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| 2 | ** |
| 3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
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| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qjoint.h" |
| 41 | #include "qjoint_p.h" |
| 42 | |
| 43 | #include <Qt3DCore/qnodecreatedchange.h> |
| 44 | |
| 45 | QT_BEGIN_NAMESPACE |
| 46 | |
| 47 | namespace Qt3DCore { |
| 48 | |
| 49 | QJointPrivate::QJointPrivate() |
| 50 | : QNodePrivate() |
| 51 | , m_inverseBindMatrix() |
| 52 | , m_rotation() |
| 53 | , m_translation() |
| 54 | , m_scale(1.0f, 1.0f, 1.0f) |
| 55 | { |
| 56 | } |
| 57 | |
| 58 | /*! |
| 59 | \qmltype Joint |
| 60 | \inqmlmodule Qt3D.Core |
| 61 | \inherits Node |
| 62 | \instantiates Qt3DCore::QJoint |
| 63 | \since 5.10 |
| 64 | \brief Used to transforms parts of skinned meshes. |
| 65 | |
| 66 | The Joint node is used to build skeletons as part of the skinned mesh |
| 67 | support in Qt 3D. A joint can be transformed by way of its scale, rotation |
| 68 | and translation properties. Any mesh vertices that are bound to the joint |
| 69 | will have their transformations updated accordingly. |
| 70 | */ |
| 71 | |
| 72 | /*! |
| 73 | \qmlproperty vector3d Joint::scale |
| 74 | |
| 75 | Holds the uniform scale of the joint. |
| 76 | */ |
| 77 | |
| 78 | /*! |
| 79 | \qmlproperty quaternion Joint::rotation |
| 80 | |
| 81 | Holds the rotation of the joint as quaternion. |
| 82 | */ |
| 83 | |
| 84 | /*! |
| 85 | \qmlproperty vector3d Joint::translation |
| 86 | |
| 87 | Holds the translation of the joint as vector3d. |
| 88 | */ |
| 89 | |
| 90 | /*! |
| 91 | \qmlproperty real Joint::rotationX |
| 92 | |
| 93 | Holds the x rotation of the joint as an Euler angle. |
| 94 | */ |
| 95 | |
| 96 | /*! |
| 97 | \qmlproperty real Joint::rotationY |
| 98 | |
| 99 | Holds the y rotation of the joint as an Euler angle. |
| 100 | */ |
| 101 | |
| 102 | /*! |
| 103 | \qmlproperty real Joint::rotationZ |
| 104 | |
| 105 | Holds the z rotation of the joint as an Euler angle. |
| 106 | */ |
| 107 | |
| 108 | /*! |
| 109 | \qmlproperty matrix4x4 Joint::inverseBindMatrix |
| 110 | |
| 111 | Holds the inverse bind matrix of the joint. This is used to transform |
| 112 | vertices from model space into the space of this joint so they can |
| 113 | subsequently be multiplied by the joint's global transform to perform |
| 114 | the skinning operation. |
| 115 | */ |
| 116 | |
| 117 | /*! |
| 118 | \class Qt3DCore::QJoint |
| 119 | \inmodule Qt3DCore |
| 120 | \inherits Qt3DCore::QNode |
| 121 | \since 5.10 |
| 122 | \brief Used to transforms parts of skinned meshes. |
| 123 | |
| 124 | The QJoint node is used to build skeletons as part of the skinned mesh |
| 125 | support in Qt 3D. A joint can be transformed by way of its scale, rotation |
| 126 | and translation properties. Any mesh vertices that are bound to the joint |
| 127 | will have their transformations updated accordingly. |
| 128 | */ |
| 129 | |
| 130 | /*! |
