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39 | |
40 | #include "qjoint.h" |
41 | #include "qjoint_p.h" |
42 | |
43 | #include <Qt3DCore/qnodecreatedchange.h> |
44 | |
45 | QT_BEGIN_NAMESPACE |
46 | |
47 | namespace Qt3DCore { |
48 | |
49 | QJointPrivate::QJointPrivate() |
50 | : QNodePrivate() |
51 | , m_inverseBindMatrix() |
52 | , m_rotation() |
53 | , m_translation() |
54 | , m_scale(1.0f, 1.0f, 1.0f) |
55 | { |
56 | } |
57 | |
58 | /*! |
59 | \qmltype Joint |
60 | \inqmlmodule Qt3D.Core |
61 | \inherits Node |
62 | \instantiates Qt3DCore::QJoint |
63 | \since 5.10 |
64 | \brief Used to transforms parts of skinned meshes. |
65 | |
66 | The Joint node is used to build skeletons as part of the skinned mesh |
67 | support in Qt 3D. A joint can be transformed by way of its scale, rotation |
68 | and translation properties. Any mesh vertices that are bound to the joint |
69 | will have their transformations updated accordingly. |
70 | */ |
71 | |
72 | /*! |
73 | \qmlproperty vector3d Joint::scale |
74 | |
75 | Holds the uniform scale of the joint. |
76 | */ |
77 | |
78 | /*! |
79 | \qmlproperty quaternion Joint::rotation |
80 | |
81 | Holds the rotation of the joint as quaternion. |
82 | */ |
83 | |
84 | /*! |
85 | \qmlproperty vector3d Joint::translation |
86 | |
87 | Holds the translation of the joint as vector3d. |
88 | */ |
89 | |
90 | /*! |
91 | \qmlproperty real Joint::rotationX |
92 | |
93 | Holds the x rotation of the joint as an Euler angle. |
94 | */ |
95 | |
96 | /*! |
97 | \qmlproperty real Joint::rotationY |
98 | |
99 | Holds the y rotation of the joint as an Euler angle. |
100 | */ |
101 | |
102 | /*! |
103 | \qmlproperty real Joint::rotationZ |
104 | |
105 | Holds the z rotation of the joint as an Euler angle. |
106 | */ |
107 | |
108 | /*! |
109 | \qmlproperty matrix4x4 Joint::inverseBindMatrix |
110 | |
111 | Holds the inverse bind matrix of the joint. This is used to transform |
112 | vertices from model space into the space of this joint so they can |
113 | subsequently be multiplied by the joint's global transform to perform |
114 | the skinning operation. |
115 | */ |
116 | |
117 | /*! |
118 | \class Qt3DCore::QJoint |
119 | \inmodule Qt3DCore |
120 | \inherits Qt3DCore::QNode |
121 | \since 5.10 |
122 | \brief Used to transforms parts of skinned meshes. |
123 | |
124 | The QJoint node is used to build skeletons as part of the skinned mesh |
125 | support in Qt 3D. A joint can be transformed by way of its scale, rotation |
126 | and translation properties. Any mesh vertices that are bound to the joint |
127 | will have their transformations updated accordingly. |
128 | */ |
129 | |
130 | /*! |
131 | Constructs a new QJoint with \a parent. |
132 | */ |
133 | QJoint::QJoint(Qt3DCore::QNode *parent) |
134 | : QNode(*new QJointPrivate, parent) |
135 | { |
136 | } |
137 | |
138 | /*! \internal */ |
139 | QJoint::~QJoint() |
140 | { |
141 | } |
142 | |
143 | /*! |
144 | \property Qt3DCore::QJoint::scale |
145 | |
146 | Holds the scale of the joint. |
147 | */ |
148 | QVector3D QJoint::scale() const |
149 | { |
150 | Q_D(const QJoint); |
151 | return d->m_scale; |
152 | } |
153 | |
154 | /*! |
155 | \property Qt3DCore::QJoint::rotation |
156 | |
157 | Holds the rotation of the joint as QQuaternion. |
158 | */ |
159 | QQuaternion QJoint::rotation() const |
160 | { |
161 | Q_D(const QJoint); |
162 | return d->m_rotation; |
163 | } |
164 | |
165 | /*! |
166 | \property Qt3DCore::QJoint::translation |
167 | |
168 | Holds the translation of the joint as QVector3D. |
169 | */ |
170 | QVector3D QJoint::translation() const |
171 | { |
172 | Q_D(const QJoint); |
173 | return d->m_translation; |
174 | } |
175 | |
