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39
40#ifndef QT3DRENDER_RENDER_SHADERIMAGE_P_H
41#define QT3DRENDER_RENDER_SHADERIMAGE_P_H
42
43//
44// W A R N I N G
45// -------------
46//
47// This file is not part of the Qt API. It exists for the convenience
48// of other Qt classes. This header file may change from version to
49// version without notice, or even be removed.
50//
51// We mean it.
52//
53
54#include <Qt3DRender/private/backendnode_p.h>
55#include <Qt3DRender/qshaderimage.h>
56
57QT_BEGIN_NAMESPACE
58
59namespace Qt3DRender {
60
61namespace Render {
62
63class Q_AUTOTEST_EXPORT ShaderImage : public BackendNode
64{
65public:
66 ShaderImage();
67
68 void cleanup();
69 void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
70
71 Qt3DCore::QNodeId textureId() const { return m_textureId; }
72 int mipLevel() const { return m_mipLevel; }
73 int layer() const { return m_layer; }
74 bool layered() const { return m_layered; }
75 QShaderImage::Access access() const { return m_access; }
76 QShaderImage::ImageFormat format() const { return m_format; }
77
78 // For Unit Test purposes only
79#ifdef QT_BUILD_INTERNAL
80 void setTextureId(Qt3DCore::QNodeId id) { m_textureId = id; }
81 void setMipLevel(int level) { m_mipLevel = level; }
82 void setLayer(int layer) { m_layer = layer; }
83 void setLayered(bool layered) { m_layered = layered; }
84 void setAccess(QShaderImage::Access access) { m_access = access; }
85 void setFormat(QShaderImage::ImageFormat format) { m_format = format; }
86#endif
87
88private:
89 Qt3DCore::QNodeId m_textureId;
90 int m_mipLevel;
91 int m_layer;
92 bool m_layered;
93 QShaderImage::Access m_access;
94 QShaderImage::ImageFormat m_format;
95};
96
97} // namespace Render
98
99} // namespace Qt3DRender
100
101QT_END_NAMESPACE
102
103#endif // QT3DRENDER_RENDER_SHADERIMAGE_P_H
104

source code of qt3d/src/render/materialsystem/shaderimage_p.h