1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
4 | ** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). |
5 | ** Contact: https://www.qt.io/licensing/ |
6 | ** |
7 | ** This file is part of the Qt3D module of the Qt Toolkit. |
8 | ** |
9 | ** $QT_BEGIN_LICENSE:LGPL$ |
10 | ** Commercial License Usage |
11 | ** Licensees holding valid commercial Qt licenses may use this file in |
12 | ** accordance with the commercial license agreement provided with the |
13 | ** Software or, alternatively, in accordance with the terms contained in |
14 | ** a written agreement between you and The Qt Company. For licensing terms |
15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
16 | ** information use the contact form at https://www.qt.io/contact-us. |
17 | ** |
18 | ** GNU Lesser General Public License Usage |
19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
20 | ** General Public License version 3 as published by the Free Software |
21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
22 | ** packaging of this file. Please review the following information to |
23 | ** ensure the GNU Lesser General Public License version 3 requirements |
24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
25 | ** |
26 | ** GNU General Public License Usage |
27 | ** Alternatively, this file may be used under the terms of the GNU |
28 | ** General Public License version 2.0 or (at your option) the GNU General |
29 | ** Public license version 3 or any later version approved by the KDE Free |
30 | ** Qt Foundation. The licenses are as published by the Free Software |
31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
32 | ** included in the packaging of this file. Please review the following |
33 | ** information to ensure the GNU General Public License requirements will |
34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
36 | ** |
37 | ** $QT_END_LICENSE$ |
38 | ** |
39 | ****************************************************************************/ |
40 | |
41 | #ifndef QT3DRENDER_RENDER_OPENGL_RENDERCOMMAND_H |
42 | #define QT3DRENDER_RENDER_OPENGL_RENDERCOMMAND_H |
43 | |
44 | // |
45 | // W A R N I N G |
46 | // ------------- |
47 | // |
48 | // This file is not part of the Qt API. It exists for the convenience |
49 | // of other Qt classes. This header file may change from version to |
50 | // version without notice, or even be removed. |
51 | // |
52 | // We mean it. |
53 | // |
54 | |
55 | #include <qglobal.h> |
56 | #include <shaderparameterpack_p.h> |
57 | #include <gl_handle_types_p.h> |
58 | #include <renderviewjobutils_p.h> |
59 | #include <Qt3DRender/private/handle_types_p.h> |
60 | #include <Qt3DRender/qgeometryrenderer.h> |
61 | #include <QOpenGLShaderProgram> |
62 | #include <QOpenGLTexture> |
63 | #include <QMatrix4x4> |
64 | #include <vector> |
65 | |
66 | QT_BEGIN_NAMESPACE |
67 | |
68 | class QOpenGLVertexArrayObject; |
69 | |
70 | namespace Qt3DRender { |
71 | |
72 | namespace Render { |
73 | |
74 | class RenderStateSet; |
75 | using RenderStateSetPtr = QSharedPointer<RenderStateSet>; |
76 | |
77 | enum RebuildFlag { |
78 | FullCommandRebuild = 1 << 0, |
79 | LayerCacheRebuild = 1 << 1, |
80 | MaterialCacheRebuild = 1 << 2, |
81 | LightCacheRebuild = 1 << 3 |
82 | }; |
83 | Q_DECLARE_FLAGS(RebuildFlagSet, RebuildFlag) |
84 | Q_DECLARE_OPERATORS_FOR_FLAGS(RebuildFlagSet) |
85 | |
86 | namespace OpenGL { |
87 | |
88 | class GLShader; |
89 | |
90 | class Q_AUTOTEST_EXPORT RenderCommand |
91 | { |
92 | public: |
93 | RenderCommand(); |
94 | |
95 | HVao m_vao; // VAO used during the submission step to store all states and VBOs |
96 | HMaterial m_material; // Purely used to ease sorting (minimize stage changes, binding changes ....) |
97 | GLShader *m_glShader; // GL Shader to be used at render time |
98 | Qt3DCore::QNodeId m_shaderId; // Shader for given pass and mesh |
99 | ShaderParameterPack m_parameterPack; // Might need to be reworked so as to be able to destroy the |
100 | // Texture while submission is happening. |
101 | RenderStateSetPtr m_stateSet; |
102 | |
103 | HGeometry m_geometry; |
104 | HGeometryRenderer m_geometryRenderer; |
105 | |
106 | HBuffer m_indirectDrawBuffer; // Reference to indirect draw buffer (valid only m_drawIndirect == true) |
107 | HComputeCommand m_computeCommand; |
108 | |
