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| 3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). | 
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| 35 | ****************************************************************************/ | 
| 36 |  | 
| 37 | #include "qlerpclipblend.h" | 
| 38 | #include "qlerpclipblend_p.h" | 
| 39 | #include <Qt3DAnimation/qclipblendnodecreatedchange.h> | 
| 40 |  | 
| 41 | QT_BEGIN_NAMESPACE | 
| 42 |  | 
| 43 | namespace Qt3DAnimation { | 
| 44 |  | 
| 45 | /*! | 
| 46 |     \qmltype LerpClipBlend | 
| 47 |     \instantiates Qt3DAnimation::QLerpClipBlend | 
| 48 |     \inqmlmodule Qt3D.Animation | 
| 49 |  | 
| 50 |     \brief Performs a linear interpolation of two animation clips based on a | 
| 51 |     normalized factor. | 
| 52 |  | 
| 53 |     \since 5.9 | 
| 54 |  | 
| 55 |     LerpClipBlend can be useful to create advanced animation effects based on | 
| 56 |     individual animation clips. For instance, given a player character,, lerp | 
| 57 |     blending could be used to combine a walking animation clip with an injured | 
| 58 |     animation clip based on a blend factor that increases the more the player | 
| 59 |     gets injured. This would then allow with blend factor == 0 to have a non | 
| 60 |     injured walking player, with blend factor == 1 a fully injured player, with | 
| 61 |     blend factor == 0.5 a partially walking and injured player. | 
| 62 |  | 
| 63 |     \sa BlendedClipAnimator | 
| 64 | */ | 
| 65 |  | 
| 66 | /*! | 
| 67 |     \class Qt3DAnimation::QLerpClipBlend | 
| 68 |     \inmodule Qt3DAnimation | 
| 69 |     \inherits Qt3DAnimation::QAbstractClipBlendNode | 
| 70 |  | 
| 71 |     \brief Performs a linear interpolation of two animation clips based on a | 
| 72 |     normalized factor. | 
| 73 |  | 
| 74 |     \since 5.9 | 
| 75 |  | 
| 76 |     QLerpClipBlend can be useful to create advanced animation effects based on | 
| 77 |     individual animation clips. For instance, given a player character, lerp | 
| 78 |     blending could be used to combine a walking animation clip with an injured | 
| 79 |     animation clip based on a blend factor that increases the more the player | 
| 80 |     gets injured. This would then allow with blend factor == 0 to have a non | 
| 81 |     injured walking player, with blend factor == 1 a fully injured player, with | 
| 82 |     blend factor == 0.5 a partially walking and injured player. | 
| 83 |  | 
| 84 |     \sa QBlendedClipAnimator | 
| 85 | */ | 
| 86 |  | 
| 87 | QLerpClipBlendPrivate::QLerpClipBlendPrivate() | 
| 88 |     : QAbstractClipBlendNodePrivate() | 
| 89 |     , m_startClip(nullptr) | 
| 90 |     , m_endClip(nullptr) | 
| 91 |     , m_blendFactor(0.0f) | 
| 92 | { | 
| 93 | } | 
| 94 |  | 
| 95 | QLerpClipBlend::QLerpClipBlend(Qt3DCore::QNode *parent) | 
| 96 |     : QAbstractClipBlendNode(*new QLerpClipBlendPrivate(), parent) | 
| 97 | { | 
| 98 | } | 
| 99 |  | 
| 100 | QLerpClipBlend::QLerpClipBlend(QLerpClipBlendPrivate &dd, Qt3DCore::QNode *parent) | 
| 101 |     : QAbstractClipBlendNode(dd, parent) | 
| 102 | { | 
| 103 | } | 
| 104 |  | 
| 105 | QLerpClipBlend::~QLerpClipBlend() | 
| 106 | { | 
| 107 | } | 
| 108 |  | 
| 109 | Qt3DCore::QNodeCreatedChangeBasePtr QLerpClipBlend::createNodeCreationChange() const | 
| 110 | { | 
| 111 |     Q_D(const QLerpClipBlend); | 
| 112 |     auto creationChange = QClipBlendNodeCreatedChangePtr<QLerpClipBlendData>::create(arguments: this); | 
| 113 |     QLerpClipBlendData &data = creationChange->data; | 
| 114 |     data.startClipId = Qt3DCore::qIdForNode(node: d->m_startClip); | 
| 115 |     data.endClipId = Qt3DCore::qIdForNode(node: d->m_endClip); | 
| 116 |     data.blendFactor = d->m_blendFactor; | 
| 117 |     return creationChange; | 
| 118 | } | 
| 119 |  | 
| 120 | /*! | 
| 121 |     \qmlproperty real LerpClipBlend::blendFactor | 
| 122 |  | 
| 123 |     Specifies the blending factor between 0 and 1 to control the blending of | 
| 124 |     two animation clips. | 
| 125 | */ | 
