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| 2 | ** | 
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
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| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
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| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qgoochmaterial.h" | 
| 41 | #include "qgoochmaterial_p.h" | 
| 42 |  | 
| 43 | #include <Qt3DRender/qfilterkey.h> | 
| 44 | #include <Qt3DRender/qeffect.h> | 
| 45 | #include <Qt3DRender/qgraphicsapifilter.h> | 
| 46 | #include <Qt3DRender/qparameter.h> | 
| 47 | #include <Qt3DRender/qrenderpass.h> | 
| 48 | #include <Qt3DRender/qtechnique.h> | 
| 49 | #include <QtCore/qurl.h> | 
| 50 |  | 
| 51 | QT_BEGIN_NAMESPACE | 
| 52 |  | 
| 53 | namespace Qt3DExtras { | 
| 54 |  | 
| 55 | QGoochMaterialPrivate::() | 
| 56 |     : QMaterialPrivate() | 
| 57 |     , m_effect(new Qt3DRender::QEffect) | 
| 58 |     , m_diffuseParameter(new Qt3DRender::QParameter(QStringLiteral("kd" ), QColor::fromRgbF(r: 0.0f, g: 0.0f, b: 0.0f))) | 
| 59 |     , m_specularParameter(new Qt3DRender::QParameter(QStringLiteral("ks" ), QColor::fromRgbF(r: 0.0f, g: 0.0f, b: 0.0f))) | 
| 60 |     , m_coolParameter(new Qt3DRender::QParameter(QStringLiteral("kblue" ), QColor::fromRgbF(r: 0.0f, g: 0.0f, b: 0.4f))) | 
| 61 |     , m_warmParameter(new Qt3DRender::QParameter(QStringLiteral("kyellow" ), QColor::fromRgbF(r: 0.4f, g: 0.4f, b: 0.0f))) | 
| 62 |     , m_alphaParameter(new Qt3DRender::QParameter(QStringLiteral("alpha" ), 0.25f)) | 
| 63 |     , m_betaParameter(new Qt3DRender::QParameter(QStringLiteral("beta" ), 0.5f)) | 
| 64 |     , m_shininessParameter(new Qt3DRender::QParameter(QStringLiteral("shininess" ), 100.0f)) | 
| 65 |     , m_gl3Technique(new Qt3DRender::QTechnique) | 
| 66 |     , m_gl2Technique(new Qt3DRender::QTechnique) | 
| 67 |     , m_es2Technique(new Qt3DRender::QTechnique) | 
| 68 |     , m_rhiTechnique(new Qt3DRender::QTechnique) | 
| 69 |     , m_gl3RenderPass(new Qt3DRender::QRenderPass) | 
| 70 |     , m_gl2RenderPass(new Qt3DRender::QRenderPass) | 
| 71 |     , m_es2RenderPass(new Qt3DRender::QRenderPass) | 
| 72 |     , m_rhiRenderPass(new Qt3DRender::QRenderPass) | 
| 73 |     , m_gl3Shader(new Qt3DRender::QShaderProgram) | 
| 74 |     , m_gl2ES2Shader(new Qt3DRender::QShaderProgram) | 
| 75 |     , m_rhiShader(new Qt3DRender::QShaderProgram) | 
| 76 |     , m_filterKey(new Qt3DRender::QFilterKey) | 
| 77 | { | 
| 78 | } | 
| 79 |  | 
| 80 | void QGoochMaterialPrivate::() | 
| 81 | { | 
| 82 |     Q_Q(QGoochMaterial); | 
| 83 |  | 
| 84 |     connect(sender: m_diffuseParameter, signal: &Qt3DRender::QParameter::valueChanged, | 
| 85 |             receiverPrivate: this, slot: &QGoochMaterialPrivate::handleDiffuseChanged); | 
| 86 |     connect(sender: m_specularParameter, signal: &Qt3DRender::QParameter::valueChanged, | 
| 87 |             receiverPrivate: this, slot: &QGoochMaterialPrivate::handleSpecularChanged); | 
| 88 |     connect(sender: m_coolParameter, signal: &Qt3DRender::QParameter::valueChanged, | 
