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| 39 | |
| 40 | #include "qskeleton.h" |
| 41 | #include "qskeleton_p.h" |
| 42 | #include <Qt3DCore/qjoint.h> |
| 43 | #include <Qt3DCore/private/qskeletoncreatedchange_p.h> |
| 44 | |
| 45 | QT_BEGIN_NAMESPACE |
| 46 | |
| 47 | namespace Qt3DCore { |
| 48 | |
| 49 | QSkeletonPrivate::QSkeletonPrivate() |
| 50 | : QAbstractSkeletonPrivate() |
| 51 | , m_rootJoint(nullptr) |
| 52 | { |
| 53 | m_type = QSkeletonCreatedChangeBase::Skeleton; |
| 54 | } |
| 55 | |
| 56 | /*! |
| 57 | \qmltype Skeleton |
| 58 | \inqmlmodule Qt3D.Core |
| 59 | \inherits AbstractSkeleton |
| 60 | \instantiates Qt3DCore::QSkeleton |
| 61 | \since 5.10 |
| 62 | \brief Holds the data for a skeleton to be used with skinned meshes. |
| 63 | |
| 64 | Use Skeleton if you wish to manually create the joints of a skeleton for |
| 65 | use with skinned meshes. This is mainly of use to people creating editors, |
| 66 | tooling, or dynamic skeletons. It is more common that a Qt 3D application |
| 67 | would simply consume an existing skeleton and skinned mesh as created in |
| 68 | a digital content creation tool such as Blender. For this use case, please |
| 69 | see SkeletonLoader. |
| 70 | */ |
| 71 | |
| 72 | /*! |
| 73 | \qmlproperty Joint Skeleton::rootJoint |
| 74 | |
| 75 | Holds the root joint of the hierarchy of joints forming the skeleton. |
| 76 | */ |
| 77 | |
| 78 | /*! |
| 79 | \class Qt3DCore::QSkeleton |
| 80 | \inmodule Qt3DCore |
| 81 | \inherits Qt3DCore::QAbstractSkeleton |
| 82 | \since 5.10 |
| 83 | \brief Holds the data for a skeleton to be used with skinned meshes. |
| 84 | |
| 85 | Use QSkeleton if you wish to manually create the joints of a skeleton for |
| 86 | use with skinned meshes. This is mainly of use to people creating editors, |
| 87 | tooling, or dynamic skeletons. It is more common that a Qt 3D application |
| 88 | would simply consume an existing skeleton and skinned mesh as created in |
| 89 | a digital content creation tool such as Blender. For this use case, please |
| 90 | see QSkeletonLoader. |
| 91 | */ |
| 92 | |
| 93 | /*! |
| 94 | Constructs a new QSkeleton with \a parent. |
| 95 | */ |
| 96 | QSkeleton::QSkeleton(Qt3DCore::QNode *parent) |
| 97 | : QAbstractSkeleton(*new QSkeletonPrivate, parent) |
| 98 | { |
| 99 | } |
| 100 | |
| 101 | /*! \internal */ |
| 102 | QSkeleton::~QSkeleton() |
| 103 | { |
| 104 | } |
| 105 | |
| 106 | /*! |
| 107 | \property Qt3DCore::QSkeleton::rootJoint |
| 108 | |
| 109 | Holds the root joint of the hierarchy of joints forming the skeleton. |
| 110 | */ |
| 111 | Qt3DCore::QJoint *QSkeleton::rootJoint() const |
| 112 | { |
| 113 | Q_D(const QSkeleton); |
| 114 | return d->m_rootJoint; |
| 115 | } |
| 116 | |
| 117 | void QSkeleton::setRootJoint(Qt3DCore::QJoint *rootJoint) |
| 118 | { |
| 119 | Q_D(QSkeleton); |
| 120 | if (d->m_rootJoint != rootJoint) { |
| 121 | if (d->m_rootJoint) |
| 122 | d->unregisterDestructionHelper(node: d->m_rootJoint); |
| 123 | |
| 124 | // We need to add it as a child of the current node if it has been declared inline |
| 125 | // Or not previously added as a child of the current node so that |
| 126 | // 1) The backend gets notified about it's creation |
| 127 | // 2) When the current node is destroyed, it gets destroyed as well |
| 128 | if (rootJoint && !rootJoint->parent()) |
| 129 | rootJoint->setParent(this); |
| 130 | d->m_rootJoint = rootJoint; |
| 131 | |
| 132 | // Ensures proper bookkeeping |
| 133 | if (d->m_rootJoint) |
| 134 | d->registerDestructionHelper(node: d->m_rootJoint, func: &QSkeleton::setRootJoint, d->m_rootJoint); |
| 135 | |
| 136 | emit rootJointChanged(rootJoint); |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | /*! \internal */ |
| 141 | Qt3DCore::QNodeCreatedChangeBasePtr QSkeleton::createNodeCreationChange() const |
| 142 | { |
| 143 | auto creationChange = QSkeletonCreatedChangePtr<QSkeletonData>::create(arguments: this); |
| 144 | auto &data = creationChange->data; |
| 145 | Q_D(const QSkeleton); |
| 146 | data.rootJointId = qIdForNode(node: d->m_rootJoint); |
| 147 | return creationChange; |
| 148 | } |
| 149 | |
| 150 | } // namespace Qt3DCore |
| 151 | |
| 152 | QT_END_NAMESPACE |
| 153 | |