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40
41#ifndef QT3DRENDER_RENDER_RENDERPASS_H
42#define QT3DRENDER_RENDER_RENDERPASS_H
43
44//
45// W A R N I N G
46// -------------
47//
48// This file is not part of the Qt API. It exists for the convenience
49// of other Qt classes. This header file may change from version to
50// version without notice, or even be removed.
51//
52// We mean it.
53//
54
55#include <Qt3DRender/private/backendnode_p.h>
56#include <Qt3DRender/qt3drender_global.h>
57#include <Qt3DRender/private/parameterpack_p.h>
58#include <Qt3DCore/private/qabstractaspect_p.h>
59
60QT_BEGIN_NAMESPACE
61
62namespace Qt3DRender {
63
64class QRenderPass;
65class QAbstractShader;
66class QFilterKey;
67class QRenderState;
68
69namespace Render {
70
71class RenderPassManager;
72class RenderState;
73
74class Q_3DRENDERSHARED_PRIVATE_EXPORT RenderPass : public BackendNode
75{
76public:
77 RenderPass();
78 ~RenderPass();
79
80 void cleanup();
81
82 void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
83
84 Qt3DCore::QNodeId shaderProgram() const;
85 QVector<Qt3DCore::QNodeId> filterKeys() const;
86 QVector<Qt3DCore::QNodeId> parameters() const;
87 QVector<Qt3DCore::QNodeId> renderStates() const;
88
89 inline bool hasRenderStates() const { return !m_renderStates.empty(); }
90
91private:
92 void appendFilterKey(Qt3DCore::QNodeId filterKeyId);
93 void removeFilterKey(Qt3DCore::QNodeId filterKeyId);
94
95 void addRenderState(Qt3DCore::QNodeId renderStateId);
96 void removeRenderState(Qt3DCore::QNodeId renderStateId);
97
98 Qt3DCore::QNodeId m_shaderUuid;
99 QVector<Qt3DCore::QNodeId> m_filterKeyList;
100 ParameterPack m_parameterPack;
101 QVector<Qt3DCore::QNodeId> m_renderStates;
102};
103
104} // namespace Render
105
106} // namespace Qt3DRender
107
108QT_END_NAMESPACE
109
110#endif // QT3DRENDER_RENDER_RENDERPASS_H
111

source code of qt3d/src/render/materialsystem/renderpass_p.h