| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
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| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
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| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
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| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include <Qt3DRender/private/stringtoint_p.h> | 
| 41 | #include "gllights_p.h" | 
| 42 |  | 
| 43 | #define LIGHT_POSITION_NAME  QLatin1String(".position") | 
| 44 | #define LIGHT_TYPE_NAME      QLatin1String(".type") | 
| 45 | #define LIGHT_COLOR_NAME     QLatin1String(".color") | 
| 46 | #define LIGHT_INTENSITY_NAME QLatin1String(".intensity") | 
| 47 | #define LIGHT_DIRECTION_NAME QLatin1String(".direction") | 
| 48 | #define LIGHT_LINEAR_ATTENUATION_NAME QLatin1String(".linearAttenuation") | 
| 49 | #define LIGHT_QUADRATIC_ATTENUATION_NAME QLatin1String(".quadraticAttenuation") | 
| 50 | #define LIGHT_CONSTANT_ATTENUATION_NAME QLatin1String(".constantAttenuation") | 
| 51 | #define LIGHT_CUT_OFF_ANGLE_NAME QLatin1String(".cutOffAngle") | 
| 52 |  | 
| 53 | #define DECLARE_LIGHT_STRUCT_NAME(idx)\ | 
| 54 |     QLatin1String("lights[") + QLatin1Char(char('0' + idx)) + QLatin1Char(']') | 
| 55 |  | 
| 56 | #define DECLARE_LIGHT_POSITION_NAME(idx)\ | 
| 57 |      StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_POSITION_NAME) | 
| 58 |  | 
| 59 | #define DECLARE_LIGHT_TYPE_NAME(idx)\ | 
| 60 |     StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_TYPE_NAME) | 
| 61 |  | 
| 62 | #define DECLARE_LIGHT_COLOR_NAME(idx)\ | 
| 63 |     StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_COLOR_NAME) | 
| 64 |  | 
| 65 | #define DECLARE_LIGHT_INTENSITY_NAME(idx)\ | 
| 66 |     StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_INTENSITY_NAME) | 
| 67 |  | 
| 68 | #define DECLARE_LIGHT_DIRECTION_NAME(idx)\ | 
| 69 |     StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_DIRECTION_NAME) | 
| 70 |  | 
| 71 | #define DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(idx)\ | 
| 72 |     StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_LINEAR_ATTENUATION_NAME) | 
| 73 |  | 
| 74 | #define DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(idx)\ | 
| 75 |     StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_QUADRATIC_ATTENUATION_NAME) | 
| 76 |  | 
| 77 | #define DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(idx)\ | 
| 78 |     StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_CONSTANT_ATTENUATION_NAME) | 
| 79 |  | 
| 80 | #define DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(idx)\ | 
| 81 |     StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_CUT_OFF_ANGLE_NAME) | 
| 82 |  | 
| 83 | #define DECLARE_LIGHT_STRUCT_UNROLL_NAME(idx)\ | 
| 84 |      QLatin1String("light_") + QLatin1Char(char('0' + idx)) | 
| 85 |  | 
| 86 | #define DECLARE_LIGHT_POSITION_UNROLL_NAME(idx)\ | 
| 87 |     StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_POSITION_NAME) | 
| 88 |  | 
| 89 | #define DECLARE_LIGHT_TYPE_UNROLL_NAME(idx)\ | 
| 90 |     StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_TYPE_NAME) | 
| 91 |  | 
| 92 | #define DECLARE_LIGHT_COLOR_UNROLL_NAME(idx)\ | 
