| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 31 | ** included in the packaging of this file. Please review the following | 
| 32 | ** information to ensure the GNU General Public License requirements will | 
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | 
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qaspectmanager_p.h" | 
| 41 |  | 
| 42 | #include <Qt3DCore/qabstractaspect.h> | 
| 43 | #include <Qt3DCore/qentity.h> | 
| 44 | #include <QtCore/QAbstractEventDispatcher> | 
| 45 | #include <QtCore/QEventLoop> | 
| 46 | #include <QtCore/QThread> | 
| 47 | #include <QtCore/QWaitCondition> | 
| 48 | #include <QtGui/QSurface> | 
| 49 |  | 
| 50 | #include <Qt3DCore/private/corelogging_p.h> | 
| 51 | #include <Qt3DCore/private/qabstractaspect_p.h> | 
| 52 | #include <Qt3DCore/private/qabstractaspectjobmanager_p.h> | 
| 53 | #include <Qt3DCore/private/qabstractframeadvanceservice_p.h> | 
| 54 | // TODO Make the kind of job manager configurable (e.g. ThreadWeaver vs Intel TBB) | 
| 55 | #include <Qt3DCore/private/qaspectjobmanager_p.h> | 
| 56 | #include <Qt3DCore/private/qaspectjob_p.h> | 
| 57 | #include <Qt3DCore/private/qchangearbiter_p.h> | 
| 58 | #include <Qt3DCore/private/qscheduler_p.h> | 
| 59 | #include <Qt3DCore/private/qservicelocator_p.h> | 
| 60 | #include <Qt3DCore/private/qsysteminformationservice_p_p.h> | 
| 61 | #include <Qt3DCore/private/qthreadpooler_p.h> | 
| 62 | #include <Qt3DCore/private/qtickclock_p.h> | 
| 63 | #include <Qt3DCore/private/qtickclockservice_p.h> | 
| 64 | #include <Qt3DCore/private/qnodevisitor_p.h> | 
| 65 | #include <Qt3DCore/private/qnode_p.h> | 
| 66 | #include <Qt3DCore/private/qscene_p.h> | 
| 67 |  | 
| 68 | #include <QtCore/QCoreApplication> | 
| 69 | #include <QtCore/QAbstractAnimation> | 
| 70 |  | 
| 71 | QT_BEGIN_NAMESPACE | 
| 72 |  | 
| 73 | namespace Qt3DCore { | 
| 74 |  | 
| 75 | #if QT_CONFIG(animation) | 
| 76 | class RequestFrameAnimation final : public QAbstractAnimation | 
| 77 | { | 
| 78 | public: | 
| 79 |     RequestFrameAnimation(QObject *parent) | 
| 80 |         : QAbstractAnimation(parent) | 
| 81 |     { | 
| 82 |     } | 
| 83 |  | 
| 84 |     ~RequestFrameAnimation() override; | 
| 85 |  | 
| 86 |     int duration() const override { return 1; } | 
| 87 |     void updateCurrentTime(int currentTime) override { Q_UNUSED(currentTime) } | 
| 88 | }; | 
| 89 |  | 
| 90 | RequestFrameAnimation::~RequestFrameAnimation() = default; | 
| 91 | #else | 
| 92 | namespace  { | 
| 93 |  | 
| 94 | class RequestFrameEvent : public QEvent | 
| 95 | { | 
| 96 | public: | 
| 97 |     RequestFrameEvent() | 
| 98 |         : QEvent(static_cast<QEvent::Type>(RequestFrameEvent::requestEventType)) | 
| 99 |     {} | 
| 100 |  | 
| 101 |     static int eventType() { return RequestFrameEvent::requestEventType; } | 
| 102 |  | 
| 103 | private: | 
| 104 |     static int requestEventType; | 
| 105 | }; | 
| 106 |  | 
| 107 | int RequestFrameEvent::requestEventType = QEvent::registerEventType(); | 
| 108 |  | 
| 109 | } // anonymous | 
| 110 | #endif | 
| 111 |  | 
| 112 | /*! | 
| 113 |     \class Qt3DCore::QAspectManager | 
| 114 |     \internal | 
| 115 | */ | 
| 116 | QAspectManager::QAspectManager(QAspectEngine *parent) | 
| 117 |     : QObject(parent) | 
| 118 |     , m_engine(parent) | 
| 119 |     , m_root(nullptr) | 
