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36 | |
37 | #include "qabstractclipblendnode.h" |
38 | #include "qabstractclipblendnode_p.h" |
39 | |
40 | QT_BEGIN_NAMESPACE |
41 | |
42 | namespace Qt3DAnimation { |
43 | |
44 | QAbstractClipBlendNodePrivate::QAbstractClipBlendNodePrivate() |
45 | : Qt3DCore::QNodePrivate() |
46 | { |
47 | } |
48 | |
49 | /*! |
50 | \qmltype AbstractClipBlendNode |
51 | \instantiates Qt3DAnimation::QAbstractClipBlendNode |
52 | \inqmlmodule Qt3D.Animation |
53 | \since 5.9 |
54 | |
55 | \brief AbstractClipBlendNode is the base class for types used to construct animation blend |
56 | trees. |
57 | |
58 | Animation blend trees are used with a BlendedClipAnimator to dynamically blend a set of |
59 | animation clips together. The way in which the blending of animation clips is performed is |
60 | controlled by the structure of the blend tree and the properties on the nodes it contains. |
61 | |
62 | The leaf nodes in a blend tree are containers for the input animation clips. These clips can be |
63 | baked clips read from file via AnimationClipLoader, or they can be clips that you build within |
64 | your application with AnimatitonClip and AnimationClipData. To include a clip in your blend |
65 | tree, wrap it in a ClipBlendValue node. |
66 | |
67 | The interior nodes of a blend tree represent blending operations that will be applied to their |
68 | arguments which hold the input clips or even entire sub-trees of other blend tree nodes. |
69 | |
70 | At present, the Qt 3D Animation module provides the following blend tree node types: |
71 | |
72 | \list |
73 | \li Qt3D.Animation.ClipBlendValue |
74 | \li Qt3D.Animation.LerpClipBlend |
75 | \li Qt3D.Animation.QAdditiveClipBlend |
76 | \endlist |
77 | |
78 | Additional node types representing other blending operations will be added in the future. |
79 | |
80 | \sa BlendedClipAnimator |
81 | */ |
82 | |
83 | /*! |
84 | \class Qt3DAnimation::QAbstractClipBlendNode |
85 | \inherits Qt3DCore::QNode |
86 | |
87 | \inmodule Qt3DAnimation |
88 | \since 5.9 |
89 | |
90 | \brief QAbstractClipBlendNode is the base class for types used to construct animation blend |
91 | trees. |
92 | |
93 | Animation blend trees are used with a QBlendedClipAnimator to dynamically blend a set of |
94 | animation clips together. The way in which the blending of animation clips is performed is |
95 | controlled by the structure of the blend tree and the properties on the nodes it contains. |
96 | |
97 | The leaf nodes in a blend tree are containers for the input animation clips. These clips can be |
98 | baked clips read from file via QAnimationClipLoader, or they can be clips that you build within |
99 | your application with QAnimatitonClip and QAnimationClipData. To include a clip in your blend |
100 | tree, wrap it in a QClipBlendValue node. |
101 | |
102 | The interior nodes of a blend tree represent blending operations that will be applied to their |
103 | arguments which hold the input clips or even entire sub-trees of other blend tree nodes. |
104 | |
105 | At present, the Qt 3D Animation module provides the following blend tree node types: |
106 | |
107 | \list |
108 | \li Qt3DAnimation::QClipBlendValue |
109 | \li Qt3DAnimation::QLerpClipBlend |
110 | \li Qt3DAnimation::QAdditiveClipBlend |
111 | \endlist |
112 | |
113 | Additional node types representing other blending operations will be added in the future. |
114 | |
115 | \sa QBlendedClipAnimator |
116 | */ |
117 | |
118 | /*! \internal */ |
119 | QAbstractClipBlendNode::QAbstractClipBlendNode(Qt3DCore::QNode *parent) |
120 | : Qt3DCore::QNode(*new QAbstractClipBlendNodePrivate(), parent) |
121 | { |
122 | } |
123 | |
124 | /*! \internal */ |
125 | QAbstractClipBlendNode::QAbstractClipBlendNode(QAbstractClipBlendNodePrivate &dd, Qt3DCore::QNode *parent) |
126 | : Qt3DCore::QNode(dd, parent) |
127 | { |
128 | } |
129 | |
130 | QAbstractClipBlendNode::~QAbstractClipBlendNode() |
131 | { |
132 | } |
133 | |
134 | } // Qt3DAnimation |
135 | |
136 | QT_END_NAMESPACE |
137 | |