| 89 |             receiverPrivate: this, slot: &QGoochMaterialPrivate::handleCoolChanged); | 
| 90 |     connect(sender: m_warmParameter, signal: &Qt3DRender::QParameter::valueChanged, | 
| 91 |             receiverPrivate: this, slot: &QGoochMaterialPrivate::handleWarmChanged); | 
| 92 |     connect(sender: m_alphaParameter, signal: &Qt3DRender::QParameter::valueChanged, | 
| 93 |             receiverPrivate: this, slot: &QGoochMaterialPrivate::handleAlphaChanged); | 
| 94 |     connect(sender: m_betaParameter, signal: &Qt3DRender::QParameter::valueChanged, | 
| 95 |             receiverPrivate: this, slot: &QGoochMaterialPrivate::handleBetaChanged); | 
| 96 |     connect(sender: m_shininessParameter, signal: &Qt3DRender::QParameter::valueChanged, | 
| 97 |             receiverPrivate: this, slot: &QGoochMaterialPrivate::handleShininessChanged); | 
| 98 |  | 
| 99 |     m_gl3Shader->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/gooch.vert" )))); | 
| 100 |     m_gl3Shader->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/gooch.frag" )))); | 
| 101 |     m_gl2ES2Shader->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es2/gooch.vert" )))); | 
| 102 |     m_gl2ES2Shader->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es2/gooch.frag" )))); | 
| 103 |     m_rhiShader->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/rhi/gooch.vert" )))); | 
| 104 |     m_rhiShader->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/rhi/gooch.frag" )))); | 
| 105 |  | 
| 106 |     m_gl3Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); | 
| 107 |     m_gl3Technique->graphicsApiFilter()->setMajorVersion(3); | 
| 108 |     m_gl3Technique->graphicsApiFilter()->setMinorVersion(1); | 
| 109 |     m_gl3Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::CoreProfile); | 
| 110 |  | 
| 111 |     m_gl2Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); | 
| 112 |     m_gl2Technique->graphicsApiFilter()->setMajorVersion(2); | 
| 113 |     m_gl2Technique->graphicsApiFilter()->setMinorVersion(0); | 
| 114 |     m_gl2Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile); | 
| 115 |  | 
| 116 |     m_es2Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGLES); | 
| 117 |     m_es2Technique->graphicsApiFilter()->setMajorVersion(2); | 
| 118 |     m_es2Technique->graphicsApiFilter()->setMinorVersion(0); | 
| 119 |     m_es2Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile); | 
| 120 |  | 
| 121 |     m_rhiTechnique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::RHI); | 
| 122 |     m_rhiTechnique->graphicsApiFilter()->setMajorVersion(1); | 
| 123 |     m_rhiTechnique->graphicsApiFilter()->setMinorVersion(0); | 
| 124 |     m_rhiTechnique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::CoreProfile); | 
| 125 |  | 
| 126 |     m_filterKey->setParent(q); | 
| 127 |     m_filterKey->setName(QStringLiteral("renderingStyle" )); | 
| 128 |     m_filterKey->setValue(QStringLiteral("forward" )); | 
| 129 |  | 
| 130 |     m_gl3Technique->addFilterKey(filterKey: m_filterKey); | 
| 131 |     m_gl2Technique->addFilterKey(filterKey: m_filterKey); | 
| 132 |     m_es2Technique->addFilterKey(filterKey: m_filterKey); | 