| 120 |     , m_scheduler(new QScheduler(this)) | 
| 121 |     , m_jobManager(new QAspectJobManager(this)) | 
| 122 |     , m_changeArbiter(new QChangeArbiter(this)) | 
| 123 |     , m_serviceLocator(new QServiceLocator(parent)) | 
| 124 |     , m_simulationLoopRunning(false) | 
| 125 |     , m_driveMode(QAspectEngine::Automatic) | 
| 126 |     , m_postConstructorInit(nullptr) | 
| 127 | #if QT_CONFIG(animation) | 
| 128 |     , m_simulationAnimation(nullptr) | 
| 129 | #endif | 
| 130 |     , m_jobsInLastFrame(0) | 
| 131 |     , m_dumpJobs(false) | 
| 132 | { | 
| 133 |     qRegisterMetaType<QSurface *>(typeName: "QSurface*" ); | 
| 134 |     qCDebug(Aspects) << Q_FUNC_INFO; | 
| 135 | } | 
| 136 |  | 
| 137 | QAspectManager::~QAspectManager() | 
| 138 | { | 
| 139 |     delete m_changeArbiter; | 
| 140 |     delete m_jobManager; | 
| 141 |     delete m_scheduler; | 
| 142 | } | 
| 143 |  | 
| 144 | void QAspectManager::setRunMode(QAspectEngine::RunMode mode) | 
| 145 | { | 
| 146 |     qCDebug(Aspects) << Q_FUNC_INFO << "Running Loop Drive Mode set to"  << mode; | 
| 147 |     m_driveMode = mode; | 
| 148 | } | 
| 149 |  | 
| 150 | // Main thread (called by QAspectEngine) | 
| 151 | void QAspectManager::enterSimulationLoop() | 
| 152 | { | 
| 153 |     qCDebug(Aspects) << Q_FUNC_INFO; | 
| 154 |     m_simulationLoopRunning = true; | 
| 155 |  | 
| 156 |     // Retrieve the frame advance service. Defaults to timer based if there is no renderer. | 
| 157 |     QAbstractFrameAdvanceService *frameAdvanceService = | 
| 158 |             m_serviceLocator->service<QAbstractFrameAdvanceService>(serviceType: QServiceLocator::FrameAdvanceService); | 
| 159 |  | 
| 160 |     // Start the frameAdvanceService | 
| 161 |     frameAdvanceService->start(); | 
| 162 |  | 
| 163 |     // We are about to enter the simulation loop. Give aspects a chance to do any last | 
| 164 |     // pieces of initialization | 
| 165 |     qCDebug(Aspects) << "Calling onEngineStartup() for each aspect" ; | 
| 166 |     for (QAbstractAspect *aspect : qAsConst(t&: m_aspects)) { | 
| 167 |         qCDebug(Aspects) << "\t"  << aspect->objectName(); | 
| 168 |         aspect->onEngineStartup(); | 
| 169 |     } | 
| 170 |     qCDebug(Aspects) << "Done calling onEngineStartup() for each aspect" ; | 
| 171 |  | 
| 172 |     // Start running loop if Qt3D is in charge of driving it | 
| 173 |     if (m_driveMode == QAspectEngine::Automatic) { | 
| 174 | #if QT_CONFIG(animation) | 
| 175 |         if (!m_simulationAnimation) { | 
| 176 |             m_simulationAnimation = new RequestFrameAnimation(this); | 
| 177 |             connect(sender: m_simulationAnimation, signal: &QAbstractAnimation::finished, context: this, slot: [this]() { | 
| 178 |                 processFrame(); | 
| 179 |                 if (m_simulationLoopRunning && m_driveMode == QAspectEngine::Automatic) | 
| 180 |                     requestNextFrame(); | 
| 181 |             }); | 
| 182 |         } | 
| 183 | #endif | 
| 184 |         requestNextFrame(); | 
| 185 |     } | 
| 186 | } | 
| 187 |  | 
| 188 | // Main thread (called by QAspectEngine) | 
| 189 | void QAspectManager::exitSimulationLoop() | 
| 190 | { | 
| 191 |     qCDebug(Aspects) << Q_FUNC_INFO; | 
| 192 |  | 
| 193 |     // If this fails, simulation loop is already exited so nothing to do | 
| 194 |     if (!m_simulationLoopRunning) { | 
