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| 2 | ** |
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
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| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
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| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
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| 35 | ** |
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| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #ifndef QT3DRENDER_RENDER_NODEMANAGERS_H |
| 41 | #define QT3DRENDER_RENDER_NODEMANAGERS_H |
| 42 | |
| 43 | // |
| 44 | // W A R N I N G |
| 45 | // ------------- |
| 46 | // |
| 47 | // This file is not part of the Qt API. It exists for the convenience |
| 48 | // of other Qt classes. This header file may change from version to |
| 49 | // version without notice, or even be removed. |
| 50 | // |
| 51 | // We mean it. |
| 52 | // |
| 53 | |
| 54 | #include <Qt3DCore/private/qresourcemanager_p.h> |
| 55 | #include <Qt3DRender/private/qt3drender_global_p.h> |
| 56 | |
| 57 | QT_BEGIN_NAMESPACE |
| 58 | |
| 59 | class QMatrix4x4; |
| 60 | |
| 61 | namespace Qt3DRender { |
| 62 | |
| 63 | class QTextureImageData; |
| 64 | |
| 65 | namespace Render { |
| 66 | |
| 67 | class CameraManager; |
| 68 | class EntityManager; |
| 69 | class BufferManager; |
| 70 | class AttributeManager; |
| 71 | class GeometryManager; |
| 72 | class GeometryRendererManager; |
| 73 | class ObjectPickerManager; |
| 74 | class RayCasterManager; |
| 75 | class BoundingVolumeDebugManager; |
| 76 | class MaterialManager; |
| 77 | class MatrixManager; |
| 78 | class ShaderManager; |
| 79 | class ShaderBuilderManager; |
| 80 | class TechniqueManager; |
| 81 | class EffectManager; |
| 82 | class RenderPassManager; |
| 83 | class RenderTargetManager; |
| 84 | class SceneManager; |
| 85 | class AttachmentManager; |
| 86 | class ParameterManager; |
| 87 | class ShaderDataManager; |
| 88 | class TextureImageManager; |
| 89 | class FilterKeyManager; |
| 90 | class FrameGraphManager; |
| 91 | class TransformManager; |
| 92 | class TextureManager; |
| 93 | class TextureDataManager; |
| 94 | class TextureImageDataManager; |
| 95 | class LayerManager; |
| 96 | class LevelOfDetailManager; |
| 97 | class LightManager; |
| 98 | class EnvironmentLightManager; |
| 99 | class ComputeCommandManager; |
| 100 | class RenderStateManager; |
| 101 | class ArmatureManager; |
| 102 | class SkeletonManager; |
| 103 | class JointManager; |
| 104 | class ShaderImageManager; |
| 105 | |
| 106 | class FrameGraphNode; |
| 107 | class Entity; |
| 108 | class CameraLens; |
| 109 | class Material; |
| 110 | class Shader; |
| 111 | class ShaderBuilder; |
| 112 | class Technique; |
| 113 | class Effect; |
| 114 | class RenderPass; |
| 115 | class Texture; |
| 116 | class Layer; |
| 117 | class LevelOfDetail; |
| 118 | class FilterKey; |
| 119 | class FrameGraphNode; |
| 120 | class Transform; |
| 121 | class Scene; |
| 122 | class RenderTargetOutput; |
| 123 | class RenderTarget; |
| 124 | class ShaderData; |
| 125 | class Parameter; |
| 126 | class TextureImage; |
| 127 | class Buffer; |
| 128 | class Attribute; |
| 129 | class Geometry; |
| 130 | class GeometryRenderer; |
| 131 | class ObjectPicker; |
| 132 | class RayCaster; |
| 133 | //class BoundingVolumeDebug; |
| 134 | class Light; |
| 135 | class EnvironmentLight; |
| 136 | class ComputeCommand; |
| 137 | class RenderStateNode; |
| 138 | class Armature; |
| 139 | class Skeleton; |
| 140 | class Joint; |
| 141 | class ShaderImage; |
| 142 | |
| 143 | |
| 144 | class Q_3DRENDERSHARED_PRIVATE_EXPORT NodeManagers |
| 145 | { |
| 146 | public: |
| 147 | NodeManagers(); |
| 148 | ~NodeManagers(); |
| 149 | |
| 150 | template<class Backend, typename Manager> |
| 151 | Manager *manager() const noexcept |
| 152 | { |
| 153 | return nullptr; |
| 154 | } |
| 155 | |
