1/****************************************************************************
2**
3** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
4** Contact: https://www.qt.io/licensing/
5**
6** This file is part of the Qt3D module of the Qt Toolkit.
7**
8** $QT_BEGIN_LICENSE:LGPL$
9** Commercial License Usage
10** Licensees holding valid commercial Qt licenses may use this file in
11** accordance with the commercial license agreement provided with the
12** Software or, alternatively, in accordance with the terms contained in
13** a written agreement between you and The Qt Company. For licensing terms
14** and conditions see https://www.qt.io/terms-conditions. For further
15** information use the contact form at https://www.qt.io/contact-us.
16**
17** GNU Lesser General Public License Usage
18** Alternatively, this file may be used under the terms of the GNU Lesser
19** General Public License version 3 as published by the Free Software
20** Foundation and appearing in the file LICENSE.LGPL3 included in the
21** packaging of this file. Please review the following information to
22** ensure the GNU Lesser General Public License version 3 requirements
23** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
24**
25** GNU General Public License Usage
26** Alternatively, this file may be used under the terms of the GNU
27** General Public License version 2.0 or (at your option) the GNU General
28** Public license version 3 or any later version approved by the KDE Free
29** Qt Foundation. The licenses are as published by the Free Software
30** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
31** included in the packaging of this file. Please review the following
32** information to ensure the GNU General Public License requirements will
33** be met: https://www.gnu.org/licenses/gpl-2.0.html and
34** https://www.gnu.org/licenses/gpl-3.0.html.
35**
36** $QT_END_LICENSE$
37**
38****************************************************************************/
39
40#include "rendercommand_p.h"
41
42QT_BEGIN_NAMESPACE
43
44namespace Qt3DRender {
45namespace Render {
46namespace OpenGL {
47
48RenderCommand::RenderCommand()
49 : m_glShader(nullptr)
50 , m_stateSet(nullptr)
51 , m_depth(0.0f)
52 , m_changeCost(0)
53 , m_type(RenderCommand::Draw)
54 , m_primitiveCount(0)
55 , m_primitiveType(QGeometryRenderer::Triangles)
56 , m_restartIndexValue(-1)
57 , m_firstInstance(0)
58 , m_firstVertex(0)
59 , m_verticesPerPatch(0)
60 , m_instanceCount(0)
61 , m_indexOffset(0)
62 , m_indexAttributeByteOffset(0)
63 , m_indexAttributeDataType(GL_UNSIGNED_SHORT)
64 , m_indirectAttributeByteOffset(0)
65 , m_drawIndexed(false)
66 , m_drawIndirect(false)
67 , m_primitiveRestartEnabled(false)
68 , m_isValid(false)
69{
70 m_workGroups[0] = 0;
71 m_workGroups[1] = 0;
72 m_workGroups[2] = 0;
73}
74
75bool operator==(const RenderCommand &a, const RenderCommand &b) noexcept
76{
77 return (a.m_vao == b.m_vao && a.m_glShader == b.m_glShader && a.m_material == b.m_material &&
78 a.m_stateSet == b.m_stateSet && a.m_geometry == b.m_geometry && a.m_geometryRenderer == b.m_geometryRenderer &&
79 a.m_indirectDrawBuffer == b.m_indirectDrawBuffer && a.m_activeAttributes == b.m_activeAttributes &&
80 a.m_depth == b.m_depth && a.m_changeCost == b.m_changeCost && a.m_shaderId == b.m_shaderId &&
81 a.m_workGroups[0] == b.m_workGroups[0] && a.m_workGroups[1] == b.m_workGroups[1] && a.m_workGroups[2] == b.m_workGroups[2] &&
82 a.m_primitiveCount == b.m_primitiveCount && a.m_primitiveType == b.m_primitiveType && a.m_restartIndexValue == b.m_restartIndexValue &&
83 a.m_firstInstance == b.m_firstInstance && a.m_firstVertex == b.m_firstVertex && a.m_verticesPerPatch == b.m_verticesPerPatch &&
84 a.m_instanceCount == b.m_instanceCount && a.m_indexOffset == b.m_indexOffset && a.m_indexAttributeByteOffset == b.m_indexAttributeByteOffset &&
85 a.m_drawIndexed == b.m_drawIndexed && a.m_drawIndirect == b.m_drawIndirect && a.m_primitiveRestartEnabled == b.m_primitiveRestartEnabled &&
86 a.m_isValid == b.m_isValid && a.m_computeCommand == b.m_computeCommand);
87}
88
89} // namespace OpenGL
90} // namespace Render
91} // namespace Qt3DRender
92
93QT_END_NAMESPACE
94

source code of qt3d/src/plugins/renderers/opengl/renderer/rendercommand.cpp