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39 | |
40 | #include <Qt3DRender/private/stringtoint_p.h> |
41 | #include "gllights_p.h" |
42 | |
43 | #define LIGHT_POSITION_NAME QLatin1String(".position") |
44 | #define LIGHT_TYPE_NAME QLatin1String(".type") |
45 | #define LIGHT_COLOR_NAME QLatin1String(".color") |
46 | #define LIGHT_INTENSITY_NAME QLatin1String(".intensity") |
47 | #define LIGHT_DIRECTION_NAME QLatin1String(".direction") |
48 | #define LIGHT_LINEAR_ATTENUATION_NAME QLatin1String(".linearAttenuation") |
49 | #define LIGHT_QUADRATIC_ATTENUATION_NAME QLatin1String(".quadraticAttenuation") |
50 | #define LIGHT_CONSTANT_ATTENUATION_NAME QLatin1String(".constantAttenuation") |
51 | #define LIGHT_CUT_OFF_ANGLE_NAME QLatin1String(".cutOffAngle") |
52 | |
53 | #define DECLARE_LIGHT_STRUCT_NAME(idx)\ |
54 | QLatin1String("lights[") + QLatin1Char(char('0' + idx)) + QLatin1Char(']') |
55 | |
56 | #define DECLARE_LIGHT_POSITION_NAME(idx)\ |
57 | StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_POSITION_NAME) |
58 | |
59 | #define DECLARE_LIGHT_TYPE_NAME(idx)\ |
60 | StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_TYPE_NAME) |
61 | |
62 | #define DECLARE_LIGHT_COLOR_NAME(idx)\ |
63 | StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_COLOR_NAME) |
64 | |
65 | #define DECLARE_LIGHT_INTENSITY_NAME(idx)\ |
66 | StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_INTENSITY_NAME) |
67 | |
68 | #define DECLARE_LIGHT_DIRECTION_NAME(idx)\ |
69 | StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_DIRECTION_NAME) |
70 | |
71 | #define DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(idx)\ |
72 | StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_LINEAR_ATTENUATION_NAME) |
73 | |
74 | #define DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(idx)\ |
75 | StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_QUADRATIC_ATTENUATION_NAME) |
76 | |
77 | #define DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(idx)\ |
78 | StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_CONSTANT_ATTENUATION_NAME) |
79 | |
80 | #define DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(idx)\ |
81 | StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_CUT_OFF_ANGLE_NAME) |
82 | |
83 | #define DECLARE_LIGHT_STRUCT_UNROLL_NAME(idx)\ |
84 | QLatin1String("light_") + QLatin1Char(char('0' + idx)) |
85 | |
86 | #define DECLARE_LIGHT_POSITION_UNROLL_NAME(idx)\ |
87 | StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_POSITION_NAME) |
88 | |
89 | #define DECLARE_LIGHT_TYPE_UNROLL_NAME(idx)\ |
90 | StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_TYPE_NAME) |
91 | |
92 | #define DECLARE_LIGHT_COLOR_UNROLL_NAME(idx)\ |
93 | StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_COLOR_NAME) |
94 | |
95 | #define DECLARE_LIGHT_INTENSITY_UNROLL_NAME(idx)\ |
96 | StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_INTENSITY_NAME) |
97 | |
98 | #define DECLARE_LIGHT_DIRECTION_UNROLL_NAME(idx)\ |
99 | StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_DIRECTION_NAME) |
100 | |
101 | #define DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(idx)\ |
102 | StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_LINEAR_ATTENUATION_NAME) |
103 | |
104 | #define DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(idx)\ |
105 | StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_QUADRATIC_ATTENUATION_NAME) |
106 | |
107 | #define DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(idx)\ |