| 156 | template<class Backend, typename Manager, typename Key> |
| 157 | Backend *lookupResource(const Key &id) const |
| 158 | { |
| 159 | Manager *mgr = manager<Backend, Manager>(); |
| 160 | if (mgr != nullptr) |
| 161 | return mgr->lookupResource(id); |
| 162 | return nullptr; |
| 163 | } |
| 164 | |
| 165 | template<class Backend, typename Manager, typename Handle, typename Key> |
| 166 | Handle lookupHandle(const Key &id) const |
| 167 | { |
| 168 | Manager *mgr = manager<Backend, Manager>(); |
| 169 | if (mgr != nullptr) |
| 170 | return mgr->lookupHandle(id); |
| 171 | return Handle(); |
| 172 | } |
| 173 | |
| 174 | template<class Backend, typename Manager, typename Handle> |
| 175 | Backend *data(Handle handle) |
| 176 | { |
| 177 | Manager *mgr = manager<Backend, Manager>(); |
| 178 | if (mgr != nullptr) |
| 179 | return mgr->data(handle); |
| 180 | return nullptr; |
| 181 | } |
| 182 | |
| 183 | |
| 184 | inline CameraManager *cameraManager() const noexcept { return m_cameraManager; } |
| 185 | inline EntityManager *renderNodesManager() const noexcept { return m_renderNodesManager; } |
| 186 | inline MaterialManager *materialManager() const noexcept { return m_materialManager; } |
| 187 | inline MatrixManager *worldMatrixManager() const noexcept { return m_worldMatrixManager; } |
| 188 | inline ShaderManager *shaderManager() const noexcept { return m_shaderManager; } |
| 189 | inline ShaderBuilderManager *shaderBuilderManager() const noexcept { return m_shaderBuilderManager; } |
| 190 | inline TechniqueManager *techniqueManager() const noexcept { return m_techniqueManager; } |
| 191 | inline EffectManager *effectManager() const noexcept { return m_effectManager; } |
| 192 | inline RenderPassManager *renderPassManager() const noexcept { return m_renderPassManager; } |
| 193 | inline TextureManager *textureManager() const noexcept { return m_textureManager; } |
| 194 | inline LayerManager *layerManager() const noexcept { return m_layerManager; } |
| 195 | inline LevelOfDetailManager *levelOfDetailManager() const noexcept { return m_levelOfDetailManager; } |
| 196 | inline FilterKeyManager *filterKeyManager() const noexcept { return m_filterKeyManager; } |
| 197 | inline FrameGraphManager *frameGraphManager() const noexcept { return m_frameGraphManager; } |
| 198 | inline TransformManager *transformManager() const noexcept { return m_transformManager; } |
| 199 | inline RenderTargetManager *renderTargetManager() const noexcept { return m_renderTargetManager; } |
| 200 | inline SceneManager *sceneManager() const noexcept { return m_sceneManager; } |
| 201 | inline AttachmentManager *attachmentManager() const noexcept { return m_attachmentManager; } |
| 202 | inline ParameterManager *parameterManager() const noexcept { return m_parameterManager; } |
| 203 | inline ShaderDataManager *shaderDataManager() const noexcept { return m_shaderDataManager; } |
| 204 | inline TextureImageManager *textureImageManager() const noexcept { return m_textureImageManager; } |
| 205 | inline BufferManager *bufferManager() const noexcept { return m_bufferManager; } |
| 206 | inline AttributeManager *attributeManager() const noexcept { return m_attributeManager; } |
| 207 | inline GeometryManager *geometryManager() const noexcept { return m_geometryManager; } |
| 208 | inline GeometryRendererManager *geometryRendererManager() const noexcept { return m_geometryRendererManager; } |
| 209 | inline ObjectPickerManager *objectPickerManager() const noexcept { return m_objectPickerManager; } |
| 210 | inline RayCasterManager *rayCasterManager() const noexcept { return m_rayCasterManager; } |
| 211 | // inline BoundingVolumeDebugManager *boundingVolumeDebugManager() const noexcept { return m_boundingVolumeDebugManager; } |
| 212 | inline LightManager *lightManager() const noexcept { return m_lightManager; } |
| 213 | inline EnvironmentLightManager *environmentLightManager() const noexcept { return m_environmentLightManager; } |