| 126 | /*! | 
| 127 |     \property QLerpClipBlend::blendFactor | 
| 128 |  | 
| 129 |     Specifies the blending factor between 0 and 1 to control the blending of | 
| 130 |     two animation clips. | 
| 131 |  */ | 
| 132 | float QLerpClipBlend::blendFactor() const | 
| 133 | { | 
| 134 |     Q_D(const QLerpClipBlend); | 
| 135 |     return d->m_blendFactor; | 
| 136 | } | 
| 137 |  | 
| 138 | /*! | 
| 139 |     \qmlproperty AbstractClipBlendNode LerpClipBlend::startClip | 
| 140 |  | 
| 141 |     Holds the sub-tree that should be used as the start clip for this | 
| 142 |     lerp blend node. That is, the clip returned by this blend node when | 
| 143 |     the blendFactor is set to a value of 0. | 
| 144 | */ | 
| 145 | /*! | 
| 146 |     \property QLerpClipBlend::startClip | 
| 147 |  | 
| 148 |     Holds the sub-tree that should be used as the start clip for this | 
| 149 |     lerp blend node. That is, the clip returned by this blend node when | 
| 150 |     the blendFactor is set to a value of 0. | 
| 151 | */ | 
| 152 | Qt3DAnimation::QAbstractClipBlendNode *QLerpClipBlend::startClip() const | 
| 153 | { | 
| 154 |     Q_D(const QLerpClipBlend); | 
| 155 |     return d->m_startClip; | 
| 156 | } | 
| 157 |  | 
| 158 | /*! | 
| 159 |     \qmlproperty AbstractClipBlendNode LerpClipBlend::endClip | 
| 160 |  | 
| 161 |     Holds the sub-tree that should be used as the end clip for this | 
| 162 |     lerp blend node. That is, the clip returned by this blend node when | 
| 163 |     the blendFactor is set to a value of 1. | 
| 164 | */ | 
| 165 | /*! | 
| 166 |     \property QLerpClipBlend::endClip | 
| 167 |  | 
| 168 |     Holds the sub-tree that should be used as the start clip for this | 
| 169 |     lerp blend node. That is, the clip returned by this blend node when | 
| 170 |     the blendFactor is set to a value of 1. | 
| 171 | */ | 
| 172 | Qt3DAnimation::QAbstractClipBlendNode *QLerpClipBlend::endClip() const | 
| 173 | { | 
| 174 |     Q_D(const QLerpClipBlend); | 
| 175 |     return d->m_endClip; | 
| 176 | } | 
| 177 |  | 
| 178 | void QLerpClipBlend::setBlendFactor(float blendFactor) | 
| 179 | { | 
| 180 |     Q_D(QLerpClipBlend); | 
| 181 |  | 
| 182 |     if (d->m_blendFactor == blendFactor) | 
| 183 |         return; | 
| 184 |  | 
| 185 |     d->m_blendFactor = blendFactor; | 
| 186 |     emit blendFactorChanged(blendFactor); | 
| 187 | } | 
| 188 |  | 
| 189 | void QLerpClipBlend::setStartClip(Qt3DAnimation::QAbstractClipBlendNode *startClip) | 
| 190 | { | 
| 191 |     Q_D(QLerpClipBlend); | 
| 192 |     if (d->m_startClip == startClip) | 
| 193 |         return; | 
| 194 |  | 
| 195 |     if (d->m_startClip) | 
| 196 |         d->unregisterDestructionHelper(node: d->m_startClip); | 
| 197 |  | 
| 198 |     if (startClip && !startClip->parent()) | 
| 199 |         startClip->setParent(this); | 
| 200 |     d->m_startClip = startClip; | 
| 201 |  | 
| 202 |     // Ensures proper bookkeeping | 
| 203 |     if (d->m_startClip) | 
| 204 |         d->registerDestructionHelper(node: d->m_startClip, func: &QLerpClipBlend::setStartClip, d->m_startClip); | 
| 205 |     emit startClipChanged(startClip); | 
| 206 | } | 
| 207 |  | 
| 208 | void QLerpClipBlend::setEndClip(Qt3DAnimation::QAbstractClipBlendNode *endClip) | 
| 209 | { | 
| 210 |     Q_D(QLerpClipBlend); | 
| 211 |     if (d->m_endClip == endClip) | 
| 212 |         return; | 
| 213 |  | 
| 214 |     if (d->m_endClip) | 
| 215 |         d->unregisterDestructionHelper(node: d->m_endClip); | 
| 216 |  | 
| 217 |     if (endClip && !endClip->parent()) | 
| 218 |         endClip->setParent(this); | 
| 219 |     d->m_endClip = endClip; | 
| 220 |  | 
| 221 |     // Ensures proper bookkeeping | 
| 222 |     if (d->m_endClip) | 
| 223 |         d->registerDestructionHelper(node: d->m_endClip, func: &QLerpClipBlend::setEndClip, d->m_endClip); | 
| 224 |     emit endClipChanged(endClip); | 
| 225 | } | 
| 226 |  | 
| 227 | } // Qt3DAnimation | 
| 228 |  | 
| 229 | QT_END_NAMESPACE | 
| 230 |  |