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36 | |
37 | #include "channelmapping_p.h" |
38 | #include <Qt3DAnimation/qchannelmapping.h> |
39 | #include <Qt3DAnimation/qskeletonmapping.h> |
40 | #include <Qt3DAnimation/qcallbackmapping.h> |
41 | #include <Qt3DAnimation/private/qcallbackmapping_p.h> |
42 | #include <Qt3DAnimation/private/qchannelmapping_p.h> |
43 | #include <Qt3DAnimation/private/qskeletonmapping_p.h> |
44 | #include <Qt3DAnimation/private/animationlogging_p.h> |
45 | #include <Qt3DAnimation/private/qchannelmappingcreatedchange_p.h> |
46 | #include <Qt3DAnimation/private/managers_p.h> |
47 | #include <Qt3DCore/qabstractskeleton.h> |
48 | |
49 | QT_BEGIN_NAMESPACE |
50 | |
51 | namespace Qt3DAnimation { |
52 | namespace Animation { |
53 | |
54 | ChannelMapping::ChannelMapping() |
55 | : BackendNode(ReadOnly) |
56 | , m_channelName() |
57 | , m_targetId() |
58 | , m_type(static_cast<int>(QVariant::Invalid)) |
59 | , m_componentCount(0) |
60 | , m_propertyName(nullptr) |
61 | , m_callback(nullptr) |
62 | , m_skeletonId() |
63 | , m_mappingType(MappingType::ChannelMappingType) |
64 | { |
65 | } |
66 | |
67 | void ChannelMapping::cleanup() |
68 | { |
69 | setEnabled(false); |
70 | m_channelName.clear(); |
71 | m_targetId = Qt3DCore::QNodeId(); |
72 | m_type = static_cast<int>(QVariant::Invalid); |
73 | m_propertyName = nullptr; |
74 | m_componentCount = 0; |
75 | m_callback = nullptr; |
76 | m_callbackFlags = {}; |
77 | m_skeletonId = Qt3DCore::QNodeId(); |
78 | } |
79 | |
80 | void ChannelMapping::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) |
81 | { |
82 | BackendNode::syncFromFrontEnd(frontEnd, firstTime); |
83 | const QAbstractChannelMapping *node = qobject_cast<const QAbstractChannelMapping *>(object: frontEnd); |
84 | if (!node) |
85 | return; |
86 | |
87 | const QChannelMapping *channelMapping = qobject_cast<const QChannelMapping *>(object: frontEnd); |
88 | if (channelMapping) { |
89 | m_mappingType = ChannelMappingType; |
90 | m_channelName = channelMapping->channelName(); |
91 | m_targetId = Qt3DCore::qIdForNode(node: channelMapping->target()); |
92 | |
93 | QChannelMappingPrivate *d = static_cast<QChannelMappingPrivate *>(Qt3DCore::QNodePrivate::get(q: const_cast<QChannelMapping *>(channelMapping))); |
94 | m_type = d->m_type; |
95 | m_propertyName = d->m_propertyName; |
96 | m_componentCount = d->m_componentCount; |
97 | } |
98 | |
99 | const QSkeletonMapping *skeletonMapping = qobject_cast<const QSkeletonMapping *>(object: frontEnd); |
100 | if (skeletonMapping) { |
101 | m_mappingType = SkeletonMappingType; |
102 | m_skeletonId = Qt3DCore::qIdForNode(node: skeletonMapping->skeleton()); |
103 | } |
104 | |
105 | const QCallbackMapping *callbackMapping = qobject_cast<const QCallbackMapping *>(object: frontEnd); |
106 | if (callbackMapping) { |
107 | m_mappingType = ChannelMappingType; |
108 | m_channelName = callbackMapping->channelName(); |
109 | |
110 | const QCallbackMappingPrivate *d = static_cast<const QCallbackMappingPrivate *>(Qt3DCore::QNodePrivate::get(q: callbackMapping)); |
111 | m_type = d->m_type; |
112 | m_callback = d->m_callback; |
113 | m_callbackFlags = d->m_callbackFlags; |
114 | } |
115 | } |
116 | |
117 | Skeleton *ChannelMapping::skeleton() const |
118 | { |
119 | return m_handler->skeletonManager()->lookupResource(id: m_skeletonId); |
120 | } |
121 | |
122 | } // namespace Animation |
123 | } // namespace Qt3DAnimation |
124 | |
125 | QT_END_NAMESPACE |
126 | |