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39 | |
40 | #include "expandboundingvolumejob_p.h" |
41 | |
42 | #include <Qt3DRender/private/entity_p.h> |
43 | #include <Qt3DRender/private/renderlogging_p.h> |
44 | #include <Qt3DRender/private/sphere_p.h> |
45 | #include <Qt3DRender/private/job_common_p.h> |
46 | #include <Qt3DRender/private/managers_p.h> |
47 | #include <Qt3DRender/private/nodemanagers_p.h> |
48 | |
49 | #include <QThread> |
50 | |
51 | QT_BEGIN_NAMESPACE |
52 | |
53 | namespace Qt3DRender { |
54 | namespace Render { |
55 | |
56 | namespace { |
57 | |
58 | void expandWorldBoundingVolume(NodeManagers *manager, Entity *node) |
59 | { |
60 | // Go to the nodes that have the most depth |
61 | const auto childrenHandles = node->childrenHandles(); |
62 | for (const HEntity &handle : childrenHandles) { |
63 | Entity *c = manager->renderNodesManager()->data(handle); |
64 | if (c && c->isEnabled()) |
65 | expandWorldBoundingVolume(manager, node: c); |
66 | } |
67 | |
68 | // Then traverse back from leaf to root |
69 | // Initialize parent bounding volume to be equal to that of the first child |
70 | if (!childrenHandles.empty()) { |
71 | Qt3DRender::Render::Sphere *parentBoundingVolume = node->worldBoundingVolumeWithChildren(); |
72 | for (const HEntity &handle : childrenHandles) { |
73 | Entity *c = manager->renderNodesManager()->data(handle); |
74 | if (c && c->isEnabled()) |
75 | parentBoundingVolume->expandToContain(sphere: *c->worldBoundingVolumeWithChildren()); |
76 | } |
77 | } |
78 | } |
79 | |
80 | } |
81 | |
82 | ExpandBoundingVolumeJob::ExpandBoundingVolumeJob() |
83 | : m_node(nullptr) |
84 | , m_manager(nullptr) |
85 | { |
86 | SET_JOB_RUN_STAT_TYPE(this, JobTypes::ExpandBoundingVolume, 0) |
87 | } |
88 | |
89 | void ExpandBoundingVolumeJob::setRoot(Entity *root) |
90 | { |
91 | m_node = root; |
92 | } |
93 | |
94 | void ExpandBoundingVolumeJob::setManagers(NodeManagers *manager) |
95 | { |
96 | m_manager = manager; |
97 | } |
98 | |
99 | void ExpandBoundingVolumeJob::run() |
100 | { |
101 | // Expand worldBoundingVolumeWithChildren of each node that has children by the |
102 | // bounding volumes of the children. |
103 | |
104 | // TODO: Implement this using a parallel_for |
105 | qCDebug(Jobs) << "Entering" << Q_FUNC_INFO << QThread::currentThread(); |
106 | expandWorldBoundingVolume(manager: m_manager, node: m_node); |
107 | qCDebug(Jobs) << "Exiting" << Q_FUNC_INFO << QThread::currentThread(); |
108 | } |
109 | |
110 | } // namespace Render |
111 | } // namespace Qt3DRender |
112 | |
113 | QT_END_NAMESPACE |
114 | |