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| 2 | ** |
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
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| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qaspectmanager_p.h" |
| 41 | |
| 42 | #include <Qt3DCore/qabstractaspect.h> |
| 43 | #include <Qt3DCore/qentity.h> |
| 44 | #include <QtCore/QAbstractEventDispatcher> |
| 45 | #include <QtCore/QEventLoop> |
| 46 | #include <QtCore/QThread> |
| 47 | #include <QtCore/QWaitCondition> |
| 48 | #include <QtGui/QSurface> |
| 49 | |
| 50 | #include <Qt3DCore/private/corelogging_p.h> |
| 51 | #include <Qt3DCore/private/qabstractaspect_p.h> |
| 52 | #include <Qt3DCore/private/qabstractaspectjobmanager_p.h> |
| 53 | #include <Qt3DCore/private/qabstractframeadvanceservice_p.h> |
| 54 | // TODO Make the kind of job manager configurable (e.g. ThreadWeaver vs Intel TBB) |
| 55 | #include <Qt3DCore/private/qaspectjobmanager_p.h> |
| 56 | #include <Qt3DCore/private/qaspectjob_p.h> |
| 57 | #include <Qt3DCore/private/qchangearbiter_p.h> |
| 58 | #include <Qt3DCore/private/qscheduler_p.h> |
| 59 | #include <Qt3DCore/private/qservicelocator_p.h> |
| 60 | #include <Qt3DCore/private/qsysteminformationservice_p_p.h> |
| 61 | #include <Qt3DCore/private/qthreadpooler_p.h> |
| 62 | #include <Qt3DCore/private/qtickclock_p.h> |
| 63 | #include <Qt3DCore/private/qtickclockservice_p.h> |
| 64 | #include <Qt3DCore/private/qnodevisitor_p.h> |
| 65 | #include <Qt3DCore/private/qnode_p.h> |
| 66 | #include <Qt3DCore/private/qscene_p.h> |
| 67 | |
| 68 | #include <QtCore/QCoreApplication> |
| 69 | #include <QtCore/QAbstractAnimation> |
| 70 | |
| 71 | QT_BEGIN_NAMESPACE |
| 72 | |
| 73 | namespace Qt3DCore { |
| 74 | |
| 75 | #if QT_CONFIG(animation) |
| 76 | class RequestFrameAnimation final : public QAbstractAnimation |
| 77 | { |
| 78 | public: |
| 79 | RequestFrameAnimation(QObject *parent) |
| 80 | : QAbstractAnimation(parent) |
| 81 | { |
| 82 | } |
| 83 | |
| 84 | ~RequestFrameAnimation() override; |
| 85 | |
| 86 | int duration() const override { return 1; } |
| 87 | void updateCurrentTime(int currentTime) override { Q_UNUSED(currentTime) } |
| 88 | }; |
| 89 | |
| 90 | RequestFrameAnimation::~RequestFrameAnimation() = default; |
| 91 | #else |
| 92 | namespace { |
| 93 | |
| 94 | class RequestFrameEvent : public QEvent |
| 95 | { |
| 96 | public: |
| 97 | RequestFrameEvent() |
| 98 | : QEvent(static_cast<QEvent::Type>(RequestFrameEvent::requestEventType)) |
| 99 | {} |
| 100 | |
| 101 | static int eventType() { return RequestFrameEvent::requestEventType; } |
| 102 | |
| 103 | private: |
| 104 | static int requestEventType; |
| 105 | }; |
| 106 | |
| 107 | int RequestFrameEvent::requestEventType = QEvent::registerEventType(); |
| 108 | |
| 109 | } // anonymous |
| 110 | #endif |
| 111 | |
| 112 | /*! |
| 113 | \class Qt3DCore::QAspectManager |
| 114 | \internal |
| 115 | */ |
| 116 | QAspectManager::QAspectManager(QAspectEngine *parent) |
| 117 | : QObject(parent) |
| 118 | , m_engine(parent) |
| 119 | , m_root(nullptr) |
| 120 | , m_scheduler(new QScheduler(this)) |
| 121 | , m_jobManager(new QAspectJobManager(this)) |
| 122 | , m_changeArbiter(new QChangeArbiter(this)) |
| 123 | , m_serviceLocator(new QServiceLocator(parent)) |
| 124 | , m_simulationLoopRunning(false) |
| 125 | , m_driveMode(QAspectEngine::Automatic) |
| 126 | , m_postConstructorInit(nullptr) |
| 127 | #if QT_CONFIG(animation) |