| 93 |     StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_COLOR_NAME) | 
| 94 |  | 
| 95 | #define DECLARE_LIGHT_INTENSITY_UNROLL_NAME(idx)\ | 
| 96 |     StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_INTENSITY_NAME) | 
| 97 |  | 
| 98 | #define DECLARE_LIGHT_DIRECTION_UNROLL_NAME(idx)\ | 
| 99 |     StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_DIRECTION_NAME) | 
| 100 |  | 
| 101 | #define DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(idx)\ | 
| 102 |     StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_LINEAR_ATTENUATION_NAME) | 
| 103 |  | 
| 104 | #define DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(idx)\ | 
| 105 |     StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_QUADRATIC_ATTENUATION_NAME) | 
| 106 |  | 
| 107 | #define DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(idx)\ | 
| 108 |     StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_CONSTANT_ATTENUATION_NAME) | 
| 109 |  | 
| 110 | #define DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(idx)\ | 
| 111 |     StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_CUT_OFF_ANGLE_NAME) | 
| 112 |  | 
| 113 | QT_BEGIN_NAMESPACE | 
| 114 |  | 
| 115 | namespace Qt3DRender { | 
| 116 | namespace Render { | 
| 117 | namespace OpenGL { | 
| 118 |  | 
| 119 | int GLLights::LIGHT_COUNT_NAME_ID = StringToInt::lookupId(str: QLatin1String("lightCount" )); | 
| 120 |  | 
| 121 | QString GLLights::LIGHT_STRUCT_NAMES[MAX_LIGHTS] = { | 
| 122 |     DECLARE_LIGHT_STRUCT_NAME(0), | 
| 123 |     DECLARE_LIGHT_STRUCT_NAME(1), | 
| 124 |     DECLARE_LIGHT_STRUCT_NAME(2), | 
| 125 |     DECLARE_LIGHT_STRUCT_NAME(3), | 
| 126 |     DECLARE_LIGHT_STRUCT_NAME(4), | 
| 127 |     DECLARE_LIGHT_STRUCT_NAME(5), | 
| 128 |     DECLARE_LIGHT_STRUCT_NAME(6), | 
| 129 |     DECLARE_LIGHT_STRUCT_NAME(7) | 
| 130 | }; | 
| 131 |  | 
| 132 | int GLLights::LIGHT_POSITION_NAMES[MAX_LIGHTS] = { | 
| 133 |     DECLARE_LIGHT_POSITION_NAME(0), | 
| 134 |     DECLARE_LIGHT_POSITION_NAME(1), | 
| 135 |     DECLARE_LIGHT_POSITION_NAME(2), | 
| 136 |     DECLARE_LIGHT_POSITION_NAME(3), | 
| 137 |     DECLARE_LIGHT_POSITION_NAME(4), | 
| 138 |     DECLARE_LIGHT_POSITION_NAME(5), | 
| 139 |     DECLARE_LIGHT_POSITION_NAME(6), | 
| 140 |     DECLARE_LIGHT_POSITION_NAME(7) | 
| 141 | }; | 
| 142 |  | 
| 143 | int GLLights::LIGHT_TYPE_NAMES[MAX_LIGHTS] = { | 
| 144 |     DECLARE_LIGHT_TYPE_NAME(0), | 
| 145 |     DECLARE_LIGHT_TYPE_NAME(1), | 
| 146 |     DECLARE_LIGHT_TYPE_NAME(2), | 
| 147 |     DECLARE_LIGHT_TYPE_NAME(3), | 
| 148 |     DECLARE_LIGHT_TYPE_NAME(4), | 
| 149 |     DECLARE_LIGHT_TYPE_NAME(5), | 
| 150 |     DECLARE_LIGHT_TYPE_NAME(6), | 
| 151 |     DECLARE_LIGHT_TYPE_NAME(7) | 
| 152 | }; | 
| 153 |  | 
| 154 | int GLLights::LIGHT_COLOR_NAMES[MAX_LIGHTS] = { | 
| 155 |     DECLARE_LIGHT_COLOR_NAME(0), | 
| 156 |     DECLARE_LIGHT_COLOR_NAME(1), | 
| 157 |     DECLARE_LIGHT_COLOR_NAME(2), | 
| 158 |     DECLARE_LIGHT_COLOR_NAME(3), | 
| 159 |     DECLARE_LIGHT_COLOR_NAME(4), | 
| 160 |     DECLARE_LIGHT_COLOR_NAME(5), | 
| 161 |     DECLARE_LIGHT_COLOR_NAME(6), | 
| 162 |     DECLARE_LIGHT_COLOR_NAME(7) | 
| 163 | }; | 
| 164 |  | 