| 131 | Constructs a new QJoint with \a parent. |
| 132 | */ |
| 133 | QJoint::QJoint(Qt3DCore::QNode *parent) |
| 134 | : QNode(*new QJointPrivate, parent) |
| 135 | { |
| 136 | } |
| 137 | |
| 138 | /*! \internal */ |
| 139 | QJoint::~QJoint() |
| 140 | { |
| 141 | } |
| 142 | |
| 143 | /*! |
| 144 | \property Qt3DCore::QJoint::scale |
| 145 | |
| 146 | Holds the scale of the joint. |
| 147 | */ |
| 148 | QVector3D QJoint::scale() const |
| 149 | { |
| 150 | Q_D(const QJoint); |
| 151 | return d->m_scale; |
| 152 | } |
| 153 | |
| 154 | /*! |
| 155 | \property Qt3DCore::QJoint::rotation |
| 156 | |
| 157 | Holds the rotation of the joint as QQuaternion. |
| 158 | */ |
| 159 | QQuaternion QJoint::rotation() const |
| 160 | { |
| 161 | Q_D(const QJoint); |
| 162 | return d->m_rotation; |
| 163 | } |
| 164 | |
| 165 | /*! |
| 166 | \property Qt3DCore::QJoint::translation |
| 167 | |
| 168 | Holds the translation of the joint as QVector3D. |
| 169 | */ |
| 170 | QVector3D QJoint::translation() const |
| 171 | { |
| 172 | Q_D(const QJoint); |
| 173 | return d->m_translation; |
| 174 | } |
| 175 | |
| 176 | /*! |
| 177 | \property Qt3DCore::QJoint::inverseBindMatrix |
| 178 | |
| 179 | Holds the inverse bind matrix of the joint. This is used to transform |
| 180 | vertices from model space into the space of this joint so they can |
| 181 | subsequently be multiplied by the joint's global transform to perform |
| 182 | the skinning operation. |
| 183 | */ |
| 184 | QMatrix4x4 QJoint::inverseBindMatrix() const |
| 185 | { |
| 186 | Q_D(const QJoint); |
| 187 | return d->m_inverseBindMatrix; |
| 188 | } |
| 189 | |
| 190 | /*! |
| 191 | \property Qt3DCore::QJoint::rotationX |
| 192 | |
| 193 | Holds the x rotation of the joint as an Euler angle. |
| 194 | */ |
| 195 | float QJoint::rotationX() const |
| 196 | { |
| 197 | Q_D(const QJoint); |
| 198 | return d->m_eulerRotationAngles.x(); |
| 199 | } |
| 200 | |
| 201 | /*! |
| 202 | \property Qt3DCore::QJoint::rotationY |
| 203 | |
| 204 | Holds the y rotation of the joint as an Euler angle. |
| 205 | */ |
| 206 | float QJoint::rotationY() const |
| 207 | { |
| 208 | Q_D(const QJoint); |
| 209 | return d->m_eulerRotationAngles.y(); |
| 210 | } |
| 211 | |
| 212 | /*! |
| 213 | \property Qt3DCore::QJoint::rotationZ |
| 214 | |
| 215 | Holds the z rotation of the joint as an Euler angle. |
| 216 | */ |
| 217 | float QJoint::rotationZ() const |
| 218 | { |
| 219 | Q_D(const QJoint); |
| 220 | return d->m_eulerRotationAngles.z(); |
| 221 | } |
| 222 | |
| 223 | void QJoint::setScale(const QVector3D &scale) |
| 224 | { |
| 225 | Q_D(QJoint); |
| 226 | if (scale == d->m_scale) |
| 227 | return; |
| 228 | |
| 229 | d->m_scale = scale; |
| 230 | emit scaleChanged(scale); |
| 231 | } |
| 232 | |
| 233 | void QJoint::setRotation(const QQuaternion &rotation) |
| 234 | { |
| 235 | Q_D(QJoint); |
| 236 | if (rotation == d->m_rotation) |
| 237 | return; |
| 238 | |
| 239 | d->m_rotation = rotation; |
