | #define AI_MATKEY_MAPPINGMODE_V_REFLECTION(N) \ |
| 1230 | AI_MATKEY_MAPPINGMODE_V(aiTextureType_REFLECTION,N) |
| 1231 | |
| 1232 | //! @endcond |
| 1233 | // --------------------------------------------------------------------------- |
| 1234 | #define AI_MATKEY_TEXMAP_AXIS(type, N) _AI_MATKEY_TEXMAP_AXIS_BASE,type,N |
| 1235 | |
| 1236 | // For backward compatibility and simplicity |
| 1237 | //! @cond MATS_DOC_FULL |
| 1238 | #define AI_MATKEY_TEXMAP_AXIS_DIFFUSE(N) \ |
| 1239 | AI_MATKEY_TEXMAP_AXIS(aiTextureType_DIFFUSE,N) |
| 1240 | |
| 1241 | #define AI_MATKEY_TEXMAP_AXIS_SPECULAR(N) \ |
| 1242 | AI_MATKEY_TEXMAP_AXIS(aiTextureType_SPECULAR,N) |
| 1243 | |
| 1244 | #define AI_MATKEY_TEXMAP_AXIS_AMBIENT(N) \ |
| 1245 | AI_MATKEY_TEXMAP_AXIS(aiTextureType_AMBIENT,N) |
| 1246 | |
| 1247 | #define AI_MATKEY_TEXMAP_AXIS_EMISSIVE(N) \ |
| 1248 | AI_MATKEY_TEXMAP_AXIS(aiTextureType_EMISSIVE,N) |
| 1249 | |
| 1250 | #define AI_MATKEY_TEXMAP_AXIS_NORMALS(N) \ |
| 1251 | AI_MATKEY_TEXMAP_AXIS(aiTextureType_NORMALS,N) |
| 1252 | |
| 1253 | #define AI_MATKEY_TEXMAP_AXIS_HEIGHT(N) \ |
| 1254 | AI_MATKEY_TEXMAP_AXIS(aiTextureType_HEIGHT,N) |
| 1255 | |
| 1256 | #define AI_MATKEY_TEXMAP_AXIS_SHININESS(N) \ |
| 1257 | AI_MATKEY_TEXMAP_AXIS(aiTextureType_SHININESS,N) |
| 1258 | |
| 1259 | #define AI_MATKEY_TEXMAP_AXIS_OPACITY(N) \ |
| 1260 | AI_MATKEY_TEXMAP_AXIS(aiTextureType_OPACITY,N) |
| 1261 | |
| 1262 | #define AI_MATKEY_TEXMAP_AXIS_DISPLACEMENT(N) \ |
| 1263 | AI_MATKEY_TEXMAP_AXIS(aiTextureType_DISPLACEMENT,N) |
| 1264 | |
| 1265 | #define AI_MATKEY_TEXMAP_AXIS_LIGHTMAP(N) \ |
| 1266 | AI_MATKEY_TEXMAP_AXIS(aiTextureType_LIGHTMAP,N) |
| 1267 | |
| 1268 | #define AI_MATKEY_TEXMAP_AXIS_REFLECTION(N) \ |
| 1269 | AI_MATKEY_TEXMAP_AXIS(aiTextureType_REFLECTION,N) |
| 1270 | |
| 1271 | //! @endcond |
| 1272 | // --------------------------------------------------------------------------- |
| 1273 | #define AI_MATKEY_UVTRANSFORM(type, N) _AI_MATKEY_UVTRANSFORM_BASE,type,N |
| 1274 | |
| 1275 | // For backward compatibility and simplicity |
| 1276 | //! @cond MATS_DOC_FULL |
| 1277 | #define AI_MATKEY_UVTRANSFORM_DIFFUSE(N) \ |
| 1278 | AI_MATKEY_UVTRANSFORM(aiTextureType_DIFFUSE,N) |
| 1279 | |
| 1280 | #define AI_MATKEY_UVTRANSFORM_SPECULAR(N) \ |
| 1281 | AI_MATKEY_UVTRANSFORM(aiTextureType_SPECULAR,N) |
| 1282 | |
| 1283 | #define AI_MATKEY_UVTRANSFORM_AMBIENT(N) \ |
| 1284 | AI_MATKEY_UVTRANSFORM(aiTextureType_AMBIENT,N) |
| 1285 | |
| 1286 | #define AI_MATKEY_UVTRANSFORM_EMISSIVE(N) \ |
| 1287 | AI_MATKEY_UVTRANSFORM(aiTextureType_EMISSIVE,N) |
| 1288 | |
| 1289 | #define AI_MATKEY_UVTRANSFORM_NORMALS(N) \ |
| 1290 | AI_MATKEY_UVTRANSFORM(aiTextureType_NORMALS,N) |
| 1291 | |
| 1292 | #define AI_MATKEY_UVTRANSFORM_HEIGHT(N) \ |
| 1293 | AI_MATKEY_UVTRANSFORM(aiTextureType_HEIGHT,N) |
| 1294 | |
| 1295 | #define AI_MATKEY_UVTRANSFORM_SHININESS(N) \ |
| 1296 | AI_MATKEY_UVTRANSFORM(aiTextureType_SHININESS,N) |