| 128 | , m_simulationAnimation(nullptr) |
| 129 | #endif |
| 130 | , m_jobsInLastFrame(0) |
| 131 | , m_dumpJobs(false) |
| 132 | { |
| 133 | qRegisterMetaType<QSurface *>(typeName: "QSurface*" ); |
| 134 | qCDebug(Aspects) << Q_FUNC_INFO; |
| 135 | } |
| 136 | |
| 137 | QAspectManager::~QAspectManager() |
| 138 | { |
| 139 | delete m_changeArbiter; |
| 140 | delete m_jobManager; |
| 141 | delete m_scheduler; |
| 142 | } |
| 143 | |
| 144 | void QAspectManager::setRunMode(QAspectEngine::RunMode mode) |
| 145 | { |
| 146 | qCDebug(Aspects) << Q_FUNC_INFO << "Running Loop Drive Mode set to" << mode; |
| 147 | m_driveMode = mode; |
| 148 | } |
| 149 | |
| 150 | // Main thread (called by QAspectEngine) |
| 151 | void QAspectManager::enterSimulationLoop() |
| 152 | { |
| 153 | qCDebug(Aspects) << Q_FUNC_INFO; |
| 154 | m_simulationLoopRunning = true; |
| 155 | |
| 156 | // Retrieve the frame advance service. Defaults to timer based if there is no renderer. |
| 157 | QAbstractFrameAdvanceService *frameAdvanceService = |
| 158 | m_serviceLocator->service<QAbstractFrameAdvanceService>(serviceType: QServiceLocator::FrameAdvanceService); |
| 159 | |
| 160 | // Start the frameAdvanceService |
| 161 | frameAdvanceService->start(); |
| 162 | |
| 163 | // We are about to enter the simulation loop. Give aspects a chance to do any last |
| 164 | // pieces of initialization |
| 165 | qCDebug(Aspects) << "Calling onEngineStartup() for each aspect" ; |
| 166 | for (QAbstractAspect *aspect : qAsConst(t&: m_aspects)) { |
| 167 | qCDebug(Aspects) << "\t" << aspect->objectName(); |
| 168 | aspect->onEngineStartup(); |
| 169 | } |
| 170 | qCDebug(Aspects) << "Done calling onEngineStartup() for each aspect" ; |
| 171 | |
| 172 | // Start running loop if Qt3D is in charge of driving it |
| 173 | if (m_driveMode == QAspectEngine::Automatic) { |
| 174 | #if QT_CONFIG(animation) |
| 175 | if (!m_simulationAnimation) { |
| 176 | m_simulationAnimation = new RequestFrameAnimation(this); |
| 177 | connect(sender: m_simulationAnimation, signal: &QAbstractAnimation::finished, context: this, slot: [this]() { |
| 178 | processFrame(); |
| 179 | if (m_simulationLoopRunning && m_driveMode == QAspectEngine::Automatic) |
| 180 | requestNextFrame(); |
| 181 | }); |
| 182 | } |
| 183 | #endif |
| 184 | requestNextFrame(); |
| 185 | } |
| 186 | } |
| 187 | |
| 188 | // Main thread (called by QAspectEngine) |
| 189 | void QAspectManager::exitSimulationLoop() |
| 190 | { |
| 191 | qCDebug(Aspects) << Q_FUNC_INFO; |
| 192 | |
| 193 | // If this fails, simulation loop is already exited so nothing to do |
| 194 | if (!m_simulationLoopRunning) { |
| 195 | qCDebug(Aspects) << "Simulation loop was not running. Nothing to do" ; |
| 196 | return; |
| 197 | } |
| 198 | |
| 199 | #if QT_CONFIG(animation) |
| 200 | if (m_simulationAnimation) |
| 201 | m_simulationAnimation->stop(); |
| 202 | #endif |
| 203 | |
| 204 | QAbstractFrameAdvanceService *frameAdvanceService = |
| 205 | m_serviceLocator->service<QAbstractFrameAdvanceService>(serviceType: QServiceLocator::FrameAdvanceService); |
| 206 | if (frameAdvanceService) |
| 207 | frameAdvanceService->stop(); |
| 208 | |
| 209 | // Give any aspects a chance to unqueue any asynchronous work they |
| 210 | // may have scheduled that would otherwise potentially deadlock or |
| 211 | // cause races. For example, the QLogicAspect queues up a vector of |
