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38 | |
39 | #include "qinputchord.h" |
40 | #include "qinputchord_p.h" |
41 | |
42 | #include <Qt3DInput/qabstractphysicaldevice.h> |
43 | #include <Qt3DCore/qnodecreatedchange.h> |
44 | |
45 | QT_BEGIN_NAMESPACE |
46 | |
47 | namespace Qt3DInput { |
48 | |
49 | /*! |
50 | \class Qt3DInput::QInputChord |
51 | \inmodule Qt3DInput |
52 | \inherits QAbstractActionInput |
53 | \brief QInputChord represents a set of QAbstractActionInput's that must be triggerd at once. |
54 | |
55 | \since 5.7 |
56 | */ |
57 | |
58 | /*! |
59 | \qmltype InputChord |
60 | \inqmlmodule Qt3D.Input |
61 | \inherits QAbstractActionInput |
62 | \instantiates Qt3DInput::QInputChord |
63 | \brief QML frontend for the Qt3DInput::QInputChord C++ class. |
64 | |
65 | Represents a set of QAbstractActionInput's that must be triggerd at once. |
66 | |
67 | The following example shows an sequence that will be triggered by pressing the G, D, and J keys in that order with a maximum time between key presses of 1 second and overall maximum input time of 3 seconds. |
68 | \qml |
69 | InputChord { |
70 | interval: 1000 |
71 | timeout: 3000 |
72 | chords: [ |
73 | ActionInput { |
74 | sourceDevice: keyboardSourceDevice |
75 | keys: [Qt.Key_G] |
76 | }, |
77 | ActionInput { |
78 | sourceDevice: keyboardSourceDevice |
79 | keys: [Qt.Key_D] |
80 | }, |
81 | ActionInput { |
82 | sourceDevice: keyboardSourceDevice |
83 | keys: [Qt.Key_J] |
84 | } |
85 | ] |
86 | } |
87 | \endqml |
88 | \since 5.7 |
89 | */ |
90 | |
91 | /*! |
92 | \qmlproperty list<AbstractActionInput> Qt3D.Input::InputChord::chords |
93 | |
94 | The list of AbstractActionInput that must be triggered to trigger this aggregate input. |
95 | */ |
96 | |
97 | /*! |
98 | \qmlproperty int Qt3D.Input::InputChord::timeout |
99 | */ |
100 | |
101 | /*! |
102 | Constructs a new QInputChord with parent \a parent. |
103 | */ |
104 | QInputChord::QInputChord(Qt3DCore::QNode *parent) |
105 | : Qt3DInput::QAbstractActionInput(*new QInputChordPrivate(), parent) |
106 | { |
107 | |
108 | } |
109 | |
110 | /*! \internal */ |
111 | QInputChord::~QInputChord() |
112 | { |
113 | } |
114 | |
115 | /*! |
116 | \property QInputChord::timeout |
117 | |
118 | The time in which all QAbstractActionInput's in the input chord must triggered within. |
119 | The time is in milliseconds. |
120 | */ |
121 | int QInputChord::timeout() const |
122 | { |
123 | Q_D(const QInputChord); |
124 | return d->m_timeout; |
125 | } |
126 | |
127 | /*! |
128 | Sets the time in which all QAbstractActionInput's in the input chord must triggered within to \a timeout. |
129 | The time is in milliseconds |
130 | */ |
131 | void QInputChord::setTimeout(int timeout) |
132 | { |
133 | Q_D(QInputChord); |
134 | if (d->m_timeout != timeout) { |
135 | d->m_timeout = timeout; |
136 | emit timeoutChanged(timeout); |
137 | } |
138 | } |
139 | |
140 | /*! |
141 | Append the QAbstractActionInput \a input to the end of this QInputChord's chord vector. |
142 | |
143 | \sa removeChord |
144 | */ |
145 | void QInputChord::addChord(QAbstractActionInput *input) |
146 | { |
147 | Q_D(QInputChord); |
148 | if (!d->m_chords.contains(t: input)) { |
149 | d->m_chords.push_back(t: input); |
150 | |
151 | // Ensures proper bookkeeping |
152 | d->registerDestructionHelper(node: input, func: &QInputChord::removeChord, d->m_chords); |
153 | |
154 | if (!input->parent()) |
155 | input->setParent(this); |
156 | |
157 | d->updateNode(node: input, property: "input" , change: Qt3DCore::PropertyValueAdded); |
158 | } |
159 | } |
160 | |
161 | /*! |
162 | Remove the QAbstractActionInput \a input from this QInputChord's chord vector. |
163 | |
164 | \sa addChord |
165 | */ |
166 | void QInputChord::removeChord(QAbstractActionInput *input) |
167 | { |
168 | Q_D(QInputChord); |
169 | if (d->m_chords.contains(t: input)) { |
170 | d->updateNode(node: input, property: "input" , change: Qt3DCore::PropertyValueRemoved); |
171 | |
172 | d->m_chords.removeOne(t: input); |
173 | |
174 | // Remove bookkeeping connection |
175 | d->unregisterDestructionHelper(node: input); |
176 | } |
177 | } |
178 | |
179 | /*! |
180 | Returns the QInputChord's chord vector. |
181 | */ |
182 | QVector<QAbstractActionInput *> QInputChord::chords() const |
183 | { |
184 | Q_D(const QInputChord); |
185 | return d->m_chords; |
186 | } |
187 | |
188 | Qt3DCore::QNodeCreatedChangeBasePtr QInputChord::createNodeCreationChange() const |
189 | { |
190 | auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QInputChordData>::create(arguments: this); |
191 | QInputChordData &data = creationChange->data; |
192 | |
193 | Q_D(const QInputChord); |
194 | data.chordIds = qIdsForNodes(nodes: chords()); |
195 | data.timeout = d->m_timeout; |
196 | |
197 | return creationChange; |
198 | } |
199 | |
200 | QInputChordPrivate::QInputChordPrivate() |
201 | : QAbstractActionInputPrivate(), |
202 | m_timeout(0) |
203 | { |
204 | } |
205 | |
206 | } // Qt3DInput |
207 | |
208 | QT_END_NAMESPACE |
209 | |