| 1297 | |
| 1298 | #define AI_MATKEY_UVTRANSFORM_OPACITY(N) \ |
| 1299 | AI_MATKEY_UVTRANSFORM(aiTextureType_OPACITY,N) |
| 1300 | |
| 1301 | #define AI_MATKEY_UVTRANSFORM_DISPLACEMENT(N) \ |
| 1302 | AI_MATKEY_UVTRANSFORM(aiTextureType_DISPLACEMENT,N) |
| 1303 | |
| 1304 | #define AI_MATKEY_UVTRANSFORM_LIGHTMAP(N) \ |
| 1305 | AI_MATKEY_UVTRANSFORM(aiTextureType_LIGHTMAP,N) |
| 1306 | |
| 1307 | #define AI_MATKEY_UVTRANSFORM_REFLECTION(N) \ |
| 1308 | AI_MATKEY_UVTRANSFORM(aiTextureType_REFLECTION,N) |
| 1309 | |
| 1310 | #define AI_MATKEY_UVTRANSFORM_UNKNOWN(N) \ |
| 1311 | AI_MATKEY_UVTRANSFORM(aiTextureType_UNKNOWN,N) |
| 1312 | |
| 1313 | //! @endcond |
| 1314 | // --------------------------------------------------------------------------- |
| 1315 | #define AI_MATKEY_TEXFLAGS(type, N) _AI_MATKEY_TEXFLAGS_BASE,type,N |
| 1316 | |
| 1317 | // For backward compatibility and simplicity |
| 1318 | //! @cond MATS_DOC_FULL |
| 1319 | #define AI_MATKEY_TEXFLAGS_DIFFUSE(N) \ |
| 1320 | AI_MATKEY_TEXFLAGS(aiTextureType_DIFFUSE,N) |
| 1321 | |
| 1322 | #define AI_MATKEY_TEXFLAGS_SPECULAR(N) \ |
| 1323 | AI_MATKEY_TEXFLAGS(aiTextureType_SPECULAR,N) |
| 1324 | |
| 1325 | #define AI_MATKEY_TEXFLAGS_AMBIENT(N) \ |
| 1326 | AI_MATKEY_TEXFLAGS(aiTextureType_AMBIENT,N) |
| 1327 | |
| 1328 | #define AI_MATKEY_TEXFLAGS_EMISSIVE(N) \ |
| 1329 | AI_MATKEY_TEXFLAGS(aiTextureType_EMISSIVE,N) |
| 1330 | |
| 1331 | #define AI_MATKEY_TEXFLAGS_NORMALS(N) \ |
| 1332 | AI_MATKEY_TEXFLAGS(aiTextureType_NORMALS,N) |
| 1333 | |
| 1334 | #define AI_MATKEY_TEXFLAGS_HEIGHT(N) \ |
| 1335 | AI_MATKEY_TEXFLAGS(aiTextureType_HEIGHT,N) |
| 1336 | |
| 1337 | #define AI_MATKEY_TEXFLAGS_SHININESS(N) \ |
| 1338 | AI_MATKEY_TEXFLAGS(aiTextureType_SHININESS,N) |
| 1339 | |
| 1340 | #define AI_MATKEY_TEXFLAGS_OPACITY(N) \ |
| 1341 | AI_MATKEY_TEXFLAGS(aiTextureType_OPACITY,N) |
| 1342 | |
| 1343 | #define AI_MATKEY_TEXFLAGS_DISPLACEMENT(N) \ |
| 1344 | AI_MATKEY_TEXFLAGS(aiTextureType_DISPLACEMENT,N) |
| 1345 | |
| 1346 | #define AI_MATKEY_TEXFLAGS_LIGHTMAP(N) \ |
| 1347 | AI_MATKEY_TEXFLAGS(aiTextureType_LIGHTMAP,N) |
| 1348 | |
| 1349 | #define AI_MATKEY_TEXFLAGS_REFLECTION(N) \ |
| 1350 | AI_MATKEY_TEXFLAGS(aiTextureType_REFLECTION,N) |
| 1351 | |
| 1352 | #define AI_MATKEY_TEXFLAGS_UNKNOWN(N) \ |
| 1353 | AI_MATKEY_TEXFLAGS(aiTextureType_UNKNOWN,N) |
| 1354 | |
| 1355 | //! @endcond |
| 1356 | //! |
| 1357 | // --------------------------------------------------------------------------- |
| 1358 | /** @brief Retrieve a material property with a specific key from the material |
| 1359 | * |
| 1360 | * @param pMat Pointer to the input material. May not be NULL |
| 1361 | * @param pKey Key to search for. One of the AI_MATKEY_XXX constants. |
| 1362 | * @param type Specifies the type of the texture to be retrieved ( |
| 1363 | * e.g. diffuse, specular, height map ...) |