108 | StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_CONSTANT_ATTENUATION_NAME) |
109 | |
110 | #define DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(idx)\ |
111 | StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_CUT_OFF_ANGLE_NAME) |
112 | |
113 | QT_BEGIN_NAMESPACE |
114 | |
115 | namespace Qt3DRender { |
116 | namespace Render { |
117 | namespace OpenGL { |
118 | |
119 | int GLLights::LIGHT_COUNT_NAME_ID = StringToInt::lookupId(str: QLatin1String("lightCount" )); |
120 | |
121 | QString GLLights::LIGHT_STRUCT_NAMES[MAX_LIGHTS] = { |
122 | DECLARE_LIGHT_STRUCT_NAME(0), |
123 | DECLARE_LIGHT_STRUCT_NAME(1), |
124 | DECLARE_LIGHT_STRUCT_NAME(2), |
125 | DECLARE_LIGHT_STRUCT_NAME(3), |
126 | DECLARE_LIGHT_STRUCT_NAME(4), |
127 | DECLARE_LIGHT_STRUCT_NAME(5), |
128 | DECLARE_LIGHT_STRUCT_NAME(6), |
129 | DECLARE_LIGHT_STRUCT_NAME(7) |
130 | }; |
131 | |
132 | int GLLights::LIGHT_POSITION_NAMES[MAX_LIGHTS] = { |
133 | DECLARE_LIGHT_POSITION_NAME(0), |
134 | DECLARE_LIGHT_POSITION_NAME(1), |
135 | DECLARE_LIGHT_POSITION_NAME(2), |
136 | DECLARE_LIGHT_POSITION_NAME(3), |
137 | DECLARE_LIGHT_POSITION_NAME(4), |
138 | DECLARE_LIGHT_POSITION_NAME(5), |
139 | DECLARE_LIGHT_POSITION_NAME(6), |
140 | DECLARE_LIGHT_POSITION_NAME(7) |
141 | }; |
142 | |
143 | int GLLights::LIGHT_TYPE_NAMES[MAX_LIGHTS] = { |
144 | DECLARE_LIGHT_TYPE_NAME(0), |
145 | DECLARE_LIGHT_TYPE_NAME(1), |
146 | DECLARE_LIGHT_TYPE_NAME(2), |
147 | DECLARE_LIGHT_TYPE_NAME(3), |
148 | DECLARE_LIGHT_TYPE_NAME(4), |
149 | DECLARE_LIGHT_TYPE_NAME(5), |
150 | DECLARE_LIGHT_TYPE_NAME(6), |
151 | DECLARE_LIGHT_TYPE_NAME(7) |
152 | }; |
153 | |
154 | int GLLights::LIGHT_COLOR_NAMES[MAX_LIGHTS] = { |
155 | DECLARE_LIGHT_COLOR_NAME(0), |
156 | DECLARE_LIGHT_COLOR_NAME(1), |
157 | DECLARE_LIGHT_COLOR_NAME(2), |
158 | DECLARE_LIGHT_COLOR_NAME(3), |
159 | DECLARE_LIGHT_COLOR_NAME(4), |
160 | DECLARE_LIGHT_COLOR_NAME(5), |
161 | DECLARE_LIGHT_COLOR_NAME(6), |
162 | DECLARE_LIGHT_COLOR_NAME(7) |
163 | }; |
164 | |
165 | int GLLights::LIGHT_INTENSITY_NAMES[MAX_LIGHTS] = { |
166 | DECLARE_LIGHT_INTENSITY_NAME(0), |
167 | DECLARE_LIGHT_INTENSITY_NAME(1), |
168 | DECLARE_LIGHT_INTENSITY_NAME(2), |
169 | DECLARE_LIGHT_INTENSITY_NAME(3), |
170 | DECLARE_LIGHT_INTENSITY_NAME(4), |
171 | DECLARE_LIGHT_INTENSITY_NAME(5), |
172 | DECLARE_LIGHT_INTENSITY_NAME(6), |
173 | DECLARE_LIGHT_INTENSITY_NAME(7) |
174 | }; |
175 | |
176 | int GLLights::LIGHT_DIRECTION_NAMES[MAX_LIGHTS] = { |
177 | DECLARE_LIGHT_DIRECTION_NAME(0), |
178 | DECLARE_LIGHT_DIRECTION_NAME(1), |
179 | DECLARE_LIGHT_DIRECTION_NAME(2), |
180 | DECLARE_LIGHT_DIRECTION_NAME(3), |
181 | DECLARE_LIGHT_DIRECTION_NAME(4), |
182 | DECLARE_LIGHT_DIRECTION_NAME(5), |
183 | DECLARE_LIGHT_DIRECTION_NAME(6), |
184 | DECLARE_LIGHT_DIRECTION_NAME(7) |
185 | }; |
186 | |
187 | int GLLights::LIGHT_LINEAR_ATTENUATION_NAMES[MAX_LIGHTS] = { |
188 | DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(0), |
189 | DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(1), |
190 | DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(2), |
191 | DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(3), |
192 | DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(4), |
193 | DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(5), |
194 | DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(6), |
195 | DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(7) |
196 | }; |
197 | |
198 | int GLLights::LIGHT_QUADRATIC_ATTENUATION_NAMES[MAX_LIGHTS] = { |
199 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(0), |