| 195 |         qCDebug(Aspects) << "Simulation loop was not running. Nothing to do" ; | 
| 196 |         return; | 
| 197 |     } | 
| 198 |  | 
| 199 | #if QT_CONFIG(animation) | 
| 200 |     if (m_simulationAnimation) | 
| 201 |         m_simulationAnimation->stop(); | 
| 202 | #endif | 
| 203 |  | 
| 204 |     QAbstractFrameAdvanceService *frameAdvanceService = | 
| 205 |             m_serviceLocator->service<QAbstractFrameAdvanceService>(serviceType: QServiceLocator::FrameAdvanceService); | 
| 206 |     if (frameAdvanceService) | 
| 207 |         frameAdvanceService->stop(); | 
| 208 |  | 
| 209 |     // Give any aspects a chance to unqueue any asynchronous work they | 
| 210 |     // may have scheduled that would otherwise potentially deadlock or | 
| 211 |     // cause races. For example, the QLogicAspect queues up a vector of | 
| 212 |     // QNodeIds to be processed by a callback on the main thread. However, | 
| 213 |     // if we don't unqueue this work and release its semaphore, the logic | 
| 214 |     // aspect would cause a deadlock when trying to exit the inner loop. | 
| 215 |     // This is because we call this function from the main thread and the | 
| 216 |     // logic aspect is waiting for the main thread to execute the | 
| 217 |     // QLogicComponent::onFrameUpdate() callback. | 
| 218 |     for (QAbstractAspect *aspect : qAsConst(t&: m_aspects)) | 
| 219 |         aspect->d_func()->onEngineAboutToShutdown(); | 
| 220 |  | 
| 221 |     // Process any pending changes from the frontend before we shut the aspects down | 
| 222 |     m_changeArbiter->syncChanges(); | 
| 223 |  | 
| 224 |     // Give aspects a chance to perform any shutdown actions. This may include unqueuing | 
| 225 |     // any blocking work on the main thread that could potentially deadlock during shutdown. | 
| 226 |     qCDebug(Aspects) << "Calling onEngineShutdown() for each aspect" ; | 
| 227 |     for (QAbstractAspect *aspect : qAsConst(t&: m_aspects)) { | 
| 228 |         qCDebug(Aspects) << "\t"  << aspect->objectName(); | 
| 229 |         aspect->onEngineShutdown(); | 
| 230 |     } | 
| 231 |     qCDebug(Aspects) << "Done calling onEngineShutdown() for each aspect" ; | 
| 232 |  | 
| 233 |     m_simulationLoopRunning = false; | 
| 234 |     qCDebug(Aspects) << "exitSimulationLoop completed" ; | 
| 235 | } | 
| 236 |  | 
| 237 | bool QAspectManager::isShuttingDown() const | 
| 238 | { | 
| 239 |     return !m_simulationLoopRunning; | 
| 240 | } | 
| 241 |  | 
| 242 | /*! | 
| 243 |     \internal | 
| 244 |  | 
| 245 |     Called by the QAspectThread's run() method immediately after the manager | 
| 246 |     has been created | 
| 247 | */ | 
| 248 | void QAspectManager::initialize() | 
| 249 | { | 
| 250 |     qCDebug(Aspects) << Q_FUNC_INFO; | 
| 251 |     m_jobManager->initialize(); | 
| 252 |     m_scheduler->setAspectManager(this); | 
| 253 |     m_changeArbiter->initialize(jobManager: m_jobManager); | 
| 254 | } | 
| 255 |  | 
| 256 | /*! | 
| 257 |     \internal | 
| 258 |  | 
| 259 |     Called by the QAspectThread's run() method immediately after the manager's | 
| 260 |     exec() function has returned. | 
| 261 | */ | 
| 262 | void QAspectManager::shutdown() | 
| 263 | { | 
| 264 |     qCDebug(Aspects) << Q_FUNC_INFO; | 
| 265 |  | 
| 266 |     // Aspects must be deleted in the Thread they were created in | 
