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39 | |
40 | #include "qaction.h" |
41 | #include "qaction_p.h" |
42 | |
43 | #include <Qt3DInput/qabstractactioninput.h> |
44 | #include <Qt3DCore/qnodecreatedchange.h> |
45 | |
46 | #include <Qt3DCore/private/qnode_p.h> |
47 | |
48 | QT_BEGIN_NAMESPACE |
49 | |
50 | namespace Qt3DInput { |
51 | |
52 | /*! |
53 | \class Qt3DInput::QAction |
54 | \inmodule Qt3DInput |
55 | \inherits Qt3DCore::QNode |
56 | \brief Links a set of QAbstractActionInput that trigger the same event. |
57 | \since 5.7 |
58 | */ |
59 | |
60 | /*! |
61 | \qmltype Action |
62 | \inqmlmodule Qt3D.Input |
63 | \instantiates Qt3DInput::QAction |
64 | \brief QML frontend for the Qt3DInput::QAction C++ class. |
65 | |
66 | Links a set of AbstractActionInput that trigger the same event. |
67 | \since 5.7 |
68 | */ |
69 | |
70 | /*! |
71 | Constructs a new QAction instance with parent \a parent. |
72 | */ |
73 | QAction::QAction(Qt3DCore::QNode *parent) |
74 | : Qt3DCore::QNode(*new QActionPrivate(), parent) |
75 | { |
76 | } |
77 | |
78 | /*! \internal */ |
79 | QAction::~QAction() |
80 | { |
81 | } |
82 | |
83 | /*! |
84 | \qmlproperty bool Qt3D.Input::Action::action |
85 | */ |
86 | |
87 | /*! |
88 | \property QAction::active |
89 | |
90 | Holds \c true if the action is active. |
91 | |
92 | Note this property is not updated when the action is disabled. |
93 | */ |
94 | bool QAction::isActive() const |
95 | { |
96 | Q_D(const QAction); |
97 | return d->m_active; |
98 | } |
99 | |
100 | /*! |
101 | \qmlproperty list<AbstractActionInput> Qt3D.Input::Action::inputs |
102 | |
103 | The list of AbstractActionInput that must be triggered to trigger this Action. |
104 | */ |
105 | |
106 | /*! |
107 | Append QAbstractActionInput \a input to the list of inputs that can trigger this action. |
108 | */ |
109 | void QAction::addInput(QAbstractActionInput *input) |
110 | { |
111 | Q_D(QAction); |
112 | if (!d->m_inputs.contains(t: input)) { |
113 | d->m_inputs.push_back(t: input); |
114 | |
115 | if (!input->parent()) |
116 | input->setParent(this); |
117 | |
118 | // Ensures proper bookkeeping |
119 | d->registerDestructionHelper(node: input, func: &QAction::removeInput, d->m_inputs); |
120 | |
121 | d->updateNode(node: input, property: "inputs" , change: Qt3DCore::PropertyValueAdded); |
122 | } |
123 | } |
124 | |
125 | /*! |
126 | Remove QAbstractActionInput \a input to the list of inputs that can trigger this action. |
127 | */ |
128 | void QAction::removeInput(QAbstractActionInput *input) |
129 | { |
130 | Q_D(QAction); |
131 | if (d->m_inputs.contains(t: input)) { |
132 | |
133 | d->updateNode(node: input, property: "inputs" , change: Qt3DCore::PropertyValueRemoved); |
134 | |
135 | d->m_inputs.removeOne(t: input); |
136 | |
137 | // Remove bookkeeping connection |
138 | d->unregisterDestructionHelper(node: input); |
139 | } |
140 | } |
141 | |
142 | /*! |
143 | Returns the list of inputs that can trigger this action. |
144 | */ |
145 | QVector<QAbstractActionInput *> QAction::inputs() const |
146 | { |
147 | Q_D(const QAction); |
148 | return d->m_inputs; |
149 | } |
150 | |
151 | // TODO Unused remove in Qt6 |
152 | void QAction::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &) |
153 | { |
154 | } |
155 | |
156 | Qt3DCore::QNodeCreatedChangeBasePtr QAction::createNodeCreationChange() const |
157 | { |
158 | auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QActionData>::create(arguments: this); |
159 | auto &data = creationChange->data; |
160 | data.inputIds = qIdsForNodes(nodes: inputs()); |
161 | return creationChange; |
162 | } |
163 | |
164 | } // Qt3DInput |
165 | |
166 | QT_END_NAMESPACE |
167 | |