1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
11 | ** accordance with the commercial license agreement provided with the |
12 | ** Software or, alternatively, in accordance with the terms contained in |
13 | ** a written agreement between you and The Qt Company. For licensing terms |
14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
15 | ** information use the contact form at https://www.qt.io/contact-us. |
16 | ** |
17 | ** GNU Lesser General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
21 | ** packaging of this file. Please review the following information to |
22 | ** ensure the GNU Lesser General Public License version 3 requirements |
23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or (at your option) the GNU General |
28 | ** Public license version 3 or any later version approved by the KDE Free |
29 | ** Qt Foundation. The licenses are as published by the Free Software |
30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
31 | ** included in the packaging of this file. Please review the following |
32 | ** information to ensure the GNU General Public License requirements will |
33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
35 | ** |
36 | ** $QT_END_LICENSE$ |
37 | ** |
38 | ****************************************************************************/ |
39 | |
40 | #include "qabstractskeleton.h" |
41 | #include "qabstractskeleton_p.h" |
42 | |
43 | QT_BEGIN_NAMESPACE |
44 | |
45 | namespace Qt3DCore { |
46 | |
47 | QAbstractSkeletonPrivate::QAbstractSkeletonPrivate() |
48 | : Qt3DCore::QNodePrivate() |
49 | , m_type(QSkeletonCreatedChangeBase::Skeleton) |
50 | , m_jointCount(0) |
51 | { |
52 | } |
53 | |
54 | /*! |
55 | \internal |
56 | */ |
57 | const QAbstractSkeletonPrivate *QAbstractSkeletonPrivate::get(const QAbstractSkeleton *q) |
58 | { |
59 | return q->d_func(); |
60 | } |
61 | |
62 | /*! |
63 | \internal |
64 | */ |
65 | QAbstractSkeletonPrivate *QAbstractSkeletonPrivate::get(QAbstractSkeleton *q) |
66 | { |
67 | return q->d_func(); |
68 | } |
69 | |
70 | /*! |
71 | \qmltype AbstractSkeleton |
72 | \inqmlmodule Qt3D.Core |
73 | \inherits Node |
74 | \instantiates Qt3DCore::QAbstractSkeleton |
75 | \since 5.10 |
76 | \brief A skeleton contains the joints for a skinned mesh. |
77 | |
78 | Do not use this class directly. You should use SkeletonLoader if loading |
79 | skeleton data from a file (most likely) or Skeleton if creating the |
80 | skeleton and skinned mesh data yourself (mainly for people creating |
81 | editors or tooling). |
82 | */ |
83 | |
84 | /*! |
85 | \class Qt3DCore::QAbstractSkeleton |
86 | \inmodule Qt3DCore |
87 | \inherits Qt3DCore::QNode |
88 | \since 5.10 |
89 | \brief A skeleton contains the joints for a skinned mesh. |
90 | |
91 | Do not use this class directly. You should use QSkeletonLoader if loading |
92 | skeleton data from a file (most likely) or QSkeleton if creating the |
93 | skeleton and skinned mesh data yourself (mainly for people creating |
94 | editors or tooling). |
95 | */ |
96 | |
97 | /*! \internal */ |
98 | QAbstractSkeleton::QAbstractSkeleton(QAbstractSkeletonPrivate &dd, Qt3DCore::QNode *parent) |
99 | : Qt3DCore::QNode(dd, parent) |
100 | { |
101 | } |
102 | |
103 | /*! \internal */ |
104 | QAbstractSkeleton::~QAbstractSkeleton() |
105 | { |
106 | } |
107 | |
108 | /*! \internal */ |
109 | void QAbstractSkeleton::sceneChangeEvent(const QSceneChangePtr &change) |
110 | { |
111 | // TODO Unused remove in Qt6 |
112 | Q_UNUSED(change) |
113 | } |
114 | |
115 | /*! |
116 | \property Qt3DCore::QAbstractSkeleton::jointCount |
117 | |
118 | Holds the number of joints contained in the skeleton |
119 | */ |
120 | int QAbstractSkeleton::jointCount() const |
121 | { |
122 | Q_D(const QAbstractSkeleton); |
123 | return d->m_jointCount; |
124 | } |
125 | |
126 | void QAbstractSkeletonPrivate::setJointCount(int jointCount) |
127 | { |
128 | Q_Q(QAbstractSkeleton); |
129 | if (m_jointCount == jointCount) |
130 | return; |
131 | m_jointCount = jointCount; |
132 | const bool block = q->blockNotifications(block: true); |
133 | emit q->jointCountChanged(jointCount); |
134 | q->blockNotifications(block); |
135 | } |
136 | |
137 | } // namespace Qt3DCore |
138 | |
139 | QT_END_NAMESPACE |
140 | |