200 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(1), |
201 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(2), |
202 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(3), |
203 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(4), |
204 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(5), |
205 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(6), |
206 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(7) |
207 | }; |
208 | |
209 | int GLLights::LIGHT_CONSTANT_ATTENUATION_NAMES[MAX_LIGHTS] = { |
210 | DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(0), |
211 | DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(1), |
212 | DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(2), |
213 | DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(3), |
214 | DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(4), |
215 | DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(5), |
216 | DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(6), |
217 | DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(7) |
218 | }; |
219 | |
220 | int GLLights::LIGHT_CUT_OFF_ANGLE_NAMES[MAX_LIGHTS] = { |
221 | DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(0), |
222 | DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(1), |
223 | DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(2), |
224 | DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(3), |
225 | DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(4), |
226 | DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(5), |
227 | DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(6), |
228 | DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(7) |
229 | }; |
230 | |
231 | QString GLLights::LIGHT_STRUCT_UNROLL_NAMES[MAX_LIGHTS] = { |
232 | DECLARE_LIGHT_STRUCT_UNROLL_NAME(0), |
233 | DECLARE_LIGHT_STRUCT_UNROLL_NAME(1), |
234 | DECLARE_LIGHT_STRUCT_UNROLL_NAME(2), |
235 | DECLARE_LIGHT_STRUCT_UNROLL_NAME(3), |
236 | DECLARE_LIGHT_STRUCT_UNROLL_NAME(4), |
237 | DECLARE_LIGHT_STRUCT_UNROLL_NAME(5), |
238 | DECLARE_LIGHT_STRUCT_UNROLL_NAME(6), |
239 | DECLARE_LIGHT_STRUCT_UNROLL_NAME(7) |
240 | }; |
241 | |
242 | int GLLights::LIGHT_POSITION_UNROLL_NAMES[MAX_LIGHTS] = { |
243 | DECLARE_LIGHT_POSITION_UNROLL_NAME(0), |
244 | DECLARE_LIGHT_POSITION_UNROLL_NAME(1), |
245 | DECLARE_LIGHT_POSITION_UNROLL_NAME(2), |
246 | DECLARE_LIGHT_POSITION_UNROLL_NAME(3), |
247 | DECLARE_LIGHT_POSITION_UNROLL_NAME(4), |
248 | DECLARE_LIGHT_POSITION_UNROLL_NAME(5), |
249 | DECLARE_LIGHT_POSITION_UNROLL_NAME(6), |
250 | DECLARE_LIGHT_POSITION_UNROLL_NAME(7) |
251 | }; |
252 | |
253 | int GLLights::LIGHT_TYPE_UNROLL_NAMES[MAX_LIGHTS] = { |
254 | DECLARE_LIGHT_TYPE_UNROLL_NAME(0), |
255 | DECLARE_LIGHT_TYPE_UNROLL_NAME(1), |
256 | DECLARE_LIGHT_TYPE_UNROLL_NAME(2), |
257 | DECLARE_LIGHT_TYPE_UNROLL_NAME(3), |
258 | DECLARE_LIGHT_TYPE_UNROLL_NAME(4), |
259 | DECLARE_LIGHT_TYPE_UNROLL_NAME(5), |
260 | DECLARE_LIGHT_TYPE_UNROLL_NAME(6), |
261 | DECLARE_LIGHT_TYPE_UNROLL_NAME(7) |
262 | }; |
263 | |
264 | int GLLights::LIGHT_COLOR_UNROLL_NAMES[MAX_LIGHTS] = { |
265 | DECLARE_LIGHT_COLOR_UNROLL_NAME(0), |
266 | DECLARE_LIGHT_COLOR_UNROLL_NAME(1), |
267 | DECLARE_LIGHT_COLOR_UNROLL_NAME(2), |
268 | DECLARE_LIGHT_COLOR_UNROLL_NAME(3), |
269 | DECLARE_LIGHT_COLOR_UNROLL_NAME(4), |
270 | DECLARE_LIGHT_COLOR_UNROLL_NAME(5), |
271 | DECLARE_LIGHT_COLOR_UNROLL_NAME(6), |
272 | DECLARE_LIGHT_COLOR_UNROLL_NAME(7) |
273 | }; |
274 | |
275 | int GLLights::LIGHT_INTENSITY_UNROLL_NAMES[MAX_LIGHTS] = { |