| 240 | const QVector3D oldRotation = d->m_eulerRotationAngles; |
| 241 | d->m_eulerRotationAngles = d->m_rotation.toEulerAngles(); |
| 242 | emit rotationChanged(rotation); |
| 243 | |
| 244 | const bool wasBlocked = blockNotifications(block: true); |
| 245 | if (!qFuzzyCompare(p1: d->m_eulerRotationAngles.x(), p2: oldRotation.x())) |
| 246 | emit rotationXChanged(rotationX: d->m_eulerRotationAngles.x()); |
| 247 | if (!qFuzzyCompare(p1: d->m_eulerRotationAngles.y(), p2: oldRotation.y())) |
| 248 | emit rotationYChanged(rotationY: d->m_eulerRotationAngles.y()); |
| 249 | if (!qFuzzyCompare(p1: d->m_eulerRotationAngles.z(), p2: oldRotation.z())) |
| 250 | emit rotationZChanged(rotationZ: d->m_eulerRotationAngles.z()); |
| 251 | blockNotifications(block: wasBlocked); |
| 252 | } |
| 253 | |
| 254 | void QJoint::setTranslation(const QVector3D &translation) |
| 255 | { |
| 256 | Q_D(QJoint); |
| 257 | if (translation == d->m_translation) |
| 258 | return; |
| 259 | |
| 260 | d->m_translation = translation; |
| 261 | emit translationChanged(translation); |
| 262 | } |
| 263 | |
| 264 | void QJoint::setInverseBindMatrix(const QMatrix4x4 &inverseBindMatrix) |
| 265 | { |
| 266 | Q_D(QJoint); |
| 267 | if (d->m_inverseBindMatrix == inverseBindMatrix) |
| 268 | return; |
| 269 | |
| 270 | d->m_inverseBindMatrix = inverseBindMatrix; |
| 271 | emit inverseBindMatrixChanged(inverseBindMatrix); |
| 272 | } |
| 273 | |
| 274 | void QJoint::setRotationX(float rotationX) |
| 275 | { |
| 276 | Q_D(QJoint); |
| 277 | |
| 278 | if (qFuzzyCompare(p1: d->m_eulerRotationAngles.x(), p2: rotationX)) |
| 279 | return; |
| 280 | |
| 281 | const auto eulers = QVector3D(rotationX, |
| 282 | d->m_eulerRotationAngles.y(), |
| 283 | d->m_eulerRotationAngles.z()); |
| 284 | const QQuaternion r = QQuaternion::fromEulerAngles(eulerAngles: eulers); |
| 285 | setRotation(r); |
| 286 | } |
| 287 | |
| 288 | void QJoint::setRotationY(float rotationY) |
| 289 | { |
| 290 | Q_D(QJoint); |
| 291 | |
| 292 | if (qFuzzyCompare(p1: d->m_eulerRotationAngles.y(), p2: rotationY)) |
| 293 | return; |
| 294 | |
| 295 | const auto eulers = QVector3D(d->m_eulerRotationAngles.x(), |
| 296 | rotationY, |
| 297 | d->m_eulerRotationAngles.z()); |
| 298 | const QQuaternion r = QQuaternion::fromEulerAngles(eulerAngles: eulers); |
| 299 | setRotation(r); |
| 300 | } |
| 301 | |
| 302 | void QJoint::setRotationZ(float rotationZ) |
| 303 | { |
| 304 | Q_D(QJoint); |
| 305 | if (qFuzzyCompare(p1: d->m_eulerRotationAngles.z(), p2: rotationZ)) |
| 306 | return; |
| 307 | |
| 308 | const auto eulers = QVector3D(d->m_eulerRotationAngles.x(), |
| 309 | d->m_eulerRotationAngles.y(), |
| 310 | rotationZ); |
| 311 | const QQuaternion r = QQuaternion::fromEulerAngles(eulerAngles: eulers); |
| 312 | setRotation(r); |
| 313 | } |
| 314 | |
| 315 | void QJoint::setName(const QString &name) |
| 316 | { |
| 317 | Q_D(QJoint); |
| 318 | if (d->m_name == name) |
| 319 | return; |
| 320 | |
| 321 | d->m_name = name; |
