| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2015 Lorenz Esch (TU Ilmenau). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
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| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
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| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
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| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
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| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qpervertexcolormaterial.h" | 
| 41 | #include "qpervertexcolormaterial_p.h" | 
| 42 |  | 
| 43 | #include <Qt3DRender/qfilterkey.h> | 
| 44 | #include <Qt3DRender/qmaterial.h> | 
| 45 | #include <Qt3DRender/qeffect.h> | 
| 46 | #include <Qt3DRender/qtechnique.h> | 
| 47 | #include <Qt3DRender/qshaderprogram.h> | 
| 48 | #include <Qt3DRender/qparameter.h> | 
| 49 | #include <Qt3DRender/qrenderpass.h> | 
| 50 | #include <Qt3DRender/qgraphicsapifilter.h> | 
| 51 | #include <QtCore/QUrl> | 
| 52 | #include <QtGui/QVector3D> | 
| 53 | #include <QtGui/QVector4D> | 
| 54 |  | 
| 55 | QT_BEGIN_NAMESPACE | 
| 56 |  | 
| 57 | using namespace Qt3DRender; | 
| 58 |  | 
| 59 | namespace Qt3DExtras { | 
| 60 |  | 
| 61 | QPerVertexColorMaterialPrivate::() | 
| 62 |     : QMaterialPrivate() | 
| 63 |     , m_vertexEffect(new QEffect()) | 
| 64 |     , m_vertexGL3Technique(new QTechnique()) | 
| 65 |     , m_vertexGL2Technique(new QTechnique()) | 
| 66 |     , m_vertexES2Technique(new QTechnique()) | 
| 67 |     , m_vertexRHITechnique(new QTechnique()) | 
| 68 |     , m_vertexGL3RenderPass(new QRenderPass()) | 
| 69 |     , m_vertexGL2RenderPass(new QRenderPass()) | 
| 70 |     , m_vertexES2RenderPass(new QRenderPass()) | 
| 71 |     , m_vertexRHIRenderPass(new QRenderPass()) | 
| 72 |     , m_vertexGL3Shader(new QShaderProgram()) | 
| 73 |     , m_vertexGL2ES2Shader(new QShaderProgram()) | 
| 74 |     , m_vertexRHIShader(new QShaderProgram()) | 
| 75 |     , m_filterKey(new QFilterKey) | 
| 76 | { | 
| 77 | } | 
| 78 |  | 
| 79 | /*! | 
| 80 |     \class Qt3DExtras::QPerVertexColorMaterial | 
| 81 |     \ingroup qt3d-extras-materials | 
| 82 |     \brief The QPerVertexColorMaterial class provides a default implementation for rendering the | 
| 83 |     color properties set for each vertex. | 
| 84 |     \inmodule Qt3DExtras | 
| 85 |     \since 5.7 | 
| 86 |     \inherits Qt3DRender::QMaterial | 
| 87 |  | 
| 88 |     This lighting effect is based on the combination of 2 lighting components ambient and diffuse. | 
| 89 |     Ambient is set by the vertex color. | 
| 90 |     Diffuse takes in account the normal distribution of each vertex. | 
| 91 |  | 
| 92 |     \list | 
| 93 |     \li Ambient is the color that is emitted by an object without any other light source. | 
| 94 |     \li Diffuse is the color that is emitted for rough surface reflections with the lights | 
| 95 |     \endlist | 
| 96 |  | 
| 97 |     This material uses an effect with a single render pass approach and forms  fragment lighting. | 
| 98 |     Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2. | 
| 99 | */ | 
| 100 |  | 
| 101 | /*! | 
| 102 |     Constructs a new QPerVertexColorMaterial instance with parent object \a parent. | 
| 103 | */ | 
| 104 | QPerVertexColorMaterial::(QNode *parent) | 
| 105 |     : QMaterial(*new QPerVertexColorMaterialPrivate, parent) | 
| 106 | { | 
| 107 |     Q_D(QPerVertexColorMaterial); | 
| 108 |     d->init(); | 
| 109 | } | 
| 110 |  | 
| 111 | /*! | 
| 112 |    Destroys the QPerVertexColorMaterial | 
| 113 | */ | 
| 114 | QPerVertexColorMaterial::() | 
| 115 | { | 
| 116 | } | 
| 117 |  | 
