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39 | |
40 | #include "qabstractclipanimator.h" |
41 | #include "qabstractclipanimator_p.h" |
42 | #include <Qt3DAnimation/qchannelmapper.h> |
43 | #include <Qt3DAnimation/qclock.h> |
44 | |
45 | QT_BEGIN_NAMESPACE |
46 | |
47 | namespace Qt3DAnimation { |
48 | |
49 | QAbstractClipAnimatorPrivate::QAbstractClipAnimatorPrivate() |
50 | : Qt3DCore::QComponentPrivate() |
51 | , m_mapper(nullptr) |
52 | , m_clock(nullptr) |
53 | , m_running(false) |
54 | , m_loops(1) |
55 | , m_normalizedTime(0.0f) |
56 | { |
57 | } |
58 | |
59 | bool QAbstractClipAnimatorPrivate::canPlay() const |
60 | { |
61 | return true; |
62 | } |
63 | |
64 | /*! |
65 | \qmltype AbstractClipAnimator |
66 | \instantiates Qt3DAnimation::QAbstractClipAnimator |
67 | \inqmlmodule Qt3D.Animation |
68 | \since 5.9 |
69 | |
70 | \brief AbstractClipAnimator is the base class for types providing animation playback |
71 | capabilities. |
72 | |
73 | Subclasses of AbstractClipAnimator can be aggregated by an Entity to |
74 | provide animation capabilities. The animator components provide an |
75 | interface for controlling the animation (e.g. start, stop). Each animator |
76 | type requires some form of animation data such as an AbstractAnimationClip |
77 | as well as a ChannelMapper which describes how the channels in the |
78 | animation clip should be mapped onto the properties of the objects you wish |
79 | to animate. |
80 | |
81 | The following subclasses are available: |
82 | |
83 | \list |
84 | \li Qt3D.Animation.ClipAnimator |
85 | \li Qt3D.Animation.BlendedClipAnimator |
86 | \endlist |
87 | */ |
88 | |
89 | /*! |
90 | \class Qt3DAnimation::QAbstractClipAnimator |
91 | \inherits Qt3DCore::QComponent |
92 | |
93 | \inmodule Qt3DAnimation |
94 | \since 5.9 |
95 | |
96 | \brief QAbstractClipAnimator is the base class for types providing animation playback |
97 | capabilities. |
98 | |
99 | Subclasses of QAbstractClipAnimator can be aggregated by a QEntity to |
100 | provide animation capabilities. The animator components provide an |
101 | interface for controlling the animation (e.g. start, stop). Each animator |
102 | type requires some form of animation data such as a QAbstractAnimationClip |
103 | as well as a QChannelMapper which describes how the channels in the |
104 | animation clip should be mapped onto the properties of the objects you wish |
105 | to animate. |
106 | |
107 | The following subclasses are available: |
108 | |
109 | \list |
110 | \li Qt3DAnimation::QClipAnimator |
111 | \li Qt3DAnimation::QBlendedClipAnimator |
112 | \endlist |
113 | */ |
114 | |
115 | QAbstractClipAnimator::QAbstractClipAnimator(Qt3DCore::QNode *parent) |
116 | : Qt3DCore::QComponent(*new QAbstractClipAnimatorPrivate, parent) |
117 | { |
118 | } |
119 | |
120 | QAbstractClipAnimator::QAbstractClipAnimator(QAbstractClipAnimatorPrivate &dd, Qt3DCore::QNode *parent) |
121 | : Qt3DCore::QComponent(dd, parent) |
122 | { |
123 | } |
124 | |
125 | // TODO Unused remove in Qt6 |
126 | void QAbstractClipAnimator::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &) |
127 | { |
128 | } |
129 | |
130 | QAbstractClipAnimator::~QAbstractClipAnimator() |
131 | { |
132 | } |
133 | /*! |
134 | \qmlproperty bool Qt3DAnimation::AbstractClipAnimator::running |
135 | |
136 | This property holds a boolean indicating whether the animation is currently running. |
137 | */ |
138 | |
139 | /*! |
140 | \property Qt3DAnimation::QAbstractClipAnimator::running |
141 | |
142 | This property holds a boolean indicating whether the animation is currently running. |
143 | */ |
144 | |
145 | /*! |
146 | Returns a boolean indicating whether the animation is currently running. |
147 | */ |
148 | bool QAbstractClipAnimator::isRunning() const |
149 | { |
150 | Q_D(const QAbstractClipAnimator); |
151 | return d->m_running; |
152 | } |
153 | |
154 | /*! |
155 | \qmlproperty ChannelMapper Qt3DAnimation::AbstractClipAnimator::channelMapper |
156 | |
157 | This property holds the ChannelMapper that controls how the channels in |
158 | the animation clip map onto the properties of the target objects. |
159 | */ |
160 | |
161 | /*! |
162 | \property Qt3DAnimation::QAbstractClipAnimator::channelMapper |
163 | |
164 | This property holds the ChannelMapper that controls how the channels in |
165 | the animation clip map onto the properties of the target objects. |
166 | */ |
167 | |
168 | QChannelMapper *QAbstractClipAnimator::channelMapper() const |
169 | { |
170 | Q_D(const QAbstractClipAnimator); |
171 | return d->m_mapper; |
172 | } |
173 | |
174 | /*! |
175 | \qmlproperty int Qt3DAnimation::AbstractClipAnimator::loops |
176 | |
177 | This property holds the number of times the animation should play. |
178 | |
179 | By default, loops is 1: the animation will play through once and then stop. |
180 | |
181 | If set to QAbstractClipAnimator::Infinite, the animation will continuously |
