| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include <Qt3DRender/private/stringtoint_p.h> |
| 41 | #include "gllights_p.h" |
| 42 | |
| 43 | #define LIGHT_POSITION_NAME QLatin1String(".position") |
| 44 | #define LIGHT_TYPE_NAME QLatin1String(".type") |
| 45 | #define LIGHT_COLOR_NAME QLatin1String(".color") |
| 46 | #define LIGHT_INTENSITY_NAME QLatin1String(".intensity") |
| 47 | #define LIGHT_DIRECTION_NAME QLatin1String(".direction") |
| 48 | #define LIGHT_LINEAR_ATTENUATION_NAME QLatin1String(".linearAttenuation") |
| 49 | #define LIGHT_QUADRATIC_ATTENUATION_NAME QLatin1String(".quadraticAttenuation") |
| 50 | #define LIGHT_CONSTANT_ATTENUATION_NAME QLatin1String(".constantAttenuation") |
| 51 | #define LIGHT_CUT_OFF_ANGLE_NAME QLatin1String(".cutOffAngle") |
| 52 | |
| 53 | #define DECLARE_LIGHT_STRUCT_NAME(idx)\ |
| 54 | QLatin1String("lights[") + QLatin1Char(char('0' + idx)) + QLatin1Char(']') |
| 55 | |
| 56 | #define DECLARE_LIGHT_POSITION_NAME(idx)\ |
| 57 | StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_POSITION_NAME) |
| 58 | |
| 59 | #define DECLARE_LIGHT_TYPE_NAME(idx)\ |
| 60 | StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_TYPE_NAME) |
| 61 | |
| 62 | #define DECLARE_LIGHT_COLOR_NAME(idx)\ |
| 63 | StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_COLOR_NAME) |
| 64 | |
| 65 | #define DECLARE_LIGHT_INTENSITY_NAME(idx)\ |
| 66 | StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_INTENSITY_NAME) |
| 67 | |
| 68 | #define DECLARE_LIGHT_DIRECTION_NAME(idx)\ |
| 69 | StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_DIRECTION_NAME) |
| 70 | |
| 71 | #define DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(idx)\ |
| 72 | StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_LINEAR_ATTENUATION_NAME) |
| 73 | |
| 74 | #define DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(idx)\ |
| 75 | StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_QUADRATIC_ATTENUATION_NAME) |
| 76 | |
| 77 | #define DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(idx)\ |
| 78 | StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_CONSTANT_ATTENUATION_NAME) |
| 79 | |
| 80 | #define DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(idx)\ |
| 81 | StringToInt::lookupId(LIGHT_STRUCT_NAMES[idx] + LIGHT_CUT_OFF_ANGLE_NAME) |
| 82 | |
| 83 | #define DECLARE_LIGHT_STRUCT_UNROLL_NAME(idx)\ |
| 84 | QLatin1String("light_") + QLatin1Char(char('0' + idx)) |
| 85 | |
| 86 | #define DECLARE_LIGHT_POSITION_UNROLL_NAME(idx)\ |
| 87 | StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_POSITION_NAME) |
| 88 | |
| 89 | #define DECLARE_LIGHT_TYPE_UNROLL_NAME(idx)\ |
| 90 | StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_TYPE_NAME) |
| 91 | |
| 92 | #define DECLARE_LIGHT_COLOR_UNROLL_NAME(idx)\ |
| 93 | StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_COLOR_NAME) |
| 94 | |
| 95 | #define DECLARE_LIGHT_INTENSITY_UNROLL_NAME(idx)\ |
| 96 | StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_INTENSITY_NAME) |
| 97 | |
| 98 | #define DECLARE_LIGHT_DIRECTION_UNROLL_NAME(idx)\ |
| 99 | StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_DIRECTION_NAME) |
| 100 | |
| 101 | #define DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(idx)\ |
| 102 | StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_LINEAR_ATTENUATION_NAME) |
| 103 | |
| 104 | #define DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(idx)\ |
| 105 | StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_QUADRATIC_ATTENUATION_NAME) |
| 106 | |
| 107 | #define DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(idx)\ |