| 133 |     m_rhiTechnique->addFilterKey(filterKey: m_filterKey); | 
| 134 |  | 
| 135 |     m_gl3RenderPass->setShaderProgram(m_gl3Shader); | 
| 136 |     m_gl2RenderPass->setShaderProgram(m_gl2ES2Shader); | 
| 137 |     m_es2RenderPass->setShaderProgram(m_gl2ES2Shader); | 
| 138 |     m_rhiRenderPass->setShaderProgram(m_rhiShader); | 
| 139 |  | 
| 140 |     m_gl3Technique->addRenderPass(pass: m_gl3RenderPass); | 
| 141 |     m_gl2Technique->addRenderPass(pass: m_gl2RenderPass); | 
| 142 |     m_es2Technique->addRenderPass(pass: m_es2RenderPass); | 
| 143 |     m_rhiTechnique->addRenderPass(pass: m_rhiRenderPass); | 
| 144 |  | 
| 145 |     m_effect->addTechnique(t: m_gl3Technique); | 
| 146 |     m_effect->addTechnique(t: m_gl2Technique); | 
| 147 |     m_effect->addTechnique(t: m_es2Technique); | 
| 148 |     m_effect->addTechnique(t: m_rhiTechnique); | 
| 149 |  | 
| 150 |     m_effect->addParameter(parameter: m_diffuseParameter); | 
| 151 |     m_effect->addParameter(parameter: m_specularParameter); | 
| 152 |     m_effect->addParameter(parameter: m_coolParameter); | 
| 153 |     m_effect->addParameter(parameter: m_warmParameter); | 
| 154 |     m_effect->addParameter(parameter: m_alphaParameter); | 
| 155 |     m_effect->addParameter(parameter: m_betaParameter); | 
| 156 |     m_effect->addParameter(parameter: m_shininessParameter); | 
| 157 |  | 
| 158 |     q->setEffect(m_effect); | 
| 159 | } | 
| 160 |  | 
| 161 | void QGoochMaterialPrivate::handleDiffuseChanged(const QVariant &var) | 
| 162 | { | 
| 163 |     Q_Q(QGoochMaterial); | 
| 164 |     emit q->diffuseChanged(diffuse: var.value<QColor>()); | 
| 165 | } | 
| 166 |  | 
| 167 | void QGoochMaterialPrivate::handleSpecularChanged(const QVariant &var) | 
| 168 | { | 
| 169 |     Q_Q(QGoochMaterial); | 
| 170 |     emit q->specularChanged(specular: var.value<QColor>()); | 
| 171 | } | 
| 172 |  | 
| 173 | void QGoochMaterialPrivate::handleCoolChanged(const QVariant &var) | 
| 174 | { | 
| 175 |     Q_Q(QGoochMaterial); | 
| 176 |     emit q->coolChanged(cool: var.value<QColor>()); | 
| 177 | } | 
| 178 |  | 
| 179 | void QGoochMaterialPrivate::handleWarmChanged(const QVariant &var) | 
| 180 | { | 
| 181 |     Q_Q(QGoochMaterial); | 
| 182 |     emit q->warmChanged(warm: var.value<QColor>()); | 
| 183 | } | 
| 184 |  | 
| 185 | void QGoochMaterialPrivate::handleAlphaChanged(const QVariant &var) | 
| 186 | { | 
| 187 |     Q_Q(QGoochMaterial); | 
| 188 |     emit q->alphaChanged(alpha: var.toFloat()); | 
| 189 | } | 
| 190 |  | 
| 191 | void QGoochMaterialPrivate::handleBetaChanged(const QVariant &var) | 
| 192 | { | 
| 193 |     Q_Q(QGoochMaterial); | 
| 194 |     emit q->betaChanged(beta: var.toFloat()); | 
| 195 | } | 
| 196 |  | 
| 197 | void QGoochMaterialPrivate::handleShininessChanged(const QVariant &var) | 
| 198 | { | 
| 199 |     Q_Q(QGoochMaterial); | 
| 200 |     emit q->shininessChanged(shininess: var.toFloat()); | 
| 201 | } | 
| 202 |  | 
| 203 | /*! | 
| 204 |     \class Qt3DExtras::QGoochMaterial | 
| 205 |     \ingroup qt3d-extras-materials | 