| 212 | // QNodeIds to be processed by a callback on the main thread. However, |
| 213 | // if we don't unqueue this work and release its semaphore, the logic |
| 214 | // aspect would cause a deadlock when trying to exit the inner loop. |
| 215 | // This is because we call this function from the main thread and the |
| 216 | // logic aspect is waiting for the main thread to execute the |
| 217 | // QLogicComponent::onFrameUpdate() callback. |
| 218 | for (QAbstractAspect *aspect : qAsConst(t&: m_aspects)) |
| 219 | aspect->d_func()->onEngineAboutToShutdown(); |
| 220 | |
| 221 | // Process any pending changes from the frontend before we shut the aspects down |
| 222 | m_changeArbiter->syncChanges(); |
| 223 | |
| 224 | // Give aspects a chance to perform any shutdown actions. This may include unqueuing |
| 225 | // any blocking work on the main thread that could potentially deadlock during shutdown. |
| 226 | qCDebug(Aspects) << "Calling onEngineShutdown() for each aspect" ; |
| 227 | for (QAbstractAspect *aspect : qAsConst(t&: m_aspects)) { |
| 228 | qCDebug(Aspects) << "\t" << aspect->objectName(); |
| 229 | aspect->onEngineShutdown(); |
| 230 | } |
| 231 | qCDebug(Aspects) << "Done calling onEngineShutdown() for each aspect" ; |
| 232 | |
| 233 | m_simulationLoopRunning = false; |
| 234 | qCDebug(Aspects) << "exitSimulationLoop completed" ; |
| 235 | } |
| 236 | |
| 237 | bool QAspectManager::isShuttingDown() const |
| 238 | { |
| 239 | return !m_simulationLoopRunning; |
| 240 | } |
| 241 | |
| 242 | /*! |
| 243 | \internal |
| 244 | |
| 245 | Called by the QAspectThread's run() method immediately after the manager |
| 246 | has been created |
| 247 | */ |
| 248 | void QAspectManager::initialize() |
| 249 | { |
| 250 | qCDebug(Aspects) << Q_FUNC_INFO; |
| 251 | m_jobManager->initialize(); |
| 252 | m_scheduler->setAspectManager(this); |
| 253 | m_changeArbiter->initialize(jobManager: m_jobManager); |
| 254 | } |
| 255 | |
| 256 | /*! |
| 257 | \internal |
| 258 | |
| 259 | Called by the QAspectThread's run() method immediately after the manager's |
| 260 | exec() function has returned. |
| 261 | */ |
| 262 | void QAspectManager::shutdown() |
| 263 | { |
| 264 | qCDebug(Aspects) << Q_FUNC_INFO; |
| 265 | |
| 266 | // Aspects must be deleted in the Thread they were created in |
| 267 | } |
| 268 | |
| 269 | // MainThread called by QAspectEngine::setRootEntity |
| 270 | void QAspectManager::setRootEntity(Qt3DCore::QEntity *root, const QVector<QNode *> &nodes) |
| 271 | { |
| 272 | qCDebug(Aspects) << Q_FUNC_INFO; |
| 273 | |
| 274 | if (root == m_root) |
| 275 | return; |
| 276 | |
| 277 | if (m_root) { |
| 278 | // TODO: Delete all backend nodes. This is to be symmetric with how |
| 279 | // we create them below in the call to setRootAndCreateNodes |
| 280 | } |
| 281 | |
| 282 | m_root = root; |
| 283 | |
| 284 | if (m_root) { |
| 285 | |
| 286 | QVector<NodeTreeChange> nodeTreeChanges; |
| 287 | nodeTreeChanges.reserve(asize: nodes.size()); |
| 288 | |
| 289 | for (QNode *n : nodes) { |
| 290 | nodeTreeChanges.push_back(t: { |
| 291 | .id: n->id(), |
| 292 | .metaObj: QNodePrivate::get(q: n)->m_typeInfo, |
| 293 | .type: NodeTreeChange::Added, |
| 294 | .node: n |
| 295 | }); |
| 296 | } |
| 297 | |
| 298 | for (QAbstractAspect *aspect : qAsConst(t&: m_aspects)) |
| 299 | aspect->d_func()->setRootAndCreateNodes(rootObject: m_root, nodesTreeChanges: nodeTreeChanges); |
| 300 | } |
| 301 | } |
| 302 | |
| 303 | |