| 165 | int GLLights::LIGHT_INTENSITY_NAMES[MAX_LIGHTS] = { | 
| 166 |     DECLARE_LIGHT_INTENSITY_NAME(0), | 
| 167 |     DECLARE_LIGHT_INTENSITY_NAME(1), | 
| 168 |     DECLARE_LIGHT_INTENSITY_NAME(2), | 
| 169 |     DECLARE_LIGHT_INTENSITY_NAME(3), | 
| 170 |     DECLARE_LIGHT_INTENSITY_NAME(4), | 
| 171 |     DECLARE_LIGHT_INTENSITY_NAME(5), | 
| 172 |     DECLARE_LIGHT_INTENSITY_NAME(6), | 
| 173 |     DECLARE_LIGHT_INTENSITY_NAME(7) | 
| 174 | }; | 
| 175 |  | 
| 176 | int GLLights::LIGHT_DIRECTION_NAMES[MAX_LIGHTS] = { | 
| 177 |     DECLARE_LIGHT_DIRECTION_NAME(0), | 
| 178 |     DECLARE_LIGHT_DIRECTION_NAME(1), | 
| 179 |     DECLARE_LIGHT_DIRECTION_NAME(2), | 
| 180 |     DECLARE_LIGHT_DIRECTION_NAME(3), | 
| 181 |     DECLARE_LIGHT_DIRECTION_NAME(4), | 
| 182 |     DECLARE_LIGHT_DIRECTION_NAME(5), | 
| 183 |     DECLARE_LIGHT_DIRECTION_NAME(6), | 
| 184 |     DECLARE_LIGHT_DIRECTION_NAME(7) | 
| 185 | }; | 
| 186 |  | 
| 187 | int GLLights::LIGHT_LINEAR_ATTENUATION_NAMES[MAX_LIGHTS] = { | 
| 188 |     DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(0), | 
| 189 |     DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(1), | 
| 190 |     DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(2), | 
| 191 |     DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(3), | 
| 192 |     DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(4), | 
| 193 |     DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(5), | 
| 194 |     DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(6), | 
| 195 |     DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(7) | 
| 196 | }; | 
| 197 |  | 
| 198 | int GLLights::LIGHT_QUADRATIC_ATTENUATION_NAMES[MAX_LIGHTS] = { | 
| 199 |     DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(0), | 
| 200 |     DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(1), | 
| 201 |     DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(2), | 
| 202 |     DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(3), | 
| 203 |     DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(4), | 
| 204 |     DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(5), | 
| 205 |     DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(6), | 
| 206 |     DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(7) | 
| 207 | }; | 
| 208 |  | 
| 209 | int GLLights::LIGHT_CONSTANT_ATTENUATION_NAMES[MAX_LIGHTS] = { | 
| 210 |     DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(0), | 
| 211 |     DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(1), | 
| 212 |     DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(2), | 
| 213 |     DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(3), | 
| 214 |     DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(4), | 
| 215 |     DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(5), | 
| 216 |     DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(6), | 
| 217 |     DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(7) | 
| 218 | }; | 
| 219 |  | 
| 220 | int GLLights::LIGHT_CUT_OFF_ANGLE_NAMES[MAX_LIGHTS] = { | 
| 221 |     DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(0), | 
| 222 |     DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(1), | 
