1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
11 | ** accordance with the commercial license agreement provided with the |
12 | ** Software or, alternatively, in accordance with the terms contained in |
13 | ** a written agreement between you and The Qt Company. For licensing terms |
14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
15 | ** information use the contact form at https://www.qt.io/contact-us. |
16 | ** |
17 | ** GNU Lesser General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
21 | ** packaging of this file. Please review the following information to |
22 | ** ensure the GNU Lesser General Public License version 3 requirements |
23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or (at your option) the GNU General |
28 | ** Public license version 3 or any later version approved by the KDE Free |
29 | ** Qt Foundation. The licenses are as published by the Free Software |
30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
31 | ** included in the packaging of this file. Please review the following |
32 | ** information to ensure the GNU General Public License requirements will |
33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
35 | ** |
36 | ** $QT_END_LICENSE$ |
37 | ** |
38 | ****************************************************************************/ |
39 | |
40 | #ifndef QT3DRENDER_RENDER_OPENGL_RENDERVIEWJOBUTILS_P_H |
41 | #define QT3DRENDER_RENDER_OPENGL_RENDERVIEWJOBUTILS_P_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists for the convenience |
48 | // of other Qt classes. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <Qt3DRender/qt3drender_global.h> |
55 | #include <Qt3DCore/qnodeid.h> |
56 | #include <QtCore/qhash.h> |
57 | #include <QtCore/qvariant.h> |
58 | #include <QMatrix4x4> |
59 | #include <Qt3DRender/private/uniform_p.h> |
60 | #include <Qt3DRender/private/handle_types_p.h> |
61 | #include <Qt3DRender/private/aligned_malloc_p.h> |
62 | #include <shadervariables_p.h> |
63 | |
64 | QT_BEGIN_NAMESPACE |
65 | |
66 | namespace Qt3DCore { |
67 | class QFrameAllocator; |
68 | } |
69 | |
70 | namespace Qt3DRender { |
71 | namespace Render { |
72 | |
73 | class FrameGraphNode; |
74 | class ParameterManager; |
75 | class Effect; |
76 | class Entity; |
77 | class Material; |
78 | class RenderPass; |
79 | class Technique; |
80 | class TechniqueFilter; |
81 | class RenderPassFilter; |
82 | class NodeManagers; |
83 | class ShaderDataManager; |
84 | class ShaderData; |
85 | class TextureManager; |
86 | class RenderStateManager; |
87 | class RenderStateCollection; |
88 | class RenderStateSet; |
89 | |
90 | namespace OpenGL { |
91 | class Renderer; |
92 | class RenderView; |
93 | struct ShaderUniform; |
94 | |
95 | Q_AUTOTEST_EXPORT void setRenderViewConfigFromFrameGraphLeafNode(RenderView *rv, |
96 | const FrameGraphNode *fgLeaf); |
97 | |
98 | Q_AUTOTEST_EXPORT Technique *findTechniqueForEffect(NodeManagers *manager, |
99 | const TechniqueFilter *techniqueFilter, |
100 | Effect *effect); |
101 | |
102 | typedef QVarLengthArray<RenderPass*, 4> RenderPassList; |
103 | Q_AUTOTEST_EXPORT RenderPassList findRenderPassesForTechnique(NodeManagers *manager, |
104 | const RenderPassFilter *passFilter, |
105 | Technique *technique); |
106 | |
107 | // Extracts the type T from a QVariant v without using QVariant::value which is slow |
108 | // Note: Assumes you are 100% sure about the type you requested |
109 | template<typename T> |
110 | inline T variant_value(const QVariant &v) |
111 | { |
112 | return *reinterpret_cast<const T *>(v.data()); |
113 | } |
114 | |
115 | struct ParameterInfo |
116 | { |
117 | explicit ParameterInfo(const int nameId = -1, const HParameter &handle = HParameter()); |
118 | |
119 | int nameId; |
120 | HParameter handle; |
121 | |
122 | bool operator<(const int otherNameId) const Q_DECL_NOEXCEPT; |
123 | bool operator<(const ParameterInfo &other) const Q_DECL_NOEXCEPT; |
124 | }; |
125 | typedef QVector<ParameterInfo> ParameterInfoList; |
126 | |
127 | struct RenderPassParameterData |
128 | { |
129 | RenderPass *pass; |
130 | ParameterInfoList parameterInfo; |
131 | }; |
132 | QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, OpenGL, RenderPassParameterData, Q_MOVABLE_TYPE) |
133 | |
134 | using MaterialParameterGathererData = QMultiHash<Qt3DCore::QNodeId, QVector<RenderPassParameterData>>; |
135 | |
136 | Q_AUTOTEST_EXPORT void parametersFromMaterialEffectTechnique(ParameterInfoList *infoList, |
137 | ParameterManager *manager, |
138 | Material *material, |
139 | Effect *effect, |
140 | Technique *technique); |
141 | |
142 | Q_AUTOTEST_EXPORT void addParametersForIds(ParameterInfoList *params, ParameterManager *manager, |
143 | const QVector<Qt3DCore::QNodeId> ¶meterIds); |
144 | |
145 | template<class T> |
146 | void parametersFromParametersProvider(ParameterInfoList *infoList, |
147 | ParameterManager *manager, |
148 | T *provider) |
149 | { |
150 | addParametersForIds(infoList, manager, provider->parameters()); |
151 | } |
152 | |
153 | Q_AUTOTEST_EXPORT ParameterInfoList::const_iterator findParamInfo(ParameterInfoList *infoList, |
154 | const int nameId); |
155 | |
156 | Q_AUTOTEST_EXPORT void addStatesToRenderStateSet(RenderStateSet *stateSet, |
157 | const QVector<Qt3DCore::QNodeId> stateIds, |
158 | RenderStateManager *manager); |
159 | |
160 | typedef QHash<int, QVariant> UniformBlockValueBuilderHash; |
161 | |
162 | struct Q_AUTOTEST_EXPORT UniformBlockValueBuilder |
163 | { |
164 | UniformBlockValueBuilder(); |
165 | ~UniformBlockValueBuilder(); |
166 | |
167 | QT3D_ALIGNED_MALLOC_AND_FREE() |
168 | |
169 | void buildActiveUniformNameValueMapHelper(const ShaderData *currentShaderData, |
170 | const QString &blockName, |
171 | const QString &qmlPropertyName, |
172 | const QVariant &value); |
173 | void buildActiveUniformNameValueMapStructHelper(const ShaderData *rShaderData, |
174 | const QString &blockName, |
175 | const QString &qmlPropertyName = QString()); |
176 | |
177 | bool updatedPropertiesOnly; |
178 | QHash<QString, ShaderUniform> uniforms; |
179 | UniformBlockValueBuilderHash activeUniformNamesToValue; |
180 | ShaderDataManager *shaderDataManager; |
181 | TextureManager *textureManager; |
182 | Matrix4x4 viewMatrix; |
183 | }; |
184 | |
185 | } // namespace OpenGL |
186 | } // namespace Render |
187 | } // namespace Qt3DRender |
188 | |
189 | QT_END_NAMESPACE |
190 | |
191 | #endif // QT3DRENDER_RENDER_OPENGL_RENDERVIEWJOBUTILS_P_H |
192 | |