| 108 | StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_CONSTANT_ATTENUATION_NAME) |
| 109 | |
| 110 | #define DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(idx)\ |
| 111 | StringToInt::lookupId(LIGHT_STRUCT_UNROLL_NAMES[idx] + LIGHT_CUT_OFF_ANGLE_NAME) |
| 112 | |
| 113 | QT_BEGIN_NAMESPACE |
| 114 | |
| 115 | namespace Qt3DRender { |
| 116 | namespace Render { |
| 117 | namespace OpenGL { |
| 118 | |
| 119 | int GLLights::LIGHT_COUNT_NAME_ID = StringToInt::lookupId(str: QLatin1String("lightCount" )); |
| 120 | |
| 121 | QString GLLights::LIGHT_STRUCT_NAMES[MAX_LIGHTS] = { |
| 122 | DECLARE_LIGHT_STRUCT_NAME(0), |
| 123 | DECLARE_LIGHT_STRUCT_NAME(1), |
| 124 | DECLARE_LIGHT_STRUCT_NAME(2), |
| 125 | DECLARE_LIGHT_STRUCT_NAME(3), |
| 126 | DECLARE_LIGHT_STRUCT_NAME(4), |
| 127 | DECLARE_LIGHT_STRUCT_NAME(5), |
| 128 | DECLARE_LIGHT_STRUCT_NAME(6), |
| 129 | DECLARE_LIGHT_STRUCT_NAME(7) |
| 130 | }; |
| 131 | |
| 132 | int GLLights::LIGHT_POSITION_NAMES[MAX_LIGHTS] = { |
| 133 | DECLARE_LIGHT_POSITION_NAME(0), |
| 134 | DECLARE_LIGHT_POSITION_NAME(1), |
| 135 | DECLARE_LIGHT_POSITION_NAME(2), |
| 136 | DECLARE_LIGHT_POSITION_NAME(3), |
| 137 | DECLARE_LIGHT_POSITION_NAME(4), |
| 138 | DECLARE_LIGHT_POSITION_NAME(5), |
| 139 | DECLARE_LIGHT_POSITION_NAME(6), |
| 140 | DECLARE_LIGHT_POSITION_NAME(7) |
| 141 | }; |
| 142 | |
| 143 | int GLLights::LIGHT_TYPE_NAMES[MAX_LIGHTS] = { |
| 144 | DECLARE_LIGHT_TYPE_NAME(0), |
| 145 | DECLARE_LIGHT_TYPE_NAME(1), |
| 146 | DECLARE_LIGHT_TYPE_NAME(2), |
| 147 | DECLARE_LIGHT_TYPE_NAME(3), |
| 148 | DECLARE_LIGHT_TYPE_NAME(4), |
| 149 | DECLARE_LIGHT_TYPE_NAME(5), |
| 150 | DECLARE_LIGHT_TYPE_NAME(6), |
| 151 | DECLARE_LIGHT_TYPE_NAME(7) |
| 152 | }; |
| 153 | |
| 154 | int GLLights::LIGHT_COLOR_NAMES[MAX_LIGHTS] = { |
| 155 | DECLARE_LIGHT_COLOR_NAME(0), |
| 156 | DECLARE_LIGHT_COLOR_NAME(1), |
| 157 | DECLARE_LIGHT_COLOR_NAME(2), |
| 158 | DECLARE_LIGHT_COLOR_NAME(3), |
| 159 | DECLARE_LIGHT_COLOR_NAME(4), |
| 160 | DECLARE_LIGHT_COLOR_NAME(5), |
| 161 | DECLARE_LIGHT_COLOR_NAME(6), |
| 162 | DECLARE_LIGHT_COLOR_NAME(7) |
| 163 | }; |
| 164 | |
| 165 | int GLLights::LIGHT_INTENSITY_NAMES[MAX_LIGHTS] = { |
| 166 | DECLARE_LIGHT_INTENSITY_NAME(0), |
| 167 | DECLARE_LIGHT_INTENSITY_NAME(1), |
| 168 | DECLARE_LIGHT_INTENSITY_NAME(2), |
| 169 | DECLARE_LIGHT_INTENSITY_NAME(3), |
| 170 | DECLARE_LIGHT_INTENSITY_NAME(4), |
| 171 | DECLARE_LIGHT_INTENSITY_NAME(5), |
| 172 | DECLARE_LIGHT_INTENSITY_NAME(6), |
| 173 | DECLARE_LIGHT_INTENSITY_NAME(7) |
| 174 | }; |
| 175 | |
| 176 | int GLLights::LIGHT_DIRECTION_NAMES[MAX_LIGHTS] = { |
| 177 | DECLARE_LIGHT_DIRECTION_NAME(0), |
| 178 | DECLARE_LIGHT_DIRECTION_NAME(1), |
| 179 | DECLARE_LIGHT_DIRECTION_NAME(2), |
| 180 | DECLARE_LIGHT_DIRECTION_NAME(3), |
| 181 | DECLARE_LIGHT_DIRECTION_NAME(4), |
| 182 | DECLARE_LIGHT_DIRECTION_NAME(5), |
| 183 | DECLARE_LIGHT_DIRECTION_NAME(6), |
| 184 | DECLARE_LIGHT_DIRECTION_NAME(7) |
| 185 | }; |
| 186 | |
| 187 | int GLLights::LIGHT_LINEAR_ATTENUATION_NAMES[MAX_LIGHTS] = { |
| 188 | DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(0), |
| 189 | DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(1), |
| 190 | DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(2), |
| 191 | DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(3), |
| 192 | DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(4), |
| 193 | DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(5), |
| 194 | DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(6), |
| 195 | DECLARE_LIGHT_LINEAR_ATTENUATION_NAME(7) |
| 196 | }; |
| 197 | |
| 198 | int GLLights::LIGHT_QUADRATIC_ATTENUATION_NAMES[MAX_LIGHTS] = { |