| 1364 | * @param index Index of the texture to be retrieved. |
| 1365 | * @param pPropOut Pointer to receive a pointer to a valid aiMaterialProperty |
| 1366 | * structure or NULL if the key has not been found. */ |
| 1367 | // --------------------------------------------------------------------------- |
| 1368 | ASSIMP_API C_ENUM aiReturn aiGetMaterialProperty( |
| 1369 | const C_STRUCT aiMaterial* pMat, |
| 1370 | const char* pKey, |
| 1371 | unsigned int type, |
| 1372 | unsigned int index, |
| 1373 | const C_STRUCT aiMaterialProperty** pPropOut); |
| 1374 | |
| 1375 | // --------------------------------------------------------------------------- |
| 1376 | /** @brief Retrieve an array of float values with a specific key |
| 1377 | * from the material |
| 1378 | * |
| 1379 | * Pass one of the AI_MATKEY_XXX constants for the last three parameters (the |
| 1380 | * example reads the #AI_MATKEY_UVTRANSFORM property of the first diffuse texture) |
| 1381 | * @code |
| 1382 | * aiUVTransform trafo; |
| 1383 | * unsigned int max = sizeof(aiUVTransform); |
| 1384 | * if (AI_SUCCESS != aiGetMaterialFloatArray(mat, AI_MATKEY_UVTRANSFORM(aiTextureType_DIFFUSE,0), |
| 1385 | * (float*)&trafo, &max) || sizeof(aiUVTransform) != max) |
| 1386 | * { |
| 1387 | * // error handling |
| 1388 | * } |
| 1389 | * @endcode |
| 1390 | * |
| 1391 | * @param pMat Pointer to the input material. May not be NULL |
| 1392 | * @param pKey Key to search for. One of the AI_MATKEY_XXX constants. |
| 1393 | * @param pOut Pointer to a buffer to receive the result. |
| 1394 | * @param pMax Specifies the size of the given buffer, in float's. |
| 1395 | * Receives the number of values (not bytes!) read. |
| 1396 | * @param type (see the code sample above) |
| 1397 | * @param index (see the code sample above) |
| 1398 | * @return Specifies whether the key has been found. If not, the output |
| 1399 | * arrays remains unmodified and pMax is set to 0.*/ |
| 1400 | // --------------------------------------------------------------------------- |
| 1401 | ASSIMP_API C_ENUM aiReturn aiGetMaterialFloatArray( |
| 1402 | const C_STRUCT aiMaterial* pMat, |
| 1403 | const char* pKey, |
| 1404 | unsigned int type, |
| 1405 | unsigned int index, |
| 1406 | ai_real* pOut, |
| 1407 | unsigned int* pMax); |
| 1408 | |
| 1409 | |
| 1410 | #ifdef __cplusplus |
| 1411 | |
| 1412 | // --------------------------------------------------------------------------- |
| 1413 | /** @brief Retrieve a single float property with a specific key from the material. |
| 1414 | * |
| 1415 | * Pass one of the AI_MATKEY_XXX constants for the last three parameters (the |
| 1416 | * example reads the #AI_MATKEY_SHININESS_STRENGTH property of the first diffuse texture) |
| 1417 | * @code |
| 1418 | * float specStrength = 1.f; // default value, remains unmodified if we fail. |
| 1419 | * aiGetMaterialFloat(mat, AI_MATKEY_SHININESS_STRENGTH, |
| 1420 | * (float*)&specStrength); |