| 267 | } | 
| 268 |  | 
| 269 | // MainThread called by QAspectEngine::setRootEntity | 
| 270 | void QAspectManager::setRootEntity(Qt3DCore::QEntity *root, const QVector<QNode *> &nodes) | 
| 271 | { | 
| 272 |     qCDebug(Aspects) << Q_FUNC_INFO; | 
| 273 |  | 
| 274 |     if (root == m_root) | 
| 275 |         return; | 
| 276 |  | 
| 277 |     if (m_root) { | 
| 278 |         // TODO: Delete all backend nodes. This is to be symmetric with how | 
| 279 |         // we create them below in the call to setRootAndCreateNodes | 
| 280 |     } | 
| 281 |  | 
| 282 |     m_root = root; | 
| 283 |  | 
| 284 |     if (m_root) { | 
| 285 |  | 
| 286 |         QVector<NodeTreeChange> nodeTreeChanges; | 
| 287 |         nodeTreeChanges.reserve(asize: nodes.size()); | 
| 288 |  | 
| 289 |         for (QNode *n : nodes) { | 
| 290 |             nodeTreeChanges.push_back(t: { | 
| 291 |                                           .id: n->id(), | 
| 292 |                                           .metaObj: QNodePrivate::get(q: n)->m_typeInfo, | 
| 293 |                                           .type: NodeTreeChange::Added, | 
| 294 |                                           .node: n | 
| 295 |                                       }); | 
| 296 |         } | 
| 297 |  | 
| 298 |         for (QAbstractAspect *aspect : qAsConst(t&: m_aspects)) | 
| 299 |             aspect->d_func()->setRootAndCreateNodes(rootObject: m_root, nodesTreeChanges: nodeTreeChanges); | 
| 300 |     } | 
| 301 | } | 
| 302 |  | 
| 303 |  | 
| 304 | // Main Thread -> immediately following node insertion | 
| 305 | void QAspectManager::addNodes(const QVector<QNode *> &nodes) | 
| 306 | { | 
| 307 |     // We record the nodes added information, which we will actually use when | 
| 308 |     // processFrame is called (later but within the same loop of the even loop | 
| 309 |     // as this call) The idea is we want to avoid modifying the backend tree if | 
| 310 |     // the Renderer hasn't allowed processFrame to continue yet | 
| 311 |  | 
| 312 |     QVector<NodeTreeChange> treeChanges; | 
| 313 |     treeChanges.reserve(asize: nodes.size()); | 
| 314 |  | 
| 315 |     for (QNode *node : nodes) { | 
| 316 |         treeChanges.push_back(t: { .id: node->id(), | 
| 317 |                                 .metaObj: QNodePrivate::get(q: node)->m_typeInfo, | 
| 318 |                                 .type: NodeTreeChange::Added, | 
| 319 |                                 .node: node }); | 
| 320 |     } | 
| 321 |  | 
| 322 |     m_nodeTreeChanges += treeChanges; | 
| 323 | } | 
| 324 |  | 
| 325 | // Main Thread -> immediately following node destruction (call from QNode dtor) | 
| 326 | void QAspectManager::removeNodes(const QVector<QNode *> &nodes) | 
| 327 | { | 
| 328 |     // We record the nodes removed information, which we will actually use when | 
| 329 |     // processFrame is called (later but within the same loop of the even loop | 
| 330 |     // as this call) The idea is we want to avoid modifying the backend tree if | 
| 331 |     // the Renderer hasn't allowed processFrame to continue yet The drawback is | 
| 332 |     // that when processFrame is processed, the QNode* pointer might be invalid by | 
| 333 |     // that point. Therefore we record all we need to remove the object. | 
| 334 |  | 
