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| 39 | |
| 40 | #include "qabstractskeleton.h" |
| 41 | #include "qabstractskeleton_p.h" |
| 42 | |
| 43 | QT_BEGIN_NAMESPACE |
| 44 | |
| 45 | namespace Qt3DCore { |
| 46 | |
| 47 | QAbstractSkeletonPrivate::QAbstractSkeletonPrivate() |
| 48 | : Qt3DCore::QNodePrivate() |
| 49 | , m_type(QSkeletonCreatedChangeBase::Skeleton) |
| 50 | , m_jointCount(0) |
| 51 | { |
| 52 | } |
| 53 | |
| 54 | /*! |
| 55 | \internal |
| 56 | */ |
| 57 | const QAbstractSkeletonPrivate *QAbstractSkeletonPrivate::get(const QAbstractSkeleton *q) |
| 58 | { |
| 59 | return q->d_func(); |
| 60 | } |
| 61 | |
| 62 | /*! |
| 63 | \internal |
| 64 | */ |
| 65 | QAbstractSkeletonPrivate *QAbstractSkeletonPrivate::get(QAbstractSkeleton *q) |
| 66 | { |
| 67 | return q->d_func(); |
| 68 | } |
| 69 | |
| 70 | /*! |
| 71 | \qmltype AbstractSkeleton |
| 72 | \inqmlmodule Qt3D.Core |
| 73 | \inherits Node |
| 74 | \instantiates Qt3DCore::QAbstractSkeleton |
| 75 | \since 5.10 |
| 76 | \brief A skeleton contains the joints for a skinned mesh. |
| 77 | |
| 78 | Do not use this class directly. You should use SkeletonLoader if loading |
| 79 | skeleton data from a file (most likely) or Skeleton if creating the |
| 80 | skeleton and skinned mesh data yourself (mainly for people creating |
| 81 | editors or tooling). |
| 82 | */ |
| 83 | |
| 84 | /*! |
| 85 | \class Qt3DCore::QAbstractSkeleton |
| 86 | \inmodule Qt3DCore |
| 87 | \inherits Qt3DCore::QNode |
| 88 | \since 5.10 |
| 89 | \brief A skeleton contains the joints for a skinned mesh. |
| 90 | |
| 91 | Do not use this class directly. You should use QSkeletonLoader if loading |
| 92 | skeleton data from a file (most likely) or QSkeleton if creating the |
| 93 | skeleton and skinned mesh data yourself (mainly for people creating |
| 94 | editors or tooling). |
| 95 | */ |
| 96 | |
| 97 | /*! \internal */ |
| 98 | QAbstractSkeleton::QAbstractSkeleton(QAbstractSkeletonPrivate &dd, Qt3DCore::QNode *parent) |
| 99 | : Qt3DCore::QNode(dd, parent) |
| 100 | { |
| 101 | } |
| 102 | |
| 103 | /*! \internal */ |
| 104 | QAbstractSkeleton::~QAbstractSkeleton() |
| 105 | { |
| 106 | } |
| 107 | |
| 108 | /*! \internal */ |
| 109 | void QAbstractSkeleton::sceneChangeEvent(const QSceneChangePtr &change) |
| 110 | { |
| 111 | // TODO Unused remove in Qt6 |
| 112 | Q_UNUSED(change) |
| 113 | } |
| 114 | |
| 115 | /*! |
| 116 | \property Qt3DCore::QAbstractSkeleton::jointCount |
| 117 | |
| 118 | Holds the number of joints contained in the skeleton |
| 119 | */ |
| 120 | int QAbstractSkeleton::jointCount() const |
| 121 | { |
| 122 | Q_D(const QAbstractSkeleton); |
| 123 | return d->m_jointCount; |
| 124 | } |
| 125 | |
| 126 | void QAbstractSkeletonPrivate::setJointCount(int jointCount) |
| 127 | { |
| 128 | Q_Q(QAbstractSkeleton); |
| 129 | if (m_jointCount == jointCount) |
| 130 | return; |
| 131 | m_jointCount = jointCount; |
| 132 | const bool block = q->blockNotifications(block: true); |
| 133 | emit q->jointCountChanged(jointCount); |
| 134 | q->blockNotifications(block); |
| 135 | } |
| 136 | |
| 137 | } // namespace Qt3DCore |
| 138 | |
| 139 | QT_END_NAMESPACE |
| 140 | |