276 | DECLARE_LIGHT_INTENSITY_UNROLL_NAME(0), |
277 | DECLARE_LIGHT_INTENSITY_UNROLL_NAME(1), |
278 | DECLARE_LIGHT_INTENSITY_UNROLL_NAME(2), |
279 | DECLARE_LIGHT_INTENSITY_UNROLL_NAME(3), |
280 | DECLARE_LIGHT_INTENSITY_UNROLL_NAME(4), |
281 | DECLARE_LIGHT_INTENSITY_UNROLL_NAME(5), |
282 | DECLARE_LIGHT_INTENSITY_UNROLL_NAME(6), |
283 | DECLARE_LIGHT_INTENSITY_UNROLL_NAME(7) |
284 | }; |
285 | |
286 | int GLLights::LIGHT_DIRECTION_UNROLL_NAMES[MAX_LIGHTS] = { |
287 | DECLARE_LIGHT_DIRECTION_UNROLL_NAME(0), |
288 | DECLARE_LIGHT_DIRECTION_UNROLL_NAME(1), |
289 | DECLARE_LIGHT_DIRECTION_UNROLL_NAME(2), |
290 | DECLARE_LIGHT_DIRECTION_UNROLL_NAME(3), |
291 | DECLARE_LIGHT_DIRECTION_UNROLL_NAME(4), |
292 | DECLARE_LIGHT_DIRECTION_UNROLL_NAME(5), |
293 | DECLARE_LIGHT_DIRECTION_UNROLL_NAME(6), |
294 | DECLARE_LIGHT_DIRECTION_UNROLL_NAME(7) |
295 | }; |
296 | |
297 | int GLLights::LIGHT_LINEAR_ATTENUATION_UNROLL_NAMES[MAX_LIGHTS] = { |
298 | DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(0), |
299 | DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(1), |
300 | DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(2), |
301 | DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(3), |
302 | DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(4), |
303 | DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(5), |
304 | DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(6), |
305 | DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(7) |
306 | }; |
307 | |
308 | int GLLights::LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAMES[MAX_LIGHTS] = { |
309 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(0), |
310 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(1), |
311 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(2), |
312 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(3), |
313 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(4), |
314 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(5), |
315 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(6), |
316 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(7) |
317 | }; |
318 | |
319 | int GLLights::LIGHT_CONSTANT_ATTENUATION_UNROLL_NAMES[MAX_LIGHTS] = { |
320 | DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(0), |
321 | DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(1), |
322 | DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(2), |
323 | DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(3), |
324 | DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(4), |
325 | DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(5), |
326 | DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(6), |
327 | DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(7) |
328 | }; |
329 | |
330 | int GLLights::LIGHT_CUT_OFF_ANGLE_UNROLL_NAMES[MAX_LIGHTS] = { |
331 | DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(0), |
332 | DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(1), |
333 | DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(2), |
334 | DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(3), |
335 | DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(4), |
336 | DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(5), |
337 | DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(6), |
338 | DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(7) |
339 | }; |
340 | |
341 | } // namespace OpenGL |
342 | } // namespace Render |
343 | } // namespace Qt3DRender |
344 | |
345 | QT_END_NAMESPACE |
346 | |