| 118 | // TODO: Define how lights are proties are set in the shaders. Ideally using a QShaderData | 
| 119 | void QPerVertexColorMaterialPrivate::() | 
| 120 | { | 
| 121 |     m_vertexGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/pervertexcolor.vert" )))); | 
| 122 |     m_vertexGL3Shader->setFragmentShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/pervertexcolor.frag" )))); | 
| 123 |     m_vertexGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es2/pervertexcolor.vert" )))); | 
| 124 |     m_vertexGL2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es2/pervertexcolor.frag" )))); | 
| 125 |     m_vertexRHIShader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/rhi/pervertexcolor.vert" )))); | 
| 126 |     m_vertexRHIShader->setFragmentShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/rhi/pervertexcolor.frag" )))); | 
| 127 |  | 
| 128 |     m_vertexGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); | 
| 129 |     m_vertexGL3Technique->graphicsApiFilter()->setMajorVersion(3); | 
| 130 |     m_vertexGL3Technique->graphicsApiFilter()->setMinorVersion(1); | 
| 131 |     m_vertexGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); | 
| 132 |  | 
| 133 |     m_vertexGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); | 
| 134 |     m_vertexGL2Technique->graphicsApiFilter()->setMajorVersion(2); | 
| 135 |     m_vertexGL2Technique->graphicsApiFilter()->setMinorVersion(0); | 
| 136 |     m_vertexGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); | 
| 137 |  | 
| 138 |     m_vertexES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); | 
| 139 |     m_vertexES2Technique->graphicsApiFilter()->setMajorVersion(2); | 
| 140 |     m_vertexES2Technique->graphicsApiFilter()->setMinorVersion(0); | 
| 141 |     m_vertexES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); | 
| 142 |  | 
| 143 |     m_vertexRHITechnique->graphicsApiFilter()->setApi(QGraphicsApiFilter::RHI); | 
| 144 |     m_vertexRHITechnique->graphicsApiFilter()->setMajorVersion(1); | 
| 145 |     m_vertexRHITechnique->graphicsApiFilter()->setMinorVersion(0); | 
| 146 |  | 
| 147 |     Q_Q(QPerVertexColorMaterial); | 
| 148 |     m_filterKey->setParent(q); | 
| 149 |     m_filterKey->setName(QStringLiteral("renderingStyle" )); | 
| 150 |     m_filterKey->setValue(QStringLiteral("forward" )); | 
| 151 |  | 
| 152 |     m_vertexGL3Technique->addFilterKey(filterKey: m_filterKey); | 
| 153 |     m_vertexGL2Technique->addFilterKey(filterKey: m_filterKey); | 
| 154 |     m_vertexES2Technique->addFilterKey(filterKey: m_filterKey); | 
| 155 |     m_vertexRHITechnique->addFilterKey(filterKey: m_filterKey); | 
| 156 |  | 
| 157 |     m_vertexGL3RenderPass->setShaderProgram(m_vertexGL3Shader); | 
| 158 |     m_vertexGL2RenderPass->setShaderProgram(m_vertexGL2ES2Shader); | 
| 159 |     m_vertexES2RenderPass->setShaderProgram(m_vertexGL2ES2Shader); | 
| 160 |     m_vertexRHIRenderPass->setShaderProgram(m_vertexRHIShader); | 
| 161 |  | 
| 162 |     m_vertexGL3Technique->addRenderPass(pass: m_vertexGL3RenderPass); | 
| 163 |     m_vertexGL2Technique->addRenderPass(pass: m_vertexGL2RenderPass); | 
| 164 |     m_vertexES2Technique->addRenderPass(pass: m_vertexES2RenderPass); | 
| 165 |     m_vertexRHITechnique->addRenderPass(pass: m_vertexRHIRenderPass); | 
| 166 |  | 
| 167 |     m_vertexEffect->addTechnique(t: m_vertexGL3Technique); | 
| 168 |     m_vertexEffect->addTechnique(t: m_vertexGL2Technique); | 
| 169 |     m_vertexEffect->addTechnique(t: m_vertexES2Technique); | 
| 170 |     m_vertexEffect->addTechnique(t: m_vertexRHITechnique); | 
| 171 |  | 
| 172 |     q->setEffect(m_vertexEffect); | 
| 173 | } | 
| 174 |  | 
| 175 | } // namespace Qt3DExtras | 
| 176 |  | 
| 177 | QT_END_NAMESPACE | 
| 178 |  |