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39 | |
40 | #include "rendercommand_p.h" |
41 | |
42 | QT_BEGIN_NAMESPACE |
43 | |
44 | namespace Qt3DRender { |
45 | namespace Render { |
46 | namespace OpenGL { |
47 | |
48 | RenderCommand::RenderCommand() |
49 | : m_glShader(nullptr) |
50 | , m_stateSet(nullptr) |
51 | , m_depth(0.0f) |
52 | , m_changeCost(0) |
53 | , m_type(RenderCommand::Draw) |
54 | , m_primitiveCount(0) |
55 | , m_primitiveType(QGeometryRenderer::Triangles) |
56 | , m_restartIndexValue(-1) |
57 | , m_firstInstance(0) |
58 | , m_firstVertex(0) |
59 | , m_verticesPerPatch(0) |
60 | , m_instanceCount(0) |
61 | , m_indexOffset(0) |
62 | , m_indexAttributeByteOffset(0) |
63 | , m_indexAttributeDataType(GL_UNSIGNED_SHORT) |
64 | , m_indirectAttributeByteOffset(0) |
65 | , m_drawIndexed(false) |
66 | , m_drawIndirect(false) |
67 | , m_primitiveRestartEnabled(false) |
68 | , m_isValid(false) |
69 | { |
70 | m_workGroups[0] = 0; |
71 | m_workGroups[1] = 0; |
72 | m_workGroups[2] = 0; |
73 | } |
74 | |
75 | bool operator==(const RenderCommand &a, const RenderCommand &b) noexcept |
76 | { |
77 | return (a.m_vao == b.m_vao && a.m_glShader == b.m_glShader && a.m_material == b.m_material && |
78 | a.m_stateSet == b.m_stateSet && a.m_geometry == b.m_geometry && a.m_geometryRenderer == b.m_geometryRenderer && |
79 | a.m_indirectDrawBuffer == b.m_indirectDrawBuffer && a.m_activeAttributes == b.m_activeAttributes && |
80 | a.m_depth == b.m_depth && a.m_changeCost == b.m_changeCost && a.m_shaderId == b.m_shaderId && |
81 | a.m_workGroups[0] == b.m_workGroups[0] && a.m_workGroups[1] == b.m_workGroups[1] && a.m_workGroups[2] == b.m_workGroups[2] && |
82 | a.m_primitiveCount == b.m_primitiveCount && a.m_primitiveType == b.m_primitiveType && a.m_restartIndexValue == b.m_restartIndexValue && |
83 | a.m_firstInstance == b.m_firstInstance && a.m_firstVertex == b.m_firstVertex && a.m_verticesPerPatch == b.m_verticesPerPatch && |
84 | a.m_instanceCount == b.m_instanceCount && a.m_indexOffset == b.m_indexOffset && a.m_indexAttributeByteOffset == b.m_indexAttributeByteOffset && |
85 | a.m_drawIndexed == b.m_drawIndexed && a.m_drawIndirect == b.m_drawIndirect && a.m_primitiveRestartEnabled == b.m_primitiveRestartEnabled && |
86 | a.m_isValid == b.m_isValid && a.m_computeCommand == b.m_computeCommand); |
87 | } |
88 | |
89 | } // namespace OpenGL |
90 | } // namespace Render |
91 | } // namespace Qt3DRender |
92 | |
93 | QT_END_NAMESPACE |
94 | |