| 335 |     for (QNode *node : nodes) { | 
| 336 |         // In addition, we check if we contain an Added change for a given node | 
| 337 |         // that is now about to be destroyed. If so we remove the Added change | 
| 338 |         // entirely | 
| 339 |  | 
| 340 |         m_nodeTreeChanges.erase(abegin: std::remove_if(first: m_nodeTreeChanges.begin(), | 
| 341 |                                                last: m_nodeTreeChanges.end(), | 
| 342 |                                                pred: [&node] (const NodeTreeChange &change) { return change.id == node->id(); }), | 
| 343 |                                 aend: m_nodeTreeChanges.end()); | 
| 344 |  | 
| 345 |         m_nodeTreeChanges.push_back(t: { .id: node->id(), | 
| 346 |                                       .metaObj: QNodePrivate::get(q: node)->m_typeInfo, | 
| 347 |                                       .type: NodeTreeChange::Removed, | 
| 348 |                                       .node: nullptr }); | 
| 349 |     } | 
| 350 | } | 
| 351 |  | 
| 352 | /*! | 
| 353 |  * \internal | 
| 354 |  * | 
| 355 |  * Registers a new \a aspect. | 
| 356 |  */ | 
| 357 | void QAspectManager::registerAspect(QAbstractAspect *aspect) | 
| 358 | { | 
| 359 |     qCDebug(Aspects) << "Registering aspect" ; | 
| 360 |  | 
| 361 |     if (aspect != nullptr) { | 
| 362 |         m_aspects.append(t: aspect); | 
| 363 |         QAbstractAspectPrivate::get(aspect)->m_aspectManager = this; | 
| 364 |         QAbstractAspectPrivate::get(aspect)->m_jobManager = m_jobManager; | 
| 365 |         QAbstractAspectPrivate::get(aspect)->m_arbiter = m_changeArbiter; | 
| 366 |  | 
| 367 |         // Allow the aspect to do some work now that it is registered | 
| 368 |         aspect->onRegistered(); | 
| 369 |     } | 
| 370 |     else { | 
| 371 |         qCWarning(Aspects) << "Failed to register aspect" ; | 
| 372 |     } | 
| 373 |     qCDebug(Aspects) << "Completed registering aspect" ; | 
| 374 | } | 
| 375 |  | 
| 376 | /*! | 
| 377 |  * \internal | 
| 378 |  * | 
| 379 |  * Calls QAbstractAspect::onUnregistered(), unregisters the aspect from the | 
| 380 |  * change arbiter and unsets the arbiter, job manager and aspect manager. | 
| 381 |  * Operations are performed in the reverse order to registerAspect. | 
| 382 |  */ | 
| 383 | void QAspectManager::unregisterAspect(Qt3DCore::QAbstractAspect *aspect) | 
| 384 | { | 
| 385 |     qCDebug(Aspects) << "Unregistering aspect" ; | 
| 386 |     Q_ASSERT(aspect); | 
| 387 |     aspect->onUnregistered(); | 
| 388 |     QAbstractAspectPrivate::get(aspect)->m_arbiter = nullptr; | 
| 389 |     QAbstractAspectPrivate::get(aspect)->m_jobManager = nullptr; | 
| 390 |     QAbstractAspectPrivate::get(aspect)->m_aspectManager = nullptr; | 
| 391 |     m_aspects.removeOne(t: aspect); | 
| 392 |     qCDebug(Aspects) << "Completed unregistering aspect" ; | 
| 393 | } | 
| 394 |  | 
| 395 | const QVector<QAbstractAspect *> &QAspectManager::aspects() const | 
| 396 | { | 
| 397 |     return m_aspects; | 
| 398 | } | 
| 399 |  | 
| 400 | QAbstractAspectJobManager *QAspectManager::jobManager() const | 
| 401 | { | 
| 402 |     return m_jobManager; | 
| 403 | } | 
| 404 |  | 
| 405 | QChangeArbiter *QAspectManager::changeArbiter() const | 
| 406 | { | 
| 407 |     return m_changeArbiter; | 
| 408 | } | 
| 409 |  | 