176 | /*! |
177 | \property Qt3DCore::QJoint::inverseBindMatrix |
178 | |
179 | Holds the inverse bind matrix of the joint. This is used to transform |
180 | vertices from model space into the space of this joint so they can |
181 | subsequently be multiplied by the joint's global transform to perform |
182 | the skinning operation. |
183 | */ |
184 | QMatrix4x4 QJoint::inverseBindMatrix() const |
185 | { |
186 | Q_D(const QJoint); |
187 | return d->m_inverseBindMatrix; |
188 | } |
189 | |
190 | /*! |
191 | \property Qt3DCore::QJoint::rotationX |
192 | |
193 | Holds the x rotation of the joint as an Euler angle. |
194 | */ |
195 | float QJoint::rotationX() const |
196 | { |
197 | Q_D(const QJoint); |
198 | return d->m_eulerRotationAngles.x(); |
199 | } |
200 | |
201 | /*! |
202 | \property Qt3DCore::QJoint::rotationY |
203 | |
204 | Holds the y rotation of the joint as an Euler angle. |
205 | */ |
206 | float QJoint::rotationY() const |
207 | { |
208 | Q_D(const QJoint); |
209 | return d->m_eulerRotationAngles.y(); |
210 | } |
211 | |
212 | /*! |
213 | \property Qt3DCore::QJoint::rotationZ |
214 | |
215 | Holds the z rotation of the joint as an Euler angle. |
216 | */ |
217 | float QJoint::rotationZ() const |
218 | { |
219 | Q_D(const QJoint); |
220 | return d->m_eulerRotationAngles.z(); |
221 | } |
222 | |
223 | void QJoint::setScale(const QVector3D &scale) |
224 | { |
225 | Q_D(QJoint); |
226 | if (scale == d->m_scale) |
227 | return; |
228 | |
229 | d->m_scale = scale; |
230 | emit scaleChanged(scale); |
231 | } |
232 | |
233 | void QJoint::setRotation(const QQuaternion &rotation) |
234 | { |
235 | Q_D(QJoint); |
236 | if (rotation == d->m_rotation) |
237 | return; |
238 | |
239 | d->m_rotation = rotation; |
240 | const QVector3D oldRotation = d->m_eulerRotationAngles; |
241 | d->m_eulerRotationAngles = d->m_rotation.toEulerAngles(); |
242 | emit rotationChanged(rotation); |
243 | |
244 | const bool wasBlocked = blockNotifications(block: true); |
245 | if (!qFuzzyCompare(p1: d->m_eulerRotationAngles.x(), p2: oldRotation.x())) |
246 | emit rotationXChanged(rotationX: d->m_eulerRotationAngles.x()); |
247 | if (!qFuzzyCompare(p1: d->m_eulerRotationAngles.y(), p2: oldRotation.y())) |
248 | emit rotationYChanged(rotationY: d->m_eulerRotationAngles.y()); |
249 | if (!qFuzzyCompare(p1: d->m_eulerRotationAngles.z(), p2: oldRotation.z())) |
250 | emit rotationZChanged(rotationZ: d->m_eulerRotationAngles.z()); |
251 | blockNotifications(block: wasBlocked); |
252 | } |
253 | |
254 | void QJoint::setTranslation(const QVector3D &translation) |
255 | { |
256 | Q_D(QJoint); |
257 | if (translation == d->m_translation) |
258 | return; |
259 | |
260 | d->m_translation = translation; |
261 | emit translationChanged(translation); |
262 | } |
263 | |
264 | void QJoint::setInverseBindMatrix(const QMatrix4x4 &inverseBindMatrix) |
265 | { |
266 | Q_D(QJoint); |
267 | if (d->m_inverseBindMatrix == inverseBindMatrix) |
268 | return; |
269 | |
270 | d->m_inverseBindMatrix = inverseBindMatrix; |
271 | emit inverseBindMatrixChanged(inverseBindMatrix); |
272 | } |
273 | |
274 | void QJoint::setRotationX(float rotationX) |
275 | { |
276 | Q_D(QJoint); |
277 | |
278 | if (qFuzzyCompare(p1: d->m_eulerRotationAngles.x(), p2: rotationX)) |
279 | return; |
280 | |
281 | const auto eulers = QVector3D(rotationX, |
282 | d->m_eulerRotationAngles.y(), |
283 | d->m_eulerRotationAngles.z()); |
284 | const QQuaternion r = QQuaternion::fromEulerAngles(eulerAngles: eulers); |
285 | setRotation(r); |
286 | } |
287 | |
288 | void QJoint::setRotationY(float rotationY) |
289 | { |
290 | Q_D(QJoint); |
291 | |
292 | if (qFuzzyCompare(p1: d->m_eulerRotationAngles.y(), p2: rotationY)) |