| 322 | emit nameChanged(name); |
| 323 | } |
| 324 | |
| 325 | /*! |
| 326 | Sets the transform matrix for this joint to the identity matrix. |
| 327 | */ |
| 328 | void QJoint::setToIdentity() |
| 329 | { |
| 330 | setScale(QVector3D(1.0f, 1.0f, 1.0f)); |
| 331 | setRotation(QQuaternion()); |
| 332 | setTranslation(QVector3D()); |
| 333 | } |
| 334 | |
| 335 | /*! |
| 336 | Adds \a joint as a child of this joint. If \a joint has no parent, then |
| 337 | this joint takes ownership of it. Child joints are in the coordinate system |
| 338 | of their parent joint. |
| 339 | */ |
| 340 | void QJoint::addChildJoint(QJoint *joint) |
| 341 | { |
| 342 | Q_D(QJoint); |
| 343 | if (!d->m_childJoints.contains(t: joint)) { |
| 344 | d->m_childJoints.push_back(t: joint); |
| 345 | // Force creation in backend by setting parent |
| 346 | if (!joint->parent()) |
| 347 | joint->setParent(this); |
| 348 | |
| 349 | // Ensures proper bookkeeping |
| 350 | d->registerDestructionHelper(node: joint, func: &QJoint::removeChildJoint, d->m_childJoints); |
| 351 | |
| 352 | if (d->m_changeArbiter != nullptr) |
| 353 | d->updateNode(node: joint, property: "childJoint" , change: PropertyValueAdded); |
| 354 | } |
| 355 | } |
| 356 | |
| 357 | /*! |
| 358 | Removes \a joint from this joint's list of children. The child joint is not |
| 359 | destroyed. |
| 360 | */ |
| 361 | void QJoint::removeChildJoint(QJoint *joint) |
| 362 | { |
| 363 | Q_D(QJoint); |
| 364 | if (d->m_childJoints.contains(t: joint)) { |
| 365 | if (d->m_changeArbiter != nullptr) |
| 366 | d->updateNode(node: joint, property: "childJoint" , change: PropertyValueRemoved); |
| 367 | |
| 368 | d->m_childJoints.removeOne(t: joint); |
| 369 | |
| 370 | // Remove bookkeeping connection |
| 371 | d->unregisterDestructionHelper(node: joint); |
| 372 | } |
| 373 | } |
| 374 | |
| 375 | /*! |
| 376 | The vector of joints this joint has as children. |
| 377 | */ |
| 378 | QVector<QJoint *> QJoint::childJoints() const |
| 379 | { |
| 380 | Q_D(const QJoint); |
| 381 | return d->m_childJoints; |
| 382 | } |
| 383 | |
| 384 | /*! |
| 385 | Returns the name of the joint. |
| 386 | */ |
| 387 | QString QJoint::name() const |
| 388 | { |
| 389 | Q_D(const QJoint); |
| 390 | return d->m_name; |
| 391 | } |
| 392 | |
| 393 | /*! \internal */ |
| 394 | Qt3DCore::QNodeCreatedChangeBasePtr QJoint::createNodeCreationChange() const |
| 395 | { |
| 396 | auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QJointData>::create(arguments: this); |
| 397 | auto &data = creationChange->data; |
| 398 | Q_D(const QJoint); |
| 399 | data.inverseBindMatrix = d->m_inverseBindMatrix; |
| 400 | data.childJointIds = qIdsForNodes(nodes: d->m_childJoints); |
| 401 | data.rotation = d->m_rotation; |
| 402 | data.scale = d->m_scale; |
| 403 | data.translation = d->m_translation; |
| 404 | data.name = d->m_name; |
| 405 | return creationChange; |
| 406 | } |
| 407 | |
| 408 | } // namespace Qt3DCore |
| 409 | |
| 410 | QT_END_NAMESPACE |
| 411 | |