| 304 | // Main Thread -> immediately following node insertion |
| 305 | void QAspectManager::addNodes(const QVector<QNode *> &nodes) |
| 306 | { |
| 307 | // We record the nodes added information, which we will actually use when |
| 308 | // processFrame is called (later but within the same loop of the even loop |
| 309 | // as this call) The idea is we want to avoid modifying the backend tree if |
| 310 | // the Renderer hasn't allowed processFrame to continue yet |
| 311 | |
| 312 | QVector<NodeTreeChange> treeChanges; |
| 313 | treeChanges.reserve(asize: nodes.size()); |
| 314 | |
| 315 | for (QNode *node : nodes) { |
| 316 | treeChanges.push_back(t: { .id: node->id(), |
| 317 | .metaObj: QNodePrivate::get(q: node)->m_typeInfo, |
| 318 | .type: NodeTreeChange::Added, |
| 319 | .node: node }); |
| 320 | } |
| 321 | |
| 322 | m_nodeTreeChanges += treeChanges; |
| 323 | } |
| 324 | |
| 325 | // Main Thread -> immediately following node destruction (call from QNode dtor) |
| 326 | void QAspectManager::removeNodes(const QVector<QNode *> &nodes) |
| 327 | { |
| 328 | // We record the nodes removed information, which we will actually use when |
| 329 | // processFrame is called (later but within the same loop of the even loop |
| 330 | // as this call) The idea is we want to avoid modifying the backend tree if |
| 331 | // the Renderer hasn't allowed processFrame to continue yet The drawback is |
| 332 | // that when processFrame is processed, the QNode* pointer might be invalid by |
| 333 | // that point. Therefore we record all we need to remove the object. |
| 334 | |
| 335 | for (QNode *node : nodes) { |
| 336 | // In addition, we check if we contain an Added change for a given node |
| 337 | // that is now about to be destroyed. If so we remove the Added change |
| 338 | // entirely |
| 339 | |
| 340 | m_nodeTreeChanges.erase(abegin: std::remove_if(first: m_nodeTreeChanges.begin(), |
| 341 | last: m_nodeTreeChanges.end(), |
| 342 | pred: [&node] (const NodeTreeChange &change) { return change.id == node->id(); }), |
| 343 | aend: m_nodeTreeChanges.end()); |
| 344 | |
| 345 | m_nodeTreeChanges.push_back(t: { .id: node->id(), |
| 346 | .metaObj: QNodePrivate::get(q: node)->m_typeInfo, |
| 347 | .type: NodeTreeChange::Removed, |
| 348 | .node: nullptr }); |
| 349 | } |
| 350 | } |
| 351 | |
| 352 | /*! |
| 353 | * \internal |
| 354 | * |
| 355 | * Registers a new \a aspect. |
| 356 | */ |
| 357 | void QAspectManager::registerAspect(QAbstractAspect *aspect) |
| 358 | { |
| 359 | qCDebug(Aspects) << "Registering aspect" ; |
| 360 | |
| 361 | if (aspect != nullptr) { |
| 362 | m_aspects.append(t: aspect); |
| 363 | QAbstractAspectPrivate::get(aspect)->m_aspectManager = this; |
| 364 | QAbstractAspectPrivate::get(aspect)->m_jobManager = m_jobManager; |
| 365 | QAbstractAspectPrivate::get(aspect)->m_arbiter = m_changeArbiter; |
| 366 | |
| 367 | // Allow the aspect to do some work now that it is registered |
| 368 | aspect->onRegistered(); |
| 369 | } |
| 370 | else { |
| 371 | qCWarning(Aspects) << "Failed to register aspect" ; |
| 372 | } |
| 373 | qCDebug(Aspects) << "Completed registering aspect" ; |
| 374 | } |
| 375 | |
| 376 | /*! |
| 377 | * \internal |
| 378 | * |
| 379 | * Calls QAbstractAspect::onUnregistered(), unregisters the aspect from the |
| 380 | * change arbiter and unsets the arbiter, job manager and aspect manager. |
| 381 | * Operations are performed in the reverse order to registerAspect. |
