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36 | |
37 | #ifndef QT3DANIMATION_ANIMATION_SKELETON_H |
38 | #define QT3DANIMATION_ANIMATION_SKELETON_H |
39 | |
40 | // |
41 | // W A R N I N G |
42 | // ------------- |
43 | // |
44 | // This file is not part of the Qt API. It exists for the convenience |
45 | // of other Qt classes. This header file may change from version to |
46 | // version without notice, or even be removed. |
47 | // |
48 | // We mean it. |
49 | // |
50 | |
51 | #include <Qt3DAnimation/private/backendnode_p.h> |
52 | #include <Qt3DCore/private/sqt_p.h> |
53 | |
54 | QT_BEGIN_NAMESPACE |
55 | |
56 | namespace Qt3DAnimation { |
57 | namespace Animation { |
58 | |
59 | class Q_AUTOTEST_EXPORT Skeleton : public BackendNode |
60 | { |
61 | public: |
62 | Skeleton(); |
63 | |
64 | void cleanup(); |
65 | void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; |
66 | |
67 | QVector<Qt3DCore::Sqt> joints() const { return m_jointLocalPoses; } |
68 | int jointCount() const { return m_jointLocalPoses.size(); } |
69 | QString jointName(int jointIndex) const { return m_jointNames.at(i: jointIndex); } |
70 | |
71 | void setJointScale(int jointIndex, const QVector3D &scale) |
72 | { |
73 | m_jointLocalPoses[jointIndex].scale = scale; |
74 | } |
75 | |
76 | QVector3D jointScale(int jointIndex) const |
77 | { |
78 | return m_jointLocalPoses[jointIndex].scale; |
79 | } |
80 | |
81 | void setJointRotation(int jointIndex, const QQuaternion &rotation) |
82 | { |
83 | m_jointLocalPoses[jointIndex].rotation = rotation; |
84 | } |
85 | |
86 | QQuaternion jointRotation(int jointIndex) const |
87 | { |
88 | return m_jointLocalPoses[jointIndex].rotation; |
89 | } |
90 | |
91 | void setJointTranslation(int jointIndex, const QVector3D &translation) |
92 | { |
93 | m_jointLocalPoses[jointIndex].translation = translation; |
94 | } |
95 | |
96 | QVector3D jointTranslation(int jointIndex) const |
97 | { |
98 | return m_jointLocalPoses[jointIndex].translation; |
99 | } |
100 | |
101 | #if defined(QT_BUILD_INTERNAL) |
102 | void setJointCount(int jointCount) |
103 | { |
104 | m_jointNames.resize(asize: jointCount); |
105 | m_jointLocalPoses.resize(asize: jointCount); |
106 | } |
107 | void setJointNames(const QVector<QString> &names) { m_jointNames = names; } |
108 | QVector<QString> jointNames() const { return m_jointNames; } |
109 | void setJointLocalPoses(const QVector<Qt3DCore::Sqt> &localPoses) { m_jointLocalPoses = localPoses; } |
110 | QVector<Qt3DCore::Sqt> jointLocalPoses() const { return m_jointLocalPoses; } |
111 | #endif |
112 | |
113 | private: |
114 | QVector<QString> m_jointNames; |
115 | QVector<Qt3DCore::Sqt> m_jointLocalPoses; |
116 | }; |
117 | |
118 | } // namespace Animation |
119 | } // namespace Qt3DAnimation |
120 | |
121 | |
122 | QT_END_NAMESPACE |
123 | |
124 | #endif // QT3DANIMATION_ANIMATION_SKELETON_H |
125 |