293 | return; |
294 | |
295 | const auto eulers = QVector3D(d->m_eulerRotationAngles.x(), |
296 | rotationY, |
297 | d->m_eulerRotationAngles.z()); |
298 | const QQuaternion r = QQuaternion::fromEulerAngles(eulerAngles: eulers); |
299 | setRotation(r); |
300 | } |
301 | |
302 | void QJoint::setRotationZ(float rotationZ) |
303 | { |
304 | Q_D(QJoint); |
305 | if (qFuzzyCompare(p1: d->m_eulerRotationAngles.z(), p2: rotationZ)) |
306 | return; |
307 | |
308 | const auto eulers = QVector3D(d->m_eulerRotationAngles.x(), |
309 | d->m_eulerRotationAngles.y(), |
310 | rotationZ); |
311 | const QQuaternion r = QQuaternion::fromEulerAngles(eulerAngles: eulers); |
312 | setRotation(r); |
313 | } |
314 | |
315 | void QJoint::setName(const QString &name) |
316 | { |
317 | Q_D(QJoint); |
318 | if (d->m_name == name) |
319 | return; |
320 | |
321 | d->m_name = name; |
322 | emit nameChanged(name); |
323 | } |
324 | |
325 | /*! |
326 | Sets the transform matrix for this joint to the identity matrix. |
327 | */ |
328 | void QJoint::setToIdentity() |
329 | { |
330 | setScale(QVector3D(1.0f, 1.0f, 1.0f)); |
331 | setRotation(QQuaternion()); |
332 | setTranslation(QVector3D()); |
333 | } |
334 | |
335 | /*! |
336 | Adds \a joint as a child of this joint. If \a joint has no parent, then |
337 | this joint takes ownership of it. Child joints are in the coordinate system |
338 | of their parent joint. |
339 | */ |
340 | void QJoint::addChildJoint(QJoint *joint) |
341 | { |
342 | Q_D(QJoint); |
343 | if (!d->m_childJoints.contains(t: joint)) { |
344 | d->m_childJoints.push_back(t: joint); |
345 | // Force creation in backend by setting parent |
346 | if (!joint->parent()) |
347 | joint->setParent(this); |
348 | |
349 | // Ensures proper bookkeeping |
350 | d->registerDestructionHelper(node: joint, func: &QJoint::removeChildJoint, d->m_childJoints); |
351 | |
352 | if (d->m_changeArbiter != nullptr) |
353 | d->updateNode(node: joint, property: "childJoint" , change: PropertyValueAdded); |
354 | } |
355 | } |
356 | |
357 | /*! |
358 | Removes \a joint from this joint's list of children. The child joint is not |
359 | destroyed. |
360 | */ |
361 | void QJoint::removeChildJoint(QJoint *joint) |
362 | { |
363 | Q_D(QJoint); |
364 | if (d->m_childJoints.contains(t: joint)) { |
365 | if (d->m_changeArbiter != nullptr) |
366 | d->updateNode(node: joint, property: "childJoint" , change: PropertyValueRemoved); |
367 | |
368 | d->m_childJoints.removeOne(t: joint); |
369 | |
370 | // Remove bookkeeping connection |
371 | d->unregisterDestructionHelper(node: joint); |
372 | } |
373 | } |
374 | |
375 | /*! |
376 | The vector of joints this joint has as children. |
377 | */ |
378 | QVector<QJoint *> QJoint::childJoints() const |
379 | { |
380 | Q_D(const QJoint); |
381 | return d->m_childJoints; |
382 | } |
383 | |
384 | /*! |
385 | Returns the name of the joint. |
386 | */ |
387 | QString QJoint::name() const |
388 | { |
389 | Q_D(const QJoint); |
390 | return d->m_name; |
391 | } |
392 | |
393 | /*! \internal */ |
394 | Qt3DCore::QNodeCreatedChangeBasePtr QJoint::createNodeCreationChange() const |
395 | { |
396 | auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QJointData>::create(arguments: this); |
397 | auto &data = creationChange->data; |
398 | Q_D(const QJoint); |
399 | data.inverseBindMatrix = d->m_inverseBindMatrix; |
400 | data.childJointIds = qIdsForNodes(nodes: d->m_childJoints); |
401 | data.rotation = d->m_rotation; |
402 | data.scale = d->m_scale; |
403 | data.translation = d->m_translation; |
404 | data.name = d->m_name; |
405 | return creationChange; |
406 | } |
407 | |
408 | } // namespace Qt3DCore |
409 | |
410 | QT_END_NAMESPACE |
411 | |