1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
11 | ** accordance with the commercial license agreement provided with the |
12 | ** Software or, alternatively, in accordance with the terms contained in |
13 | ** a written agreement between you and The Qt Company. For licensing terms |
14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
15 | ** information use the contact form at https://www.qt.io/contact-us. |
16 | ** |
17 | ** GNU Lesser General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
21 | ** packaging of this file. Please review the following information to |
22 | ** ensure the GNU Lesser General Public License version 3 requirements |
23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or (at your option) the GNU General |
28 | ** Public license version 3 or any later version approved by the KDE Free |
29 | ** Qt Foundation. The licenses are as published by the Free Software |
30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
31 | ** included in the packaging of this file. Please review the following |
32 | ** information to ensure the GNU General Public License requirements will |
33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
35 | ** |
36 | ** $QT_END_LICENSE$ |
37 | ** |
38 | ****************************************************************************/ |
39 | |
40 | #include "qskeletonmapping.h" |
41 | #include "qskeletonmapping_p.h" |
42 | #include <Qt3DCore/qabstractskeleton.h> |
43 | |
44 | #include <Qt3DAnimation/private/qchannelmappingcreatedchange_p.h> |
45 | |
46 | QT_BEGIN_NAMESPACE |
47 | |
48 | namespace Qt3DAnimation { |
49 | |
50 | QSkeletonMappingPrivate::QSkeletonMappingPrivate() |
51 | : QAbstractChannelMappingPrivate() |
52 | , m_skeleton(nullptr) |
53 | { |
54 | m_mappingType = QChannelMappingCreatedChangeBase::SkeletonMapping; |
55 | } |
56 | |
57 | QSkeletonMapping::QSkeletonMapping(Qt3DCore::QNode *parent) |
58 | : QAbstractChannelMapping(*new QSkeletonMappingPrivate, parent) |
59 | { |
60 | } |
61 | |
62 | QSkeletonMapping::QSkeletonMapping(QSkeletonMappingPrivate &dd, Qt3DCore::QNode *parent) |
63 | : QAbstractChannelMapping(dd, parent) |
64 | { |
65 | } |
66 | |
67 | QSkeletonMapping::~QSkeletonMapping() |
68 | { |
69 | } |
70 | |
71 | Qt3DCore::QAbstractSkeleton *QSkeletonMapping::skeleton() const |
72 | { |
73 | Q_D(const QSkeletonMapping); |
74 | return d->m_skeleton; |
75 | } |
76 | |
77 | void QSkeletonMapping::setSkeleton(Qt3DCore::QAbstractSkeleton *skeleton) |
78 | { |
79 | Q_D(QSkeletonMapping); |
80 | if (d->m_skeleton == skeleton) |
81 | return; |
82 | |
83 | if (d->m_skeleton) |
84 | d->unregisterDestructionHelper(node: d->m_skeleton); |
85 | |
86 | if (skeleton && !skeleton->parent()) |
87 | skeleton->setParent(this); |
88 | d->m_skeleton = skeleton; |
89 | |
90 | // Ensures proper bookkeeping |
91 | if (d->m_skeleton) |
92 | d->registerDestructionHelper(node: d->m_skeleton, func: &QSkeletonMapping::setSkeleton, d->m_skeleton); |
93 | |
94 | emit skeletonChanged(skeleton); |
95 | } |
96 | |
97 | Qt3DCore::QNodeCreatedChangeBasePtr QSkeletonMapping::createNodeCreationChange() const |
98 | { |
99 | auto creationChange = QChannelMappingCreatedChangePtr<QSkeletonMappingData>::create(arguments: this); |
100 | auto &data = creationChange->data; |
101 | Q_D(const QSkeletonMapping); |
102 | data.skeletonId = Qt3DCore::qIdForNode(node: d->m_skeleton); |
103 | return creationChange; |
104 | } |
105 | |
106 | } // namespace Qt3DAnimation |
107 | |
108 | QT_END_NAMESPACE |
109 | |