| 206 |     \brief The QGoochMaterial provides a material that implements the Gooch | 
| 207 |     shading model, popular in CAD and CAM applications. | 
| 208 |     \inmodule Qt3DExtras | 
| 209 |     \since 5.7 | 
| 210 |     \inherits Qt3DRender::QMaterial | 
| 211 |  | 
| 212 |     The Gooch lighting model uses both color and brightness to help show the | 
| 213 |     curvature of 3D surfaces. This is often better than models such as Phong | 
| 214 |     that rely purely upon changes in brightness. In situations such as in CAD | 
| 215 |     and CAM applications where photorealism is not a goal, the Gooch shading | 
| 216 |     model in conjunction with some kind of silhouette edge inking is a popular | 
| 217 |     solution. | 
| 218 |  | 
| 219 |     The Gooch lighting model is explained fully in the \l{original Gooch | 
| 220 |     paper}. The Gooch model mixes a diffuse object color with a user-provided | 
| 221 |     cool color and warm color to produce the end points of a color ramp that is | 
| 222 |     used to shade the object based upon the cosine of the angle between the | 
| 223 |     vector from the fragment to the light source and the fragment's normal | 
| 224 |     vector. Optionally, a specular highlight can be added on top. The relative | 
| 225 |     contributions to the cool and warm colors by the diffuse color are | 
| 226 |     controlled by the alpha and beta properties respecitvely. | 
| 227 |  | 
| 228 |     This material uses an effect with a single render pass approach and | 
| 229 |     performs per fragment lighting. Techniques are provided for OpenGL 2, | 
| 230 |     OpenGL 3 or above as well as OpenGL ES 2. | 
| 231 | */ | 
| 232 |  | 
| 233 | /*! | 
| 234 |     Constructs a new QGoochMaterial instance with parent object \a parent. | 
| 235 | */ | 
| 236 | QGoochMaterial::(QNode *parent) | 
| 237 |     : QMaterial(*new QGoochMaterialPrivate, parent) | 
| 238 | { | 
| 239 |     Q_D(QGoochMaterial); | 
| 240 |     d->init(); | 
| 241 | } | 
| 242 |  | 
| 243 | /*! \internal */ | 
| 244 | QGoochMaterial::() | 
| 245 | { | 
| 246 | } | 
| 247 |  | 
| 248 | QGoochMaterial::(QGoochMaterialPrivate &dd, QNode *parent) | 
| 249 |     : QMaterial(dd, parent) | 
| 250 | { | 
| 251 |     Q_D(QGoochMaterial); | 
| 252 |     d->init(); | 
| 253 | } | 
| 254 |  | 
| 255 | /*! | 
| 256 |     \property QGoochMaterial::diffuse | 
| 257 |  | 
| 258 |     Holds the current diffuse color. | 
| 259 | */ | 
| 260 | QColor QGoochMaterial::() const | 
| 261 | { | 
| 262 |     Q_D(const QGoochMaterial); | 
| 263 |     return d->m_diffuseParameter->value().value<QColor>(); | 
| 264 | } | 
| 265 |  | 
| 266 | /*! | 
| 267 |     \property QGoochMaterial::specular | 
| 268 |  | 
| 269 |     Holds the current specular color. | 
| 270 | */ | 
| 271 | QColor QGoochMaterial::() const | 
| 272 | { | 
| 273 |     Q_D(const QGoochMaterial); | 
| 274 |     return d->m_specularParameter->value().value<QColor>(); | 
| 275 | } | 
| 276 |  | 
| 277 | /*! | 
| 278 |     \property QGoochMaterial::cool | 
| 279 |  | 
| 280 |     Holds the current cool color. | 
| 281 | */ | 
| 282 | QColor QGoochMaterial::() const | 
