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39
40#include "qskeletonmapping.h"
41#include "qskeletonmapping_p.h"
42#include <Qt3DCore/qabstractskeleton.h>
43
44#include <Qt3DAnimation/private/qchannelmappingcreatedchange_p.h>
45
46QT_BEGIN_NAMESPACE
47
48namespace Qt3DAnimation {
49
50QSkeletonMappingPrivate::QSkeletonMappingPrivate()
51 : QAbstractChannelMappingPrivate()
52 , m_skeleton(nullptr)
53{
54 m_mappingType = QChannelMappingCreatedChangeBase::SkeletonMapping;
55}
56
57QSkeletonMapping::QSkeletonMapping(Qt3DCore::QNode *parent)
58 : QAbstractChannelMapping(*new QSkeletonMappingPrivate, parent)
59{
60}
61
62QSkeletonMapping::QSkeletonMapping(QSkeletonMappingPrivate &dd, Qt3DCore::QNode *parent)
63 : QAbstractChannelMapping(dd, parent)
64{
65}
66
67QSkeletonMapping::~QSkeletonMapping()
68{
69}
70
71Qt3DCore::QAbstractSkeleton *QSkeletonMapping::skeleton() const
72{
73 Q_D(const QSkeletonMapping);
74 return d->m_skeleton;
75}
76
77void QSkeletonMapping::setSkeleton(Qt3DCore::QAbstractSkeleton *skeleton)
78{
79 Q_D(QSkeletonMapping);
80 if (d->m_skeleton == skeleton)
81 return;
82
83 if (d->m_skeleton)
84 d->unregisterDestructionHelper(node: d->m_skeleton);
85
86 if (skeleton && !skeleton->parent())
87 skeleton->setParent(this);
88 d->m_skeleton = skeleton;
89
90 // Ensures proper bookkeeping
91 if (d->m_skeleton)
92 d->registerDestructionHelper(node: d->m_skeleton, func: &QSkeletonMapping::setSkeleton, d->m_skeleton);
93
94 emit skeletonChanged(skeleton);
95}
96
97Qt3DCore::QNodeCreatedChangeBasePtr QSkeletonMapping::createNodeCreationChange() const
98{
99 auto creationChange = QChannelMappingCreatedChangePtr<QSkeletonMappingData>::create(arguments: this);
100 auto &data = creationChange->data;
101 Q_D(const QSkeletonMapping);
102 data.skeletonId = Qt3DCore::qIdForNode(node: d->m_skeleton);
103 return creationChange;
104}
105
106} // namespace Qt3DAnimation
107
108QT_END_NAMESPACE
109

source code of qt3d/src/animation/frontend/qskeletonmapping.cpp