| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ****************************************************************************/ |
| 38 | |
| 39 | #include "qactioninput.h" |
| 40 | #include "qactioninput_p.h" |
| 41 | |
| 42 | #include <Qt3DInput/qabstractphysicaldevice.h> |
| 43 | #include <Qt3DInput/qabstractactioninput.h> |
| 44 | #include <Qt3DCore/qnodecreatedchange.h> |
| 45 | |
| 46 | QT_BEGIN_NAMESPACE |
| 47 | |
| 48 | namespace Qt3DInput { |
| 49 | |
| 50 | QActionInputPrivate::QActionInputPrivate() |
| 51 | : QAbstractActionInputPrivate(), |
| 52 | m_sourceDevice(nullptr) |
| 53 | { |
| 54 | } |
| 55 | |
| 56 | /*! |
| 57 | \class Qt3DInput::QActionInput |
| 58 | \inmodule Qt3DInput |
| 59 | \inherits Qt3DInput::QAbstractActionInput |
| 60 | \brief QActionInput stores Device and Buttons used to trigger an input event. |
| 61 | |
| 62 | \since 5.7 |
| 63 | */ |
| 64 | |
| 65 | /*! |
| 66 | \qmltype ActionInput |
| 67 | \inqmlmodule Qt3D.Input |
| 68 | \inherits QAbstractActionInput |
| 69 | \instantiates Qt3DInput::QActionInput |
| 70 | \brief QML frontend for the Qt3DInput::QActionInput C++ class. |
| 71 | |
| 72 | Links a physical device and selected buttons on it which can trigger this action. |
| 73 | |
| 74 | Each Action input can be triggered by one or many buttons on a source device |
| 75 | \qml |
| 76 | ActionInput { |
| 77 | sourceDevice: keyboardSourceDevice |
| 78 | buttons: [Qt.Key_A] |
| 79 | } |
| 80 | \endqml |
| 81 | \qml |
| 82 | ActionInput { |
| 83 | sourceDevice: keyboardSourceDevice |
| 84 | buttons: [Qt.Key_A,Qt.Key_B] |
| 85 | } |
| 86 | \endqml |
| 87 | \since 5.7 |
| 88 | */ |
| 89 | |
| 90 | /*! |
| 91 | Constructs a new QActionInput instance with \a parent. |
| 92 | */ |
| 93 | QActionInput::QActionInput(Qt3DCore::QNode *parent) |
| 94 | : Qt3DInput::QAbstractActionInput(*new QActionInputPrivate(), parent) |
| 95 | { |
| 96 | |
| 97 | } |
| 98 | |
| 99 | /*! \internal */ |
| 100 | QActionInput::~QActionInput() |
| 101 | { |
| 102 | } |
| 103 | |
| 104 | /*! |
| 105 | \property Qt3DInput::QActionInput::buttons |
| 106 | |
| 107 | Holds the buttons that can trigger this Action. |
| 108 | */ |
| 109 | QVector<int> QActionInput::buttons() const |
| 110 | { |
| 111 | Q_D(const QActionInput); |
| 112 | return d->m_buttons; |
| 113 | } |
| 114 | |
| 115 | /*! |
| 116 | \property Qt3DInput::QActionInput::sourceDevice |
| 117 | |
| 118 | The current source device of the QActionInput. |
| 119 | */ |
| 120 | /*! |
| 121 | \fn Qt3DInput::QActionInput::sourceDeviceChanged(QAbstractPhysicalDevice *sourceDevice) |
| 122 | |
| 123 | This signal is emitted when the source device associated with the action input is changed to \a sourceDevice. |
| 124 | */ |
| 125 | |
| 126 | /*! |
| 127 | \qmlproperty AbstractPhysicalDevice Qt3D.Input::ActionInput::sourceDevice |
| 128 | |
| 129 | The current source device of the ActionInput |
| 130 | */ |
| 131 | |
| 132 | /*! |
| 133 | \qmlsignal Qt3D.Input::ActionInput::sourceDeviceChanged() |
| 134 | |
| 135 | This signal is emitted when the source device associated with the action input is changed. |
| 136 | |
| 137 | The corresponding handler is \c onSourceDeviceChanged |
| 138 | */ |
| 139 | void QActionInput::setSourceDevice(QAbstractPhysicalDevice *sourceDevice) |
| 140 | { |
| 141 | Q_D(QActionInput); |
| 142 | if (d->m_sourceDevice != sourceDevice) { |
| 143 | |
| 144 | if (d->m_sourceDevice) |
| 145 | d->unregisterDestructionHelper(node: d->m_sourceDevice); |
| 146 | |
| 147 | // Check and set parent if needed |
| 148 | // to force creation in the backend |
| 149 | if (sourceDevice && !sourceDevice->parent()) |
| 150 | sourceDevice->setParent(this); |
| 151 | |
| 152 | d->m_sourceDevice = sourceDevice; |
| 153 | |
| 154 | // Ensures proper bookkeeping |
| 155 | if (d->m_sourceDevice) |
| 156 | d->registerDestructionHelper(node: sourceDevice, func: &QActionInput::setSourceDevice, d->m_sourceDevice); |
| 157 | |
| 158 | emit sourceDeviceChanged(sourceDevice); |
| 159 | } |
| 160 | } |
| 161 | |
| 162 | QAbstractPhysicalDevice *QActionInput::sourceDevice() const |
| 163 | { |
| 164 | Q_D(const QActionInput); |
| 165 | return d->m_sourceDevice; |
| 166 | } |
| 167 | |
| 168 | /*! |
| 169 | \fn Qt3DInput::QActionInput::buttonsChanged(const QVector<int> &buttons) |
| 170 | |
| 171 | This signal is emitted when the buttons associated with the action input is changed. |
| 172 | The buttons changed are \a buttons |
| 173 | */ |
| 174 | |
| 175 | /*! |
| 176 | \qmlproperty list<int> Qt3D.Input::ActionInput::buttons |
| 177 | |
| 178 | The Buttons that can trigger this Action. |
| 179 | */ |
| 180 | |
| 181 | /*! |
| 182 | \qmlsignal Qt3D.Input::ActionInput::buttonsChanged(const QVector<int> &buttons) |
| 183 | |
| 184 | This signal is emitted when the \a buttons associated with the action input is changed. |
| 185 | |
| 186 | The corresponding handler is \c onbuttonsChanged |
| 187 | */ |
| 188 | |
| 189 | /*! |
| 190 | Set the buttons to trigger the QActionInput instance to \a buttons. |
| 191 | */ |
| 192 | void QActionInput::setButtons(const QVector<int> &buttons) |
| 193 | { |
| 194 | Q_D(QActionInput); |
| 195 | if (buttons != d->m_buttons) { |
| 196 | d->m_buttons = buttons; |
| 197 | emit buttonsChanged(buttons); |
| 198 | } |
| 199 | } |
| 200 | |
| 201 | Qt3DCore::QNodeCreatedChangeBasePtr QActionInput::createNodeCreationChange() const |
| 202 | { |
| 203 | auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QActionInputData>::create(arguments: this); |
| 204 | auto &data = creationChange->data; |
| 205 | |
| 206 | Q_D(const QActionInput); |
| 207 | data.sourceDeviceId = qIdForNode(node: d->m_sourceDevice); |
| 208 | data.buttons = d->m_buttons; |
| 209 | |
| 210 | return creationChange; |
| 211 | } |
| 212 | |
| 213 | } // Qt3DInput |
| 214 | |
| 215 | QT_END_NAMESPACE |
| 216 | |