| 283 | { | 
| 284 |     Q_D(const QGoochMaterial); | 
| 285 |     return d->m_coolParameter->value().value<QColor>(); | 
| 286 | } | 
| 287 |  | 
| 288 | /*! | 
| 289 |     \property QGoochMaterial::warm | 
| 290 |  | 
| 291 |     Holds the current warm color. | 
| 292 | */ | 
| 293 | QColor QGoochMaterial::() const | 
| 294 | { | 
| 295 |     Q_D(const QGoochMaterial); | 
| 296 |     return d->m_warmParameter->value().value<QColor>(); | 
| 297 | } | 
| 298 |  | 
| 299 | /*! | 
| 300 |     \property QGoochMaterial::alpha | 
| 301 |  | 
| 302 |     Holds the current alpha value. The start point of the color ramp | 
| 303 |     used by the Gooch shader is calculated as {c = cool + alpha * diffuse}. | 
| 304 | */ | 
| 305 | float QGoochMaterial::() const | 
| 306 | { | 
| 307 |     Q_D(const QGoochMaterial); | 
| 308 |     return d->m_alphaParameter->value().toFloat(); | 
| 309 | } | 
| 310 |  | 
| 311 | /*! | 
| 312 |     \property QGoochMaterial::beta | 
| 313 |  | 
| 314 |     Holds the current beta value. The start point of the color ramp | 
| 315 |     used by the Gooch shader is calculated as {c = warm + beta * diffuse}. | 
| 316 | */ | 
| 317 | float QGoochMaterial::() const | 
| 318 | { | 
| 319 |     Q_D(const QGoochMaterial); | 
| 320 |     return d->m_betaParameter->value().toFloat(); | 
| 321 | } | 
| 322 |  | 
| 323 | /*! | 
| 324 |     \property QGoochMaterial::shininess | 
| 325 |  | 
| 326 |     Holds the current shininess value. Higher values of shininess result in | 
| 327 |     a smaller and brighter highlight. | 
| 328 | */ | 
| 329 | float QGoochMaterial::() const | 
| 330 | { | 
| 331 |     Q_D(const QGoochMaterial); | 
| 332 |     return d->m_shininessParameter->value().toFloat(); | 
| 333 | } | 
| 334 |  | 
| 335 | void QGoochMaterial::(const QColor &diffuse) | 
| 336 | { | 
| 337 |     Q_D(QGoochMaterial); | 
| 338 |     return d->m_diffuseParameter->setValue(diffuse); | 
| 339 | } | 
| 340 |  | 
| 341 | void QGoochMaterial::(const QColor &specular) | 
| 342 | { | 
| 343 |     Q_D(QGoochMaterial); | 
| 344 |     return d->m_specularParameter->setValue(specular); | 
| 345 | } | 
| 346 |  | 
| 347 | void QGoochMaterial::(const QColor &cool) | 
| 348 | { | 
| 349 |     Q_D(QGoochMaterial); | 
| 350 |     return d->m_coolParameter->setValue(cool); | 
| 351 | } | 
| 352 |  | 
| 353 | void QGoochMaterial::(const QColor &warm) | 
| 354 | { | 
| 355 |     Q_D(QGoochMaterial); | 
| 356 |     return d->m_warmParameter->setValue(warm); | 
| 357 | } | 
| 358 |  | 
| 359 | void QGoochMaterial::(float alpha) | 
| 360 | { | 
| 361 |     Q_D(QGoochMaterial); | 
| 362 |     return d->m_alphaParameter->setValue(alpha); | 
| 363 | } | 
| 364 |  | 
| 365 | void QGoochMaterial::(float beta) | 
| 366 | { | 
| 367 |     Q_D(QGoochMaterial); | 
| 368 |     return d->m_betaParameter->setValue(beta); | 
| 369 | } | 
| 370 |  | 
| 371 | void QGoochMaterial::(float shininess) | 
| 372 | { | 
| 373 |     Q_D(QGoochMaterial); | 
| 374 |     return d->m_shininessParameter->setValue(shininess); | 
| 375 | } | 
| 376 |  | 
| 377 | } | 
| 378 |  | 
| 379 | QT_END_NAMESPACE | 
| 380 |  |