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39 | |
40 | #include "stlgeometryloader.h" |
41 | |
42 | #include <QtCore/QDataStream> |
43 | #include <QtCore/QLoggingCategory> |
44 | |
45 | QT_BEGIN_NAMESPACE |
46 | |
47 | namespace Qt3DRender { |
48 | |
49 | Q_LOGGING_CATEGORY(StlGeometryLoaderLog, "Qt3D.StlGeometryLoader" , QtWarningMsg) |
50 | |
51 | bool StlGeometryLoader::doLoad(QIODevice *ioDev, const QString &subMesh) |
52 | { |
53 | Q_UNUSED(subMesh); |
54 | |
55 | if (loadBinary(ioDev)) |
56 | return true; |
57 | |
58 | return loadAscii(ioDev); |
59 | } |
60 | |
61 | bool StlGeometryLoader::loadAscii(QIODevice *ioDev) |
62 | { |
63 | // TODO stricter syntax checking |
64 | |
65 | ioDev->setTextModeEnabled(true); |
66 | if (!ioDev->seek(pos: 0)) |
67 | return false; |
68 | |
69 | char signature[5]; |
70 | if (ioDev->peek(data: signature, maxlen: sizeof(signature)) != sizeof(signature)) |
71 | return false; |
72 | |
73 | if (qstrncmp(str1: signature, str2: "solid" , len: 5) != 0) |
74 | return false; |
75 | |
76 | while (!ioDev->atEnd()) { |
77 | QByteArray lineBuffer = ioDev->readLine(); |
78 | |
79 | const char *begin = lineBuffer.constData(); |
80 | const char *end = begin + lineBuffer.size(); |
81 | |
82 | const ByteArraySplitter tokens(begin, end, ' ', Qt::SkipEmptyParts); |
83 | |
84 | if (qstrncmp(str1: tokens.charPtrAt(index: 0), str2: "vertex " , len: 7) == 0) { |
85 | if (tokens.size() < 4) { |
86 | qCWarning(StlGeometryLoaderLog) << "Unsupported number of components in vertex" ; |
87 | } else { |
88 | const float x = tokens.floatAt(index: 1); |
89 | const float y = tokens.floatAt(index: 2); |
90 | const float z = tokens.floatAt(index: 3); |
91 | m_points.append(t: QVector3D(x, y, z)); |
92 | m_indices.append(t: m_indices.size()); |
93 | } |
94 | } |
95 | } |
96 | |
97 | return true; |
98 | } |
99 | |
100 | bool StlGeometryLoader::loadBinary(QIODevice *ioDev) |
101 | { |
102 | static const int = 80; |
103 | |
104 | if (ioDev->read(maxlen: headerSize).size() != headerSize) |
105 | return false; |
106 | |
107 | ioDev->setTextModeEnabled(false); |
108 | |
109 | QDataStream stream(ioDev); |
110 | stream.setByteOrder(QDataStream::LittleEndian); |
111 | stream.setFloatingPointPrecision(QDataStream::SinglePrecision); |
112 | |
113 | quint32 triangleCount; |
114 | stream >> triangleCount; |
115 | |
116 | if (quint64(ioDev->size()) != headerSize + sizeof(quint32) + (triangleCount * 50)) |
117 | return false; |
118 | |
119 | m_points.reserve(asize: triangleCount * 3); |
120 | m_indices.reserve(asize: triangleCount * 3); |
121 | |
122 | for (unsigned i = 0; i < triangleCount; ++i) { |
123 | QVector3D normal; |
124 | stream >> normal; |
125 | |
126 | for (int j = 0; j < 3; ++j) { |
127 | QVector3D point; |
128 | stream >> point; |
129 | m_points.append(t: point); |
130 | |
131 | m_indices.append(t: (i * 3) + j); |
132 | } |
133 | |
134 | quint16 attributeCount; |
135 | stream >> attributeCount; |
136 | } |
137 | |
138 | return true; |
139 | } |
140 | |
141 | } // namespace Qt3DRender |
142 | |
143 | QT_END_NAMESPACE |
144 | |