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39 | |
40 | #include "qskeletonloader.h" |
41 | #include "qskeletonloader_p.h" |
42 | #include <Qt3DCore/qjoint.h> |
43 | #include <Qt3DCore/qpropertyupdatedchange.h> |
44 | #include <Qt3DCore/private/qskeletoncreatedchange_p.h> |
45 | |
46 | QT_BEGIN_NAMESPACE |
47 | |
48 | namespace Qt3DCore { |
49 | |
50 | QSkeletonLoaderPrivate::QSkeletonLoaderPrivate() |
51 | : QAbstractSkeletonPrivate() |
52 | , m_source() |
53 | , m_createJoints(false) |
54 | , m_status(QSkeletonLoader::NotReady) |
55 | , m_rootJoint(nullptr) |
56 | { |
57 | m_type = QSkeletonCreatedChangeBase::SkeletonLoader; |
58 | } |
59 | |
60 | void QSkeletonLoaderPrivate::setStatus(QSkeletonLoader::Status status) |
61 | { |
62 | Q_Q(QSkeletonLoader); |
63 | if (status != m_status) { |
64 | m_status = status; |
65 | const bool blocked = q->blockNotifications(block: true); |
66 | emit q->statusChanged(status: m_status); |
67 | q->blockNotifications(block: blocked); |
68 | } |
69 | } |
70 | |
71 | void QSkeletonLoaderPrivate::setRootJoint(QJoint *rootJoint) |
72 | { |
73 | Q_Q(QSkeletonLoader); |
74 | if (rootJoint == m_rootJoint) |
75 | return; |
76 | |
77 | if (m_rootJoint) |
78 | unregisterDestructionHelper(node: m_rootJoint); |
79 | |
80 | if (rootJoint && !rootJoint->parent()) |
81 | rootJoint->setParent(q); |
82 | |
83 | m_rootJoint = rootJoint; |
84 | |
85 | // Ensures proper bookkeeping |
86 | if (m_rootJoint) |
87 | registerPrivateDestructionHelper(node: m_rootJoint, func: &QSkeletonLoaderPrivate::setRootJoint); |
88 | |
89 | emit q->rootJointChanged(rootJoint: m_rootJoint); |
90 | } |
91 | |
92 | /*! |
93 | \qmltype SkeletonLoader |
94 | \inqmlmodule Qt3D.Core |
95 | \inherits AbstractSkeleton |
96 | \instantiates Qt3DCore::QSkeletonLoader |
97 | \since 5.10 |
98 | \brief Used to load a skeleton of joints from file. |
99 | |
100 | Use SkeletonLoader if you wish to load a whole skeleton from file rather |
101 | than creating the joints yourself using Skeleton and Joints. Creating a |
102 | skeleton and binding the vertices of a mesh to the skeleton is most easily |
103 | performed in a 3D digital content creation tool such as Blender. The |
104 | resulting skeleton and mesh can then be exported in a suitable format such |
105 | as glTF 2 for consumption by Qt 3D. |
106 | */ |
107 | |
108 | /*! |
109 | \qmlproperty url SkeletonLoader::source |
110 | |
111 | Holds the source url from which to load the skeleton. |
112 | */ |
113 | |
114 | /*! |
115 | \qmlproperty SkeletonLoader.Status SkeletonLoader::status |
116 | |
117 | Holds the current status of skeleton loading. |
118 | */ |
119 | |
120 | /*! |
121 | \class Qt3DCore::QSkeletonLoader |
122 | \inmodule Qt3DCore |
123 | \inherits Qt3DCore::QAbstractSkeleton |
124 | \since 5.10 |
125 | \brief Used to load a skeleton of joints from file. |
126 | |
127 | Use SkeletonLoader if you wish to load a whole skeleton from file rather |
128 | than creating the joints yourself using Skeleton and Joints. Creating a |
129 | skeleton and binding the vertices of a mesh to the skeleton is most easily |
130 | performed in a 3D digital content creation tool such as Blender. The |
131 | resulting skeleton and mesh can then be exported in a suitable format such |
132 | as glTF 2 for consumption by Qt 3D. |
133 | */ |
134 | |
135 | /*! |
136 | \enum QSkeletonLoader::Status |
137 | |
138 | This enum identifies the status of skeleton. |
139 | |
140 | \value NotReady The skeleton has not been loaded yet |
141 | \value Ready The skeleton was successfully loaded |