| 1421 | * @endcode |
| 1422 | * |
| 1423 | * @param pMat Pointer to the input material. May not be NULL |
| 1424 | * @param pKey Key to search for. One of the AI_MATKEY_XXX constants. |
| 1425 | * @param pOut Receives the output float. |
| 1426 | * @param type (see the code sample above) |
| 1427 | * @param index (see the code sample above) |
| 1428 | * @return Specifies whether the key has been found. If not, the output |
| 1429 | * float remains unmodified.*/ |
| 1430 | // --------------------------------------------------------------------------- |
| 1431 | inline aiReturn aiGetMaterialFloat(const aiMaterial* pMat, |
| 1432 | const char* pKey, |
| 1433 | unsigned int type, |
| 1434 | unsigned int index, |
| 1435 | ai_real* pOut) |
| 1436 | { |
| 1437 | return aiGetMaterialFloatArray(pMat,pKey,type,index,pOut,pMax: (unsigned int*)0x0); |
| 1438 | } |
| 1439 | |
| 1440 | #else |
| 1441 | |
| 1442 | // Use our friend, the C preprocessor |
| 1443 | #define aiGetMaterialFloat (pMat, type, index, pKey, pOut) \ |
| 1444 | aiGetMaterialFloatArray(pMat, type, index, pKey, pOut, NULL) |
| 1445 | |
| 1446 | #endif //!__cplusplus |
| 1447 | |
| 1448 | |
| 1449 | // --------------------------------------------------------------------------- |
| 1450 | /** @brief Retrieve an array of integer values with a specific key |
| 1451 | * from a material |
| 1452 | * |
| 1453 | * See the sample for aiGetMaterialFloatArray for more information.*/ |
| 1454 | ASSIMP_API C_ENUM aiReturn aiGetMaterialIntegerArray(const C_STRUCT aiMaterial* pMat, |
| 1455 | const char* pKey, |
| 1456 | unsigned int type, |
| 1457 | unsigned int index, |
| 1458 | int* pOut, |
| 1459 | unsigned int* pMax); |
| 1460 | |
| 1461 | |
| 1462 | #ifdef __cplusplus |
| 1463 | |
| 1464 | // --------------------------------------------------------------------------- |
| 1465 | /** @brief Retrieve an integer property with a specific key from a material |
| 1466 | * |
| 1467 | * See the sample for aiGetMaterialFloat for more information.*/ |
| 1468 | // --------------------------------------------------------------------------- |
| 1469 | inline aiReturn aiGetMaterialInteger(const C_STRUCT aiMaterial* pMat, |
| 1470 | const char* pKey, |
| 1471 | unsigned int type, |
| 1472 | unsigned int index, |
| 1473 | int* pOut) |
| 1474 | { |
| 1475 | return aiGetMaterialIntegerArray(pMat,pKey,type,index,pOut,pMax: (unsigned int*)0x0); |
| 1476 | } |
| 1477 | |
| 1478 | #else |
| 1479 | |
| 1480 | // use our friend, the C preprocessor |
| 1481 | #define aiGetMaterialInteger (pMat, type, index, pKey, pOut) \ |
| 1482 | aiGetMaterialIntegerArray(pMat, type, index, pKey, pOut, NULL) |
| 1483 | |
| 1484 | #endif //!__cplusplus |
| 1485 | |
| 1486 | // --------------------------------------------------------------------------- |
| 1487 | /** @brief Retrieve a color value from the material property table |
| 1488 | * |
| 1489 | * See the sample for aiGetMaterialFloat for more information*/ |