182 | repeat until it is explicitly stopped. |
183 | */ |
184 | /*! |
185 | \enum QAbstractClipAnimator::Loops |
186 | |
187 | Holds the number of times the animation should play. |
188 | |
189 | \value Infinite |
190 | This will repeat the loop continuously until it is explicitly |
191 | stopped. |
192 | |
193 | */ |
194 | /*! |
195 | \property Qt3DAnimation::QAbstractClipAnimator::loops |
196 | |
197 | Holds the number of times the animation should play. |
198 | |
199 | The value is 1 by default: the animation will be played once and then stop. |
200 | |
201 | If set to QAbstractClipAnimator::Infinite, the animation will continuously |
202 | repeat until it is explicitly stopped. |
203 | */ |
204 | |
205 | /*! |
206 | Returns the number of times the animation should play. |
207 | |
208 | The value is 1 by default: the animation will play through once and then stop. |
209 | |
210 | If set to QAbstractClipAnimator::Infinite, the animation will continuously |
211 | repeat until it is explicitly stopped. |
212 | */ |
213 | int QAbstractClipAnimator::loopCount() const |
214 | { |
215 | Q_D(const QAbstractClipAnimator); |
216 | return d->m_loops; |
217 | } |
218 | /*! |
219 | \qmlproperty Clock Qt3DAnimation::AbstractClipAnimator::clock |
220 | |
221 | The clock controls the speed with which an animation is played. |
222 | */ |
223 | |
224 | /*! |
225 | \property Qt3DAnimation::QAbstractClipAnimator::clock |
226 | |
227 | The clock controls the speed with which an animation is played. |
228 | */ |
229 | QClock *QAbstractClipAnimator::clock() const |
230 | { |
231 | Q_D(const QAbstractClipAnimator); |
232 | return d->m_clock; |
233 | } |
234 | /*! |
235 | \qmlproperty real Qt3DAnimation::AbstractClipAnimator::normalizedTime |
236 | |
237 | This property holds the clips normalized time. |
238 | */ |
239 | /*! |
240 | \property Qt3DAnimation::QAbstractClipAnimator::normalizedTime |
241 | |
242 | This property holds the clips normalized time. |
243 | */ |
244 | float QAbstractClipAnimator::normalizedTime() const |
245 | { |
246 | Q_D(const QAbstractClipAnimator); |
247 | return d->m_normalizedTime; |
248 | } |
249 | |
250 | void QAbstractClipAnimator::setRunning(bool running) |
251 | { |
252 | Q_D(QAbstractClipAnimator); |
253 | if (d->m_running == running) |
254 | return; |
255 | |
256 | if (running && !d->canPlay()) |
257 | return; |
258 | |
259 | d->m_running = running; |
260 | emit runningChanged(running); |
261 | } |
262 | |
263 | void QAbstractClipAnimator::setChannelMapper(QChannelMapper *mapping) |
264 | { |
265 | Q_D(QAbstractClipAnimator); |
266 | if (d->m_mapper == mapping) |
267 | return; |
268 | |
269 | if (d->m_mapper) |
270 | d->unregisterDestructionHelper(node: d->m_mapper); |
271 | |
272 | if (mapping && !mapping->parent()) |
273 | mapping->setParent(this); |
274 | d->m_mapper = mapping; |
275 | |
276 | // Ensures proper bookkeeping |
277 | if (d->m_mapper) |
278 | d->registerDestructionHelper(node: d->m_mapper, func: &QAbstractClipAnimator::setChannelMapper, d->m_mapper); |
279 | emit channelMapperChanged(channelMapper: mapping); |
280 | } |
281 | |
282 | void QAbstractClipAnimator::setLoopCount(int loops) |
283 | { |
284 | Q_D(QAbstractClipAnimator); |
285 | if (d->m_loops == loops) |
286 | return; |
287 | |
288 | d->m_loops = loops; |
289 | emit loopCountChanged(loops); |
290 | } |
291 | |
292 | void QAbstractClipAnimator::setClock(QClock *clock) |
293 | { |
294 | Q_D(QAbstractClipAnimator); |
295 | if (d->m_clock == clock) |
296 | return; |
297 | |
298 | if (d->m_clock) |
299 | d->unregisterDestructionHelper(node: d->m_clock); |
300 | |
301 | if (clock && !clock->parent()) |
302 | clock->setParent(this); |
303 | d->m_clock = clock; |
304 | |
305 | if (d->m_clock) |
306 | d->registerDestructionHelper(node: d->m_clock, func: &QAbstractClipAnimator::setClock, d->m_clock); |
307 | emit clockChanged(clock); |
308 | } |
309 | |
310 | void QAbstractClipAnimator::setNormalizedTime(float timeFraction) |
311 | { |
312 | Q_D(QAbstractClipAnimator); |
313 | const bool validTime = !(timeFraction < 0.0f) && !(timeFraction > 1.0f); |
314 | if (!validTime) { |
315 | qWarning(msg: "Time value %f is not valid, needs to be in the range 0.0 to 1.0" , timeFraction); |
316 | return; |
317 | } |
318 | |
319 | if (qFuzzyCompare(p1: d->m_normalizedTime, p2: timeFraction)) |
320 | return; |
321 | |
322 | d->m_normalizedTime = timeFraction; |
323 | emit normalizedTimeChanged(index: timeFraction); |
324 | } |
325 | |
326 | /*! |
327 | Starts the animation. |
328 | */ |
329 | void QAbstractClipAnimator::start() |
330 | { |
331 | setRunning(true); |
332 | } |
333 | |
334 | /*! |
335 | Stops the animation. |
336 | */ |
337 | void QAbstractClipAnimator::stop() |
338 | { |
339 | setRunning(false); |
340 | } |
341 | |
342 | } // namespace Qt3DAnimation |
343 | |
344 | QT_END_NAMESPACE |
345 | |