109 | // A QAttribute pack might be interesting |
110 | // This is a temporary fix in the meantime, to remove the hacked methods in Technique |
111 | QVector<int> m_activeAttributes; |
112 | |
113 | float m_depth; |
114 | int m_changeCost; |
115 | |
116 | enum CommandType { |
117 | Draw, |
118 | Compute |
119 | }; |
120 | |
121 | CommandType m_type; |
122 | int m_workGroups[3]; |
123 | |
124 | // Values filled for draw calls by Renderer (in prepare Submission) |
125 | GLsizei m_primitiveCount; |
126 | QGeometryRenderer::PrimitiveType m_primitiveType; |
127 | int m_restartIndexValue; |
128 | int m_firstInstance; |
129 | int m_firstVertex; |
130 | int m_verticesPerPatch; |
131 | int m_instanceCount; |
132 | int m_indexOffset; |
133 | uint m_indexAttributeByteOffset; |
134 | GLint m_indexAttributeDataType; |
135 | uint m_indirectAttributeByteOffset; |
136 | bool m_drawIndexed; |
137 | bool m_drawIndirect; |
138 | bool m_primitiveRestartEnabled; |
139 | bool m_isValid; |
140 | }; |
141 | |
142 | Q_AUTOTEST_EXPORT bool operator==(const RenderCommand &a, const RenderCommand &b) noexcept; |
143 | |
144 | inline bool operator!=(const RenderCommand &lhs, const RenderCommand &rhs) noexcept |
145 | { return !operator==(a: lhs, b: rhs); } |
146 | |
147 | struct EntityRenderCommandData |
148 | { |
149 | std::vector<Entity *> entities; |
150 | std::vector<RenderCommand> commands; |
151 | std::vector<RenderPassParameterData> passesData; |
152 | |
153 | void reserve(size_t size) |
154 | { |
155 | entities.reserve(n: size); |
156 | commands.reserve(n: size); |
157 | passesData.reserve(n: size); |
158 | } |
159 | |
160 | inline size_t size() const { return entities.size(); } |
161 | |
162 | inline void push_back(Entity *e, const RenderCommand &c, const RenderPassParameterData &p) |
163 | { |
164 | entities.push_back(x: e); |
165 | commands.push_back(x: c); |
166 | passesData.push_back(x: p); |
167 | } |
168 | |
169 | inline void push_back(Entity *e, RenderCommand &&c, RenderPassParameterData &&p) |
170 | { |
171 | entities.push_back(x: e); |
172 | commands.push_back(x: std::move(c)); |
173 | passesData.push_back(x: std::move(p)); |
174 | } |
175 | |
176 | EntityRenderCommandData &operator+=(EntityRenderCommandData &&t) |
177 | { |
178 | entities.insert(position: entities.cend(), |
179 | first: std::make_move_iterator(i: t.entities.begin()), |
180 | last: std::make_move_iterator(i: t.entities.end())); |
181 | commands.insert(position: commands.cend(), |
182 | first: std::make_move_iterator(i: t.commands.begin()), |
183 | last: std::make_move_iterator(i: t.commands.end())); |
184 | passesData.insert(position: passesData.cend(), |
185 | first: std::make_move_iterator(i: t.passesData.begin()), |
186 | last: std::make_move_iterator(i: t.passesData.end())); |
187 | return *this; |
188 | } |
189 | |
190 | }; |
191 | |
192 | struct EntityRenderCommandDataView |
193 | { |
194 | EntityRenderCommandData data; |
195 | std::vector<size_t> indices; |
196 | |
197 | size_t size() const noexcept { return indices.size(); } |
198 | |
199 | template<typename F> |
200 | void forEachCommand(F func) |
201 | { |
202 | for (size_t idx : indices) |
203 | func(data.commands[idx]); |
204 | } |
205 | }; |
206 | using EntityRenderCommandDataViewPtr = QSharedPointer<EntityRenderCommandDataView>; |
207 | |
208 | struct EntityRenderCommandDataSubView |
209 | { |
210 | EntityRenderCommandDataViewPtr view; |
211 | size_t offset; |
212 | size_t count; |
213 | |
214 | template<typename F> |
215 | void forEach(F func) |
216 | { |
217 | for (size_t i = 0, m = size_t(count); i < m; ++i) { |
218 | const size_t idx = view->indices[offset + i]; |
219 | func(view->data.entities[idx], |
220 | view->data.passesData[idx], |
221 | view->data.commands[idx]); |
222 | } |
223 | } |
224 | |
225 | template<typename F> |
226 | void forEach(F func) const |
227 | { |
228 | for (size_t i = 0, m = size_t(count); i < m; ++i) { |
229 | const size_t idx = view->indices[offset + i]; |
230 | func(view->data.entities[idx], |
231 | view->data.passesData[idx], |
232 | view->data.commands[idx]); |
233 | } |
234 | } |
235 | }; |
236 | |
237 | } // namespace OpenGL |
238 | |
239 | } // namespace Render |
240 | |
241 | } // namespace Qt3DRender |
242 | |
243 | QT_END_NAMESPACE |
244 | |
245 | #endif // QT3DRENDER_RENDER_OPENGL_RENDERCOMMAND_H |
246 | |