| 382 | */ |
| 383 | void QAspectManager::unregisterAspect(Qt3DCore::QAbstractAspect *aspect) |
| 384 | { |
| 385 | qCDebug(Aspects) << "Unregistering aspect" ; |
| 386 | Q_ASSERT(aspect); |
| 387 | aspect->onUnregistered(); |
| 388 | QAbstractAspectPrivate::get(aspect)->m_arbiter = nullptr; |
| 389 | QAbstractAspectPrivate::get(aspect)->m_jobManager = nullptr; |
| 390 | QAbstractAspectPrivate::get(aspect)->m_aspectManager = nullptr; |
| 391 | m_aspects.removeOne(t: aspect); |
| 392 | qCDebug(Aspects) << "Completed unregistering aspect" ; |
| 393 | } |
| 394 | |
| 395 | const QVector<QAbstractAspect *> &QAspectManager::aspects() const |
| 396 | { |
| 397 | return m_aspects; |
| 398 | } |
| 399 | |
| 400 | QAbstractAspectJobManager *QAspectManager::jobManager() const |
| 401 | { |
| 402 | return m_jobManager; |
| 403 | } |
| 404 | |
| 405 | QChangeArbiter *QAspectManager::changeArbiter() const |
| 406 | { |
| 407 | return m_changeArbiter; |
| 408 | } |
| 409 | |
| 410 | QServiceLocator *QAspectManager::serviceLocator() const |
| 411 | { |
| 412 | return m_serviceLocator.data(); |
| 413 | } |
| 414 | |
| 415 | void QAspectManager::setPostConstructorInit(NodePostConstructorInit *postConstructorInit) |
| 416 | { |
| 417 | m_postConstructorInit = postConstructorInit; |
| 418 | } |
| 419 | |
| 420 | QNode *QAspectManager::lookupNode(QNodeId id) const |
| 421 | { |
| 422 | if (!m_root) |
| 423 | return nullptr; |
| 424 | |
| 425 | QNodePrivate *d = QNodePrivate::get(q: m_root); |
| 426 | return d->m_scene ? d->m_scene->lookupNode(id) : nullptr; |
| 427 | } |
| 428 | |
| 429 | QVector<QNode *> QAspectManager::lookupNodes(const QVector<QNodeId> &ids) const |
| 430 | { |
| 431 | if (!m_root) |
| 432 | return {}; |
| 433 | |
| 434 | QNodePrivate *d = QNodePrivate::get(q: m_root); |
| 435 | return d->m_scene ? d->m_scene->lookupNodes(ids) : QVector<QNode *>{}; |
| 436 | } |
| 437 | |
| 438 | void QAspectManager::dumpJobsOnNextFrame() |
| 439 | { |
| 440 | m_dumpJobs = true; |
| 441 | } |
| 442 | |
| 443 | #if !QT_CONFIG(animation) |
| 444 | /*! |
| 445 | \internal |
| 446 | \brief Drives the Qt3D simulation loop in the main thread |
| 447 | */ |
| 448 | bool QAspectManager::event(QEvent *e) |
| 449 | { |
| 450 | if (e->type() == RequestFrameEvent::eventType()) { |
| 451 | |
| 452 | // Process current frame |
| 453 | processFrame(); |
| 454 | |
| 455 | // Request next frame if we are still running and if Qt3D is driving |
| 456 | // the loop |
| 457 | if (m_simulationLoopRunning && m_driveMode == QAspectEngine::Automatic) |
| 458 | requestNextFrame(); |
| 459 | |
| 460 | return true; |
| 461 | } |
| 462 | |
| 463 | return QObject::event(e); |
| 464 | } |
| 465 | #endif |
| 466 | |
| 467 | void QAspectManager::requestNextFrame() |
| 468 | { |
| 469 | qCDebug(Aspects) << "Requesting new Frame" ; |
| 470 | // Post event in the event loop to force |
| 471 | // next frame to be processed |
| 472 | #if QT_CONFIG(animation) |
| 473 | m_simulationAnimation->start(); |
| 474 | #else |
| 475 | QCoreApplication::postEvent(this, new RequestFrameEvent()); |
| 476 | #endif |
| 477 | } |
| 478 | |
| 479 | void QAspectManager::processFrame() |
| 480 | { |
| 481 | qCDebug(Aspects) << "Processing Frame" ; |
| 482 | |
| 483 | // Retrieve the frame advance service. Defaults to timer based if there is no renderer. |
| 484 | QAbstractFrameAdvanceService *frameAdvanceService = |