| 223 |     DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(2), | 
| 224 |     DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(3), | 
| 225 |     DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(4), | 
| 226 |     DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(5), | 
| 227 |     DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(6), | 
| 228 |     DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(7) | 
| 229 | }; | 
| 230 |  | 
| 231 | QString GLLights::LIGHT_STRUCT_UNROLL_NAMES[MAX_LIGHTS] = { | 
| 232 |     DECLARE_LIGHT_STRUCT_UNROLL_NAME(0), | 
| 233 |     DECLARE_LIGHT_STRUCT_UNROLL_NAME(1), | 
| 234 |     DECLARE_LIGHT_STRUCT_UNROLL_NAME(2), | 
| 235 |     DECLARE_LIGHT_STRUCT_UNROLL_NAME(3), | 
| 236 |     DECLARE_LIGHT_STRUCT_UNROLL_NAME(4), | 
| 237 |     DECLARE_LIGHT_STRUCT_UNROLL_NAME(5), | 
| 238 |     DECLARE_LIGHT_STRUCT_UNROLL_NAME(6), | 
| 239 |     DECLARE_LIGHT_STRUCT_UNROLL_NAME(7) | 
| 240 | }; | 
| 241 |  | 
| 242 | int GLLights::LIGHT_POSITION_UNROLL_NAMES[MAX_LIGHTS] = { | 
| 243 |     DECLARE_LIGHT_POSITION_UNROLL_NAME(0), | 
| 244 |     DECLARE_LIGHT_POSITION_UNROLL_NAME(1), | 
| 245 |     DECLARE_LIGHT_POSITION_UNROLL_NAME(2), | 
| 246 |     DECLARE_LIGHT_POSITION_UNROLL_NAME(3), | 
| 247 |     DECLARE_LIGHT_POSITION_UNROLL_NAME(4), | 
| 248 |     DECLARE_LIGHT_POSITION_UNROLL_NAME(5), | 
| 249 |     DECLARE_LIGHT_POSITION_UNROLL_NAME(6), | 
| 250 |     DECLARE_LIGHT_POSITION_UNROLL_NAME(7) | 
| 251 | }; | 
| 252 |  | 
| 253 | int GLLights::LIGHT_TYPE_UNROLL_NAMES[MAX_LIGHTS] = { | 
| 254 |     DECLARE_LIGHT_TYPE_UNROLL_NAME(0), | 
| 255 |     DECLARE_LIGHT_TYPE_UNROLL_NAME(1), | 
| 256 |     DECLARE_LIGHT_TYPE_UNROLL_NAME(2), | 
| 257 |     DECLARE_LIGHT_TYPE_UNROLL_NAME(3), | 
| 258 |     DECLARE_LIGHT_TYPE_UNROLL_NAME(4), | 
| 259 |     DECLARE_LIGHT_TYPE_UNROLL_NAME(5), | 
| 260 |     DECLARE_LIGHT_TYPE_UNROLL_NAME(6), | 
| 261 |     DECLARE_LIGHT_TYPE_UNROLL_NAME(7) | 
| 262 | }; | 
| 263 |  | 
| 264 | int GLLights::LIGHT_COLOR_UNROLL_NAMES[MAX_LIGHTS] = { | 
| 265 |     DECLARE_LIGHT_COLOR_UNROLL_NAME(0), | 
| 266 |     DECLARE_LIGHT_COLOR_UNROLL_NAME(1), | 
| 267 |     DECLARE_LIGHT_COLOR_UNROLL_NAME(2), | 
| 268 |     DECLARE_LIGHT_COLOR_UNROLL_NAME(3), | 
| 269 |     DECLARE_LIGHT_COLOR_UNROLL_NAME(4), | 
| 270 |     DECLARE_LIGHT_COLOR_UNROLL_NAME(5), | 
| 271 |     DECLARE_LIGHT_COLOR_UNROLL_NAME(6), | 
| 272 |     DECLARE_LIGHT_COLOR_UNROLL_NAME(7) | 
| 273 | }; | 
| 274 |  | 
| 275 | int GLLights::LIGHT_INTENSITY_UNROLL_NAMES[MAX_LIGHTS] = { | 
| 276 |     DECLARE_LIGHT_INTENSITY_UNROLL_NAME(0), | 
| 277 |     DECLARE_LIGHT_INTENSITY_UNROLL_NAME(1), | 
| 278 |     DECLARE_LIGHT_INTENSITY_UNROLL_NAME(2), | 
| 279 |     DECLARE_LIGHT_INTENSITY_UNROLL_NAME(3), | 
| 280 |     DECLARE_LIGHT_INTENSITY_UNROLL_NAME(4), | 
| 281 |     DECLARE_LIGHT_INTENSITY_UNROLL_NAME(5), | 
| 282 |     DECLARE_LIGHT_INTENSITY_UNROLL_NAME(6), | 
| 283 |     DECLARE_LIGHT_INTENSITY_UNROLL_NAME(7) | 
| 284 | }; | 
| 285 |  | 
| 286 | int GLLights::LIGHT_DIRECTION_UNROLL_NAMES[MAX_LIGHTS] = { | 
| 287 |     DECLARE_LIGHT_DIRECTION_UNROLL_NAME(0), | 
| 288 |     DECLARE_LIGHT_DIRECTION_UNROLL_NAME(1), | 
| 289 |     DECLARE_LIGHT_DIRECTION_UNROLL_NAME(2), | 
