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36
37#include "qclock.h"
38#include "qclock_p.h"
39
40QT_BEGIN_NAMESPACE
41
42namespace Qt3DAnimation {
43
44QClockPrivate::QClockPrivate()
45 : Qt3DCore::QNodePrivate()
46 , m_playbackRate(1.0f)
47{
48}
49
50QClock::QClock(Qt3DCore::QNode* parent)
51 : Qt3DCore::QNode(*new QClockPrivate, parent)
52{
53}
54
55QClock::QClock(QClockPrivate &dd, Qt3DCore::QNode *parent)
56 : Qt3DCore::QNode(dd, parent)
57{
58}
59
60QClock::~QClock()
61{
62}
63/*!
64 \property Qt3DAnimation::QClock::playbackRate
65
66 The playback speed of the animation. The playback speed can be negative.
67 When that is the case the animation will be played back from the current
68 normalized time value back to 0 and for the number of loops it had been
69 played for with a positive playback rate.
70*/
71
72double QClock::playbackRate() const
73{
74 Q_D(const QClock);
75 return d->m_playbackRate;
76}
77
78void QClock::setPlaybackRate(double playbackRate)
79{
80 Q_D(QClock);
81 if (qFuzzyCompare(p1: playbackRate, p2: d->m_playbackRate))
82 return;
83 d->m_playbackRate = playbackRate;
84 emit playbackRateChanged(playbackRate);
85}
86
87Qt3DCore::QNodeCreatedChangeBasePtr QClock::createNodeCreationChange() const
88{
89 auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QClockData>::create(arguments: this);
90 auto &data = creationChange->data;
91 Q_D(const QClock);
92 data.playbackRate = d->m_playbackRate;
93 return creationChange;
94}
95
96}
97
98QT_END_NAMESPACE
99

source code of qt3d/src/animation/frontend/qclock.cpp