1/****************************************************************************
2**
3** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
4** Contact: https://www.qt.io/licensing/
5**
6** This file is part of the Qt3D module of the Qt Toolkit.
7**
8** $QT_BEGIN_LICENSE:LGPL$
9** Commercial License Usage
10** Licensees holding valid commercial Qt licenses may use this file in
11** accordance with the commercial license agreement provided with the
12** Software or, alternatively, in accordance with the terms contained in
13** a written agreement between you and The Qt Company. For licensing terms
14** and conditions see https://www.qt.io/terms-conditions. For further
15** information use the contact form at https://www.qt.io/contact-us.
16**
17** GNU Lesser General Public License Usage
18** Alternatively, this file may be used under the terms of the GNU Lesser
19** General Public License version 3 as published by the Free Software
20** Foundation and appearing in the file LICENSE.LGPL3 included in the
21** packaging of this file. Please review the following information to
22** ensure the GNU Lesser General Public License version 3 requirements
23** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
24**
25** GNU General Public License Usage
26** Alternatively, this file may be used under the terms of the GNU
27** General Public License version 2.0 or (at your option) the GNU General
28** Public license version 3 or any later version approved by the KDE Free
29** Qt Foundation. The licenses are as published by the Free Software
30** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
31** included in the packaging of this file. Please review the following
32** information to ensure the GNU General Public License requirements will
33** be met: https://www.gnu.org/licenses/gpl-2.0.html and
34** https://www.gnu.org/licenses/gpl-3.0.html.
35**
36** $QT_END_LICENSE$
37**
38****************************************************************************/
39
40#include "qabstractskeleton.h"
41#include "qabstractskeleton_p.h"
42
43QT_BEGIN_NAMESPACE
44
45namespace Qt3DCore {
46
47QAbstractSkeletonPrivate::QAbstractSkeletonPrivate()
48 : Qt3DCore::QNodePrivate()
49 , m_type(QSkeletonCreatedChangeBase::Skeleton)
50 , m_jointCount(0)
51{
52}
53
54/*!
55 \internal
56 */
57const QAbstractSkeletonPrivate *QAbstractSkeletonPrivate::get(const QAbstractSkeleton *q)
58{
59 return q->d_func();
60}
61
62/*!
63 \internal
64 */
65QAbstractSkeletonPrivate *QAbstractSkeletonPrivate::get(QAbstractSkeleton *q)
66{
67 return q->d_func();
68}
69
70/*!
71 \qmltype AbstractSkeleton
72 \inqmlmodule Qt3D.Core
73 \inherits Node
74 \instantiates Qt3DCore::QAbstractSkeleton
75 \since 5.10
76 \brief A skeleton contains the joints for a skinned mesh.
77
78 Do not use this class directly. You should use SkeletonLoader if loading
79 skeleton data from a file (most likely) or Skeleton if creating the
80 skeleton and skinned mesh data yourself (mainly for people creating
81 editors or tooling).
82*/
83
84/*!
85 \class Qt3DCore::QAbstractSkeleton
86 \inmodule Qt3DCore
87 \inherits Qt3DCore::QNode
88 \since 5.10
89 \brief A skeleton contains the joints for a skinned mesh.
90
91 Do not use this class directly. You should use QSkeletonLoader if loading
92 skeleton data from a file (most likely) or QSkeleton if creating the
93 skeleton and skinned mesh data yourself (mainly for people creating
94 editors or tooling).
95*/
96
97/*! \internal */
98QAbstractSkeleton::QAbstractSkeleton(QAbstractSkeletonPrivate &dd, Qt3DCore::QNode *parent)
99 : Qt3DCore::QNode(dd, parent)
100{
101}
102
103/*! \internal */
104QAbstractSkeleton::~QAbstractSkeleton()
105{
106}
107
108/*! \internal */
109void QAbstractSkeleton::sceneChangeEvent(const QSceneChangePtr &change)
110{
111 // TODO Unused remove in Qt6
112 Q_UNUSED(change)
113}
114
115/*!
116 \property Qt3DCore::QAbstractSkeleton::jointCount
117
118 Holds the number of joints contained in the skeleton
119*/
120int QAbstractSkeleton::jointCount() const
121{
122 Q_D(const QAbstractSkeleton);
123 return d->m_jointCount;
124}
125
126void QAbstractSkeletonPrivate::setJointCount(int jointCount)
127{
128 Q_Q(QAbstractSkeleton);
129 if (m_jointCount == jointCount)
130 return;
131 m_jointCount = jointCount;
132 const bool block = q->blockNotifications(block: true);
133 emit q->jointCountChanged(jointCount);
134 q->blockNotifications(block);
135}
136
137} // namespace Qt3DCore
138
139QT_END_NAMESPACE
140

source code of qt3d/src/core/transforms/qabstractskeleton.cpp