| 1490 | // --------------------------------------------------------------------------- |
| 1491 | ASSIMP_API C_ENUM aiReturn aiGetMaterialColor(const C_STRUCT aiMaterial* pMat, |
| 1492 | const char* pKey, |
| 1493 | unsigned int type, |
| 1494 | unsigned int index, |
| 1495 | C_STRUCT aiColor4D* pOut); |
| 1496 | |
| 1497 | |
| 1498 | // --------------------------------------------------------------------------- |
| 1499 | /** @brief Retrieve a aiUVTransform value from the material property table |
| 1500 | * |
| 1501 | * See the sample for aiGetMaterialFloat for more information*/ |
| 1502 | // --------------------------------------------------------------------------- |
| 1503 | ASSIMP_API C_ENUM aiReturn aiGetMaterialUVTransform(const C_STRUCT aiMaterial* pMat, |
| 1504 | const char* pKey, |
| 1505 | unsigned int type, |
| 1506 | unsigned int index, |
| 1507 | C_STRUCT aiUVTransform* pOut); |
| 1508 | |
| 1509 | |
| 1510 | // --------------------------------------------------------------------------- |
| 1511 | /** @brief Retrieve a string from the material property table |
| 1512 | * |
| 1513 | * See the sample for aiGetMaterialFloat for more information.*/ |
| 1514 | // --------------------------------------------------------------------------- |
| 1515 | ASSIMP_API C_ENUM aiReturn aiGetMaterialString(const C_STRUCT aiMaterial* pMat, |
| 1516 | const char* pKey, |
| 1517 | unsigned int type, |
| 1518 | unsigned int index, |
| 1519 | C_STRUCT aiString* pOut); |
| 1520 | |
| 1521 | // --------------------------------------------------------------------------- |
| 1522 | /** Get the number of textures for a particular texture type. |
| 1523 | * @param[in] pMat Pointer to the input material. May not be NULL |
| 1524 | * @param type Texture type to check for |
| 1525 | * @return Number of textures for this type. |
| 1526 | * @note A texture can be easily queried using #aiGetMaterialTexture() */ |
| 1527 | // --------------------------------------------------------------------------- |
| 1528 | ASSIMP_API unsigned int aiGetMaterialTextureCount(const C_STRUCT aiMaterial* pMat, |
| 1529 | C_ENUM aiTextureType type); |
| 1530 | |
| 1531 | // --------------------------------------------------------------------------- |
| 1532 | /** @brief Helper function to get all values pertaining to a particular |
| 1533 | * texture slot from a material structure. |
| 1534 | * |
| 1535 | * This function is provided just for convenience. You could also read the |
| 1536 | * texture by parsing all of its properties manually. This function bundles |
| 1537 | * all of them in a huge function monster. |
| 1538 | * |
| 1539 | * @param[in] mat Pointer to the input material. May not be NULL |
| 1540 | * @param[in] type Specifies the texture stack to read from (e.g. diffuse, |
| 1541 | * specular, height map ...). |
| 1542 | * @param[in] index Index of the texture. The function fails if the |
