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| 2 | ** | 
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
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| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
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| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
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| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qaction.h" | 
| 41 | #include "qaction_p.h" | 
| 42 |  | 
| 43 | #include <Qt3DInput/qabstractactioninput.h> | 
| 44 | #include <Qt3DCore/qnodecreatedchange.h> | 
| 45 |  | 
| 46 | #include <Qt3DCore/private/qnode_p.h> | 
| 47 |  | 
| 48 | QT_BEGIN_NAMESPACE | 
| 49 |  | 
| 50 | namespace Qt3DInput { | 
| 51 |  | 
| 52 | /*! | 
| 53 |     \class Qt3DInput::QAction | 
| 54 |     \inmodule Qt3DInput | 
| 55 |     \inherits Qt3DCore::QNode | 
| 56 |     \brief Links a set of QAbstractActionInput that trigger the same event. | 
| 57 |     \since 5.7 | 
| 58 | */ | 
| 59 |  | 
| 60 | /*! | 
| 61 |     \qmltype Action | 
| 62 |     \inqmlmodule Qt3D.Input | 
| 63 |     \instantiates Qt3DInput::QAction | 
| 64 |     \brief QML frontend for the Qt3DInput::QAction C++ class. | 
| 65 |  | 
| 66 |     Links a set of AbstractActionInput that trigger the same event. | 
| 67 |     \since 5.7 | 
| 68 | */ | 
| 69 |  | 
| 70 | /*! | 
| 71 |     Constructs a new QAction instance with parent \a parent. | 
| 72 |  */ | 
| 73 | QAction::QAction(Qt3DCore::QNode *parent) | 
| 74 |     : Qt3DCore::QNode(*new QActionPrivate(), parent) | 
| 75 | { | 
| 76 | } | 
| 77 |  | 
| 78 | /*! \internal */ | 
| 79 | QAction::~QAction() | 
| 80 | { | 
| 81 | } | 
| 82 |  | 
| 83 | /*! | 
| 84 |     \qmlproperty bool Qt3D.Input::Action::action | 
| 85 | */ | 
| 86 |  | 
| 87 | /*! | 
| 88 |     \property QAction::active | 
| 89 |  | 
| 90 |     Holds \c true if the action is active. | 
| 91 |  | 
| 92 |     Note this property is not updated when the action is disabled. | 
| 93 |  */ | 
| 94 | bool QAction::isActive() const | 
| 95 | { | 
| 96 |     Q_D(const QAction); | 
| 97 |     return d->m_active; | 
| 98 | } | 
| 99 |  | 
| 100 | /*! | 
| 101 |     \qmlproperty list<AbstractActionInput> Qt3D.Input::Action::inputs | 
| 102 |  | 
| 103 |     The list of AbstractActionInput that must be triggered to trigger this Action. | 
| 104 | */ | 
| 105 |  | 
| 106 | /*! | 
| 107 |     Append QAbstractActionInput \a input to the list of inputs that can trigger this action. | 
| 108 |  */ | 
| 109 | void QAction::addInput(QAbstractActionInput *input) | 
| 110 | { | 
| 111 |     Q_D(QAction); | 
| 112 |     if (!d->m_inputs.contains(t: input)) { | 
| 113 |         d->m_inputs.push_back(t: input); | 
| 114 |  | 
| 115 |         if (!input->parent()) | 
| 116 |             input->setParent(this); | 
| 117 |  | 
| 118 |         // Ensures proper bookkeeping | 
| 119 |         d->registerDestructionHelper(node: input, func: &QAction::removeInput, d->m_inputs); | 
| 120 |  | 
| 121 |         d->updateNode(node: input, property: "inputs" , change: Qt3DCore::PropertyValueAdded); | 
| 122 |     } | 
| 123 | } | 
| 124 |  | 
| 125 | /*! | 
| 126 |     Remove QAbstractActionInput \a input to the list of inputs that can trigger this action. | 
| 127 |  */ | 
| 128 | void QAction::removeInput(QAbstractActionInput *input) | 
| 129 | { | 
| 130 |     Q_D(QAction); | 
| 131 |     if (d->m_inputs.contains(t: input)) { | 
| 132 |  | 
| 133 |         d->updateNode(node: input, property: "inputs" , change: Qt3DCore::PropertyValueRemoved); | 
| 134 |  | 
| 135 |         d->m_inputs.removeOne(t: input); | 
| 136 |  | 
| 137 |         // Remove bookkeeping connection | 
| 138 |         d->unregisterDestructionHelper(node: input); | 
| 139 |     } | 
| 140 | } | 
| 141 |  | 
| 142 | /*! | 
| 143 |     Returns the list of inputs that can trigger this action. | 
| 144 |  */ | 
| 145 | QVector<QAbstractActionInput *> QAction::inputs() const | 
| 146 | { | 
| 147 |     Q_D(const QAction); | 
| 148 |     return d->m_inputs; | 
| 149 | } | 
| 150 |  | 
| 151 | // TODO Unused remove in Qt6 | 
| 152 | void QAction::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &) | 
| 153 | { | 
| 154 | } | 
| 155 |  | 
| 156 | Qt3DCore::QNodeCreatedChangeBasePtr QAction::createNodeCreationChange() const | 
| 157 | { | 
| 158 |     auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QActionData>::create(arguments: this); | 
| 159 |     auto &data = creationChange->data; | 
| 160 |     data.inputIds = qIdsForNodes(nodes: inputs()); | 
| 161 |     return creationChange; | 
| 162 | } | 
| 163 |  | 
| 164 | } // Qt3DInput | 
| 165 |  | 
| 166 | QT_END_NAMESPACE | 
| 167 |  |