| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
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| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
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| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ****************************************************************************/ | 
| 38 |  | 
| 39 | #include "qactioninput.h" | 
| 40 | #include "qactioninput_p.h" | 
| 41 |  | 
| 42 | #include <Qt3DInput/qabstractphysicaldevice.h> | 
| 43 | #include <Qt3DInput/qabstractactioninput.h> | 
| 44 | #include <Qt3DCore/qnodecreatedchange.h> | 
| 45 |  | 
| 46 | QT_BEGIN_NAMESPACE | 
| 47 |  | 
| 48 | namespace Qt3DInput { | 
| 49 |  | 
| 50 | QActionInputPrivate::QActionInputPrivate() | 
| 51 |     : QAbstractActionInputPrivate(), | 
| 52 |       m_sourceDevice(nullptr) | 
| 53 | { | 
| 54 | } | 
| 55 |  | 
| 56 | /*! | 
| 57 |     \class Qt3DInput::QActionInput | 
| 58 |     \inmodule Qt3DInput | 
| 59 |     \inherits Qt3DInput::QAbstractActionInput | 
| 60 |     \brief QActionInput stores Device and Buttons used to trigger an input event. | 
| 61 |  | 
| 62 |     \since 5.7 | 
| 63 | */ | 
| 64 |  | 
| 65 | /*! | 
| 66 |     \qmltype ActionInput | 
| 67 |     \inqmlmodule Qt3D.Input | 
| 68 |     \inherits QAbstractActionInput | 
| 69 |     \instantiates Qt3DInput::QActionInput | 
| 70 |     \brief QML frontend for the Qt3DInput::QActionInput C++ class. | 
| 71 |  | 
| 72 |     Links a physical device and selected buttons on it which can trigger this action. | 
| 73 |  | 
| 74 |     Each Action input can be triggered by one or many buttons on a source device | 
| 75 |     \qml | 
| 76 |     ActionInput { | 
| 77 |       sourceDevice: keyboardSourceDevice | 
| 78 |       buttons: [Qt.Key_A] | 
| 79 |     } | 
| 80 |     \endqml | 
| 81 |    \qml | 
| 82 |     ActionInput { | 
| 83 |       sourceDevice: keyboardSourceDevice | 
| 84 |       buttons: [Qt.Key_A,Qt.Key_B] | 
| 85 |     } | 
| 86 |     \endqml | 
| 87 |     \since 5.7 | 
| 88 | */ | 
| 89 |  | 
| 90 | /*! | 
| 91 |     Constructs a new QActionInput instance with \a parent. | 
| 92 |  */ | 
| 93 | QActionInput::QActionInput(Qt3DCore::QNode *parent) | 
| 94 |     : Qt3DInput::QAbstractActionInput(*new QActionInputPrivate(), parent) | 
| 95 | { | 
| 96 |  | 
| 97 | } | 
| 98 |  | 
| 99 | /*! \internal */ | 
| 100 | QActionInput::~QActionInput() | 
| 101 | { | 
| 102 | } | 
| 103 |  | 
| 104 | /*! | 
| 105 |     \property Qt3DInput::QActionInput::buttons | 
| 106 |  | 
| 107 |     Holds the buttons that can trigger this Action. | 
| 108 |  */ | 
| 109 | QVector<int> QActionInput::buttons() const | 
| 110 | { | 
| 111 |     Q_D(const QActionInput); | 
| 112 |     return d->m_buttons; | 
| 113 | } | 
| 114 |  | 
| 115 | /*! | 
| 116 |     \property Qt3DInput::QActionInput::sourceDevice | 
| 117 |  | 
| 118 |     The current source device of the QActionInput. | 
| 119 | */ | 
| 120 | /*! | 
| 121 |   \fn Qt3DInput::QActionInput::sourceDeviceChanged(QAbstractPhysicalDevice *sourceDevice) | 
| 122 |  | 
| 123 |   This signal is emitted when the source device associated with the action input is changed to \a sourceDevice. | 
| 124 | */ | 
| 125 |  | 
| 126 | /*! | 
| 127 |   \qmlproperty AbstractPhysicalDevice Qt3D.Input::ActionInput::sourceDevice | 
| 128 |  | 