| 290 |     DECLARE_LIGHT_DIRECTION_UNROLL_NAME(3), | 
| 291 |     DECLARE_LIGHT_DIRECTION_UNROLL_NAME(4), | 
| 292 |     DECLARE_LIGHT_DIRECTION_UNROLL_NAME(5), | 
| 293 |     DECLARE_LIGHT_DIRECTION_UNROLL_NAME(6), | 
| 294 |     DECLARE_LIGHT_DIRECTION_UNROLL_NAME(7) | 
| 295 | }; | 
| 296 |  | 
| 297 | int GLLights::LIGHT_LINEAR_ATTENUATION_UNROLL_NAMES[MAX_LIGHTS] = { | 
| 298 |     DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(0), | 
| 299 |     DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(1), | 
| 300 |     DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(2), | 
| 301 |     DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(3), | 
| 302 |     DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(4), | 
| 303 |     DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(5), | 
| 304 |     DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(6), | 
| 305 |     DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(7) | 
| 306 | }; | 
| 307 |  | 
| 308 | int GLLights::LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAMES[MAX_LIGHTS] = { | 
| 309 |     DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(0), | 
| 310 |     DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(1), | 
| 311 |     DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(2), | 
| 312 |     DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(3), | 
| 313 |     DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(4), | 
| 314 |     DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(5), | 
| 315 |     DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(6), | 
| 316 |     DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(7) | 
| 317 | }; | 
| 318 |  | 
| 319 | int GLLights::LIGHT_CONSTANT_ATTENUATION_UNROLL_NAMES[MAX_LIGHTS] = { | 
| 320 |     DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(0), | 
| 321 |     DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(1), | 
| 322 |     DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(2), | 
| 323 |     DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(3), | 
| 324 |     DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(4), | 
| 325 |     DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(5), | 
| 326 |     DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(6), | 
| 327 |     DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(7) | 
| 328 | }; | 
| 329 |  | 
| 330 | int GLLights::LIGHT_CUT_OFF_ANGLE_UNROLL_NAMES[MAX_LIGHTS] = { | 
| 331 |     DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(0), | 
| 332 |     DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(1), | 
| 333 |     DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(2), | 
| 334 |     DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(3), | 
| 335 |     DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(4), | 
| 336 |     DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(5), | 
| 337 |     DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(6), | 
| 338 |     DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(7) | 
| 339 | }; | 
| 340 |  | 
| 341 | } // namespace OpenGL | 
| 342 | } // namespace Render | 
| 343 | } // namespace Qt3DRender | 
| 344 |  | 
| 345 | QT_END_NAMESPACE | 
| 346 |  |