| 214 | inline ComputeCommandManager *computeJobManager() const noexcept { return m_computeJobManager; } |
| 215 | inline RenderStateManager *renderStateManager() const noexcept { return m_renderStateManager; } |
| 216 | inline ArmatureManager *armatureManager() const noexcept { return m_armatureManager; } |
| 217 | inline SkeletonManager *skeletonManager() const noexcept { return m_skeletonManager; } |
| 218 | inline JointManager *jointManager() const noexcept { return m_jointManager; } |
| 219 | inline ShaderImageManager *shaderImageManager() const noexcept { return m_shaderImageManager; } |
| 220 | |
| 221 | private: |
| 222 | CameraManager *m_cameraManager; |
| 223 | EntityManager *m_renderNodesManager; |
| 224 | MaterialManager *m_materialManager; |
| 225 | MatrixManager *m_worldMatrixManager; |
| 226 | ShaderManager *m_shaderManager; |
| 227 | ShaderBuilderManager *m_shaderBuilderManager; |
| 228 | TechniqueManager *m_techniqueManager; |
| 229 | EffectManager *m_effectManager; |
| 230 | RenderPassManager *m_renderPassManager; |
| 231 | TextureManager *m_textureManager; |
| 232 | TextureImageManager *m_textureImageManager; |
| 233 | LayerManager *m_layerManager; |
| 234 | LevelOfDetailManager *m_levelOfDetailManager; |
| 235 | FilterKeyManager *m_filterKeyManager; |
| 236 | FrameGraphManager *m_frameGraphManager; |
| 237 | TransformManager *m_transformManager; |
| 238 | RenderTargetManager *m_renderTargetManager; |
| 239 | SceneManager *m_sceneManager; |
| 240 | AttachmentManager *m_attachmentManager; |
| 241 | ParameterManager *m_parameterManager; |
| 242 | ShaderDataManager *m_shaderDataManager; |
| 243 | BufferManager *m_bufferManager; |
| 244 | AttributeManager *m_attributeManager; |
| 245 | GeometryManager *m_geometryManager; |
| 246 | GeometryRendererManager *m_geometryRendererManager; |
| 247 | ObjectPickerManager *m_objectPickerManager; |
| 248 | RayCasterManager *m_rayCasterManager; |
| 249 | // BoundingVolumeDebugManager *m_boundingVolumeDebugManager; |
| 250 | LightManager *m_lightManager; |
| 251 | EnvironmentLightManager *m_environmentLightManager; |
| 252 | ComputeCommandManager *m_computeJobManager; |
| 253 | RenderStateManager *m_renderStateManager; |
| 254 | ArmatureManager *m_armatureManager; |
| 255 | SkeletonManager *m_skeletonManager; |
| 256 | JointManager *m_jointManager; |
| 257 | ShaderImageManager *m_shaderImageManager; |
| 258 | }; |
| 259 | |
| 260 | // Specializations |
| 261 | |
| 262 | template<> |
| 263 | Q_3DRENDERSHARED_PRIVATE_EXPORT CameraManager *NodeManagers::manager<CameraLens>() const noexcept; |
| 264 | |
| 265 | template<> |
| 266 | Q_3DRENDERSHARED_PRIVATE_EXPORT EntityManager *NodeManagers::manager<Entity>() const noexcept; |
| 267 | |
| 268 | template<> |
| 269 | Q_3DRENDERSHARED_PRIVATE_EXPORT MaterialManager *NodeManagers::manager<Material>() const noexcept; |
| 270 | |
| 271 | template<> |
| 272 | Q_3DRENDERSHARED_PRIVATE_EXPORT MatrixManager *NodeManagers::manager<QMatrix4x4*>() const noexcept; |
| 273 | |
| 274 | template<> |
| 275 | Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderManager *NodeManagers::manager<Shader>() const noexcept; |
| 276 | |
| 277 | template<> |
| 278 | Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderBuilderManager *NodeManagers::manager<ShaderBuilder>() const noexcept; |
| 279 | |
| 280 | template<> |
| 281 | Q_3DRENDERSHARED_PRIVATE_EXPORT TechniqueManager *NodeManagers::manager<Technique>() const noexcept; |
| 282 | |
| 283 | template<> |
| 284 | Q_3DRENDERSHARED_PRIVATE_EXPORT EffectManager *NodeManagers::manager<Effect>() const noexcept; |
| 285 | |
| 286 | template<> |
| 287 | Q_3DRENDERSHARED_PRIVATE_EXPORT RenderPassManager *NodeManagers::manager<RenderPass>() const noexcept; |
| 288 | |
| 289 | template<> |
| 290 | Q_3DRENDERSHARED_PRIVATE_EXPORT TextureManager *NodeManagers::manager<Texture>() const noexcept; |
