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39
40#ifndef QT3DRENDER_RENDER_COMPUTECOMMAND_P_H
41#define QT3DRENDER_RENDER_COMPUTECOMMAND_P_H
42
43//
44// W A R N I N G
45// -------------
46//
47// This file is not part of the Qt API. It exists for the convenience
48// of other Qt classes. This header file may change from version to
49// version without notice, or even be removed.
50//
51// We mean it.
52//
53
54#include <Qt3DRender/private/backendnode_p.h>
55#include <Qt3DRender/qcomputecommand.h>
56
57QT_BEGIN_NAMESPACE
58
59namespace Qt3DRender {
60
61namespace Render {
62
63class ComputeJobPrivate;
64
65class Q_3DRENDERSHARED_PRIVATE_EXPORT ComputeCommand : public BackendNode
66{
67public:
68 ComputeCommand();
69 ~ComputeCommand();
70
71 void cleanup();
72 void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
73
74 inline int x() const Q_DECL_NOTHROW { return m_workGroups[0]; }
75 inline int y() const Q_DECL_NOTHROW { return m_workGroups[1]; }
76 inline int z() const Q_DECL_NOTHROW { return m_workGroups[2]; }
77 inline int frameCount() const Q_DECL_NOTHROW { return m_frameCount; }
78 inline QComputeCommand::RunType runType() const Q_DECL_NOTHROW { return m_runType; }
79
80 // Called from a job
81 void updateFrameCount();
82 bool hasReachedFrameCount() const;
83 void resetHasReachedFrameCount();
84
85private:
86 int m_workGroups[3];
87 int m_frameCount;
88 QComputeCommand::RunType m_runType;
89 bool m_hasReachedFrameCount;
90};
91
92} // Render
93
94} // Qt3DRender
95
96QT_END_NAMESPACE
97
98#endif // QT3DRENDER_RENDER_COMPUTECOMMAND_P_H
99

source code of qt3d/src/render/backend/computecommand_p.h