| 199 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(0), |
| 200 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(1), |
| 201 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(2), |
| 202 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(3), |
| 203 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(4), |
| 204 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(5), |
| 205 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(6), |
| 206 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_NAME(7) |
| 207 | }; |
| 208 | |
| 209 | int GLLights::LIGHT_CONSTANT_ATTENUATION_NAMES[MAX_LIGHTS] = { |
| 210 | DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(0), |
| 211 | DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(1), |
| 212 | DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(2), |
| 213 | DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(3), |
| 214 | DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(4), |
| 215 | DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(5), |
| 216 | DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(6), |
| 217 | DECLARE_LIGHT_CONSTANT_ATTENUATION_NAME(7) |
| 218 | }; |
| 219 | |
| 220 | int GLLights::LIGHT_CUT_OFF_ANGLE_NAMES[MAX_LIGHTS] = { |
| 221 | DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(0), |
| 222 | DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(1), |
| 223 | DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(2), |
| 224 | DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(3), |
| 225 | DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(4), |
| 226 | DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(5), |
| 227 | DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(6), |
| 228 | DECLARE_LIGHT_CUT_OFF_ANGLE_NAME(7) |
| 229 | }; |
| 230 | |
| 231 | QString GLLights::LIGHT_STRUCT_UNROLL_NAMES[MAX_LIGHTS] = { |
| 232 | DECLARE_LIGHT_STRUCT_UNROLL_NAME(0), |
| 233 | DECLARE_LIGHT_STRUCT_UNROLL_NAME(1), |
| 234 | DECLARE_LIGHT_STRUCT_UNROLL_NAME(2), |
| 235 | DECLARE_LIGHT_STRUCT_UNROLL_NAME(3), |
| 236 | DECLARE_LIGHT_STRUCT_UNROLL_NAME(4), |
| 237 | DECLARE_LIGHT_STRUCT_UNROLL_NAME(5), |
| 238 | DECLARE_LIGHT_STRUCT_UNROLL_NAME(6), |
| 239 | DECLARE_LIGHT_STRUCT_UNROLL_NAME(7) |
| 240 | }; |
| 241 | |
| 242 | int GLLights::LIGHT_POSITION_UNROLL_NAMES[MAX_LIGHTS] = { |
| 243 | DECLARE_LIGHT_POSITION_UNROLL_NAME(0), |
| 244 | DECLARE_LIGHT_POSITION_UNROLL_NAME(1), |
| 245 | DECLARE_LIGHT_POSITION_UNROLL_NAME(2), |
| 246 | DECLARE_LIGHT_POSITION_UNROLL_NAME(3), |
| 247 | DECLARE_LIGHT_POSITION_UNROLL_NAME(4), |
| 248 | DECLARE_LIGHT_POSITION_UNROLL_NAME(5), |
| 249 | DECLARE_LIGHT_POSITION_UNROLL_NAME(6), |
| 250 | DECLARE_LIGHT_POSITION_UNROLL_NAME(7) |
| 251 | }; |
| 252 | |
| 253 | int GLLights::LIGHT_TYPE_UNROLL_NAMES[MAX_LIGHTS] = { |
| 254 | DECLARE_LIGHT_TYPE_UNROLL_NAME(0), |
| 255 | DECLARE_LIGHT_TYPE_UNROLL_NAME(1), |
| 256 | DECLARE_LIGHT_TYPE_UNROLL_NAME(2), |
| 257 | DECLARE_LIGHT_TYPE_UNROLL_NAME(3), |
| 258 | DECLARE_LIGHT_TYPE_UNROLL_NAME(4), |
| 259 | DECLARE_LIGHT_TYPE_UNROLL_NAME(5), |
| 260 | DECLARE_LIGHT_TYPE_UNROLL_NAME(6), |
| 261 | DECLARE_LIGHT_TYPE_UNROLL_NAME(7) |
| 262 | }; |
| 263 | |
| 264 | int GLLights::LIGHT_COLOR_UNROLL_NAMES[MAX_LIGHTS] = { |
| 265 | DECLARE_LIGHT_COLOR_UNROLL_NAME(0), |
| 266 | DECLARE_LIGHT_COLOR_UNROLL_NAME(1), |
| 267 | DECLARE_LIGHT_COLOR_UNROLL_NAME(2), |
| 268 | DECLARE_LIGHT_COLOR_UNROLL_NAME(3), |
| 269 | DECLARE_LIGHT_COLOR_UNROLL_NAME(4), |
| 270 | DECLARE_LIGHT_COLOR_UNROLL_NAME(5), |
| 271 | DECLARE_LIGHT_COLOR_UNROLL_NAME(6), |
| 272 | DECLARE_LIGHT_COLOR_UNROLL_NAME(7) |
| 273 | }; |
| 274 | |
| 275 | int GLLights::LIGHT_INTENSITY_UNROLL_NAMES[MAX_LIGHTS] = { |