| 291 | |
| 292 | template<> |
| 293 | Q_3DRENDERSHARED_PRIVATE_EXPORT LayerManager *NodeManagers::manager<Layer>() const noexcept; |
| 294 | |
| 295 | template<> |
| 296 | Q_3DRENDERSHARED_PRIVATE_EXPORT LevelOfDetailManager *NodeManagers::manager<LevelOfDetail>() const noexcept; |
| 297 | |
| 298 | template<> |
| 299 | Q_3DRENDERSHARED_PRIVATE_EXPORT FilterKeyManager *NodeManagers::manager<FilterKey>() const noexcept; |
| 300 | |
| 301 | template<> |
| 302 | Q_3DRENDERSHARED_PRIVATE_EXPORT FrameGraphManager *NodeManagers::manager<FrameGraphNode*>() const noexcept; |
| 303 | |
| 304 | template<> |
| 305 | Q_3DRENDERSHARED_PRIVATE_EXPORT TransformManager *NodeManagers::manager<Transform>() const noexcept; |
| 306 | |
| 307 | template<> |
| 308 | Q_3DRENDERSHARED_PRIVATE_EXPORT RenderTargetManager *NodeManagers::manager<RenderTarget>() const noexcept; |
| 309 | |
| 310 | template<> |
| 311 | Q_3DRENDERSHARED_PRIVATE_EXPORT SceneManager *NodeManagers::manager<Scene>() const noexcept; |
| 312 | |
| 313 | template<> |
| 314 | Q_3DRENDERSHARED_PRIVATE_EXPORT AttachmentManager *NodeManagers::manager<RenderTargetOutput>() const noexcept; |
| 315 | |
| 316 | template<> |
| 317 | Q_3DRENDERSHARED_PRIVATE_EXPORT ParameterManager *NodeManagers::manager<Parameter>() const noexcept; |
| 318 | |
| 319 | template<> |
| 320 | Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderDataManager *NodeManagers::manager<ShaderData>() const noexcept; |
| 321 | |
| 322 | template<> |
| 323 | Q_3DRENDERSHARED_PRIVATE_EXPORT BufferManager *NodeManagers::manager<Buffer>() const noexcept; |
| 324 | |
| 325 | template<> |
| 326 | Q_3DRENDERSHARED_PRIVATE_EXPORT TextureImageManager *NodeManagers::manager<TextureImage>() const noexcept; |
| 327 | |
| 328 | template<> |
| 329 | Q_3DRENDERSHARED_PRIVATE_EXPORT AttributeManager *NodeManagers::manager<Attribute>() const noexcept; |
| 330 | |
| 331 | template<> |
| 332 | Q_3DRENDERSHARED_PRIVATE_EXPORT GeometryManager *NodeManagers::manager<Geometry>() const noexcept; |
| 333 | |
| 334 | template<> |
| 335 | Q_3DRENDERSHARED_PRIVATE_EXPORT GeometryRendererManager *NodeManagers::manager<GeometryRenderer>() const noexcept; |
| 336 | |
| 337 | template<> |
| 338 | Q_3DRENDERSHARED_PRIVATE_EXPORT ObjectPickerManager *NodeManagers::manager<ObjectPicker>() const noexcept; |
| 339 | |
| 340 | template<> |
| 341 | Q_3DRENDERSHARED_PRIVATE_EXPORT RayCasterManager *NodeManagers::manager<RayCaster>() const noexcept; |
| 342 | |
| 343 | //template<> |
| 344 | //Q_3DRENDERSHARED_PRIVATE_EXPORT BoundingVolumeDebugManager *NodeManagers::manager<BoundingVolumeDebug>() const noexcept; |
| 345 | |
| 346 | template<> |
| 347 | LightManager *NodeManagers::manager<Light>() const noexcept; |
| 348 | |
| 349 | template<> |
| 350 | EnvironmentLightManager *NodeManagers::manager<EnvironmentLight>() const noexcept; |
| 351 | |
| 352 | template<> |
| 353 | Q_3DRENDERSHARED_PRIVATE_EXPORT ComputeCommandManager *NodeManagers::manager<ComputeCommand>() const noexcept; |
| 354 | |
| 355 | template<> |
| 356 | Q_3DRENDERSHARED_PRIVATE_EXPORT RenderStateManager *NodeManagers::manager<RenderStateNode>() const noexcept; |
| 357 | |
| 358 | template<> |
| 359 | Q_3DRENDERSHARED_PRIVATE_EXPORT ArmatureManager *NodeManagers::manager<Armature>() const noexcept; |
| 360 | |
| 361 | template<> |
| 362 | Q_3DRENDERSHARED_PRIVATE_EXPORT SkeletonManager *NodeManagers::manager<Skeleton>() const noexcept; |
| 363 | |
| 364 | template<> |
| 365 | Q_3DRENDERSHARED_PRIVATE_EXPORT JointManager *NodeManagers::manager<Joint>() const noexcept; |
| 366 | |
| 367 | template<> |
| 368 | Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderImageManager *NodeManagers::manager<ShaderImage>() const noexcept; |
| 369 | |
| 370 | } // Render |
| 371 | |
| 372 | } // Qt3DRender |
| 373 | |
| 374 | QT_END_NAMESPACE |
| 375 | |
| 376 | |
| 377 | #endif // NODEMANAGERS_H |
| 378 | |