| 129 |   The current source device of the ActionInput | 
| 130 | */ | 
| 131 |  | 
| 132 | /*! | 
| 133 |     \qmlsignal Qt3D.Input::ActionInput::sourceDeviceChanged() | 
| 134 |  | 
| 135 |     This signal is emitted when the source device associated with the action input is changed. | 
| 136 |  | 
| 137 |     The corresponding handler is \c onSourceDeviceChanged | 
| 138 | */ | 
| 139 | void QActionInput::setSourceDevice(QAbstractPhysicalDevice *sourceDevice) | 
| 140 | { | 
| 141 |     Q_D(QActionInput); | 
| 142 |     if (d->m_sourceDevice != sourceDevice) { | 
| 143 |  | 
| 144 |         if (d->m_sourceDevice) | 
| 145 |             d->unregisterDestructionHelper(node: d->m_sourceDevice); | 
| 146 |  | 
| 147 |         // Check and set parent if needed | 
| 148 |         // to force creation in the backend | 
| 149 |         if (sourceDevice && !sourceDevice->parent()) | 
| 150 |             sourceDevice->setParent(this); | 
| 151 |  | 
| 152 |         d->m_sourceDevice = sourceDevice; | 
| 153 |  | 
| 154 |         // Ensures proper bookkeeping | 
| 155 |         if (d->m_sourceDevice) | 
| 156 |             d->registerDestructionHelper(node: sourceDevice, func: &QActionInput::setSourceDevice, d->m_sourceDevice); | 
| 157 |  | 
| 158 |         emit sourceDeviceChanged(sourceDevice); | 
| 159 |     } | 
| 160 | } | 
| 161 |  | 
| 162 | QAbstractPhysicalDevice *QActionInput::sourceDevice() const | 
| 163 | { | 
| 164 |     Q_D(const QActionInput); | 
| 165 |     return d->m_sourceDevice; | 
| 166 | } | 
| 167 |  | 
| 168 | /*! | 
| 169 |   \fn Qt3DInput::QActionInput::buttonsChanged(const QVector<int> &buttons) | 
| 170 |  | 
| 171 |   This signal is emitted when the buttons associated with the action input is changed. | 
| 172 |   The buttons changed are \a buttons | 
| 173 | */ | 
| 174 |  | 
| 175 | /*! | 
| 176 |     \qmlproperty list<int> Qt3D.Input::ActionInput::buttons | 
| 177 |  | 
| 178 |     The Buttons that can trigger this Action. | 
| 179 | */ | 
| 180 |  | 
| 181 | /*! | 
| 182 |     \qmlsignal Qt3D.Input::ActionInput::buttonsChanged(const QVector<int> &buttons) | 
| 183 |  | 
| 184 |     This signal is emitted when the \a buttons associated with the action input is changed. | 
| 185 |  | 
| 186 |     The corresponding handler is \c onbuttonsChanged | 
| 187 | */ | 
| 188 |  | 
| 189 | /*! | 
| 190 |     Set the buttons to trigger the QActionInput instance to \a buttons. | 
| 191 |  */ | 
| 192 | void QActionInput::setButtons(const QVector<int> &buttons) | 
| 193 | { | 
| 194 |     Q_D(QActionInput); | 
| 195 |     if (buttons != d->m_buttons) { | 
| 196 |         d->m_buttons = buttons; | 
| 197 |         emit buttonsChanged(buttons); | 
| 198 |     } | 
| 199 | } | 
| 200 |  | 
| 201 | Qt3DCore::QNodeCreatedChangeBasePtr QActionInput::createNodeCreationChange() const | 
| 202 | { | 
| 203 |     auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QActionInputData>::create(arguments: this); | 
| 204 |     auto &data = creationChange->data; | 
| 205 |  | 
| 206 |     Q_D(const QActionInput); | 
| 207 |     data.sourceDeviceId = qIdForNode(node: d->m_sourceDevice); | 
| 208 |     data.buttons = d->m_buttons; | 
| 209 |  | 
| 210 |     return creationChange; | 
| 211 | } | 
| 212 |  | 
| 213 | } // Qt3DInput | 
| 214 |  | 
| 215 | QT_END_NAMESPACE | 
| 216 |  |