| 410 | QServiceLocator *QAspectManager::serviceLocator() const | 
| 411 | { | 
| 412 |     return m_serviceLocator.data(); | 
| 413 | } | 
| 414 |  | 
| 415 | void QAspectManager::setPostConstructorInit(NodePostConstructorInit *postConstructorInit) | 
| 416 | { | 
| 417 |     m_postConstructorInit = postConstructorInit; | 
| 418 | } | 
| 419 |  | 
| 420 | QNode *QAspectManager::lookupNode(QNodeId id) const | 
| 421 | { | 
| 422 |     if (!m_root) | 
| 423 |         return nullptr; | 
| 424 |  | 
| 425 |     QNodePrivate *d = QNodePrivate::get(q: m_root); | 
| 426 |     return d->m_scene ? d->m_scene->lookupNode(id) : nullptr; | 
| 427 | } | 
| 428 |  | 
| 429 | QVector<QNode *> QAspectManager::lookupNodes(const QVector<QNodeId> &ids) const | 
| 430 | { | 
| 431 |     if (!m_root) | 
| 432 |         return {}; | 
| 433 |  | 
| 434 |     QNodePrivate *d = QNodePrivate::get(q: m_root); | 
| 435 |     return d->m_scene ? d->m_scene->lookupNodes(ids) : QVector<QNode *>{}; | 
| 436 | } | 
| 437 |  | 
| 438 | void QAspectManager::dumpJobsOnNextFrame() | 
| 439 | { | 
| 440 |     m_dumpJobs = true; | 
| 441 | } | 
| 442 |  | 
| 443 | #if !QT_CONFIG(animation) | 
| 444 | /*! | 
| 445 |     \internal | 
| 446 |     \brief Drives the Qt3D simulation loop in the main thread | 
| 447 |  */ | 
| 448 | bool QAspectManager::event(QEvent *e) | 
| 449 | { | 
| 450 |     if (e->type() == RequestFrameEvent::eventType()) { | 
| 451 |  | 
| 452 |         // Process current frame | 
| 453 |         processFrame(); | 
| 454 |  | 
| 455 |         // Request next frame if we are still running and if Qt3D is driving | 
| 456 |         // the loop | 
| 457 |         if (m_simulationLoopRunning && m_driveMode == QAspectEngine::Automatic) | 
| 458 |             requestNextFrame(); | 
| 459 |  | 
| 460 |         return true; | 
| 461 |     } | 
| 462 |  | 
| 463 |     return QObject::event(e); | 
| 464 | } | 
| 465 | #endif | 
| 466 |  | 
| 467 | void QAspectManager::requestNextFrame() | 
| 468 | { | 
| 469 |     qCDebug(Aspects) << "Requesting new Frame" ; | 
| 470 |     // Post event in the event loop to force | 
| 471 |     // next frame to be processed | 
| 472 | #if QT_CONFIG(animation) | 
| 473 |     m_simulationAnimation->start(); | 
| 474 | #else | 
| 475 |     QCoreApplication::postEvent(this, new RequestFrameEvent()); | 
| 476 | #endif | 
| 477 | } | 
| 478 |  | 
| 479 | void QAspectManager::processFrame() | 
| 480 | { | 
| 481 |     qCDebug(Aspects) << "Processing Frame" ; | 
| 482 |  | 
| 483 |     // Retrieve the frame advance service. Defaults to timer based if there is no renderer. | 
| 484 |     QAbstractFrameAdvanceService *frameAdvanceService = | 
| 485 |             m_serviceLocator->service<QAbstractFrameAdvanceService>(serviceType: QServiceLocator::FrameAdvanceService); | 
| 486 |  | 
| 487 |     const qint64 t = frameAdvanceService->waitForNextFrame(); | 
| 488 |     if (t < 0) | 
| 489 |         return; | 
| 490 |  | 
| 491 |     // Distribute accumulated changes. This includes changes sent from the frontend | 
| 492 |     // to the backend nodes. We call this before the call to m_scheduler->update() to ensure | 
| 493 |     // that any property changes do not set dirty flags in a data race with the renderer's | 
| 494 |     // submission thread which may be looking for dirty flags, acting upon them and then | 