| 485 | m_serviceLocator->service<QAbstractFrameAdvanceService>(serviceType: QServiceLocator::FrameAdvanceService); |
| 486 | |
| 487 | const qint64 t = frameAdvanceService->waitForNextFrame(); |
| 488 | if (t < 0) |
| 489 | return; |
| 490 | |
| 491 | // Distribute accumulated changes. This includes changes sent from the frontend |
| 492 | // to the backend nodes. We call this before the call to m_scheduler->update() to ensure |
| 493 | // that any property changes do not set dirty flags in a data race with the renderer's |
| 494 | // submission thread which may be looking for dirty flags, acting upon them and then |
| 495 | // clearing the dirty flags. |
| 496 | // |
| 497 | // Doing this as the first call in the new frame ensures the lock free approach works |
| 498 | // without any such data race. |
| 499 | { |
| 500 | // scope for QTaskLogger |
| 501 | QTaskLogger logger(m_serviceLocator->systemInformation(), 4096, 0, QTaskLogger::AspectJob); |
| 502 | |
| 503 | // Tell the NodePostConstructorInit to process any pending nodes which will add them to our list of |
| 504 | // tree changes |
| 505 | m_postConstructorInit->processNodes(); |
| 506 | |
| 507 | // Add and Remove Nodes |
| 508 | const QVector<NodeTreeChange> nodeTreeChanges = std::move(m_nodeTreeChanges); |
| 509 | for (const NodeTreeChange &change : nodeTreeChanges) { |
| 510 | // Buckets ensure that even if we have intermingled node added / removed |
| 511 | // buckets, we preserve the order of the sequences |
| 512 | |
| 513 | for (QAbstractAspect *aspect : qAsConst(t&: m_aspects)) { |
| 514 | switch (change.type) { |
| 515 | case NodeTreeChange::Added: |
| 516 | aspect->d_func()->createBackendNode(change); |
| 517 | break; |
| 518 | case NodeTreeChange::Removed: |
| 519 | aspect->d_func()->clearBackendNode(change); |
| 520 | break; |
| 521 | } |
| 522 | } |
| 523 | } |
| 524 | |
| 525 | // Sync node / subnode relationship changes |
| 526 | const auto dirtySubNodes = m_changeArbiter->takeDirtyFrontEndSubNodes(); |
| 527 | if (dirtySubNodes.size()) |
| 528 | for (QAbstractAspect *aspect : qAsConst(t&: m_aspects)) |
| 529 | QAbstractAspectPrivate::get(aspect)->syncDirtyFrontEndSubNodes(nodes: dirtySubNodes); |
| 530 | |
| 531 | // Sync property updates |
| 532 | const auto dirtyFrontEndNodes = m_changeArbiter->takeDirtyFrontEndNodes(); |
| 533 | if (dirtyFrontEndNodes.size()) |
| 534 | for (QAbstractAspect *aspect : qAsConst(t&: m_aspects)) |
| 535 | QAbstractAspectPrivate::get(aspect)->syncDirtyFrontEndNodes(nodes: dirtyFrontEndNodes); |
| 536 | |
| 537 | // TO DO: Having this done in the main thread actually means aspects could just |
| 538 | // as simply read info out of the Frontend classes without risk of introducing |
| 539 | // races. This could therefore be removed for Qt 6. |
| 540 | m_changeArbiter->syncChanges(); |
| 541 | } |
| 542 | |
| 543 | // For each Aspect |
| 544 | // Ask them to launch set of jobs for the current frame |
| 545 | // Updates matrices, bounding volumes, render bins ... |
| 546 | m_jobsInLastFrame = m_scheduler->scheduleAndWaitForFrameAspectJobs(time: t, dumpJobs: m_dumpJobs); |
| 547 | m_dumpJobs = false; |
| 548 | |
| 549 | // Tell the aspect the frame is complete (except rendering) |
| 550 | for (QAbstractAspect *aspect : qAsConst(t&: m_aspects)) |
| 551 | QAbstractAspectPrivate::get(aspect)->frameDone(); |
| 552 | } |
| 553 | |
| 554 | } // namespace Qt3DCore |
| 555 | |
| 556 | QT_END_NAMESPACE |
| 557 | |