142 | \value Error An error occurred while loading the skeleton |
143 | */ |
144 | /*! |
145 | \property Qt3DCore::QSkeletonLoader::createJointsEnabled |
146 | |
147 | \brief A boolean to indicate whether createJoints is enabled or not. |
148 | */ |
149 | /*! |
150 | Constructs a new QSkeletonLoader with \a parent. |
151 | */ |
152 | QSkeletonLoader::QSkeletonLoader(Qt3DCore::QNode *parent) |
153 | : QAbstractSkeleton(*new QSkeletonLoaderPrivate, parent) |
154 | { |
155 | } |
156 | |
157 | /*! |
158 | Constructs a new QSkeletonLoader with \a parent and sets the \a source. |
159 | */ |
160 | QSkeletonLoader::QSkeletonLoader(const QUrl &source, QNode *parent) |
161 | : QAbstractSkeleton(*new QSkeletonLoaderPrivate, parent) |
162 | { |
163 | setSource(source); |
164 | } |
165 | |
166 | /*! \internal */ |
167 | QSkeletonLoader::QSkeletonLoader(QSkeletonLoaderPrivate &dd, Qt3DCore::QNode *parent) |
168 | : QAbstractSkeleton(dd, parent) |
169 | { |
170 | } |
171 | |
172 | /*! \internal */ |
173 | QSkeletonLoader::~QSkeletonLoader() |
174 | { |
175 | } |
176 | |
177 | /*! |
178 | \property Qt3DCore::QSkeletonLoader::source |
179 | |
180 | Holds the source url from which to load the skeleton. |
181 | */ |
182 | QUrl QSkeletonLoader::source() const |
183 | { |
184 | Q_D(const QSkeletonLoader); |
185 | return d->m_source; |
186 | } |
187 | |
188 | /*! |
189 | \property Qt3DCore::QSkeletonLoader::status |
190 | |
191 | Holds the current status of skeleton loading. |
192 | */ |
193 | QSkeletonLoader::Status QSkeletonLoader::status() const |
194 | { |
195 | Q_D(const QSkeletonLoader); |
196 | return d->m_status; |
197 | } |
198 | |
199 | /*! |
200 | Returns a boolean indicating whether CreateJoints |
201 | is enabled or not. |
202 | The default value is \c false. |
203 | */ |
204 | bool QSkeletonLoader::isCreateJointsEnabled() const |
205 | { |
206 | Q_D(const QSkeletonLoader); |
207 | return d->m_createJoints; |
208 | } |
209 | /*! |
210 | Returns the root joint of the hierarchy of joints forming the skeleton. |
211 | */ |
212 | Qt3DCore::QJoint *QSkeletonLoader::rootJoint() const |
213 | { |
214 | Q_D(const QSkeletonLoader); |
215 | return d->m_rootJoint; |
216 | } |
217 | |
218 | void QSkeletonLoader::setSource(const QUrl &source) |
219 | { |
220 | Q_D(QSkeletonLoader); |
221 | if (d->m_source == source) |
222 | return; |
223 | |
224 | d->m_source = source; |
225 | emit sourceChanged(source); |
226 | } |
227 | |
228 | void QSkeletonLoader::setCreateJointsEnabled(bool createJoints) |
229 | { |
230 | Q_D(QSkeletonLoader); |
231 | if (d->m_createJoints == createJoints) |
232 | return; |
233 | |
234 | d->m_createJoints = createJoints; |
235 | emit createJointsEnabledChanged(createJointsEnabled: createJoints); |
236 | } |
237 | |
238 | void QSkeletonLoader::setRootJoint(QJoint *rootJoint) |
239 | { |
240 | Q_D(QSkeletonLoader); |
241 | d->setRootJoint(rootJoint); |
242 | } |
243 | |
244 | /*! \internal */ |
245 | void QSkeletonLoader::sceneChangeEvent(const QSceneChangePtr &change) |
246 | { |
247 | QAbstractSkeleton::sceneChangeEvent(change); |
248 | } |
249 | |
250 | /*! \internal */ |
251 | Qt3DCore::QNodeCreatedChangeBasePtr QSkeletonLoader::createNodeCreationChange() const |
252 | { |
253 | auto creationChange = QSkeletonCreatedChangePtr<QSkeletonLoaderData>::create(arguments: this); |
254 | auto &data = creationChange->data; |
255 | Q_D(const QSkeletonLoader); |
256 | data.source = d->m_source; |
257 | data.createJoints = d->m_createJoints; |
258 | return creationChange; |
259 | } |
260 | |
261 | } // namespace Qt3DCore |
262 | |
263 | QT_END_NAMESPACE |
264 | |