| 495 |     // clearing the dirty flags. | 
| 496 |     // | 
| 497 |     // Doing this as the first call in the new frame ensures the lock free approach works | 
| 498 |     // without any such data race. | 
| 499 |     { | 
| 500 |         // scope for QTaskLogger | 
| 501 |         QTaskLogger logger(m_serviceLocator->systemInformation(), 4096, 0, QTaskLogger::AspectJob); | 
| 502 |  | 
| 503 |         // Tell the NodePostConstructorInit to process any pending nodes which will add them to our list of | 
| 504 |         // tree changes | 
| 505 |         m_postConstructorInit->processNodes(); | 
| 506 |  | 
| 507 |         // Add and Remove Nodes | 
| 508 |         const QVector<NodeTreeChange> nodeTreeChanges = std::move(m_nodeTreeChanges); | 
| 509 |         for (const NodeTreeChange &change : nodeTreeChanges) { | 
| 510 |             // Buckets ensure that even if we have intermingled node added / removed | 
| 511 |             // buckets, we preserve the order of the sequences | 
| 512 |  | 
| 513 |             for (QAbstractAspect *aspect : qAsConst(t&: m_aspects)) { | 
| 514 |                 switch (change.type) { | 
| 515 |                 case NodeTreeChange::Added: | 
| 516 |                     aspect->d_func()->createBackendNode(change); | 
| 517 |                     break; | 
| 518 |                 case NodeTreeChange::Removed: | 
| 519 |                     aspect->d_func()->clearBackendNode(change); | 
| 520 |                     break; | 
| 521 |                 } | 
| 522 |             } | 
| 523 |         } | 
| 524 |  | 
| 525 |         // Sync node / subnode relationship changes | 
| 526 |         const auto dirtySubNodes = m_changeArbiter->takeDirtyFrontEndSubNodes(); | 
| 527 |         if (dirtySubNodes.size()) | 
| 528 |             for (QAbstractAspect *aspect : qAsConst(t&: m_aspects)) | 
| 529 |                 QAbstractAspectPrivate::get(aspect)->syncDirtyFrontEndSubNodes(nodes: dirtySubNodes); | 
| 530 |  | 
| 531 |         // Sync property updates | 
| 532 |         const auto dirtyFrontEndNodes = m_changeArbiter->takeDirtyFrontEndNodes(); | 
| 533 |         if (dirtyFrontEndNodes.size()) | 
| 534 |             for (QAbstractAspect *aspect : qAsConst(t&: m_aspects)) | 
| 535 |                 QAbstractAspectPrivate::get(aspect)->syncDirtyFrontEndNodes(nodes: dirtyFrontEndNodes); | 
| 536 |  | 
| 537 |         // TO DO: Having this done in the main thread actually means aspects could just | 
| 538 |         // as simply read info out of the Frontend classes without risk of introducing | 
| 539 |         // races. This could therefore be removed for Qt 6. | 
| 540 |         m_changeArbiter->syncChanges(); | 
| 541 |     } | 
| 542 |  | 
| 543 |     // For each Aspect | 
| 544 |     // Ask them to launch set of jobs for the current frame | 
| 545 |     // Updates matrices, bounding volumes, render bins ... | 
| 546 |     m_jobsInLastFrame = m_scheduler->scheduleAndWaitForFrameAspectJobs(time: t, dumpJobs: m_dumpJobs); | 
| 547 |     m_dumpJobs = false; | 
| 548 |  | 
| 549 |     // Tell the aspect the frame is complete (except rendering) | 
| 550 |     for (QAbstractAspect *aspect : qAsConst(t&: m_aspects)) | 
| 551 |         QAbstractAspectPrivate::get(aspect)->frameDone(); | 
| 552 | } | 
| 553 |  | 
| 554 | } // namespace Qt3DCore | 
| 555 |  | 
| 556 | QT_END_NAMESPACE | 
| 557 |  |