| 276 | DECLARE_LIGHT_INTENSITY_UNROLL_NAME(0), |
| 277 | DECLARE_LIGHT_INTENSITY_UNROLL_NAME(1), |
| 278 | DECLARE_LIGHT_INTENSITY_UNROLL_NAME(2), |
| 279 | DECLARE_LIGHT_INTENSITY_UNROLL_NAME(3), |
| 280 | DECLARE_LIGHT_INTENSITY_UNROLL_NAME(4), |
| 281 | DECLARE_LIGHT_INTENSITY_UNROLL_NAME(5), |
| 282 | DECLARE_LIGHT_INTENSITY_UNROLL_NAME(6), |
| 283 | DECLARE_LIGHT_INTENSITY_UNROLL_NAME(7) |
| 284 | }; |
| 285 | |
| 286 | int GLLights::LIGHT_DIRECTION_UNROLL_NAMES[MAX_LIGHTS] = { |
| 287 | DECLARE_LIGHT_DIRECTION_UNROLL_NAME(0), |
| 288 | DECLARE_LIGHT_DIRECTION_UNROLL_NAME(1), |
| 289 | DECLARE_LIGHT_DIRECTION_UNROLL_NAME(2), |
| 290 | DECLARE_LIGHT_DIRECTION_UNROLL_NAME(3), |
| 291 | DECLARE_LIGHT_DIRECTION_UNROLL_NAME(4), |
| 292 | DECLARE_LIGHT_DIRECTION_UNROLL_NAME(5), |
| 293 | DECLARE_LIGHT_DIRECTION_UNROLL_NAME(6), |
| 294 | DECLARE_LIGHT_DIRECTION_UNROLL_NAME(7) |
| 295 | }; |
| 296 | |
| 297 | int GLLights::LIGHT_LINEAR_ATTENUATION_UNROLL_NAMES[MAX_LIGHTS] = { |
| 298 | DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(0), |
| 299 | DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(1), |
| 300 | DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(2), |
| 301 | DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(3), |
| 302 | DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(4), |
| 303 | DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(5), |
| 304 | DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(6), |
| 305 | DECLARE_LIGHT_LINEAR_ATTENUATION_UNROLL_NAME(7) |
| 306 | }; |
| 307 | |
| 308 | int GLLights::LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAMES[MAX_LIGHTS] = { |
| 309 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(0), |
| 310 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(1), |
| 311 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(2), |
| 312 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(3), |
| 313 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(4), |
| 314 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(5), |
| 315 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(6), |
| 316 | DECLARE_LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAME(7) |
| 317 | }; |
| 318 | |
| 319 | int GLLights::LIGHT_CONSTANT_ATTENUATION_UNROLL_NAMES[MAX_LIGHTS] = { |
| 320 | DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(0), |
| 321 | DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(1), |
| 322 | DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(2), |
| 323 | DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(3), |
| 324 | DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(4), |
| 325 | DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(5), |
| 326 | DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(6), |
| 327 | DECLARE_LIGHT_CONSTANT_ATTENUATION_UNROLL_NAME(7) |
| 328 | }; |
| 329 | |
| 330 | int GLLights::LIGHT_CUT_OFF_ANGLE_UNROLL_NAMES[MAX_LIGHTS] = { |
| 331 | DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(0), |
| 332 | DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(1), |
| 333 | DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(2), |
| 334 | DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(3), |
| 335 | DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(4), |
| 336 | DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(5), |
| 337 | DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(6), |
| 338 | DECLARE_LIGHT_CUT_OFF_ANGLE_UNROLL_NAME(7) |
| 339 | }; |
| 340 | |
| 341 | } // namespace OpenGL |
| 342 | } // namespace Render |
| 343 | } // namespace Qt3DRender |
| 344 | |
| 345 | QT_END_NAMESPACE |
| 346 | |