| 1543 | * requested index is not available for this texture type. |
| 1544 | * #aiGetMaterialTextureCount() can be used to determine the number of |
| 1545 | * textures in a particular texture stack. |
| 1546 | * @param[out] path Receives the output path |
| 1547 | * If the texture is embedded, receives a '*' followed by the id of |
| 1548 | * the texture (for the textures stored in the corresponding scene) which |
| 1549 | * can be converted to an int using a function like atoi. |
| 1550 | * This parameter must be non-null. |
| 1551 | * @param mapping The texture mapping mode to be used. |
| 1552 | * Pass NULL if you're not interested in this information. |
| 1553 | * @param[out] uvindex For UV-mapped textures: receives the index of the UV |
| 1554 | * source channel. Unmodified otherwise. |
| 1555 | * Pass NULL if you're not interested in this information. |
| 1556 | * @param[out] blend Receives the blend factor for the texture |
| 1557 | * Pass NULL if you're not interested in this information. |
| 1558 | * @param[out] op Receives the texture blend operation to be perform between |
| 1559 | * this texture and the previous texture. |
| 1560 | * Pass NULL if you're not interested in this information. |
| 1561 | * @param[out] mapmode Receives the mapping modes to be used for the texture. |
| 1562 | * Pass NULL if you're not interested in this information. Otherwise, |
| 1563 | * pass a pointer to an array of two aiTextureMapMode's (one for each |
| 1564 | * axis, UV order). |
| 1565 | * @param[out] flags Receives the the texture flags. |
| 1566 | * @return AI_SUCCESS on success, otherwise something else. Have fun.*/ |
| 1567 | // --------------------------------------------------------------------------- |
| 1568 | #ifdef __cplusplus |
| 1569 | ASSIMP_API aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat, |
| 1570 | aiTextureType type, |
| 1571 | unsigned int index, |
| 1572 | aiString* path, |
| 1573 | aiTextureMapping* mapping = NULL, |
| 1574 | unsigned int* uvindex = NULL, |
| 1575 | ai_real* blend = NULL, |
| 1576 | aiTextureOp* op = NULL, |
| 1577 | aiTextureMapMode* mapmode = NULL, |
| 1578 | unsigned int* flags = NULL); |
| 1579 | #else |
| 1580 | C_ENUM aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat, |
| 1581 | C_ENUM aiTextureType type, |
| 1582 | unsigned int index, |
| 1583 | C_STRUCT aiString* path, |
| 1584 | C_ENUM aiTextureMapping* mapping /*= NULL*/, |
| 1585 | unsigned int* uvindex /*= NULL*/, |
| 1586 | ai_real* blend /*= NULL*/, |
| 1587 | C_ENUM aiTextureOp* op /*= NULL*/, |
| 1588 | C_ENUM aiTextureMapMode* mapmode /*= NULL*/, |
| 1589 | unsigned int* flags /*= NULL*/); |
| 1590 | #endif // !#ifdef __cplusplus |
| 1591 | |
| 1592 | |
| 1593 | #ifdef __cplusplus |
| 1594 | } |
| 1595 | |
| 1596 | #include "material.inl" |
| 1597 | |
| 1598 | #endif //!__cplusplus |
| 1599 | |
| 1600 | #endif //!!AI_MATERIAL_H_INC |
| 1601 | |